Hello all,
I come to you all today with a suggestion for a way to make picking your mastery class more interesting. As it stands now, when you pick your mastery you get a skill that may be absolutely meaningless to a build concept that you are attempting.
My idea is that when you pick your mastery, not only do you get the mastery passives, but you get to pick the mastery skill of your choice from any of the skills available within that mastery tree. For instance, if you are selecting druid, but you ultimately want to play swarmblade instead of werebear, you could select swarmblade as your chosen mastery skill and werebear would instead unlock at 35 points.
This solves what I see as a problem in that if you are trying to make a build based on a skill currently deep in the tree, you are forced to wait until approximately level 50 and you have started endgame to even access it. Whereas if you are playing a build that focuses on the current mastery skill, then you can effectively start your build around level 15 due to the recent changes with patch 0.9.
As an example, I can't count how many blade dancers I've used Lethal Mirage on, and yet all of them have had to spend 30 points in the tree to do it. Yet, I've used Dancing Strikes....maybe twice...maybe not even that.
As an alt-o-holic, most of my joy in the game is leveling characters to try out new build ideas. But those that can start in the early game are far more enticing than those which take 50(ish) levels to even access a skill. What's even worse is getting to that point only to find out the idea I had was not going to work as expected.
Thoughts?
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