Original Post — Direct link

First off I love this game. It's one of my favorite games and favorite ARPGs. I enjoyed a lot of things, from the campaign, leveling, and especially love the class and build diversity, and how the build system was designed.

I still recommend buying it, playing it, and enjoying the hell out of it if you haven't already.

I think it's very important to understand that, one of the reasons that make ARPGs fun is their continuous progression; Simply, this makes your inner "megalomaniac" very happy.

What I don't like about the current end-game:

  1. Transitioning between echoes is unnecessarily time consuming and wasteful. An echo takes 1 minute, BUT after an echo is done I need to (Repeat the below every 1 minute):
    1. TP
    2. Check the crystal loot
    3. Walk to the box
    4. Check the box loot
    5. Walk to the echo map
    6. Browse the maps
    7. Choose a map
    8. Wait for loading
  2. Progression becomes very slow and boring in end-game at around the level 85 mark. There's nothing to look forward to, and the "chase" is just too random to be worth a time investment.
    1. Double-standard take #1: In campaign, progression is very predictable, clear and rewarding. Why isn't it like this in endgame?
  3. Things become easy once you reach your adequate gear targets, but I still need to grind to unlock harder content.
    1. Double-standard take #2: In campaign, you could skip some parts of it if you feel you are powerful enough. Why can't I skip in endgame? How many times do I need to grind to Orobyss?

Some suggestions:

  1. Please make mono echo transitioning smoother. How about longer echoes, with multiple bonus objectives / super rare mobs that give extra extra stability? Or end of echo immediately starts a new echo? I don't need to investigate loot every 1 minute. It just breaks the rhythm of gameplay and makes the monos feel unnecessary tedious!
  2. Give me some predictable rewards in end-game. How about a pity system? Or some other factor of my character or gear growth that I can progress towards? Please don't make the whole endgame about RNG, since it feels bad to play for 4-6 hours and you get nothing out of it whatsoever.
  3. Give me a way to reach harder content quicker. Climbing through echoes to Shade of Orobyss was only fun the first 7-8 times. Give me another way to reach harder content. How about a random event that teleports me straight to Shade? A "Black hole" random echo that skips 3-4 echos? A random vendor that sells limited quantity of needles and/or gazes?

Apologies for the long post. I just want this game to be better and I want to enjoy the end-game more, not just the campaign and leveling (which are far superior experiences than the end-game, IMO).

External link →
4 months ago - /u/moxjet200 - Direct link

Monolith is our next target for some substantial updates - appreciate your feedback and suggestions u/xenosteel ! I'm also reading through the additional comments in this post. Someone mentioned a crab Echo and I'm for it