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Hello all,

I come to you all today with a suggestion for a way to make picking your mastery class more interesting. As it stands now, when you pick your mastery you get a skill that may be absolutely meaningless to a build concept that you are attempting.

My idea is that when you pick your mastery, not only do you get the mastery passives, but you get to pick the mastery skill of your choice from any of the skills available within that mastery tree. For instance, if you are selecting druid, but you ultimately want to play swarmblade instead of werebear, you could select swarmblade as your chosen mastery skill and werebear would instead unlock at 35 points.

This solves what I see as a problem in that if you are trying to make a build based on a skill currently deep in the tree, you are forced to wait until approximately level 50 and you have started endgame to even access it. Whereas if you are playing a build that focuses on the current mastery skill, then you can effectively start your build around level 15 due to the recent changes with patch 0.9.

As an example, I can't count how many blade dancers I've used Lethal Mirage on, and yet all of them have had to spend 30 points in the tree to do it. Yet, I've used Dancing Strikes....maybe twice...maybe not even that.

As an alt-o-holic, most of my joy in the game is leveling characters to try out new build ideas. But those that can start in the early game are far more enticing than those which take 50(ish) levels to even access a skill. What's even worse is getting to that point only to find out the idea I had was not going to work as expected.

Thoughts?

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about 1 year ago - /u/ekimarcher - Direct link

Which skills are granted in which section of the passive trees is surprisingly important to how the skill and passive trees and unique items are designed. Making the skill unlock order variable would cause a complete audit of every node of every tree in the game. We would have to change, move or remove many nodes.

It's a cool idea that would have a much bigger impact than you might think.

It's not feasible to implement at this time if we did decide we wanted to do it.

about 1 year ago - /u/ekimarcher - Direct link

Originally posted by mafifer

Fair enough. I can accept it if there was a specific reason behind the skill access order and not that it was just sorta random.

Thanks for the explanation Mike (at least I think this is Mike).

Yea it's me, but don't tell anyone, I'm in disguise. It's not a very good one though, check the first 4 letters of my username.

Edit: and we do very carefully pick the unlock orders of skills.