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Boss shield hurts weak builds. I tried to play poison Mercenary and was so frustrated with this mechanic. What's the point of shield? Decay is so slow that it's better to me to wait and stop hurting boss On the other hand after that I played some meta build that one shot bosses from 1 hit and shield mechanic did nothing to this. Peak game design?

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about 2 months ago - /u/ekimarcher - Direct link

While this is not the case, it is a common enough misconception that we are addressing the issue. We are always working to improve balance and reign in the significant outliers in both directions.

The shield has the exact opposite effect that you perceive it to have so we are removing it from the vast majority of places that it exists and reserving it for just the biggest fights where low power builds need the most help.

about 2 months ago - /u/ekimarcher - Direct link

Originally posted by BigWubbs

Would it be worth just setting a timer on the shields? So they effectively drain before you even get to them if the fight is taking long enough? That way they still slow down some of the bigger dps builds but they don't feel as noticeable for some of the lower dps builds?

Depending on the details, that's either just what we have now with increased complexity and reduced visibility. Or it sets up a situation where you can actually kill a boss faster by doing less damage. Both are things we want to avoid.

I do agree with the implication that it is "feel" issue. Almost all of the negative feedback I've read on the system hinges on a misconception.