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Hey everyone! I played LE on release for only about 200h, and I loved every single mechanic of it - the skill system, cof, the merchant’s guild, dungeons, bosses, gearing and itemization, I felt like this was the arpg I had been looking for so long. Unfortunately though, something kept me from returning and I just couldn’t pin exactly what was it, until I played other games. And then I noticed, I feel like (as the title suggests) some animations could use some polish. I will be playing LE on april for the second cycle release, don’t get me wrong, and at the same time I understand that the studio might not be as big or are just focused on other, more essential, things (like the new cycle). I was just wondering if you LE players think that this is an issue as well or if u’d like to see some enhancements in this area (or if u don’t and just feel like this adds to the game’s identity!). Well, that’s it anyways, I’d love to listen to opinions on this, and other regards if u’re so inclined. Thanks for reading and good look lootin!

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1 day ago - /u/moxjet200 - Direct link

Originally posted by project48v

Once they fix online stability. And offline stability. And overall performance. And once they fix cross play compatibility. And the damage calculation bugs. And the leech health bug. And when they figure out a consistent season rotation.

After all that, sure. Animations could be looked at.

Haha I think you’ll be pleased with season 2.

1 day ago - /u/moxjet200 - Direct link

We actually just hired in a new animation lead to the team and they’re actively auditing all animations, starting with player animations.

They’re brand new to the team so we may not see much of this work at Season 2 launch but it’s definitely coming