8 months
ago -
Last Epoch
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Transcript (by Youtube)
7s | [Music] |
---|---|
8s | [Applause] |
12s | greetings Travelers I'm Jud cobler game |
14s | director for last Epoch and I'm thrilled |
17s | to announce that last epoch's first |
18s | post-launch cycle harbingers of Ruin |
21s | cycle 1.1 is just around the corner |
24s | arriving on July 9th we're very excited |
26s | to share all of the awesome new content |
28s | that we've been working on let's dive in |
30s | for a sneak peek at everything coming |
32s | your |
33s | way in cycle 1.1 you'll be facing off |
37s | against our newest Pinnacle boss aboth |
39s | The Herald of Oblivion and his Legion of |
42s | harbingers aboth is a fearsome foe who |
44s | has selected his strongest legionaires |
46s | to hunt down a tera Champions and give |
49s | them a choice either join his side and |
51s | dedicate them to orbus or perish while |
54s | exploring and fighting your way through |
56s | a tera you will frequently encounter |
58s | these Fallen Warriors that have been |
60s | defeated by the harbingers and tainted |
62s | by corruption waiting patiently to exact |
64s | a revenge on other Travelers when |
66s | interacting with these remains choices |
69s | will be given to acquire their |
70s | previously equipped items but the |
72s | vengeful void will cause the remains to |
74s | animate and attack this forms the |
76s | nemeses system where by clicking on a |
78s | nemesis which appears as swirling pieces |
81s | of armor above a slain Warrior brings up |
83s | a menu where you can see four items that |
85s | are obtainable you're given three |
87s | options one you can banish the nemesis |
90s | entirely so the next one you encounter |
92s | has brand new items two you can |
95s | challenge the Nemesis causing the |
97s | equipment to coales into a powerful foe |
100s | that drops its displayed items when |
101s | slain or three you can empower the |
104s | Nemesis this will result in a |
106s | challenging you but escaping if you were |
108s | able to defeat it the next time you find |
110s | a nemesis event it will be more |
112s | challenging but the displayed items will |
114s | have been carried over and upgraded in |
116s | various ways this can be done a maximum |
119s | of two times empowering a nemesis can |
122s | upgrade its items in many ways that are |
124s | impossible through the normal crafting |
125s | system it can add sealed axes up to tier |
128s | 7 raise forging potential above its |
131s | normal maximum and turn rare items into |
134s | exalted ones it can also upgrade unique |
136s | items adding legendary potential to them |
139s | or turn them directly into legendaries |
141s | with random axes at higher levels |
143s | Nemesis can spawn a special unique the |
146s | Egg of the Forgotten which can be |
148s | replaced by one of your own uniques as |
149s | long as it has has no legendary |
151s | potential or Weaver's will allowing you |
153s | to empower that unique with the system |
156s | to stop the threat of the harbingers |
158s | you'll need to work with the Forgotten |
159s | Knight to devise a plan to take out |
161s | their leader aboth last epoch's brand |
163s | new Pinnacle boss and the source of |
165s | their power you'll need to progress |
167s | through the new in-game faction the |
169s | Forgotten Knights to gain access to |
171s | aboth himself but only the strongest |
174s | will have a chance of taking him down |
176s | Gathering his spoils and ending the |
178s | harbinger threat the Journey Begins |
180s | begins after completing the final level |
182s | 90 non- empowered timeline and surviving |
184s | a harbinger's Ambush for the first time |
187s | harbingers will begin ambushing you when |
189s | you defeat a timeline boss extending the |
191s | fight where they will use their |
192s | abilities in combination with abilities |
194s | of the previously defeated boss if |
196s | you're able to defeat the first |
198s | Harbinger you will take his eye to the |
200s | Forgotten Knight orinthia and be invited |
202s | to join the Forgotten Knights faction |
204s | which tracks your Harbinger specific |
206s | progress you'll need to lure out |
208s | increasingly powerful harbingers across |
211s | the empowered timelines through the |
212s | monolith of Fate once 10 different |
215s | harbingers are vanquished you can spend |
217s | a Harbinger eye you've collected to |
218s | enter the place where Travelers are |
220s | corrupted into harbingers the altar of |
223s | Oblivion this is where you will |
225s | challenge the Pinnacle boss |
227s | aboth to help tackle these challenging |
230s | new threats and because we've tested it |
232s | and it's just way fun to use we're |
234s | introducing a new evade or Dodge roll |
236s | mechanic while evade doesn't offer |
238s | immunity frames or serve as a Universal |
240s | skill it's a crucial part of your |
242s | survival toolkit with two charges |
244s | available from level one unlike other |
247s | skills evade isn't swappable and lacks a |
249s | skill tree but its cooldown recovery |
251s | speed increases as your character levels |
253s | up furthermore evade can be enhanced by |
256s | various aices and even unique items that |
259s | dramatically modify its functionality |
261s | having evade will allow us to design |
263s | boss fights knowing that all players |
265s | have a way to Traverse out of Harm's Way |
267s | quickly without having to choose to take |
269s | a more powerful traversal ability on |
271s | their action bar 1.1 brings the most |
274s | extensive balance updates of any patch |
277s | ever unlocking many exciting new build |
279s | opportunities we've updated skills |
282s | passives and mechanics and can't wait to |
284s | see what builds emerge as a result for |
287s | example Mana now regenerates while |
289s | channeling on most channeled abilities |
291s | making skills like war path and |
293s | disintegrate awesome to build around the |
295s | mag's disintegrate skill tree has been |
297s | updated and can now gain multiple stages |
299s | of the destruction minions are now |
302s | tankier the sentinel's shield bash |
304s | ability has received extensive updates |
307s | the spell baade Mastery now has more |
309s | access to Critical Strike the sorcerer |
311s | has even more incentive to build High |
313s | Mana Shaman and forg guard have received |
316s | extensive updates to be more powerful |
318s | and interesting the primel less |
321s | Avalanche ability is no longer a |
322s | channeled skill by default and can do |
324s | things like proc earthquake and upheaval |
326s | and the rogue's multi-shot has been |
328s | buffed when used directly along side |
330s | much more see the patch notes for a full |
332s | list of |
334s | updates and of course with new and |
336s | challenging content and massive balance |
338s | updates were introducing a large swath |
340s | of awesome new uniques to hunt for |
343s | example The nihilus Amulet last epoch's |
345s | first ever unique to have negative to |
348s | positive roll ranges this large variance |
350s | means that finding a well-rolled one |
352s | will result in you obtaining a very |
354s | powerful item The nus Amulet is |
357s | extremely versatile and can be used in |
359s | many builds |
361s | meet the Monument of protection this |
363s | Sentinel Shield counts as a one-handed |
366s | Axe and can be equipped with another |
367s | Shield adding significant offense to |
369s | Shield based skills and strong |
371s | additional |
373s | defenses and the New Black Blade of |
375s | chaos this powerful in-game two-hander |
378s | changes the blade dancer's lethal Mirage |
380s | into a skill that can be used much more |
382s | frequently providing a potent and |
384s | engaging new play style there are 30 |
387s | uniques coming with patch 1.1 so happy |
390s | hunting let's talk about some of the |
393s | existing system changes coming with |
395s | patch 1.1 first off we've added two new |
398s | ranks to both circle of Fortune and |
400s | Merchant skilled factions and reduce the |
402s | time it takes to reach the highest ranks |
405s | we've also revised their rank rewards |
407s | and there's now smoother progression in |
409s | the items to access with Merchant |
410s | skilled and we've provided circle of |
412s | Fortune with ranks to receive more Boss |
414s | Loot experimental item affixes and the |
418s | final rank now completes the prophecy |
420s | twice instead of just duplicating the |
421s | reward itself we're also working towards |
424s | improving the merchant skilled bizaar |
425s | search feature and plan to release those |
427s | updates during the 1.1 patch as soon as |
431s | possible we're excited to announce that |
433s | we're adding level ladders alongside |
435s | Arena ladders which can be accessed both |
437s | in game and on the official last Epoch |
439s | website this patch we're also adding |
442s | timestamps on the arena ladder entries |
444s | so that players are able to tell when an |
446s | entry on the leaderboard was made we've |
449s | replaced boss Dynamic damage reduction |
451s | with a new boss Ward system which solves |
453s | a number of issues this new system |
455s | clearly represents boss's true Health |
458s | makes Health leech reliable ensures |
460s | players damage output meets expectations |
463s | and there's no longer downsides to |
464s | higher DPS builds we have a few changes |
468s | coming to the monolith of Fate first Eko |
470s | now more consistently contain swarming |
473s | and rare enemies to ensure that they're |
475s | sufficiently populated and rewarding |
478s | we've heard your feedback that |
479s | progressing through through non- |
480s | empowered timelines on alts is too time |
482s | consuming in 1.1 you will be able to |
485s | find the new Glyph of Envy which siphons |
488s | stability from your items to add to your |
490s | timelines the stability granted to |
492s | uncompleted non-m powerered timelines is |
495s | very high allowing you to quickly |
497s | progress through the unempowered |
498s | monolith on alt characters we've also |
501s | made some changes to the Gaze of orabis |
503s | mechanic found in empowered monol which |
505s | previously could be overly punishing not |
508s | only were their diminishing returns at |
510s | higher amounts of gaze you also lost all |
512s | of it if you died to a shade of orabis |
515s | in 1.1 every stack of gaze of orabis |
517s | always gives 12 corruption but you can |
520s | only use four at once the rest carrying |
522s | over to your next Echo web additionally |
525s | when you die to a shade of orabis you |
527s | now only lose a single stack also in |
531s | parties everyone who has enough |
532s | stability to get blessing and boss |
534s | specific rewards is also given one gaze |
537s | of orabis making it easier for multiple |
539s | people people to progress corruption |
541s | together in a |
542s | party next let's dive into the massive |
545s | amount of quality of life additions that |
547s | we have been working on with our |
548s | community that you can expect to see in |
550s | both cycle and Legacy with the launch of |
553s | cycle 1.1 harbingers of |
555s | Ruin in 1.1 all blessings that your |
558s | character finds and can select from are |
560s | stored and can be changed out at a |
562s | vendor for a gold cost additionally all |
565s | characters that share a stash together |
567s | have the option to equip a minimum value |
569s | of all found blessings as long as they |
572s | have conquered the timeline it is found |
573s | from you can even access Grand blessings |
576s | normally found in empowered timelines by |
579s | just Conquering the normal version of |
580s | the |
581s | timeline you can now search timeline |
583s | Echoes with text or via |
586s | icon we've made some good improvements |
588s | to the loot filter for example you can |
590s | now filter for legendary potential and |
593s | Weaver's will selecting multiple athic |
595s | conditions is Now supported in the user |
597s | interface for example you you can have |
600s | one condition to only show boots with an |
602s | exalted movement speed prefix and a |
605s | second condition to only show those |
607s | boots if they also have another prefix |
609s | from a separate selected list and loot |
611s | filter rules now have numbers and we've |
613s | added an option to show those rule |
615s | numbers in Brackets next to items on the |
617s | ground to show which loot filter rule is |
619s | applying to the item great for |
621s | troubleshooting your filter and |
622s | deepening your understanding of how the |
624s | loot Filter Works we have added two |
627s | different variations of always |
628s | displaying your endurance threshold on |
630s | your health bar that can be changed in |
632s | the gameplay |
634s | settings we're thrilled to be bringing |
636s | you all of this and much more like |
638s | visual updates client performance |
640s | improvements tons of bug fixes Network |
642s | gameplay improvements and plenty others |
645s | with our first major postlaunch patch |
647s | check out the patch notes for full |
649s | details and we'll see you in last Epoch |
651s | patch 1.1 harbingers of Ruin on July 9th |
657s | [Music] |