3 months ago - Last Epoch - Direct link

Transcript (by Youtube)


3s good afternoon everybody and welcome
5s back to another last Epoch Dev
9s stream as usual I'm your host Mike and
12s look at that coincidentally I happened
13s to be wearing the right shirt and I just
15s looked down and found that out woo it
18s was a a busy one to get
21s here but we did it we made
25s it um we're going to hop right back in
28s we're going have some fun uh we've never
29s cleared this one we're going to clear
32s it
35s oh how's everybody doing today oh feels
38s like a good day today I'm excited I got
41s some cool stuff to share hope you all
44s are ready to oh relax fun stream we
47s going do a boss
48s fight kick things
51s off starting next stream I think I'm
54s going to be playing a new build um I
56s think we're going to start doing the
57s community Spotlight builds so we do the
61s um if you haven't seen it yet there's a
62s sweet post the ATA week Ora monthly post
65s sorry uh the November one just got uh
67s put
68s out and there's some awesome awesome
70s stuff in it and uh I think we're going
74s to
75s start uh doing like
78s uh where like have the have like the
80s build of the build of the month every
81s month and then I'll play that on stream
84s um so people can get a get a feel for
86s what it looks like actually
94s Aaron hi Mike subathon done I'm free 65
97s days I saw yeah it is uh your death has
101s you had you had a sneaky strategy for
102s for ending it not calling any attention
104s to it I think that was uh smart and uh I
108s definitely would not uh suggest that it
110s was cheating at all uh that's that's a
113s totally totally okay thing to do uh
116s totally yeah yeah well
118s done but but all serious that was pretty
121s pretty fantastic and uh I'm glad it went
123s so well for
131s you me hey Daddy Mike we need some
134s updates you need some updates have I got
137s updates for
140s you oh excuse
145s me the sound of my lunch was not the
147s update
150s and I
151s apologize will not take me Mike isn't
154s Aaron contracted to do another subathon
156s when season two gets here
159s oh see now if if we're oh that was
164s close if we're full on doing that and uh
169s then is there their conflicting interest
170s here where Aaron wants it to be delayed
172s more and
175s more you want you want Aaron to be on
177s your side to be to be telling us to to
179s do it at least as sooner
192s right all
204s right and no just for the record aon's
207s not contracted to a subathon but I think
209s he said he was going to uh
212s himself do do SUB start of season 2 and
216s I think because the midseason event
218s happened
221s um at the same time where he expected
223s season 2 to come I think that was the
225s same subathon cuz he's going to like
226s before the end of the year so I think I
228s think he's for his own self-imposed
230s contract I think he's fulfilled his
232s obligations but you
234s know I wouldn't hate to see another one
236s cuz I do love them
242s your death has come all
245s right if you do have a question please
248s feel free to ask it please put at last
250s defa game in the question so I see it
252s and know you want me to answer it also
254s we stream for charity boom child's plays
255s our charity this month they do wonderful
259s stuff check them out show them some love
261s all the all the everything from stream
262s goes to whoever we're we're charity
265s streaming for that month I know I know
267s all the terms cuz I uh yeah this
274s is something I should know
278s right PA Saint welcome good evening Mike
281s and I have a great and have a great
283s stream thank you very much Mike uh the
286s chronicler proposal is posted and I
289s promise this is the last you'll hear of
291s this for a good
292s while is is the chronicler the um new
297s name for the traveler class
301s is it is it a reworked version of
305s that cuz I read the original
308s one did I forget to leave
312s feedback okay you'll have you'll have to
313s tell me if I if I remember to leave
314s feedback or not cuz I I remember writing
317s up a big thing for
319s you on uh on your second one the the
323s Dragon Knight it wasn't that big it was
325s a little little little paragraph or two
327s I think and I don't remember remember if
330s I actually posted it or
333s not part of me is like did I like write
335s it out and then be like okay I'll prove
337s for you this and post it later and there
338s just never posted it so let me know if I
340s remember to do that
343s please pretty sure I
346s did I hope I
354s did uh hi Mike hope you're good with all
356s the hyper on poe2 do you guys feel any
358s pressure in the action art RPG space I
361s mean yeah there's always tons of
362s pressure coming from like uh from from
365s he of Exile from Diablo from plenty of
367s other games too that are fantastic
370s um and I pressure might be the wrong
373s word I think there's um like a little
377s bit of a renewed interest in the genre
379s right now
381s um and we're in this like we're in this
383s odd space like a week before their beta
385s starts where we can like almost like
389s there's more tra
391s um but at the same time a lot of it's
393s around po2 and we don't we're not quite
396s ready to start like just hey look at all
399s this stuff uh cuz I think it might get
400s kind of lost in the pe2
403s beta so I don't know I don't know what
405s the strategy is around that but uh I'm
408s pumped for the po2 beta think going be
410s sweet or the Early Access
414s sorry I don't know I think I think it's
416s going to be really interesting to play
417s and see the the similarities and
419s differences and things cuz I I know that
420s there's
422s um like by starting fresh again they
425s managed to tackle a lot of the same
427s problems without having to like tackle
430s all the same problems we've had to
431s tackle without having to build off of an
433s existing system similar and so I think
435s that a lot of the ways that they've
436s approached some of these problems um
439s from a design perspective is kind of
440s similar to what we've gone for as well
442s like um sounds bad it's not what I mean
446s um like
448s the where where you start looking
450s looking at a problem and say how do we
451s fix that and then there's you're not
452s holding to a previous system to fix it
454s in a certain way makes sense um and so
458s I'm interested to see some of the
460s solutions they've come up with uh
461s because I think they'll be more relevant
463s to last Epoch than pee1 have
466s been
468s um and in some cames will just be the
470s same and in some cases they'll be
471s completely different
482s which build is it right now you playing
485s right now I am playing a harvest
488s L um see we're fully into Harvest or
492s into Lich here uh there's the stuff
494s we've
496s got really quickly I'll show you my
498s skill trees you can clip this and pause
500s it and if you want to see all the
503s stuff uh but we're using basically
505s reperform uh to get a bunch of damage
507s and not die death seals a ton of extra
510s damage bone Cur a ton of extra damage uh
512s Harvest does the damage and triggers all
514s the things and Transplant lets us move
517s places it's kind of it's kind of about
518s it transplants also a bunch of our
520s culling as well um primary weapon really
523s important uh this is good I really like
525s this this is sweet and a bunch of other
527s random
530s stuff also got this so I've been trying
532s to get Titan heart incorporate into the
534s build um it's not quite a good enough
537s one I don't think to really do but
540s the the the lack of regeneration and
542s lack of Ward gain puts me in very
544s awkward positions cuz I'll be like
546s sitting in town and I'll be like you see
549s what happens to my health it kind of
560s vanishes or I play pee2 at launch yeah
563s mer store update I asked
566s again I did ask again uh and there's a
569s everyone every time I ask I got someone
571s new and it's always like yeah I really
573s want one too so there's like there's
574s lots of interest for it I know I know
575s people are working on it uh I don't have
577s any details on when when next update q1
581s 2025 so that is somewhere between the
583s start of January and the end of
587s March I can't be agreeing with Aaron
589s like that sorry my bad you said that
592s there are updates to the Lich Mastery if
594s I remember correctly any chance we might
596s see some of those tonight no the um Lich
599s is the updates we're doing for L are
601s pretty Minor by comparison to a lot of
602s the other things we're doing um one of
605s the things that was poised for Lich is
608s teetering on a knife edge right now if
609s it's going to make it or not what I
611s meant was there was someone who wanted
612s to do a supporter unique for for
615s Lich and um they wanted to wait until
620s the uh the thing that is like maybe or
624s maybe not coming to be released first
626s before they made their unique cuz they
628s were basically they pitched their unique
630s and I'm like and we're like that's kind
632s of the thing we're adding already so
635s maybe wait and build off that and
638s they've been around forever so um they
641s had no problem with
643s that uh all right losing a 3 LP slam is
646s the worst feeling in El IMO any plans to
648s address this issue in the next update
650s yes
652s um I don't think we want to make it
654s impossible to
656s fail um but I do think having ways to
660s affect it um is really positive and I
665s think we can make it to the point where
667s maybe you have to invest like if you're
668s like this is a really important one I
669s want to invest a little bit more into it
671s and improve the odds um there's there
674s there should be ways to do that where
675s it's uh where it feels good to do and
678s it's
683s yeah cuz yeah it's one of those few
685s moments that you feel like you're
685s actually going backwards which is really
687s unfortunate
694s I remember
701s you is the void is all that is
706s left
707s yeah we go can we just DPS through it we
710s can just DPS through
713s it the boy will take you we'd like to
716s see
721s all
723s right uh General Game Dev question when
727s you see a neat system in another game do
728s you try to find your own spin on it for
731s your game um I try really hard to
734s separate myself the player from myself
736s the designer when I'm playing other
738s games
740s um and I try really hard to just enjoy
743s them uh my wife sometimes gets a little
744s frustrated with me when I'm like
746s commenting on like the oh this system is
748s really welld designed and like oh you
750s see what they did there that was sneaky
752s it caused you to do this and she's like
753s I don't I don't care at all Mike I just
754s want to play the game I'm like yeah fine
756s fair enough um so I try really hard to
758s separate myself uh and just play enjoy
760s games and then when I when I'm in a
762s designing head space and I'm like okay
764s I'm going to design something I'll I'll
765s frequently like think about other games
768s I've played and things like that but it
769s won't be
772s um uh yeah's do actually I I I don't I
776s try really hard not to like start
779s designing something for last Epoch from
782s the standpoint of hey this worked really
784s well in that other game let's try and
785s Pull It in like that I think is often a
790s doomed place to start um not always
793s sometimes it works really well but um I
796s think there's there's a lot of room for
797s that to go bad cuz sometimes sometimes
800s you don't understand the motivation
801s behind why they were implementing that
803s thing um and sometimes it's reliant on
807s another system or it's solving a problem
809s you're game doesn't even have and just
811s like adding more complexity without
812s adding depth can not always be a
814s positive thing so
817s um yeah I I
820s think I I try not
822s to in
826s general I left feedback on the warrior
829s class and said the traveler chronicler
831s can't be implemented but that never
832s stopped me from posting a good idea ah I
833s see what you're saying yeah yeah the I I
836s didn't give I remember this I didn't
837s give any details on why I was like the
838s chronicle doesn't really work
844s um I think the the core thing is it
847s needs to
849s have some grounding in a a like a a
855s player fantasy that exists in the the
859s like the the world of gaming in general
862s kind of already and if it doesn't have
864s that it it's tough to have a class
867s attract people initially so um what I'm
869s talking about
871s Necromancer is the most played Mastery
873s we have but it always is it doesn't
875s matter if like some other classes had a
877s big update Necromancer always wins um
880s and there's a the the Warlock run master
884s that update um those two actually were a
886s little bit better but Necromancer was
887s like a very very close third and it's
890s it's one of those things where it's like
891s it's just so popular because it's so
894s good and it's so it's so ingrained in
897s people's um ideas of what's exciting
900s what's fun for
901s them uh that that people just people
903s just love that one um and so I I think
907s without having a I think the chronicle
909s class one of the big problems with it is
910s that it doesn't have a strong um fantasy
912s footing existing elsewhere already where
914s you can't see like okay I'm going to be
916s this thing it's kind of hard to decide
917s what that thing
921s is it's lacking an identity there we go
924s that's the clear way to say it
930s sometimes I just got to talk things out
933s sorry uh we talk a lot about new stuff
935s what about Nerfs uh what's on the teams
937s Raider for the Nerf Hammer um I mean
940s there's a few things I I don't want to
942s speak too specifically because um I
945s could get something a little bit wrong
947s and I also could miss things as well um
949s so I'm definitely this is far from an
951s exhaustive list I will not I will not
953s even attempt to uh to do that the I
957s think there's a few really obvious
958s targets are things that are just like uh
960s they're they're overtuned and it's
962s really obvious but it doesn't
963s necessarily mean like the entire class
966s fantasy is get why is this so much
967s harder I just realized because I clicked
969s him powered um got to be on your toes
973s Mike
976s the
980s um not die
983s here uh there's okay what's what's an
985s example something that's obviously
986s really incredibly powerful um the war
988s generation from the frostclaw
992s tree um it's it's it's a lot for putting
995s some skill points in and I think that
997s there's I think it would be better like
999s it's still good that there's a very high
1001s War generation possible in that type of
1003s game play um but it probably kicks in a
1005s little too early mostly because there's
1008s uh because it is purely in the skill
1010s tree so I think we likely be nerfing
1013s that a little bit but then looking for a
1015s way to to maybe itemize that process a
1017s little bit um so it's something that can
1019s be incorporated into your build a little
1020s bit later on
1028s um that that style of thing I think
1031s would be would be something to keep an
1032s eye on um I don't know if that's
1033s actually specifically happening or
1037s not I've been kind of in my own world a
1039s little
1042s bit uh working on a working on a project
1045s that you won't see for a long time
1052s it was a horrible tease to say I'm
1056s sorry just because it's not coming in
1058s this patch it's for a future patch
1060s that's
1067s all was trying to get close
1070s enough oh my
1076s goodness I I do not do enough damage for
1079s this this is
1081s crazy I don't want to death death seal
1083s myself in human form uh cuz I will just
1091s pop I think this one was targeted at me
1094s I will answer it I will I always
1095s wondered how is the philosophy on
1097s creating
1099s mechanics uh skills content do you come
1102s up with something that is in another
1103s arpg and then just throw it out or do
1106s you keep it and expand on it um I I
1109s think because we are far enough along in
1112s development like it's it's a it is a
1115s full wow I just got popped right out
1116s immediately H this is this is going to
1118s be bad um I think because we're far
1121s enough like we we're in a complete Game
1123s situation we're in like post launch and
1126s update scenario um we really have to
1129s look
1130s at um sort of like how do we increase
1133s the fun how do we make the game more
1134s engaging how do we make how do we remove
1137s uh things that are you know breaking up
1139s the flow too much things that are
1141s getting in people's way from like doing
1143s what they want to do and enjoy the game
1145s really um I think it's really rarely
1149s comes from a place of this is I was
1150s talking about earlier rarely comes from
1151s a place of like what does that game do
1153s how can we add it to our game
1156s um you know and not just from the like
1159s is that morally right type uh or or even
1161s legally okay um standpoint as well just
1165s from the like I I don't think it's the
1166s most effective way to get new high
1168s quality
1169s content for the game
1172s really oh this was a big one that uh so
1175s I think Fe feedback here's a here's a
1177s good place to start this here awesome
1180s segue thanks game high
1182s five uh all
1185s right and um we are running
1191s away
1193s um feedback feedback is a a huge part
1196s that we uh that we will We frequent
1199s start a design process like start a
1201s project from like a feedback standpoint
1203s so um the boss Ward system so when you
1206s when you fight a boss there's there's
1208s like health bar at the top I don't have
1209s anything that's going to trigger it no
1212s the health bar at the top and you like
1213s the little Pips that say like okay at
1214s this break point you're going to get a w
1215s bar at this breakpoint you're going to
1216s get a w bar um so that system is is a a
1220s very long form evolution of feedback
1222s iteration that we've been doing
1225s um there was a completely invisible
1227s system we didn't even tell anyone about
1229s right at the very start that didn't last
1230s very long at all uh and then there was a
1234s um a system where as you dealt damage to
1238s it uh bosses got more defenses and as
1242s you didn't do damage to it they they
1243s lost defenses and that uh that had that
1246s normalization effect but it was too
1247s hidden and it caused people to be like
1249s where did all my damage go and no one
1251s liked it so we replaced it with the boss
1253s board system um this just a bit of
1255s History here and segueing into a little
1257s something that was released in the
1259s monthly if you haven't read that yet um
1261s so the boss word system I think is a
1263s huge improvement over the boss Dr system
1266s but it's not perfect and it's kind of
1268s unnecessary in a lot of situations so
1271s what we're doing is we are focusing that
1274s system only where it's really needed and
1277s tweaking a bunch of the numbers so it
1278s feels a lot better what this will do is
1280s it will cause a larger um well it it'll
1283s mean that you won't see it anywhere near
1285s as much you'll see it rarely instead of
1289s ing it you'll be like oh this is a big
1290s when you see it you'll know this is a
1292s big boss fight a major like a chapter
1295s boss or a um a timeline boss like you'll
1298s know this is a big deal boss because it
1299s has a boss board or if it's really
1302s really really thematically appropriate
1304s and super like there's some other
1305s mechanical reason it's there um there
1307s aren't any of those yet but we're
1309s leaving the door open for that to be a
1311s possibility um the oh no
1316s Avalanche uh
1319s this guy needs to die got him uh so the
1323s boss board system is going to show up in
1324s way fewer places like it won't show up
1325s on exiled Mages anymore which you're
1327s going to see it here in just a second um
1330s if I can get that far down my goodness
1332s it is just going to bop me oh yeah tried
1336s to use a health potion through that
1337s didn't work
1341s um we might not be good enough for this
1343s I
1346s think um
1349s see yeah you're going to see boss W
1350s system show up in far fewer places uh
1353s when it does show up it's going to make
1354s a lot more sense uh and also the the
1356s ward is going to Decay faster
1359s um which means you'll start to uh build
1364s builds that aren't really chewing
1365s through that Ward themselves are going
1368s to see a big difference in Kill speed
1369s time basically if you're on the lower
1372s power characters you you're going to
1374s you're going to be like oh bosses just
1375s got a lot less Health um but if you're a
1379s high power like a super high power
1380s character you're not going to notice a
1381s ton of
1382s difference um which I think is fine cuz
1384s I don't think that the system was really
1386s a big problem for really high powered
1389s characters um at least that was the
1391s feedback we've been
1394s getting uh so I am interested to know
1396s what you guys think about this uh uh
1399s this this upcoming change in general and
1402s um we'll be looking at feedback more
1404s after it's hard it's hard to give
1405s feedback on a system when you're like uh
1408s when you when you just know
1409s theoretically what it is and not what it
1410s actually does yet and oh my God this
1412s combination of shrines is
1418s unreal that was great for a second let's
1421s see if we can do it with the shrine
1442s wow we actually did
1448s it
1455s sweet wow are you losing weight I am
1457s thank you it it feels fantastic that
1459s gets asked basically every stream now
1461s and it's
1463s uh
1464s yeah thank you
1474s [Music]
1475s uh oh what's your take
1478s on Rod Ferguson saying when he said
1480s about args being called Diablo likes uh
1484s do you think it was a little salty I
1486s mean I I I don't we've been marketing
1490s this game and uh like how do I say this
1494s whenever I tell people like about about
1496s my game it's it's a little bit of a
1497s niche genre I think I think RPGs are
1501s it's a sub genre of a sub genre and it's
1503s not like a super duper
1507s um like well-known genre in I'd say the
1510s modern era of gaming for for people that
1512s like are maybe like used to play games
1515s or just like very casual gamers that
1517s sort of thing um but a lot of people a
1520s lot of people know Diablo from when they
1522s were
1524s kids um and
1527s so like I personally anyways I guess
1530s this is just showing my age is that when
1532s I tell people like my friends and family
1534s and and stuff about or like I meet
1535s someone uh at a bar is like oh you're so
1537s and so's husband or I'm so and so's dad
1539s or or whatever and like I described the
1541s game I'm like it's like have you ever
1542s played Diablo that's kind of the first
1544s thing I ask people it's a lot like that
1547s um I just said Diablo like accidentally
1550s so you know it's I see where he's coming
1552s from like it is a very uh culturally
1556s ingrained way to talk about uh the the
1559s the genre and I I think it's like
1565s there's it it's being kind of an
1567s alternate name for the genre for a long
1568s time
1571s anyways I I heard it I'm like isn't that
1574s just something people call the genre
1576s already why is this a
1579s problem that's my feeling on it
1592s I guess I don't have any strong feelings
1594s about it one way or another but I see
1596s where he's coming from and I see why
1597s people are kind of like Grumble Grumble
1598s Grumble
1602s so that is too
1608s much I did one we did two actually Yay
1612s two empowered models down woohoo
1615s worthless anyway
1620s be looking if I'm finding
1622s anything might actually be
1624s useful health regen slap it on with this
1631s yeah uh who are you and what have you
1634s done with Mike hi I'm
1638s Mike I left
1641s like a third of me over
1647s there hello Mike uh have you ever
1649s thought of doing a free online play
1651s weekend uh Trail as a marketing strategy
1654s to attract new players I think we've
1656s already done that before once and I I
1657s think it's come up as an option again
1658s I'm
1659s not really at the Forefront of the
1661s marketing strategy conversations um at
1664s all so I don't know what's coming but uh
1667s I know it's something we've either we I
1669s think we've done before and I know we've
1670s talked about doing again so it's
1673s possible uh interested of Le but afraid
1676s they may not like it and have little
1678s money to RI
1679s I suggest offline so ideally a weekend
1682s surge of players won't crash the servers
1684s um I mean the weekend surge would have
1686s to be pretty astronomical to to Really
1687s mess the servers up these days but
1691s uh yeah I I I don't see why not um but
1695s I'm not in a position to make a an
1697s official statement on the that
1702s French so I like the
1707s idea going to fill up are oh no I put
1710s that away
1712s somewhere oh well we'll deal with it
1714s later we we've changed a bunch of the UI
1717s in the inventory uh and so like buttons
1720s are either gone or aren't where they
1723s were before and there's like there's
1725s stuff's moved and and it's like I keep
1727s I've been playing on the new UI for the
1729s inventory client it's not a huge change
1730s but it's like just enough that I'm like
1732s clicking in the wrong spot a whole bunch
1740s which is something that we mentioned I
1741s think already in the monthly as well is
1744s that there's uh now tabs for your
1747s inventory and different categories of
1748s things can go in different tabs
1752s uh and and it'll clean up the picking up
1755s process for a lot of
1756s stuff that people will be very happy
1759s about oh let's let's do a little teaser
1761s let's do a little teaser we've been
1762s going for a little while long half hour
1763s that's plenty of time to do one
1766s right boom here's a little void knife
1769s uh passive tree
1773s teero necro is the most played class
1775s because you guys do it so well thank you
1777s even the non- Summoner builds are so
1778s much fun
1782s yeah uh with season 2 will there be
1784s changes small and big ones for every
1786s class yes are there a few that will stay
1788s totally untouch no um if you can say
1791s anything to that of course yeah there's
1793s um I mean so you're going to see the
1794s biggest changes
1796s on um I would say
1800s uh Sentinel as that'll have the biggest
1802s changes across all all three masteries
1804s are getting a bunch a bunch of touches
1806s um there's one rework skill there that
1808s was it's volatile reversal which we've
1810s been talking about for a while now which
1811s which was you take volatile reversal in
1813s almost every single build because it had
1816s such a humongous damage output even if
1818s the functionality was brutal for your
1820s build and play style and you you just as
1821s a person didn't like it it was so
1823s powerful that you kind of had to take it
1826s um which which is just like it removes
1828s it's you know picking four skills
1829s instead of five so like the creativity
1831s in build crafting diminishes a whole
1833s bunch um and for a lot of people it
1835s wasn't a play style they enjoyed so we
1836s wanted to pull that out while still
1838s having it be a viable and fun and
1840s Powerful option for people who do like
1841s it um and so there's going to be there
1844s that that skill got reworked um base
1846s functionality tree everything we've been
1848s teasing nodes on that like crazy and
1852s um there's a whole bunch because of that
1854s there's a whole bunch of stuff around it
1856s that had to get adjusted to because a
1858s lot of stuff had to get buffed because
1859s it was all being propped up by volatile
1861s reversal um so yeah there's a lot
1863s there's a lot of changes in uh Sentinel
1866s in general um and that's a lot of the
1868s teasers we've seen uh for the last
1870s couple bit little bit has been on that
1871s because that's what we've been working
1872s on so much lately um but yeah there's
1875s there's there's stuff all over the place
1876s um and that comes from something as
1878s simple as like a new unique item can
1879s shake up an entire class and um I think
1883s we'll see that in a couple places
1884s there's like there's a new skill for
1886s another class coming um that's going to
1888s be so nice uh just kind of like
1891s Revitalize a uh a Mastery
1895s that's uh hasn't seen much in the way of
1898s changes in total ever
1900s really
1908s um we still take crits like crazy don't
1911s we yeah we
1913s do uh that's a big problem we can't we
1915s can't really afford to go into one where
1916s they get crit bonuses even though I want
1918s that
1919s experience we apply Mark for death to
1921s ourselves
1925s so well even if you pick up a few skills
1927s or ideas from the chronicler I will be
1930s more than happy I just wanted to share
1931s yeah I I love I love reading these class
1933s things and I know I frequently don't
1935s reply to long long posts like that but I
1937s do read them
1941s all thanks again I don't know what
1944s you're talking about
1950s yeah caught it I I caught it myself
1951s without any help uh
1954s y uh well even you answer that I love
1958s the inclusion of the loot lizard I'm
1960s curious how you guys decided on that
1961s choice of animal and creature
1964s um you know
1966s sometimes uh sometimes the convenient
1969s option is the best
1971s option when when you're um when you
1975s don't have a ton of resources to build
1977s something you work with what you have
1982s um and it was
1985s the it it was just like the we looked at
1987s what we had available and it was just
1989s the most absolute obvious choice and we
1991s kind of just went with it cuz it was um
1994s like the name works
1996s great uh we we had variants already
1999s prepared of it like it it was so
2002s obviously the right choice that we
2003s didn't really spend much time thinking
2004s about it um I think it was like it was
2008s it was it's even one of those systems
2009s that wasn't even planned really and
2012s someone uh was was just like I I could
2016s slip that in and what do we have that's
2018s what we have and just uh the first
2021s version came very
2023s quickly on the heels of deciding to even
2025s do something I
2034s think and so
2041s it pushed it it pushed
2044s it
2048s um yeah I think it was and it's it every
2051s every St on we like okay we like after
2053s the first version do we change this do
2054s we update it no it's great let's just
2056s keep going you know I think that's kind
2058s of what what it was uh to follow up on a
2060s free weekend hopefully you could get it
2063s as a steam Weekend Deal so Le be on the
2065s front page and gain interest uh in those
2067s who don't know all about Ellie at all
2070s yeah um there's a lot of stuff that does
2073s that and I feel like we'll be trying to
2075s push it back into a situation like that
2077s if possible
2079s um but yes we would do it through Steam
2082s that's that's definitely that's way we
2084s did it last time I'm pretty
2089s sure enemies en rage at half Health sure
2093s go
2094s wrong uh for new season what will be
2097s added to endgame we have haven't really
2098s talked
2099s about um we haven't really talked about
2102s specifics on what's coming next season
2104s for for endgame so I can't really talk
2106s about it much um just cuz
2109s it's uh I'd be spoiling a humongous
2112s portion oh that hurt I just got B I'm
2115s not going to survive this
2123s um oh my gosh this is this is too much
2127s Danger for me we're gonna we're gonna
2131s we're going to go do something else cuz
2132s it's no fun just getting your ass handed
2133s to
2134s you um what can we roll a better version
2139s of is this show roll ranges there is
2141s roll
2142s ranges at least we can improve that
2147s okay
2154s nope uh but but endgame is getting a
2157s very substantial
2159s update um this is something that we
2163s know it's it's the the system that we're
2166s uh releasing for endgame is kind of the
2168s the reason why uh season 2 got delayed
2170s so much cuz we were planning on uh
2173s having a smaller version of this for 1.3
2176s originally um and from all the feedback
2178s we got from 1.1 people were kind of like
2181s that's not going to be good enough
2183s basically um and
2188s we really wanted to have a a big update
2191s to endgame to to come and kind of
2194s Breathe new life into the the the the
2197s moment to moment decision making but
2198s also the like meta decision making for
2201s endgame cuz right now it's there's not a
2203s lot
2204s of uh there's not a lot of meta decision
2206s making to make in endgame right now at
2209s all basically there's like your your
2211s endgame meta decision- making is do I go
2214s down this path or this path that's
2216s that's basically it
2218s right now
2221s um and there's there's there's like the
2223s little things of like when you're on the
2224s timeline web like oh do I do I go down
2226s this side of the tree on that side of
2227s the web like when you're in a specific
2228s timeline Echo web
2231s and like that's I I think that is less
2235s there's less
2237s like I don't know it feels like there's
2240s less impactful decisions that you're
2242s making
2243s there um because you're just making like
2245s the next decision you're not you're not
2247s there's no reason to like think ahead
2248s very much there's like little things
2250s here and there but it's it's really
2251s subtle and it doesn't feel very specific
2254s um and there's a few things we added
2255s with this with the
2257s um uh with the faction system the item
2260s faction system when we added in um like
2263s Circle Fortune has a few things with
2264s like lenses that you can do and like um
2267s making some decisions on like what type
2268s of content you're going to do thinking
2269s you have that way so like there's like
2270s some hints of it there a little bit but
2273s it's still not really fully flashed out
2275s and like and and once again there's a
2277s little bit of a gain with the Forgotten
2278s kns where you have to like um pick the
2280s order that you do this in so you're not
2282s leaving like really hard ones to the
2283s very end and like you know things like
2285s that so there's there's there's
2287s some things that
2290s are kind of hinting at that style of
2292s stuff but there's not really any big
2294s decisions and there's also just not
2295s enough variety of
2297s activities um so we don't we don't have
2300s like we've only got a handful of
2301s activities we've got um three different
2303s dungeons which are arguably the same
2305s thing but I think I'd call them
2306s different activities um but they're very
2308s similar um the big problem with that is
2311s counting them even in this category is
2313s that they you usually do them to get the
2315s specific rewards they have that you
2317s don't generally want to farm over and
2318s over again um and then you have the
2321s arena which is not really fantastic for
2325s experience or loot for the most part um
2328s and so you're kind of left with the
2329s monolith as as you're almost exclusive
2332s like endgame system to like interact
2334s with that's like the backbone of the
2335s whole endgame system and so like
2339s the the the number of different Echo
2343s types that are in the in the monolith as
2344s well is a little thin so I think these
2346s are like these are all categories we're
2348s targeting for improvements in the end
2351s game and like so adding more activities
2353s improving the activities that are there
2355s giving you giving you some meta
2356s decisions to work on and and I think
2359s it's all going to come together to have
2360s just a much better endgame experience in
2362s general one that where you feel like
2364s you're affecting your endgame experience
2366s and you're making decisions that are
2367s changing your activity I and your like
2369s these are all important things that
2371s we're trying to incorporate into the
2372s endgame um systems that I think other
2374s games that have been around for a lot
2376s longer do really well
2379s um and I think
2382s that players having those experiences in
2384s those other games is making it really
2386s clear what we're missing in these
2388s categories and they're telling us and so
2390s this is like this is another one of the
2392s things of like taking feedback and
2393s putting into action so we are um we we
2396s get a lot of that feedback and we are
2397s are uh implementing
2400s it which is why this is why we pivoted
2402s pretty hard on what 1.2 was originally
2404s going to be
2407s um and why I think it's why I got
2410s delayed and why it's going to be I think
2411s so much so much more
2419s fun but there was some tech we part part
2421s of the reason we had
2424s um excuse me picked this update to be
2428s picked the endgame update to be 1.3
2430s originally was because of the time of of
2432s certain pieces of tech that we had to
2434s develop to make functional for uh those
2437s new systems to even
2439s work and we thought we could uh we
2443s thought we could do a more campaign
2445s Focus
2446s 1.2 uh to begin
2450s with I guess to buy time for those
2452s ingame systems but I don't think it
2453s would have gone over well
2459s dang
2462s it that's a spicy
2479s meatball okay has not super comfy
2494s all right more
2501s questions I guess I I I I just realized
2504s I spoke kind of negatively for a little
2506s while there but I just want to uh let
2508s everyone know that I am unbelievably
2510s excited for what endgame is going to
2511s changes are going to come in 1.3 and I
2513s think it's uh I would love to be able to
2516s be more EXP explicitly spoilery about
2520s it forgot those go away when you walk in
2523s dang
2525s it but you know what for listening to my
2529s rambling I present another node this is
2532s a paladin
2535s node oh we're going to save that one
2537s here's a here's here's something else
2538s instead yeah this is cool we we'll split
2540s the nodes
2541s up here's a thing oh what could that
2544s thing be it's a big thing
2549s all right hello maybe not popular
2551s opinion loot lizards when you find one
2553s it should be like woo lizard uh but when
2556s you have multiple lizards during the
2557s echo it's like oh no another one can you
2560s make them more special moment and be
2561s actually happy to see them we are so
2562s that's one of the things we are doing we
2563s are um we we we did made this adjustment
2566s a little bit I think we're making it a
2567s little bit more as well which is just
2569s like making them um drop a little bit
2571s higher quality Loot and a little bit
2572s less of it
2575s um so they'll drop like rarer sh shards
2577s but less shards and they'll drop rare
2579s items but less items and like so just
2581s turning up that uh quality and qu
2584s quality up quantity down just a touch on
2586s them I I think will have a big impact on
2587s that CU I think you'll more frequently
2588s find especially with loot filters so
2590s strict uh you'll find things that you're
2591s actually wanting to pick up more um and
2594s be more excited about
2597s them hi really love the game and I've
2600s got a minion question currently they
2601s always run behind the player uh and what
2604s do you think about being able to
2605s position them to always run in front
2608s or split range for front and uh uh split
2611s range for back and melee front uh and is
2614s this something that's been discussed
2615s before sorry it's been asked before yeah
2616s it's fine uh you don't have to apologize
2618s for asking questions um it's a good
2620s question it has been asked many times
2621s before it's less of a uh don't want to
2624s and and not really sure how to uh
2628s it's
2630s it having the minions be smart enough to
2634s know which direction is forward um in
2638s the grand scheme of things is really
2639s tough so like if you're if you're
2641s advancing toward you're advancing
2643s forward towards enemies and then you're
2645s like oh I moved forward a little bit too
2646s far and you turn around and go
2649s backwards having it be able to recognize
2652s that you're just retreating a little bit
2653s and not actually setting a new forward
2655s Direction cuz you literally have set a
2657s new forward Direction um causes so many
2660s problems um I think we are we we've been
2664s talking about minion stances as as an
2666s idea for years now
2668s um and I still haven't given up on it
2669s I'd really like to see them be more of a
2672s um just like an aggressiveness stance
2676s and and and have them be a little bit
2678s more like be able to tell certain minion
2680s types to be more aggressive and I'd like
2681s to see that set in uh in here so like
2685s you come in here and you you'd have like
2686s your summon skeleton tree and you'd have
2687s like a little like thing that's just
2689s like passive defensive and offensive and
2692s you just like set the minion type right
2694s there that's what I'd like to see I
2695s think um I have open to the one skill
2698s tree that actually has the most issues
2701s with that um because there are different
2703s types there's melean ranged minions in
2705s here so we may have to have like
2706s multiple inputs there it's like the this
2708s minion and it would show you which
2709s minions are enabled or something like
2710s that like that's a lot of work to do
2712s that for every minion in the game but um
2714s I think it would be really positive
2722s overall uh are you guys going to remove
2725s that pesky transfer correct materials
2726s button from the ventory menu in season
2728s 1.2 or you possibly rework how mats get
2731s sent to your stash
2734s um I I don't have any specifics to share
2737s on this category yet but it is
2739s definitely being talked about right now
2742s um I I don't think the button is
2744s completely going
2748s away I think I'm allowed to say
2751s that uh last def F like in a few years
2755s we got it
2757s no I uh I
2761s I think like in a few
2767s months we're November right
2769s now did I say it's the the wrong
2774s year uh all right no question just
2777s wanted to say you're looking great
2778s thanks
2788s yeah thanks
2792s kanee what I was talking about with the
2795s uh minions here when I had the UI open
2797s behind that image was having uh
2800s something
2801s here to say like passive offensive
2804s defensive or something like that or
2805s maybe up here you know like somewhere on
2807s the skill Tre is where I'd put
2809s it I have I I'm so bad at that I'm so
2812s sorry
2819s all
2834s right uh all
2836s right uh the job listing for your game
2839s play or add the job listing for your
2840s gameplay development lead isn't that
2842s your role if so are you moving up or on
2846s um that is not my role actually um I am
2850s so I I technically do have a new role
2854s um although although my I I have a new
2857s title uh but my responsibilities have
2859s not changed whatsoever yet
2864s um so I'm I'm moving more towards the
2867s design team side of things than the
2869s development team so I've been kind of
2871s straddling design and development for
2872s years now um and I've been I've been uh
2877s Le meaning I've been I've been a
2879s developer that does design work and I'm
2881s switching to be a designer that does
2882s development
2887s work um so kind of but yes that the I
2890s technically was never the lead uh lead
2892s gameplay developer
2894s either
2901s um but those positions uh that we do
2904s have posted right now you would be
2905s working very closely with me cuz it
2907s would be a lot of skill stuff that
2910s um basically I'd be spending more time
2912s designing and handing stuff to you for
2915s implementation rather than designing and
2918s then implementing it myself as well but
2919s I be doing some implementation stuff
2921s myself it's that's you know a lot of us
2923s wear a lot of different hats um I'm
2927s making my primary hat design instead of
2929s development stuff I think it's going to
2931s be a lot of fun it has been a lot of
2934s fun nothing's really changed for me over
2937s probably yet will
2939s not which is fine because I've been
2941s working on this awesome project that I
2943s love doing it's been so
2947s great last year around this time I was
2951s uh I do stuff I really liked but it was
2954s I guess early in the years as well it
2956s was less stuff that I really
2959s liked like it was half stuff I really
2962s liked and half stuff I just kind of
2963s liked and now I've been doing 100% stuff
2966s that I really like that's been
2981s awesome hey Mike uh regarding damage
2984s reduction Dr on bosses uh do you intend
2986s to keep that in that way currently it
2989s feels like players are being punished
2991s for trying to perform better
2994s um it's oh close here
2999s so it's it's not about punishment for
3000s for performing
3002s better that's that's that is definitely
3004s not what's what's what's
3005s happening I can understand how it might
3007s feel that way death will not take
3013s me but we're trying to give
3023s um we're trying to give different builds
3026s the opportunity to play differently and
3028s still be
3036s effective like a straight glass Cannon
3041s build and a full tank
3049s build
3050s um obviously the or let obviously but
3054s the the glass Cannon build kills bosses
3056s right now even kill kills bosses way way
3058s faster way faster it's it's it's
3061s extremely different um doing more damage
3065s gets the job
3067s done
3070s like here let's let's let's do some
3072s drwing I love drawing okay so let's say
3076s you've got uh the time it takes to kill
3078s a boss oh that's a it's a wonky
3081s line still bad who cares um so you got
3085s like youve got the time it takes to kill
3087s a boss um from start to
3090s end and this is this is a Pure Health no
3092s Dr No adaptive anything system um and
3097s [Music]
3099s the uh the red line
3103s is uh glass Cannon and the green line is
3106s let's say of of a tanky build Crazy
3108s tanky
3110s build and so um the goal is the goal I
3116s think some people think that the goal is
3117s to do is to do
3125s this I I think that's what some people
3127s think the goal is to do and that's the
3129s way it might seem that's really not what
3130s the goal is at
3132s all the the goal is
3135s to um or or actually that's probably not
3138s true I think I think what a lot of
3139s people think the goal is actually to do
3140s is is is this
3143s sorry I think this is a feedback we lot
3145s the goal I think people think the goal
3146s is this
3147s where we just want we just want to bring
3149s the tanks up so they can kill at the
3150s same speed as people who who Focus DPS
3152s and that's really not what we want to do
3153s at
3154s all um the goal is
3157s to is to bring the builds is is to bring
3160s the builds up that are that are maybe
3161s focusing a little bit more on tank and
3164s or or maybe just are a little bit less
3165s focused and aren't being quite as
3166s successful in in their damaging so to to
3169s to maybe bring them up so they are
3170s killing things a little bit
3173s better I know I've done this backwards
3175s cuz time and speed we'll just we'll just
3178s say bet like this direction is
3190s good oh my God okay I've botched this
3192s completely we're going to we're going to
3193s start over
3195s Okay we're going to start over here we
3197s go this is
3201s time time as we go this way so closer to
3205s the left is good so left is
3209s good uh so red is full DPS
3215s DPS
3217s and the boss W system we want this like
3221s full DPS build too get a small benefit
3223s from it and to actually kill things a
3225s little bit faster so it's great they get
3227s a little bit of boost to kill things
3229s faster
3231s awesome um and then we've got over here
3234s this is a a tank
3237s doesn't have a ton of DPS um and we want
3241s them to to to not
3243s take an insanely large amount of time so
3246s we want to bring them this way as well
3247s but we want to bring them more so we we
3249s we bring the tank up to here now the the
3251s DPS the the full DPS build character is
3253s still killing things way faster the tank
3256s build just gets more of a boost from the
3258s system than the DPS build
3260s does so
3263s the the distance between
3268s this is this is the important part here
3269s is so the distance between this line and
3273s this
3275s line is bigger than the distance
3281s between this line and this
3285s line okay and this is a mess that I'm
3288s sorry I hope I'm making some sort of
3291s sense um so we've this is offset a bit
3295s but like so this amount
3298s ount is is the amount that we've
3301s improved the difference between the two
3304s we improved depends on how you look at
3306s we brought them that much closer
3307s together um so it's just making this a
3310s little less extreme it's it's making
3312s this Gap a little less intense and it's
3314s providing a gameplay mechanic that you
3316s can see and understand and play with and
3318s maybe make some decisions around to
3320s optimize your Gameplay at the same
3322s time this is a mess H I don't know if I
3325s like this or not I think I hate it but
3327s it's fine um the point is is that it's
3331s not to punish these people here that is
3333s not the goal at all the goal is to give
3337s these people a little bit of help little
3340s little little bit of
3342s help um and I think the piece that's
3345s that's missing is that uh the assumption
3347s that if the ward was gone the health
3349s would stay the same if the ward was gone
3351s the health would get a lot bigger the
3352s ward was gone the health would get a lot
3354s bigger um and if the ward was gone the
3358s this this this line here is where the
3360s DPS people would be and with the ward
3362s the DPS people are
3365s here so it is helping everyone kill the
3368s boss
3370s faster I think that's the important part
3373s um it's just helping people that
3375s are maybe less uh super high power build
3379s players more
3387s hope that helps um but like I say we are
3392s um I just deleted I should have kept it
3395s oh well um we're trying to make that
3397s purple line
3399s longer um by helping them a little bit
3401s more and um making the whole system like
3406s making the purple line longer but also
3408s making the gap between the two red
3409s vertical lines bigger as well
3412s um and making it show up in fewer
3414s situations so you don't see it in many
3416s boss fights you don't see it when you're
3417s fighting the the the Exile Mages or you
3420s know any any of that those
3423s places
3427s oh
3440s whoa this is my first time trying the
3442s Apple bubbly flavor I do not like apple
3445s uh flavored bubbly water
3450s apparently
3457s woo all right can we get an option sorry
3459s for that gigantic ramble I'm going to
3461s answer a bunch of questions quickly
3462s because that was absurd I apologize uh
3464s can we get an option to stash tabs to
3467s allow us to highlight items that we can
3469s equip for lower level characters I would
3471s love to I don't think it works right
3474s now um we've been we've been talking
3477s about
3479s uh uh stash search improvements a bunch
3482s and um the person who will be working on
3484s those has been working on inventory
3486s improvements
3489s um but yeah they're on the
3494s list I'm curious about dancing strikes
3496s is it going to see any mechanical
3498s changes I feel like it being a proper
3500s channeled skill would make it better at
3501s least performance- wise uh but I'm
3503s concerned that Rogues lack support for
3505s channeled skills at all
3507s yeah there's not really much I don't
3508s think I don't think it's going to become
3509s a channeled ability
3512s um the way that it works having it end
3516s uh early doesn't work
3520s sorry uh we know the new skill uh you
3525s have so cryptically mentioned is for the
3527s Lich you might as well tell us what it's
3529s called it's
3532s not uh so you can scratch L off the L
3536s off the list will not take me uh Aaron
3540s is panicking slow down the teasers
3542s before he Strokes okay okay okay I'll
3544s say I'll save I'll save the others for a
3545s little bit um I'm going to ask the hard
3548s question no one wanted to ask uh what's
3551s the deal with this game we've got no
3553s content for insane long time and now
3555s it's too late how do you plan to compete
3556s with pee2 which looks insane um I mean
3559s 1.2 is going to have a ton of awesome
3560s content um it's I mean yeah the most
3565s recent patch wasn't huge but there was
3566s defin stuff there so
3569s um maybe a little hyperboy but yeah uh
3573s we're going to release an awesome update
3574s with tons of great content and it's
3576s going to be lots of fun I think we
3578s realized that releasing a
3583s um like a series of medium cool um
3587s updates over the course of the year
3588s would have been probably
3592s worse so we're going we're going for the
3594s the big the big one
3597s we also have to play strategically
3598s around um like marketing time and
3600s marketing money and things like that
3606s um you know cuz we don't have we don't
3608s have the budget to go for a huge
3610s marketing spend
3611s on um you know like four patches every
3614s year so it's uh like some of them we
3617s have to like be a little more subtle
3618s about and I know a lot of people didn't
3619s even like weren't even aware that we've
3621s done some of them um because we went
3623s maybe too subtle on some of the
3625s marketing for some of them you know
3633s oh Get
3635s It Go a close
3640s one that is too
3648s much
3651s uh uh how do you feel other devs using
3655s the monolith as an inspiration for their
3657s game you know what I'm talking about I
3658s know you guys are
3659s friends um I mean I I don't
3663s know they've been working on it for a
3665s long time so it's
3668s unclear the order that things happened
3670s in to me still like I know there's
3672s there's definitely sis like there's
3673s something I'm going to tease today
3675s there's there's a te here's a great
3676s example there's a teaser I'm going to
3677s show you later
3678s today um that that you might have a
3682s feeling of like oh you're just showing
3683s us this cuz poe2 just announced it too
3686s um and I swear I had the screenshot
3689s before the poe2 stream and I didn't show
3691s it last week because it was it was right
3693s on the heels of that unveiling and I was
3695s like this is too close to the unveiling
3696s so I'm going to save it to next week
3699s um but yeah it's it stu stuff gets
3702s developed simultaneously so often
3706s thatth I think it's I think it's tenuous
3709s if there actually was any like hey
3711s that's a good idea let's see if we can
3713s make our own version of it um and even
3716s if it was even like hypothetically even
3718s if it was I think it's great that people
3720s are are building off of other ideas in
3722s the genre and are like like I think game
3726s development should be a lot more um
3729s openly collaborative than it typically
3730s is in the world
3733s um and I'd love to see a a generally
3736s more free use of techniques and ideas
3739s amongst uh amongst developers and I I
3741s know this is like not anything that's my
3744s under my controll or uh or or I have any
3747s sort of like authority to say what
3749s should or shouldn't happen with this
3751s sort of thing but like um I don't know I
3753s I like I like a I like a
3756s collaborative approach to things like
3758s this let's take a prism wraps in there
3760s just cuz it's
3766s fun yeah why not
3770s [Music]
3779s next time you will perish that Health
3782s was just teetering that was
3790s crazy what what was the the animation
3793s required to do it is immense and
3798s uh any any hope of a wasi support is
3800s still pending a entire animation rework
3803s for the character
3809s which is thousands of animations that
3810s need to be done I know that sounds like
3812s an exaggeration it's
3813s not some of them do end up being
3815s overlapping with each
3817s other but every single one of them needs
3819s to be checked uh even if even if one of
3821s them does work for two it still needs to
3823s be
3825s like um like gone through as an
3828s individual item to make sure it's good
3829s and make sure it's not an edge case and
3831s all the sorts of things and usually they
3833s usually a lot of them apply for like
3837s two to three situations so it's maybe
3839s not thousands May it's only ends up
3840s being actually hundreds of new
3841s animations that need to be get get
3843s created
3845s um and it could still be thousands but
3848s my my point is it's it's just it's a ton
3849s of Animation work that we still got to
3850s do to even consider
3854s it and it's like it's it's animation
3856s work that we probably need to do anyways
3858s but it's a lot of it and it's going to
3860s take a long
3863s time and it slows down every other
3865s animation
3867s uh Reliant thing in the
3873s game or or is held up by you know like
3876s we have to prioritize these
3878s things your has but even if we like
3881s stopped all of the animation stuff for
3884s every other thing that needed it and
3885s went wholesale into that like it there's
3888s no way we could get it ready for 1.2
3889s it's not
3892s possible unless unless I don't
3894s understand the system well enough which
3895s is I don't know
3898s I think unlikely
3902s but I am no
3909s animator uh oh Mike I almost forgot have
3912s you started working on the orbus
3914s monolith strategy idea thing that I the
3917s thing I was rambling about last week as
3919s a as a what if no we haven't started on
3921s that I haven't even pitched it
3922s internally
3926s I I started making a design dog for it
3935s though your death has
3941s come uh I mean p just copied your Echoes
3945s as a late game mapping so Props for the
3947s team thanks I mean there's there's lots
3949s of similarities with with other po
3951s systems already as well there so like
3953s ah I I feel like there's
3956s like there's always the chance that
3958s someone on on the design team played
3959s last defac at some point and then just
3961s like they were in a design meeting and
3962s someone had a thought they wasn't like I
3964s don't think there was any I don't think
3966s anyone actually believes this oh maybe
3968s some people do I don't I don't believe
3970s that there was at any point people were
3972s like what do they have what can we take
3975s let's figure it out type thing like that
3976s was I don't think that was the starting
3977s point for anything they did
3982s um and and the stuff that is similar is
3986s very largely just coincidence I
3994s think cuz like we weren't even the first
3996s game to do something quite like that
3997s either you know like there's I'm sure
3999s there's I I don't have good examples up
4000s top my head but I'm sure there's other
4001s games you could find that you're like
4003s well this is just that with this feature
4005s added on and this is just that with this
4006s other feature added on and
4014s like but I do I'll say this I'll put
4017s I'll put here's a great way to put it I
4018s really like the core um style of the
4022s monolith system and I'm really excited
4024s to play that in the poe framework as
4027s well so I think it's going to be
4033s great uh do you plan to add corruption
4036s number on mono so we don't need to check
4038s what corruption we had in specific zones
4041s I think people I think this is the
4042s request to put it in here um I really
4045s like the idea I don't know if it's being
4046s put in or not yet but I really like
4052s it uh thanks I just think about minions
4055s and
4057s formation yep the bug over there on the
4060s screen yep uh do you plan to add new
4064s dungeon MB or more unique Echoes like
4068s Echo with only lizard and timeline uh
4070s and limited time yeah I think new types
4073s of um new types of Echoes I think is a
4076s really important category of things we
4077s need to add yeah hey Mike po2 is gone in
4081s the direction of punishing player hard
4083s for dying is the team still confident on
4085s the current decision of no penalty on
4087s death uh I mean so we do a very limited
4091s penalty on death there's still death
4093s penalties in last Epoch they're just
4096s pretty
4097s tame
4100s um I think a lot of
4103s them if I was making last SE for myself
4107s only and I wasn't and I didn't have to I
4109s I use this caveat a lot and I didn't
4110s have to think about anyone else playing
4112s the game and it was just for Mike yeah
4114s the death penalty would be a lot more
4115s severe I think I think it there would be
4117s there'd be a a a and you can and I I
4119s will never I will never pitch either of
4121s these things to be in last OT cuz I
4122s don't think they'd actually be good for
4123s the game but if I was making last eot
4126s for myself only we would have we
4129s probably have durability we would
4131s probably have uh like like your stuff
4134s would drop on the ground you'd have to
4135s like go find it again we'd probably have
4137s like um like Resurrection Town Fe type
4142s things like like there there'd be all
4143s sorts of death penalties and and like
4145s experience loss like I I'm a I really
4148s like
4149s having um a high stakes death penalty
4153s that isn't quite all the way to hardcore
4156s I like I don't want the character to
4157s just be done but I want it to be like I
4159s want there to be significant penalties
4162s for dying and and it be like it to be
4164s like I love those Stakes where it's like
4166s there's like you you're you're going
4167s along and you get a death and it's like
4168s it's crushing and like or you you just
4170s narrowly escape death and it feels
4172s amazing I love those moments um I don't
4176s think they're awesome for last Epoch so
4178s I'm not I'm not I don't ever suggest
4180s those in design meetings I advocate
4181s against them in design meetings um but
4184s personally I do really like those
4185s heavier death penalties
4191s myself down stairs
4206s all right more questions here we go here
4210s we
4211s go uh with the update to engine do you
4214s think we'll finally see the Warlock
4216s necro be able to raise enemy mobs to
4218s fight with you no that's not an engine
4221s issue sorry
4233s that's a networking stack
4251s issue yes I'm on it be well on it like a
4255s carb on
4260s it let find out the question while that
4262s comes off cool
4264s down uh do you think to expand existing
4268s mechanics MB I don't know what the MB is
4271s something like oh maybe maybe something
4274s I got it maybe something like exiled
4275s Mage map where we can craft unique
4279s prefixes or maybe I'm learning a dungeon
4283s with exiled Mage boss at the end and
4284s some unique way to have something new I
4286s think you're um you're on the right
4289s track but I think you're uh I I think
4293s there's room to be a little bit
4296s more uh creative with the new things we
4299s could add to to do these things instead
4300s of trying to
4301s reuse um too much I think there's I
4305s think there's room for new stuff in the
4307s pipe um to to accomplish what you're
4310s trying to
4312s accomplish but yes I like where your
4314s head's at
4330s ah give me stormbolt yes
4347s all
4348s right there's there's a new mechanic
4350s that we that we that were adding for 1.2
4352s and I just thought it was I thought it
4354s just happened here for a split second
4356s I'm like wait how is that on
4359s live but it didn't it was it was just
4361s something that happened to look kind of
4362s similar and I was uh it eludes me caught
4366s me off guard
4378s okay uh will procedurally gener
4380s generated areas be in next patch and if
4383s yes will they affect a effect uh both
4386s the campaign and the end game or just
4387s the end game um whoa that was
4389s close for not looking at my
4393s screen um we are we are I don't I don't
4396s know is the answer to this one we are
4398s actively working on procedural generated
4399s content I think it's going to make it in
4401s for 1.3 1.2 sorry um
4406s uh the majority of zones will not use it
4409s initially um it's going to be something
4412s that we eventually leverage for the
4413s entirety of the game campaign um
4416s monolith uh dungeons other things too
4419s that we add in afterwards like like it's
4421s going to be it's we're designing it as a
4422s core thing that we're going to use um in
4424s the game
4426s and um in initially the implementation
4430s is going to be very
4431s narrow um
4435s and we'll hopefully very quickly expand
4438s to become
4439s uh all over the place but not completely
4442s ubiquitous so we don't we we do still
4444s want handcrafted levels to exist in the
4445s game
4450s um uh there's just there's just so many
4453s in order to add the volume of things we
4455s want to add uh so that the game is like
4458s really exciting and I went into an echo
4461s uh so so there's like there's enough
4462s Variety in the game to do the things we
4464s want to do
4466s we need procedural generation in the
4468s game
4478s um so yeah the PCG systems are
4481s working
4484s um they're at least they're they're
4487s definitely functional right
4489s now
4493s um but they're they're early still
4503s come on worthless
4508s anyway I what I get for not cleaning up
4510s the
4514s mobs that was really
4516s close my my health just dipped into like
4519s double legit numbers I think
4537s okay more questions uh wait a second I
4539s know I heard you talk about a new Lich
4541s skill before I even remember you saying
4542s that it's too good at doing what you're
4544s supposed to be doing at needs more time
4545s to balance um yes
4549s um we did start developing
4553s one but that's not the one I was just
4555s talking talking
4562s about and also I described a class that
4564s hasn't been touched in a long time let
4565s has
4566s had a lot more changes recently
4575s than all right will the set item rework
4577s system be in the next patch
4582s maybe it's it's it's not impossible at
4585s this
4593s point uh what kind of improvements are
4595s you seeing with engine updates I mean a
4596s lot of it is um a lot of it's under the
4598s hood stuff that you that won't really be
4600s obvious at first at all um you know like
4602s performance things um there's there's
4605s there's a lot of things that are the
4607s game just feels better to play um and
4609s you're kind of like I wonder why that is
4612s that's why
4620s much stuff that's not supposed to be
4621s there but the tab for it is probably
4629s full yeah that's the nice one to shatter
4633s her uh hey what wasy please I did touch
4636s on this earlier in the Stream but I'll
4637s mention it again um there's a ton of
4643s um wasdi and twin stick is the same
4646s thing really it's the same thing holding
4647s them back is uh a ton of Animation work
4649s that needs to be done really it's just
4650s there's just so much animation updates
4652s that needs to be done before either of
4653s those work
4656s um so we're working on those long it
4659s it's a way quite a ways out though
4660s before like and it's it's Lo it's not
4663s really even I don't want to say like
4665s it's coming or anything like that cuz um
4667s it's animation stuff that has to be done
4670s um before we can even really decide if
4671s we want
4672s to before it can be put in really
4679s I hope we do though I don't really see
4681s why we wouldn't at this point either
4686s come but it is a big deal so it's like
4689s adding a new control scheme
4691s is okay I I I do actually did think of a
4695s reason why we wouldn't it's because of
4696s the huge updates we doing the controller
4698s control updates right now which which
4699s may actually help it I don't know yet
4701s but um so we are we're doing a big
4705s update to how controllers Target um
4707s which is it's so nice it's like I was I
4710s was playing on stream uh with controller
4714s and then we just had like an early
4715s version of the targeting update come
4716s through to um uh through to like our our
4720s internal gameplay
4722s testing and so I've been I played a
4724s controller test on stream a couple weeks
4727s back um or a live version of the
4729s controller build and I was like I was
4731s having a little bit of a problem with a
4732s couple skills and how they worked um and
4734s so I load up the same character on the
4736s new controller updates for it it's so
4739s much
4740s nicer like all my complaints were just
4742s gone right away I was so
4746s happy that's
4752s interesting um so yeah I think there's
4755s going to be some great stuff there it's
4756s basically um a skill specific targeting
4759s paradigms for a controller and it's it's
4762s not even just skill specific it's um
4764s specialization specific So like um
4767s what's a good example uh
4771s the
4773s uh smoke bomb smoke bomb a good one uh
4778s shurikens yeah shurikens is a good one
4780s when shurikens um is set to backflip
4784s mode
4787s um do shurikens have a front flip mode
4789s as well there there's one that has like
4790s a back flip mode and a front flip mode I
4791s think it's shurikens um maybe smoke bomb
4796s anyways it doesn't really matter there's
4797s so like it targets differently if you've
4800s taken the uh back flip Nob not the front
4803s flip node and then it like changes
4804s targeting a game if you're taking the
4805s front flip node um and it like it it
4808s just it it just it just feels you're
4810s like yes obviously that's what I wanted
4812s to do and I think that um anyone who's
4816s maybe hasn't played with an ability that
4817s was suffering from situations of
4819s problems like that won't uh won't really
4822s notice much um but anyone playing the I
4828s don't know one of a 100 abilities that
4829s suffers from it will will absolutely
4831s love
4849s it also triggered abilities oh triggered
4852s abilities feels so much better on it now
4853s too
4856s cuz you see people like like triggering
4857s like a a fireball Trigger or something
4859s like that and it just like goes flying
4860s off in whatever Direction you're facing
4862s not at the thing that you hit and you're
4865s just like come
4869s on or if You' played
4877s um yeah it just it just works so much
4879s better
4881s now all right if l61 was a pet what kind
4884s of pet would it be void necrotic visual
4887s themed um we we someone came up with
4890s this it was like someone has someone has
4892s like an actual answer for this I can't
4893s remember what it
4900s was I think it be void though need fall
4903s into the void oh unique one do we do we
4906s go for it or do we finish the
4910s boss we just we just go get it see what
4913s it is
4915s only a six corruption it can't be that
4917s good I just go for the
4921s boss uh po po2 stole the endgame D4
4925s stole the itemization and greater
4926s affixes I wonder what Titan Quest 2 will
4928s steal just joking I love contributing to
4930s such things yeah yeah it's like there's
4934s so many similarities in in games across
4936s all sorts of genres that it's like I
4937s don't
4940s know is there any chance of getting a
4942s sub game incorporated into Le to gamble
4945s our gold for items maybe a casino update
4948s with interactive Min games you can wage
4949s your gold for prizes if you win it oh
4952s I'd love to I think okay so I think that
4954s the if we were going to do this serious
4956s question serious answer yes I think
4959s there's room for something like this um
4962s I don't think it would be uh I when I
4965s say when I say yes there's something
4966s room something like this I don't think
4967s there's room for a casino rather that I
4969s don't think it could be a casino I think
4971s that a casino I know the game's the
4973s game's not marketed at kids it's not for
4975s kids all that sort of stuff but I still
4976s don't like putting
4978s literal casinos in a game like that it's
4982s just it feels so
4985s um it it feels like a slippery slope it
4987s feels like uh you know you're you're
4990s encouraging things that might not be
4992s great habits in the real world for a lot
4994s of people that can't afford to do them
4995s um even even in a game when the
4996s consequences are so limited it's I think
4998s it's still possibly not quite
5000s responsible to be encouraging things
5002s like that for people and we know the
5003s kids do play the game even though not
5005s supposed to you know and that sort of
5006s thing so I I I'm not a big fan of Casino
5008s directly going in I would however be
5011s really interested in a miname where you
5014s could say um like it costs 100 goal or
5020s it's like nothing say it costs you say
5022s you could wager a fixed amount of gold
5024s and you be like like a a head-to-head
5026s Battle of like a mini a head-to-head
5028s mini game battle with another player
5030s where you could wage your gold and
5032s Winner Takes like so so you each put in
5034s in 100 gold and it'll be way higher than
5036s that but you each put in 100 gold and
5037s the winner gets 175 gold and the house
5039s keeps 25 or something like that as like
5041s it it acts as a gold syn back into the
5043s game to keep the economy um in a good
5046s place it acts as like a you know a uh
5051s Stakes for the mini game and a way you
5053s can actually improve your character with
5055s through the mini game playing because
5056s you can then use that gold to leverage
5058s for things in in the at the auction
5059s house and stuff like that I think there
5061s need to be more explicit gold syns for
5064s cof players to make that be really
5066s awesome um but I'd love to see it yeah I
5069s I'm like I'm reminded of I know it was a
5072s failed mechanic in that system but like
5074s I'm kind of reminded of like an anti
5075s system in like magic magic the Gathering
5078s where you'd like put a card from your
5079s deck up for anti um which is terrible in
5083s in Magic and and I I like they they got
5086s rid of it for a reason oh my God I'm
5087s just going to die right
5089s away
5090s okay do not stand in my way
5098s oh my God what did I click on okay
5100s uh this is a m uh okay that's
5105s okay oh my goodness not stand in my
5110s way behold the r of oh and someone
5113s mentioned uh last week or the week
5115s before uh they were talking about the
5118s this is of
5120s Mercy like the the Dodge and Dodge back
5123s issue where like you in my
5128s way where sometimes when you
5132s activate
5134s um this is a mercy
5139s sh when you activate evade it act it
5143s reactivates evade immediately taking you
5145s back to the original
5146s location um there's a few people there's
5148s people that are like this happen so much
5149s how is it not being fixed like it's
5151s insane type thing and then and I'm
5153s sitting here being like I've never seen
5154s this before no idea talking about um but
5156s we we've we've got a fix for it it was
5158s just announced in the uh November update
5161s um so we are working on
5166s that sons of which I'm really glad to
5172s see I wish this like this this shielding
5175s around him was a little more
5177s obvious it always takes me a second to
5179s realize cuz I don't fight this boss that
5181s often um it always takes me a second to
5183s re remember like oh yeah he's in
5184s vulnerable on the
5188s stage one of my friends that's playing
5190s through the game for the first time
5191s recently I walked right into
5194s it um not stand in my way he was
5197s mentioning that he's like I I I can't
5199s hit him he's invulnerable
5205s yes this is a mercy come on shut up see
5210s I wish it was a little more clear stand
5212s in my way
5217s yeah transplant kill to protect my
5220s people I'll take it oh better
5223s roll chill don't really care Fizz
5226s reses fiz reses is nice we do have a lot
5228s of
5229s it take stuff out
5232s elsewhere we don't have a ton of armor
5235s so you know more armor doesn't really do
5240s much percentage base armor is kind of
5242s useless for us let's do F res and we'll
5244s we'll will take the Fizz reses out of
5246s somewhere
5247s else we always switch back anyways later
5249s because it's discovered
5255s now all
5258s right please no XP de I don't like the
5260s death mechanic yeah don't worry I I I
5262s hope I said it enough times I have no
5263s interest in putting that into last
5267s Epoch I personally think uh XP death
5270s penalty is a good thing for the higher
5272s levels to make the journey to 100 feel
5273s more exciting to hit
5275s for me personally I do I do think I like
5278s that it's it is tough I've been through
5280s the like have you ever tried to level
5282s Diablo 2 to level 99 oh my God it takes
5288s forever it is brutal you're like I
5291s died there's that there's a week of
5293s grinding gone and like that sucks so
5297s it's it's such a hard thing to balance
5299s and decide if you want like I I almost
5301s there's a small part of me that almost
5302s wants like a medium core mode if that
5306s makes any sense where you're
5309s like these are all kind of good aren't
5311s they I've got good ones for all these
5314s want to replace them with better things
5315s okay can we try empowered we haven't
5317s done anything to make our character
5320s better not leveling up fast
5327s enough
5331s let's you know let's just go let's go
5333s right back in let's just let's just get
5334s more we need more
5338s more we're going
5343s up any teasers for mg improvements
5346s really like the system best training
5348s system for apgs yet I'm um anything I
5350s can share with that there's there's some
5353s little things there's uh we're at that
5356s point of like go noo on a few systems
5359s and there there's something that's kind
5360s of hanging on the edge right now that
5361s might make it in might not if it does
5363s it'll be awesome
5365s um if not it'll be next
5368s patch
5371s um but
5378s yeah there's definitely stuff on the
5381s way time sta for reference we are 18 all
5385s 218 2 yeah okay not too not doing too
5392s bad I think it's net that has back and
5396s forth uh there there's one of them that
5397s starts with no movement and you can add
5400s forward movement and then there's a node
5401s after it it's like I I know cuz I was
5403s testing it on the tree it's down here
5405s there's like it comes down and there's a
5407s node like right here that says uh I
5410s think it's backflip
5412s first and then it comes down on an angle
5414s and it says forward flip down here I
5416s think I it's it's on Rogue
5422s somewhere it's also a little thing like
5424s bista has a bunch of the nodes like that
5425s too where you're like if you've taken
5428s bista has some of the hardest ones too
5429s cuz it's there's one where it's like um
5432s the the bista explodes itself so you
5433s want it you want to drop it right next
5435s to enemies but then there's other ones
5437s where it gets Buffs for being close to
5439s you so you want it to drop right beside
5440s you so like depending on which nodes
5441s you've taken the the controller has to
5443s be smart enough or the game has to be
5445s start to know that because you're
5445s playing on controller you can't pick
5447s your targeting perfectly so it has to
5449s Target enemies or Target yourself based
5452s on which of those nodes you have
5453s selected and like
5455s it's just a ton like there's so many
5456s nodes that affect it and change the
5458s strategy and how you play the ability
5460s that all those decisions that you're
5462s making as a player on keyboard and mouse
5464s that you can't make on controller have
5465s to be able to be made for you and um cuz
5470s because the way it is right now it just
5472s does the same thing every time no matter
5473s what nodes you have taken Mak certain
5474s nodes actually be downsides to your
5476s build which is really problematic
5480s um so we're trying to make it so that
5482s all those issues go away and and and
5484s you're like oh it's not putting this in
5487s it's not like Advanced strategy things
5488s either it's not like we're taking the
5490s the skill away completely because like
5492s it's it's really basic things like do I
5496s want to jump like if I've taken backflip
5498s to save myself from enemies do I want to
5501s have to turn
5502s around in order to backflip away from
5505s the enemies first or can I just use
5508s backflip and
5509s backflip you know like
5531s okay that was a close
5535s one like hit hit and
5538s Dodge you can hear you can hear that
5540s space bar when I try and
5543s Dodge uh all
5545s right uh when will we get a veteran item
5548s set
5550s ah I I don't think we do many more of
5552s those I I'm kind of ho hum on that whole
5555s thing we'll see though uh what is the
5557s story with the dungeon guarding the
5560s black Sun uh when do we get to fight it
5564s oh Dragon dungeon oh get some glasses
5566s Mike the dragon uh guarding the black
5570s sun when do we to fight it and what does
5571s orbus come out and said black Sun
5575s uh will it collide with chapter 12 of
5577s The
5579s Campaign
5581s um I can't really tell you anything
5584s about that but there is there is
5586s stuff about that that is you
5590s know not fully unveiled
5595s yet uh you promise another teaser mic we
5597s still waiting yep I did I'm sorry here
5600s we go you want it you got it
5609s Paladin if a casino is a nogo how about
5612s an arcade where you can spend gold to
5614s play mini games like knockoff Galactica
5617s or pong we could still have LA classic
5619s games
5621s leaderboard I think that's a cool idea I
5624s think it's a cool idea
5626s um I think I think we'd want to tie it
5629s in a little bit to to Ellie and have
5630s that gameplay transfer over um a little
5634s bit I don't know I think that might be a
5636s little too removed but maybe I think
5639s there's I think there's definitely room
5640s for mini games that have effects on
5643s things you know like there's there's
5645s there's room for tie-ins there I think
5647s um I have a pretty clear picture of what
5650s I want that to look like but I'm really
5652s being really careful not to say that out
5653s loud
5656s um yeah uh why is it only fire-based
5660s special effects from attacks will crash
5662s my game I don't know but not other
5664s Elemental special effects what makes
5666s fire different I I don't know at all I'm
5674s sorry you got to ping me to see the
5675s question yeah can I look up a little bit
5678s ah yes will be seeing overhaul of the
5681s trade UI and removal of the faction grid
5683s no grind
5687s no uh will we see a fix to the trade oh
5691s that uh will volcanic orbs see some love
5694s in the next patch been asking for
5695s literally years well K corbs had had
5697s changes and things done to it for sure
5700s um I don't think it's going to H there's
5703s I don't think there's a giant overhaul
5704s plan for
5706s it are you playing pee2 on December 6th
5710s uh I'm playing last Epoch on December
5711s 6th that's stream day it's one week from
5714s today but yeah I'll be playing pe2 as
5718s well and I had already booked the day
5720s off before
5724s uh before they announce that date but
5727s yes I booked that day off accidentally
5729s accidentally I swear I booked the day
5731s off before it as
5742s well you watch the stream overall in
5746s Q yeah i' I've asked them to make sure
5749s that there's a queue that ends uh right
5751s when I finish stream so that I can hop
5752s in right away no
5757s let's just give this one let's give this
5758s one another try I know we got our butts
5759s handed to us but we're going to
5767s try oh hi first time stopping by the ATT
5770s monthly got me curious about the streams
5772s hope you're doing well I am doing well
5774s hello and I just realized without anyone
5777s telling me that it is still on screen I
5779s got it I got rid of the
5781s teaser you proud of me oh Kane sent me a
5785s message
5786s too and he deleted it
5797s yeah almost almost got through that one
5799s on my
5802s own I need I need like this must be a
5807s thing like some way to push a button or
5812s something I don't know that like when I
5814s when I put a teaser on screen oh my
5818s goodness ouch my face it really
5821s hurts what is going
5823s on run away
5831s fast so
5838s persistent oh my
5841s God what
5847s oh it doesn't do
5849s fire I popped a potion going in cuz I'm
5852s like this will be great it'll save me
5855s but no it is it's not it's not
5860s fire all
5864s right that we we just need we just need
5866s more damage that's how we fix problems
5868s we add
5869s damage I do need to take some time and
5871s actually like upgrade my gear a chunk
5873s cuz like there's some big gaps in it
5875s right now they're just not
5878s awesome I want
5882s this I want this I go for this
5888s instead I was going to ask about a gold
5891s saucer style Zone in Le with mini game
5894s funny someone else been asking about it
5897s today I think it'll be
5898s sweet uh maybe even an in-game Magic the
5902s Gathering style card system
5905s you know me too
5908s well uh recently I was talking to a
5910s friend about the fact that uh rooll is a
5915s fatally that rooll is a fatally
5917s implemented
5920s mechanic okay uh for the reason that it
5923s is slower than the character with
5924s average movement speed no it's
5927s not uh due to which it's easier to be
5929s hit by some of the opponent's abilities
5932s trying to avoid them with roll and
5933s simply running away from them uh no roll
5936s is a little bit faster it's not a lot
5938s faster but it's a little bit faster it's
5939s also faster over a short distance so if
5941s there
5942s is
5943s [Music]
5945s um like if if you're if you're standing
5947s in an AOE that's like this and and you
5950s have to and you have to close a gap
5952s that's like this distance um
5955s that is is much faster rolling that than
5959s walking that um but if you're just if
5962s you're just you're trying to get out of
5963s an that's like this big um the
5967s difference because there's a little bit
5968s of a stall after you roll that the rolls
5970s that the speed's
5972s nonlinear um trying to go like really
5975s long
5976s distances um if rolling is a tiny bit
5980s faster but the difference is much less
5983s over longer distances because you get
5985s those the stops partway through where
5987s you do take a pause um but used for
5990s repositioning specific motions in combat
5993s it is is more efficient than
5995s running
5999s um uh and and it also lets you uh go
6002s through certain things as well so it's
6004s it like it's definitely better than
6008s walking um also if you like if your move
6010s speed increases the roll speed increases
6012s as well by the same rate so it it
6014s there's no um you never have to qualify
6016s it with uh with average movement speed
6020s because low and high movement speed
6022s characters still have the same benefit
6023s from roll relative to their normal
6025s movement
6032s speeds
6035s yeah cuz I agree that the concern you
6037s have about it is very valid concern and
6040s and we very specifically uh designed it
6043s so that that wouldn't
6051s happen and it's not perfect
6057s but I do love
6059s it I don't use it nearly
6080s enough okay
6087s this is getting a little
6090s spicy getting a little
6096s spicy more questions got to do it any
6099s multiplayer improvements for next cycle
6102s we're doing Seasons now um me and my
6105s buds uh really like ell just uh not much
6108s incentive for playing together lots of
6110s crashes especially in dungeons um yeah I
6112s mean there's there's lots of stability
6113s improvements that are coming
6114s um multiplayer there's there's there's
6116s lots of great stuff with just having it
6118s be a smoother gameplay experience that's
6119s happening um we are uh we're
6123s we're switching uh chat
6126s providers um which I know doesn't seem
6129s like it would be that big of a deal but
6131s the reason why the uh the the friends
6134s list is kind
6136s of janky and doesn't always do what you
6140s hope it does and is slow uh is because
6143s of the polling rate that the chat
6145s provider we use runs through that it
6146s runs
6148s through
6151s um
6152s and um so yeah we we're definitely
6155s definitely working on that stuff uh
6157s there's yeah the dungeons is a known
6159s issue for for party play that we are
6161s very much actively working on um and
6163s it's getting tons of fixes around that
6165s too uh what else was on there like short
6168s answer is yeah we're doing stuff it's
6169s like multi the multiplayer experience is
6172s um either it depending on what day of
6175s the week it's either number one or
6176s number two priority and the thing that
6177s takes back its spot sometimes is just
6179s overall game
6181s performance so
6186s yeah uh have you been doing any work
6188s towards PVP no we have not doing any
6190s work towards PVP um I'd really like I
6194s can talk about PVP for a minute I'd
6195s really like PVP in the game I think um I
6198s think it's one of those things
6199s where um
6206s it's it's going to take a lot more work
6208s than I think I I expect it will take to
6212s get PVP actually functioning and
6215s fun um just because
6217s there's I think there's a lot there's a
6220s lot of things yeah say there's a lot of
6222s things we do in the game to give the
6225s player an
6227s edge so that it always feels fair so the
6231s game's never like cheating them
6235s like we we could have we could have
6238s minions or enemies be like Oh I'm
6240s standing in that AOE that you've got
6242s going on okay I'm going to use this
6244s movement ability and get out of it you
6246s know like
6248s sure
6250s [Music]
6251s um it probably wouldn't feel fantastic
6255s if enemies did that all the time players
6258s will do that um so there's a lot of then
6261s at the same time um you know like
6264s there's a lot of CC reduction stuff that
6266s we do for players like once you're
6268s stunned there's a cool down before you
6270s can get stunned again um and if if
6273s someone's building uh a character that's
6275s like really heavily around stun um it
6279s it's going to behave super differently
6282s against players than it is going to
6283s behave against
6286s enemies um and you know so there's
6289s there's a lot of these little things we
6290s do to be like so that the game feels
6294s Fair it's like kind of air quotes Fair
6298s um that we just wouldn't be able to do
6301s in a PVP situation or we'd have to edit
6303s and change and modify how it actually
6304s functions so that it still feels Fair
6306s because we're like there's like the the
6309s player side there's the like the
6311s offensive and defensive side that are
6313s sometimes fighting with each other and
6314s in PVE when you're fighting enemies and
6317s not um not players I know ease
6320s environment not enemies yeah anyways um
6324s when you're fighting other people and
6325s not the environment
6330s um which like who who the system gives
6333s deference to needs to be carefully
6336s decided in each
6338s situation
6343s um whereas when it's fighting just the
6347s like when it's PVE um we just like oh
6349s the player always gets the the
6351s consideration whenever there's like a
6354s conflicting things that say like if it
6356s always does this always happens and this
6357s never happens what happens like who who
6359s wins type thing um well in in the game
6363s right now we just say all the players
6365s effect just wins but when we go PVP we
6368s have to figure out which effect wins for
6371s every single one of those scenarios and
6372s then there's then there's just like the
6373s complete damage in Balance like the
6375s game's entirely balanced around um you
6379s know enemies having these ginormous
6382s Health pools and like I'm I'm critting
6385s players I'm critting enemies like I do
6387s not have a super high power build at all
6390s and I'm right now critting enemies for
6392s way more than my base than my my own
6394s health pool like high high high high DPS
6399s abilities are so so lopsided where
6402s you'll be like oh i' I've got a my tools
6405s up DPS shows a like a 7 digigit number
6408s and my health number is a four digigit
6411s number it's like if those two things
6413s Collide it's just going to be like two
6416s people with the longest range abilities
6417s they can possibly find sitting on
6419s opposite sides of the PVP Arena shooting
6420s at each other until you know like
6422s someone someone hits someone else and
6424s and there's just it's just all these
6427s little things that need to go together
6428s to make PVP really fun and and balanced
6431s and actually enjoyable for everyone and
6434s like all of these things I've said have
6436s Solutions all every single one of these
6437s problems has ways that you can solve it
6440s um but it's just it's going to be a long
6441s development process to find the right
6443s solution for all those problems test
6445s them make sure they all work together in
6447s a system as they as you as they play
6449s together well you know all these things
6451s and um you know it's going to be a
6453s process to get PVP into the game it's
6455s something that we've wanted to do for a
6456s long time it was one of the one of the
6457s stretch goals of our original
6458s Kickstarter we didn't get to it
6459s technically I don't think so you know
6462s debatable whether or not we committed to
6464s it or not but like eventually it's going
6465s to be something that we're going to do
6466s it's just going to take some time um and
6469s I think that the systems that people the
6471s core systems of the game that people
6472s interact with and play with a lot now
6474s are more important to be spending our
6475s time on than um PVP so like I think
6479s endgame is more important than PVP right
6480s now so we're focusing on end game for
6481s this patch uh I'd really like to see PVP
6484s go in I'd really like to see there's a
6486s few things I'd really like to see with
6487s it um in particular but think there's
6489s there's lots of room for awesome PVP
6492s content I like i' I've talked in the
6495s past about Stories We we've when we
6496s originally were starting out
6499s um with
6503s I have one yeah I have one more thing
6504s okay cool I got show I got there's
6506s another
6506s teaser um just we're running low on time
6510s the uh so I've talked
6512s about uh
6516s PVP what was I going to say I complet
6518s lost my train of thought anyways there's
6519s a cool thing on screen this
6521s way um so this is a bit of a tease of a
6524s teaser because it's cut off very
6527s strategically um because we haven't
6529s fully balanced this node yet um we have
6532s we know what the axes we're balancing it
6535s on are um but we don't have specific
6538s values for how much yet
6541s um but yes this is this is the thing
6544s that I was referencing earlier where I
6546s didn't show it last week because it had
6548s just been spoiled as a thing in po2 as
6550s well and I'm like no it's too soon but
6553s this week I realized whatever we're
6554s doing it anyways
6557s um so yeah this is this is in it feels
6559s great I've already started designing
6561s stuff for it there's there's stuff for
6564s 1.3 that uh i' I've been designing
6567s that's going to go in that's going to
6568s affect this as well and I'm so excited
6570s for this one um so you can equip a
6573s shield at the same time as a two-handed
6576s axe mace sword or spear um so it is it
6580s is worded very carefully and it is a
6581s little limiting so this is specifically
6583s you may notice Forge Masters might this
6584s is specifically on Sentinel um there's
6587s still room
6588s for you know expanding this in the
6590s future but initially it is specifically
6592s going to be a single two-handed weapon
6595s with a
6596s shield um so no no other like Catalyst
6601s or something like
6604s that yeah it is specifically allowing
6606s you to equip a shield in your off hand
6608s at the same time as a twohand or in your
6609s main hand um and it's a lot of fun it's
6612s a lot of fun and this is the sort of
6613s thing that like um wouldn't be possible
6616s if our entire animation team was was
6617s doing the uh wasd controls cuz this
6620s required a ton of Animation work to do
6622s which I know sounds kind of weird but
6623s it's a lot
6628s um are there any spear changes coming
6630s yep you're going to be able to use him
6631s with a shield
6633s now which is
6640s great
6642s oh here maybe then roll should just be a
6645s little longer maybe I'm pretty I'm
6647s pretty pleased with where it is right
6650s now personally but if you do have a a
6653s spe specific suggestion like that you'd
6655s like us to consider please head on over
6657s to our feedback and suggestions forums
6660s or feedback and suggestion sections in
6663s Discord as we do very
6666s frequently um PLL suggestions from there
6670s and feedback and like it gets it gets in
6671s the game like it really does I think
6674s this is this is I talk about this all
6676s the time people who come regularly or
6677s sick of hearing me say this but like it
6678s feels a little like um and I understand
6682s this feeling for sure it feels a little
6683s like the there there's this place we put
6686s where we're like oh we don't we don't
6687s care about the suggestions and here's a
6689s place that you can go throw them and we
6690s won't look at it over here in the corner
6691s just just go put him over here to AIA
6692s and be like yeah shut up and go put him
6694s over here that's so not what it is it's
6696s like the complete opposite it's just
6698s like we get so many awesome suggestions
6700s that trying to pull them all from every
6702s corner of the internet is
6705s painful uh so we just need your help in
6708s getting them organized a little bit and
6710s the easiest way to do that is if
6711s everyone just puts them in the same
6712s place
6714s um so we have like two or three places
6716s we pull them from specifically and then
6717s like we do look elsewhere too if it like
6721s casually happen to stumble upon it but
6722s the by far the best way to get us to see
6724s it is putting it in the feedback and
6726s suggestions Forums on our website or in
6729s the Discord channel it's like not even
6731s close to comparable how much better it
6732s is
6739s there and like we specifically go
6742s through the things that come through
6743s those channels as a group we like we
6745s like hey this game through that channel
6747s what do we think about this it's like
6748s part of our design meetings yeah really
6751s good use those channels they're
6755s awesome uh any thoughts on Community
6758s Driven in-game content on the likes of
6760s peee div cards and such feels like we
6763s have such a creative uh creative Creator
6765s Community uh that could be a great
6767s opportunity yeah I mean we do we do have
6769s like supporter uniques that go in I'm
6770s working on one right now it's awesome
6773s um there's you know like we we've done
6777s we've done a few
6778s collaborative uh like like a bunch of we
6780s we did a unique once where we just like
6781s pulled the community for every little
6783s piece of it we're like What face type
6784s what's the theme what's the you know we
6786s just like pulled each piece of it out um
6788s that was pretty cool you know there's
6790s there's yeah I think there's we might
6792s maybe need to do more of that but I do
6794s think there's room for it I think we've
6795s done some of it and they've been very
6797s successful as a game creator how do you
6799s keep yourself focused on one goal and
6801s stop the Mind goblins from pulling you
6802s into 10 different directions what makes
6804s you think I can stay
6809s focused um I I think having clear uh the
6813s way I do it myself is is having very
6817s clear uh mini goals so like having I I
6821s will frequently set out um like okay I
6824s need to get like I need to get I got a
6827s thousand of these things to do I've got
6828s to do um at least this rate okay let's
6832s take 20 % more of that onto the rate and
6835s let's set that as a as a weekly goal um
6837s and then like let's let's have specific
6841s like compartmentalized mini goals and I
6843s and I I really work well with that so
6845s that's how I do
6847s it uh doesn't mean we will see two we
6850s will see dual wielded two-handed weapons
6852s it's possible but that is not what that
6853s node enables um that node specifically
6856s enables a shield to go with a
6858s two-hander someone said attack
6861s speed yeah
6863s the obvious
6865s one uh do you plan to add new masteries
6868s or new classes and if you do when will
6870s we have a chance to play it we do uh
6872s plan to add new masteries and new
6874s classes um none of them will be
6876s appearing in 1.2 the next patch will not
6878s include a whole new Mastery or whole new
6879s Base Class um but we do plan on adding
6882s more of them and they're going to be
6883s great uh we I think I know what the next
6886s uh ma I I know what the next Mastery
6888s class is going to be for two of the base
6890s classes and I have a pretty good feeling
6892s what the next Mastery class is going to
6894s be for two more of them and I have no
6896s idea what the last one's going to be for
6897s the third for for the fifth Mastery the
6899s the fourth Mastery for the fifth Base
6901s Class no idea yet um and I have a pretty
6906s good feeling I know what the First new
6908s base class is going to be as well but
6910s I'm less confident on that one we're
6911s going to see new Mastery classes appear
6913s before we'll see new Bas classes appear
6915s likely just because the scope of the
6916s work required um
6921s and I think everything I've said is like
6924s not new information but recap of stuff
6927s I've said
6929s before uh people have been asking for
6931s dual wielding two-handed weapons and I'm
6933s waiting for a dual wielding wands and
6935s scepter we see this someday it's
6936s possible it's that there's there's a
6938s kind of a thematic issue there where
6940s it's like it's not doesn't really
6943s fit with how
6946s like there there's not really a core
6948s fantasy to fall back on for those things
6949s as much
6963s yes you know would be cool is if the
6965s cast speed affected the rate that
6967s Fireballs shot out at from the
6974s shrine that' be
6978s sweet all right
6983s so Barbarian is coming confirmed uh I
6986s still think that
6989s uh uh classic
6992s primalist uh that's the one people say
6994s it was for I still think primalist has
6996s room for uh a couple
7000s options
7006s um that I'd like to see I I think
7008s Barbarian would be a sweet option um if
7011s if I was given in
7014s the whatever I want goes card for that I
7017s I would uh it would not be barbarian
7020s from me I'm
7021s sorry I would take it a different
7025s direction but you'll be happy to know
7028s that I am far from The only voice in the
7030s room
7045s and I was not talking about Prim less
7046s when I was like I know one of them for
7053s sure and I say I know one of them for
7056s sure I
7057s mean you know you never
7064s know Barbarian would be sweet though I
7066s do I think it's I think it's a really
7067s cool play style um and it's it does it
7071s has fantastic root in in there's core
7073s fantasy to pull from you know like
7075s there's it it fits really great there's
7078s you know it's it's an obvious
7084s choice all right we're coming up on the
7087s end here so I'm not going to do any more
7089s uh Echoes but I will finish off
7091s answering some questions did I did I do
7093s all the spoilers for this week I did do
7095s all the spoilers this
7101s week uh
7105s um if
7107s barbar anyone there play Warhammer 40K
7109s Inquisitor martyr I just got into it in
7111s good time so far wondering if you had
7113s any influence from that as well it's
7114s been like I've been so close to starting
7117s it up so many
7119s times it just keeps getting pushed off
7121s by something else um I know a few people
7124s on the team have played it and have had
7125s have good things to say about it uh when
7127s can we expect Rogue Sentinel and
7129s primalist to reclaim their missing
7131s skills uh
7133s it's a weird weird way of woring it but
7134s yeah I see what you're saying Shadow uh
7137s Rogue is the worst affected with four
7139s slots still vacant I agree Rogue is the
7141s worst affected with four slot still
7144s vacant uh if Barbarian is in the game
7147s does that mean we will have uh shout
7149s cool and recovery
7151s rate yeah War that's one of the things
7153s war cry is pretty heavily linked to
7156s Barbarian theming um and it's it's
7158s pretty heavily integrated into like
7161s multiple it's it's pretty uh cuz it's
7164s got like totem mode it's got Werebear
7166s mode it's got um it's just really good
7169s with minions as well so it's like it's
7171s really uh integrated already across the
7175s classes but you know
7177s I it would be tough to build off war cry
7179s too much directly I almost want to like
7181s if you were going to this is not
7183s something we're working on so I can talk
7184s about it um if we were going to add a
7187s barbarian class I yeah I'd want to maybe
7190s add a second like more shouts possibly
7192s that might that might be a way to take
7193s it um as a theming
7196s route maybe just one more I don't
7200s know all
7203s right any time frame on missing skills
7206s for Shaman Lich Marksman Etc um they
7208s they'll slowly they'll slowly come in
7210s we're not really specifically saying hey
7212s there needs to be the same amount for
7213s every class but we do focus on the ones
7216s that have fewer uh hey Mike is anyone on
7219s your team testing with a handheld like
7221s the Ally X to check performance and
7223s compatibility with Ellie we don't
7224s officially support um those those
7227s devices so I don't think so at least no
7230s one's explicitly testing it for each new
7232s feature I could say that um I know
7235s there's a few people that on the team
7236s that do play with things like that um
7239s so vaguely a little bit but not really
7242s uh new class idea void Bishop Caster
7245s that just deals void damage I feel you
7247s to come with a way better name for that
7249s and is that acolyte or Mage base
7255s um I feel like psychic stuff is a great
7256s fantasy that could not support in the
7258s game yet any thoughts on that Mesmer was
7259s one of my favorite classes in um Guild
7262s Wars 1 I played way too much Guild Wars
7266s 1
7269s um that was my gild War one was my first
7271s like fantasy RPG online
7276s game and uh Mesmer so good love love
7281s Mesmer class I would love to get
7282s something like that and I think that's
7284s like I I would jump the opportunity for
7285s that type of class yeah um any idea next
7288s season will start uh sometime between
7290s January 1st and March
7295s 31st uh do you think we would ever see a
7298s battle order style war cry uh or giving
7302s health or giving Health to op and El
7305s temporary health has problems in uh in
7308s our system um it's not impossible but it
7310s has problems so we avoid it if we
7315s can
7317s um I remember you say you plan to change
7320s set item somehow are we close to this
7322s change or still just far away um it
7327s is uh closer than it's ever been but I
7330s have no
7332s ETA I mean it's always closer than it's
7334s ever been that's the dumbest thing to
7335s say Mike you just said literally nothing
7337s um it's it's I would
7340s say there's been there's been some minor
7343s movement on it
7344s recently um I'll say
7347s that but I don't want to promise
7349s anything around it it's I'm still so
7352s it's one of those things it's a system
7353s we've had like like in the in the
7356s chamber for so long and like it's so
7359s it's going to be great and like H it's
7363s it's it doesn't need to be super
7365s complicated um but just getting set
7368s items integrated back into the like hey
7370s a set item dropped yay
7372s like having that moment come back is so
7374s important I
7376s think uh I feel like is Bard coming B
7380s Bard's a really tricky class I don't I
7382s haven't seen personally I haven't seen a
7385s good pitch internally or externally yet
7387s for um a Bard that would fit well in our
7391s uh class system a Bard is a base class I
7394s don't think would work I think it would
7395s have to be a Mastery um and I don't I
7397s haven't seen a good base class that fits
7400s Bard really well yet um there's there's
7402s been a couple there was an example I had
7404s a while ago that I thought was decent
7406s but it's still like B+ range and I want
7411s A+
7413s um uh I feel like the Rogue archetype is
7416s you hit me with all these questions at
7417s the end I love these questions I I'm
7418s going to have to end at some point but I
7420s will keep answering this so I'm just
7421s going to I'm just not going to play so I
7421s can answer faster I feel like the Rogue
7423s archetype is one with the least
7425s defensive skills and passives any idea
7427s to give it uh at least evasion defensive
7430s option for the rad uh for the Rogue
7433s class I mean there's there's I think
7434s Rogue has a lot of uh I think Rogue
7437s actually has a lot of defensive
7438s mechanics
7440s um we've got Dodge we've got silver
7443s shoud we've got dust shoud we've got
7444s glancing blow uh We've now got Perry um
7448s and it does also have ways that you can
7450s instead uh like you can you can use
7452s armor as well um it also has like ey
7455s frame stuff on certain abilities um also
7458s super high Mobility I think Mobility not
7460s being counted as a defensive mechanic is
7464s um a missed opportunity sometimes so you
7466s know like and and yeah there are still
7468s options for other defensive things
7469s there's really good ways of applying
7471s offensive based defensive things so like
7474s applying Frailty applying blind applying
7476s slow applying stun he does all those
7478s things really well um you know
7481s immobilize things it it has so many of
7483s these tools it that you can leverage
7485s that I think it's actually kind of
7487s spoiled for Choice when it comes to
7488s defensive options but yeah there's
7490s there's always room for other things to
7491s come in as well well It's Tricky adding
7494s in too many axes that you can scale
7496s defenses on
7498s um and I think that Dodge is inherently
7502s a frowned upon mechanic in airp Gs in
7504s general unfortunately uh any plans to
7507s add was the support in the future I have
7508s answered this twice already this stream
7509s so I'm just going to go really shortly
7511s um the animation requirements for it are
7513s so immense that it holds it
7516s back uh here's an idea that's been
7518s submitted to Discord uh what your take
7522s what's your take I think it's what
7523s supposed to say uh new base type Idea
7525s new base item idea of incorporating oh
7528s God I'm going to butcher that
7532s name uh
7536s kasama close basically a chain with a
7538s sickle on one side and a weight on the
7541s other uh it would be a two-handed weapon
7542s that implicits would be uh percent
7545s chance to drag a distant enemy nearby on
7547s melee hit uh base stun nearby enemy on
7550s melee hit yeah the the the implicits are
7554s um kind of a non-starter so no on those
7557s implicits Al I hate saying no to ideas
7560s but like I'm sorry those those implicits
7561s are not okay to do um on on a base
7564s weapon type um they're they're too
7566s complex and moving enemies in general is
7569s not something that's very performant and
7571s so we try and avoid it and it's got tons
7573s of issues so we try and avoid it as well
7575s um from a design perspective as well so
7578s it's
7580s uh I could see a unique that kind of
7582s worked this way a little bit maybe and
7584s like there's really specific situations
7585s that those effects happen so you could
7586s build that fantasy in
7590s um as a base type I don't think there's
7592s enough variation in the uh in in the
7595s base type that you you'd be able
7600s to
7602s like if if you're interesting if you're
7605s uh if you're introducing a new bass type
7607s there needs to be a lot of variation in
7608s the mechanics that can go on those
7609s implicits um so like you know you get
7612s different theming for different base
7614s types Like You on like daggers you get
7616s much higher crit and attack speed um and
7618s then on like two-handed Maes you get a
7620s much higher damage and stun chance so
7622s there's like these theming that happen
7623s around these base types that you need to
7625s be able to um to spread across all the
7628s different types of of subtypes in that
7630s [Music]
7632s base all right I was just thinking that
7634s very interesting option would be to be
7636s able to get a special runes that would
7637s allow you to shatter set items in order
7640s to get shards with to upgrade them yeah
7642s that's a cool way of doing it um putting
7645s those shards back onto set items would
7647s feel kind of weird I
7649s think um vile of volatile ice well one
7653s thing we don't want to do with set items
7654s is add more stuff to existing set items
7656s that's that's something we're not really
7657s interested in doing CU that's basically
7658s what unique items do when you add
7659s exalted to
7661s them vile of volatile ice is one of
7663s those items I'd love to see more of on
7666s other classes but those items I think
7668s would be awesome to have different
7669s implicits to accommodate also why can't
7671s stay have melee attack speed aside from
7673s Quarter Staff
7675s implicit it's a void melee weapon it's a
7677s valid melee weapon after all um I think
7679s it just comes down to the like the class
7681s fantasy and we don't really have a like
7684s a
7684s dexterity two-handed staff type class
7688s fantasy yet like we don't have that monk
7689s play style um that I'd really love to
7692s see so I think I think we would need
7694s that that um that uh Mastery or base
7697s class that would have that theming to
7700s come through first like a marshall um
7703s like a low armor staff wielding Marshall
7706s type character um that we don't really
7710s have yet but I'd love to see sorry I
7713s missed it but if is anyone on your team
7715s testing Le I already answered that uh or
7718s maybe you missed it so um we we we are
7721s testing with so there's a question let
7723s me read the whole thing I may have
7724s missed it but is anyone testing on your
7726s team Le with handheld devices like Rog
7728s allyx or steam deck for performance
7731s improvements mostly we are testing on
7732s Steam deck and that is something we're
7734s actively developing improvements for the
7735s other things that get improvements
7737s because of that is is indirectly but
7739s steam deck is is a platform we're
7740s supporting the other ones are platforms
7742s that happen to
7744s work two-handed Shields oh my God I want
7746s it please uh are you guys addressing the
7749s disparity between one-handed and
7751s two-handers in 1.2
7754s um there are lots of changes to both
7757s coming
7759s so it's going to be a different story
7763s all right I was just thinking that a
7764s very interesting option would be able to
7765s get a
7767s special you already said
7773s this uh thank you sir missed your reply
7775s earlier no
7779s problem Mogul I think that was one I
7781s just answered I don't know if it was
7782s intentionally a double question
7787s there well we did it 12 minutes over
7790s that's fine you had lots of great
7791s questions at the end there sorry I had
7792s to Rattle through them a little faster
7794s um if you do have any more questions or
7796s I missed your question I apologize it
7797s was not intentional uh please head on
7799s over to our Discord we have an ASD devs
7801s Channel where I'll be happy to answer it
7802s there for you um and uh that'll about do
7806s it for me I'll be back same time same
7808s place next
7810s week and even even though it's the I I
7814s okay we'll double check there might be
7815s an announcement that we may cut it I
7816s don't know they may decide there no
7817s point if the po2 is the exact same day
7821s um but I've streamed before on Peewee
7823s launch days so who knows I I I'll
7824s probably be streaming I want to um
7828s anyways I hope you had a great day I
7830s hope you had a good time I know I did
7832s I'll be
7833s back and let's go say hi to someone
7836s let's go see let's go see who's out
7837s there streaming Ellie right
7848s now let's see
7860s oh don't know if it's a reference but
7863s love the British version of the show
7865s couldn't get into the UK I couldn't get
7866s into the US One