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For example I have a Deicide Sword with t5 Chance to Shred Armor on Hit (124%-175%), however the item database says t5 should be (71%-100%). What causes the discrepancy? Is the item database simply out of date? If so it would be out of data for a lot of mods, because there's a mismatch for all the mod rolls I've checked. The item database lists the mod values as "Base values". Is there a mechanic I don't understand? If so, is there a place where I can look up that mechanic? Or even better, is it possible to look up mod rolls for items in game? That would be super handy for crafting.

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21 days ago - /u/ehg_trasochi - Direct link

The item database shows the base values of the affix. However the actual value of an affix depends on the item it's on.

Affixes on 1h swords have 175% of their base value, so in this case the base value of 71% to 100% is multiplied by 1.75, resulting in the actual value of 124% to 175%. As another example, affixes on quivers Quivers just have 100% of their base value, so if you had the same t5 Chance to Shred Armor on Hit affix on a quiver it would just be 71% to 100%.

21 days ago - /u/ehg_trasochi - Direct link

Originally posted by flutterkind

Ah, that makes sense, thanks. Is there a table of item types and their respective multipliers?

I'm not aware of one. This is the list (from lowest to highest) though.

  • small idols 17%

  • humble and stout idols 38%

  • grand and large idols 67%

  • other idols, rings, relics, helmets, gloves, boots, belts, and quivers 100%

  • shields, catalysts, and amulets 117%

  • body armour 150%

  • bows 160%

  • 1h weapons 175%

  • 2h weapons 320%






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