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I'm seeing 1 or both of these in every mono. I'm wondering what others think of the frequency of appearance as well as the reward level of these two new mechanics.

I think the frozen mage item drops are pretty weak but the sealing glyph is really strong so this is more of a 'don't judge it till you've done 100 or so' type of deal where after you get 1 good base and the glyph you can make something really quite good.

Caches I don't know if I've seen all the types yet. Getting 1 or 2 exalted items (monolith lvl 80/90) is ok. I got one that had each type of endgame dungeon key in it which was really cool. Do the contents of these encounters scale with corruption?

And maybe its not the right choice for these two end game mechanics but I wonder if these or future mechanics should be spawned at more like 1-in-10-monoliths rate, but have their rewards buffed to compensate.

Anyway happy to hear others experiences, overall 0.9.2 is feeling good!

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about 1 year ago - /u/ehg_trasochi - Direct link

There is a bug causing more to spawn in online monolith than originally intended. We are not going to fix this bug without adjusting the actual spawn rate, so that it still feels good. We want to be sure that we're actually making an improvement to the game when we fix it, so that will probably be included in 1.0, rather than in a hotfix.

Caches I don't know if I've seen all the types yet. Getting 1 or 2 exalted items (monolith lvl 80/90) is ok. I got one that had each type of endgame dungeon key in it which was really cool. Do the contents of these encounters scale with corruption?

The contents of lost caches don't scale with corruption, but the spawn rate of higher tier caches scales with corruption.