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It is widely known that crafting is a huge part of Last Epoch experience, and it is, arguably, one of the coolest and most unique features of the game.

How cool would it be, if we had a faction that is entirely dedicated to modifying and improving craft outputs? Here's an example of the benefits that one could get (in ascending order):

  • Artisan's Guild items drop with increased Forging Potential
  • Shattering yields 50% more affix shards
  • Runes of Shaping and Refinement reroll the values twice and choose the better result (i.e. roll with advantage)
  • Glyph of Despair seal chance is doubled
  • Rune of Removal prioritizes lowest tier affixes
  • Rune of Discovery has a chance to discover T6-T7 affixes
  • Critical successes during crafting with the Glyph of Hope are twice as likely (or, e.g. adds +2 instead of +1)

And so on...

And as for the vendor: for example, at low Faction Rank you could buy crafting reagents for Favor, such as Glyph of Despair. While at higher Faction Rank you could buy consumables that directly increase the properties of items. For example:

  • A (very expensive) Glyph that allows improving the affixes past the standard T5 limit (i.e. craft your of exalteds).
  • A Rune that would randomly add +N affix tiers to an item, but consumes the remaining Forging Potential. Where N would depend on the quality of the rune (e.g. 1-3). And, obviously, this action would mark the item as "Requires X Artisan Guild rank".
  • And finally, the ultimate chase item: a Rune that can be used on Unique items and which increases the Legendary Potential of this item by 1. Can be done only once, and the favor cost and rank requirement would be huge to compensate for OP-ness.

What do you guys think?

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2 months ago - /u/moxjet200 - Direct link

This post is circulating internally. Nothing to say yet but thought it would interest you all to say so