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Would like to have a confirmation before purchasing the game on 30th.

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over 5 years ago - /u/EHG_Sarno - Direct link

When Last Epoch is officially launched in 2020, the game will support both online-only and offline-only characters.

The alpha is primarily client-side, and this will initially be true of our beta as well; multiplayer testing will be gradually ramped up over time. Nobody cares much about placeholder animations or a weapon's on hit sound effect being sub-par and needing to be replaced, but people are much less used to unfinished netcode. Multiplayer is the single thing with the biggest potential to ruin the game's reputation if it is released too early - which is why we decided it will transition gradually from internal testing, to Friends & Family testing, to community members under NDA, to everyone with beta access. We know people want multiplayer as soon as possible - but we also know that people want us to get it right. We're prioritizing the latter.

Our plan is to have a very distributed server set-up. It's too early for me to guarantee a specific number of data centers for any individual region, but you can definitely expect us to have a presence in SEA / Asia. Someone very close to the team happens to live there. :)

over 5 years ago - /u/EHG_Sarno - Direct link

Originally posted by KAJed

Our plan is to have a very distributed server set-up

Are you planning on a cloud-based virtual solution rather than the more rented bare-metal solution that Path of Exile is doing?

I'm not sure precisely how much information we wish to disclose about this; that decision would be above my paygrade.