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Honestly, I know attack hixboxes are bad on some of the bosses, but the bone dragon just takes the cake. If you move out of its circular explosion and go to around the 7 o'clock position on the map, you might as well just stay on the center, because it hits way past the attack's delimited area there.

Another horrible hitbox is the breath. Both the dragon and the Harbinger hit behind their backs with an attack that's supposed to shoot forward from their mouths. Harbinger's breath also hits way before the actual skill visualeffect comes out, making it really frustrating to dodge away when you're far enough to not see the wind up animation.

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3 months ago - /u/ekimarcher - Direct link

Any chance you're accidentally standing in one of the overly subtle ground effects? I've seen several ability hitbox bug reports for this boss and so far they have ended up just being standing in a dot that isn't obvious enough.

3 months ago - /u/ekimarcher - Direct link

Originally posted by T-T-N

That DoT can be a bit hard to see, any plans to make it more visible? I've stood in those a few time

I'm not sure if there is or not. Generally we want all damage sources to be obvious if you are expected to move.