Original Post — Direct link

I saw the text on game webpage saying multiplayer on mid beta and bought the game and my questions about multiplayer;

Can i expect an action house? Im really bored with whispering players on other arpg total waste of time.

Should i expect slow and steady gameplay or one-shot whole screen and run like a mad call of duty system?

Will the game need 3rd party programs to players feel competitive? (Character building,loot filters,trading etc.)

Thanks for answers and happy to part of the game.

External link →
over 5 years ago - /u/EHG_Sarno - Direct link

Hey there!

Thanks for supporting us. :)

To address your questions;

  • We've a Developer Blog on trading here. At this point it's over a year old, and does come across as a little more restrictive than our current plans - but we haven't posted an update or new blog on the subject since, so it's likely still the best resource for the subject. It is our intention for trading to initially be more restrictive than we'd like, as it's hard to get these things just right initially, and we think it would be much easier to remove restrictions than to add more later.
  • With regards to the pace of combat, we've previously said that we'd like Last Epoch to exist somewhere between Grim Dawn and Path of Exile. This still represents our goal fairly well.
  • We plan to work on an in-game build planner, a built-in loot filter, and the aforementioned Bazaar trading outpost. That said, we do like community-created tools for other games - and while we don't want any to feel mandatory, we're excited to see members of the community working on the wiki, other websites, and various other resources for players.
over 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by ColdCitizen

If you do not mind me jumping ship. May I ask if this game will be sp with a local multiplayer like grim Dawn or will it be fully online la POE?

At release Last Epoch will have both offline-only characters played locally (similar to Grim Dawn), and online-only characters played in a server-authorative environment (similar to Path of Exile, Diablo III). It will never be possible to take a character previously played offline to our servers, though we've discussed possibly allowing online characters to be duplicated for offline play. Another thing we'd like to do is offer LAN support for offline characters, however we're unlikely to have the time to get this done in time for launch.