The Beastmaster pets do a lot more to help the player do more damage. It’s a tight balancing act of theming and well, balance. It’s not finished at all. We do intend to work unique effects in to the manifested weapons and armor too. Possibly not all of them but we’ll do our best to get all of them working.
The Beastmaster has primal companions that he has made a connection with. Part of his character specialization is around his connection to his companions. Many of the nodes say something along the lines of “you and your minions gain…”. It’s all about growing as a team.
The Necromancer has minions to do her bidding. Tools to be utilized as she sees fit to achieve a goal. Her skeletons can be broken and rebuilt to serve that end. They are a manifestation of her magic animating inanimate objects or drawing upon the power of lost souls of the lost. She has no connection to her pets except as an expression of her power.
The Forge Guard is an artist in steel, a man who has perfected his connection to his craft. He has achieved the ability to create manifestations of his gear to assist him in his fight. Those manifestations’ power are directly derived from the gear itself. As their gear improves, the manifestations also improve accordingly.
I know we aren’t quite hitting this fantasy yet but those are the feels that we are attempting to hit with each minion style.