Original Post — Direct link

https://www.lastepochtools.com/planner/MA1RmJaQ

So this is a very basic attunement stacking judgement paladin build.

This is not min maxed and is not designed for pushing corruption.

The playstyle rotation is walk into a pack of mobs usually targeting the ones with high hp cast judgement, then immediately cast volatile reversal. if there's an enemy on screen toss javelin at it to proc buff or walk in the trail to heal yourself. Then use your timed aoe to clear out all the small hp mobs. Set holy aura to auto cast. sigils are just for auto cast on kill don't use your mana on them and you don't grab the more melee damage node as the 3 second timer turns off before you hit the 4 second timer you need and block chance serves you better. during a boss fight swap sigils for shield rush just to get out of aoe's that one tap you.

there is an issue with volatile reversal where the cooldown timer is either 4.4 seconds or bugged and set to 8.9 seconds. if you get lucky with the 4 second cooldown great no need to worry if you get the 8 second one just kite mobs for a few seconds don't cast judgement and consume all your mana.

there is a proper video out there somewhere with some build guide and what do do this is not my original idea its just my rendition of mana dmg multi exploiting judgement pally.

if you want to know what to do to level up until you get judgement just play a warpath pally and go for zero mana cost right away and just spin to win.

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9 months ago - /u/ekimarcher - Direct link

It's crazy how widespread volatile reversal is for sentinels, even though it's so heavily rooted in void knight.

Cool build, thanks for sharing.

Do you have any upgrade goals for it?

9 months ago - /u/ekimarcher - Direct link

Originally posted by Asteroth555

I refuse to use it on mine, but I feel like an easy fix would be to move volatile reversal to a higher void knight level past the threshold, such that only VKs can get it.

We talked about doing that and while I can't make long term guarantees, it's not planned to be done right now. It's just such a fun skill for Paladins and Forge Guards too.

I think the better way for now is to make VK's just the best at using it. Work bonuses into other VK skills, introduce more synergies with void abilities, or maybe put things in the locked section of the VK passive tree to help with it.

I think this delivers on it being a VK skill but gives that light multiclassing feel too.