Original Post — Direct link

https://www.youtube.com/watch?v=oeK1fqzP1P0&ab_channel=Uberjager

I noticed this while buying crafting bases for a boot upgrade.

Timeline:

  1. Bought one boot on Merchant's Guild at 50m, crafted it, used a rune of creation. Slammed two boots. Didn't get what I wanted.

  2. Go back to Merchant's Guild again. Find the EXACT SAME boot at 48M. Weird, but sh*t happens. crafted it a little and used rune of creation. Waiting for 2 LP last steps to show up reasonably priced before I start slamming again. Log out.

  3. Log back in. Go to Merchant's Guild, decide to search the same boot mods out of curiousity. Lo and Behold! There's a third boot with the EXACT same rolls, same FP, Same mods, same mod rolls within the range, now being sold at 47M.

Conclusion:
There's probably some way to duplicate items in this game and people are abusing it to sell gear in Merchants Guild. Possibly gold sellers.

Proof is in the video. Hope this helps.

External link →
about 2 months ago - /u/moxjet200 - Direct link

Originally posted by mcbuckets21

It's not probably possible. I know the exact details of the dupe and I have reported in the first week. Still hasn't been fixed. I even have seen people post it in the suggestions channel on the discord and no mod removed it.

We’re not aware of an active dupe exploit as all the ones we’ve reproduced at this point are a client/server mismatch and visual only which resolves on the players end as having no duped item as soon as the leave a zone or other.

If you think you know an active dupe that is not a client/server mismatch where you keep the item please message me with details and we’ll make it our highest priority to hotfix. We did have an actual dupe that we fixed the same day we were made aware of it.

about 2 months ago - /u/moxjet200 - Direct link

Originally posted by Practical-Face-3872

Why dont you add a UUID to every item drop, so if anyone dupes an item you suddenly have two identical UUIDs in the system. Might even be enough to do this only during active play sessions to be able to identify duped items and notify the server of a dupe.

It’s a good thought, but it would nearly double our item data which has performance and cost concerns. Then to ensure it’s actually unique across all those records would probably entail the identifiers being prepended by the actual character ID to ensure we don’t have to do a comparison check across all records(that would be a crazy operation to perform each time an item is generated)… making it ~triple the data. Our engineering team may have a more optimal way than that, but either way it would greatly expand data storage, and keeping individual item data as condensed as possible is very important.

about 2 months ago - /u/moxjet200 - Direct link

Originally posted by tazdraperm

Not like I do not trust you, but what's that then?
Imgur: The magic of the Internet

To be clear, there could be a dupe but if there is our team is not currently aware of it. When there was a real one previously we received a lot of messages and videos on how to reproduce it and we were able to fix it very quickly. Since we’re not getting those I assume this is either a remnant of the one we fixed from before or a new method exists but is not widespread.