almost 5 years ago - Mike_Weicker - Direct link

Hey there, you may have noticed that we didn’t really do anything to the passive trees this patch. I just wanted to poke my head in and say that I’ve been lurking this thread for a couple weeks and I am paying attention to it. We will be referencing it during the next Primalist passive tree revamp. Not that everything will be used but you’ve got some really great suggestions in here that I like a lot.

almost 5 years ago - Mike_Weicker - Direct link

Poison for Primalist isn’t going anywhere.

almost 5 years ago - Mike_Weicker - Direct link

I can’t really give any more details about what we’re planning with the tree. Sometimes things are in the game as experiments that don’t work out. This is the time to try them. Some nodes are still placeholders and others don’t really make sense until some skills arrive.

almost 5 years ago - Mike_Weicker - Direct link

Hey guys, just popping my head back in to let you know that we are still working on passive changes. I know you were hoping for some passive changes this patch. We’ve got some fairly big changes across the board coming. It will have some pretty big implications for the passives in general and we didn’t think that making the changes twice was a good use of our time. Our goal will be to make mastering for all classes feel more impactful and focused. This will also come hand in hand with the new respec system.

I’ll make a big dev blog explaining it when we’re ready to talk specifics. I’m writing one on shatter strike and the next community skill tree right now.

over 4 years ago - Mike_Weicker - Direct link

You make some great points there Tree. We’ll do our best to get it right. Thank you for the great feedback with actionable suggestions.