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Last Epoch
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3s | good afternoon everybody and welcome |
---|---|
6s | back to another last EPO Dev |
10s | stream as usual I'm your host Mike hello |
15s | how's it going everybody great to see |
17s | you glad to be here hope you're having a |
19s | great day we're just going to we're |
21s | going to have some fun in place in last |
22s | EPO today um working on a new character |
26s | to get going for streams cuz you know I |
27s | feel like we've been playing this one |
28s | for quite a while and we've been doing |
30s | pretty good with it I'm quite confident |
33s | with uh what I was trying to discover by |
36s | playing this character |
40s | um so I think we're going to we're going |
42s | to take a little Divergence to to a new |
44s | one here pretty soon |
49s | um but I did recently get a very |
52s | significant attack speed up upgrade |
55s | which helps me survive a |
59s | lot uh um so yeah uh welcome to the |
62s | stream if you've not been here before |
63s | please uh feel free to ask me any |
65s | questions you'd like about last Epoch |
67s | and um if you want me to answer your |
69s | question please put at last defa game in |
71s | the question so I see it and I answer um |
75s | woo getting a little spicy here we're |
78s | still not quite strong enough to empower |
79s | it on our own I don't think my buddy was |
81s | carrying me through uh last |
85s | week which uh if you're watching please |
88s | I need uh some more help uh but |
92s | and |
94s | um it's |
96s | tight uh we also stream for |
98s | charity uh which is right above my head |
101s | right here always above my head oh nice |
104s | key and |
106s | uh I'm realizing that I have to focus a |
109s | lot on the game when I'm playing |
112s | empowered on this character cuz it's not |
114s | very |
116s | good kind of okay but we're we're we're |
119s | missing a few key things |
125s | still I did sell an item on the bizaar |
127s | just before getting in pretty happy with |
132s | that |
135s | okay let's take a peek think we got some |
138s | questions to look at can you please tell |
141s | us about the Weaver faction in the road |
143s | map we must know I would love to um a |
146s | little little little early to be talking |
148s | specifics unfortunately I don't have any |
150s | details on that to share with you today |
152s | um it is going to be another like I mean |
155s | there's the basics that I can tell you |
156s | but it's kind of nothing information so |
158s | like uh it's going to be another faction |
161s | that appears in this window um |
165s | okay |
170s | um yeah we're uh we're kind of anemic |
174s | when we're not in Reaper |
176s | form survivability wise and |
184s | uh yeah so it's yeah it's going to be |
185s | another faction shows up in here I can't |
187s | I don't know what was in the screenshot |
189s | exactly here let me let me bring up the |
191s | screenshot and I can talk about stuff |
193s | that's in the |
196s | screenshot all |
199s | right H I don't know if that tab's going |
202s | to open up my main monitor or |
204s | not okay well we'll do it here uh forums |
212s | uh season 2 announcement and |
216s | Beyond check out that |
223s | image did we give a specific image |
231s | for the Weaver itself for the weav |
234s | faction |
235s | itself have we shown that yet |
240s | look back to chat in a second let me |
242s | know if we've shown the |
246s | actual uh if we have yeah we haven't |
249s | shown that yet okay uh I think the I |
252s | think the only information we've we've |
253s | shared about it is just in the road map |
255s | document that just says there's a weaver |
259s | faction uh does weaver faction |
263s | tree there's a tree involved with it so |
265s | yeah there are things there are |
266s | decisions to make in the Weaver faction |
270s | itself where you can like there's a |
272s | tree |
277s | um that's kind of all the information |
279s | that's there isn't |
285s | it um the Weaver faction tree this new |
288s | Weaver faction this new faction Weaver |
290s | expands the endgame experience by |
292s | providing the power to augment your |
293s | monolith timelines during endgame |
295s | progression this new faction will be |
297s | available to all players regardless of |
299s | their faction alignments the other |
301s | faction alignments so yeah so it doesn't |
302s | matter if you've if you've picked |
304s | Merchant skill or circle of Fortune it's |
305s | there that's that's something that's |
307s | going to be a consistent theme going |
308s | forward is that new factions we add will |
312s | um I don't want to say never but |
314s | generally the plan is to make them not |
315s | be linked to each other so like um |
318s | there's a bucket of the forgot that the |
320s | Forgotten Knights is in it's it's the |
321s | only thing in the bucket and there's a |
323s | bucket that is item factions and the |
325s | only thing in that bucket is Merchant |
326s | Guild and circle of Fortunes and |
327s | there'll be a new bucket for the Weaver |
328s | faction it's the only thing in that |
329s | bucket |
330s | and we could see a new bucket that might |
332s | have three things or four things in it |
333s | or we might add things to other buckets |
335s | like we might add things to the |
336s | Forgotten Knight's bucket there be two |
337s | things you to pick between know like but |
339s | but for now it's its own thing doesn't |
341s | matter what else you've taken it doesn't |
342s | restrict you from anything else everyone |
343s | just gets |
347s | it uh I don't think we've said much else |
350s | other than that it's kind of |
353s | it sorry I can't go much deeper |
361s | um but yeah it's it's really going to |
363s | focus around endgame like that's that's |
365s | the and when I say endgame like it it'll |
367s | it'll start being relevant like when you |
370s | first do your 58 level 58 timeline right |
372s | here it's like that's where it starts so |
375s | it's like it's really a |
378s | um it's it's not just like a super like |
381s | it does extend into the the the like the |
383s | very late end game um but it is the |
385s | entirety of the end game that it affects |
388s | okay going to turn off those |
391s | uh till tomorrow sure someone's on |
394s | vacation right |
398s | now oh I just got popped out of form |
402s | immediately I keep forgetting I have to |
404s | pre-ot to go into combat that's one of |
406s | the things I've been struggling with |
407s | this build is having to |
409s | preot just to be able to |
411s | survive the initial form |
416s | transformation or form transition |
422s | what is |
424s | that a bunch of |
436s | Mana Del really does do a ton of |
440s | damage I'm just so scared to use |
443s | it just cuz I'm a wuss I know it |
451s | about that all |
452s | right uh season 2 teaser was hype |
456s | perhaps more spoilers today I got a |
458s | couple little things I got some I got |
459s | some more nodes to share um I've got |
462s | I've got a game of spot what's |
464s | missing |
466s | uh you know got a couple little things |
469s | nothing nothing groundbreaking |
473s | um happy to talk uh design philosophy |
476s | stuff today if you'd like cuz there's |
478s | been a lot of discussions around that |
479s | going on lately |
481s | uh hi Mike love the game thank you and |
484s | your beard I just got a new |
487s | um the wife just picked up a new beard |
490s | conditioner for me that I |
492s | love so what smells great right |
497s | now uh but yes back to your question |
499s | while I be less self-indulgent uh I |
501s | wanted to ask as a kind and silly lore |
504s | question kind of silly lore question uh |
506s | that you might know the answer to why |
507s | can the player character only wear two |
509s | magical rings that give stats the 2's |
512s | manual had a sentence about which I |
513s | found weirdly immersive considering the |
515s | unimportance of it also flail weapons |
518s | when okay so I I this is I I have my own |
522s | personal reason of why this is cuz it's |
523s | it's something that comes up in a ton of |
525s | games as you as you noted in Diablo as |
526s | well I don't know what it says in the |
527s | Diablo manual which is something that I |
529s | will absolutely be going to look up |
530s | after this because I didn't know it had |
531s | to line in there and I you may not know |
534s | this but that's one of my favorite games |
535s | of all time |
537s | um and |
540s | uh so so the the way I've sort of |
541s | internally rationalized this for like |
545s | forever basically in every fantasy |
547s | situation |
550s | um uh is is that the power of the Rings |
553s | is so great that if you put two of them |
555s | on your hand at once it would like just |
558s | rip your hand apart cuz all the power |
560s | would be like and your hand would |
561s | explode so you |
563s | don't |
565s | um and that's that's sort of the |
567s | reasoning that I've always had is that |
568s | like there just there's so much power |
570s | contained in the ring that you can't |
571s | handle it |
573s | um and then like the the the counter to |
576s | that usually is okay well why don't you |
577s | like put one on your toes um and it's |
581s | like there's there's some there's |
582s | something in the way that like energy |
584s | flows through your body or something |
585s | that like causes it to only work if it's |
587s | attached to uh to your hand cuz it's too |
590s | far from your heart and your feet or |
592s | something like that you know there's |
592s | there's some some some explanations you |
594s | can do there I I don't have an official |
597s | real explanation for this um |
600s | that's that's that's my my the way I |
602s | personally think about |
604s | it oh come |
607s | on come |
609s | on don't kill me now I'm having such a |
613s | good |
617s | time one of the advantages of not being |
619s | able to sing well is you can't ever get |
622s | struck for singing songs cuz you don't |
624s | sound enough like the original |
631s | all right next question oh flail weapons |
633s | when yes flails I would love flails um |
637s | flails require a new and this is like my |
640s | answer to so many questions like this |
641s | flails require a new animation set |
645s | um and uh like when you say flum you |
648s | mean like the |
650s | um |
652s | dangly uh weighted thing on a chain |
656s | attached to a a small stick type type |
658s | fail like I don't know the technical |
660s | terms for all those things are |
664s | um |
665s | and I think there's another type of |
667s | flail too that like slightly different |
669s | anyways |
672s | um |
674s | Lion |
677s | the goodness |
680s | me flails require new animation types um |
683s | so they they get they they'll get |
684s | delayed a little bit I think they'll |
686s | likely come I think most new weapon |
688s | types will likely come alongside new |
691s | masteries cuz I think that's a really |
693s | nice way to add in a new weapon type is |
695s | is to have the thematics and you know |
698s | there's a lot of nodes that go into |
699s | passive trees and things like that and |
701s | into uh skill trees that relate to |
704s | specific weapons so having those come |
706s | with new skill trees and new passive |
708s | trees that you're already making anyways |
710s | lets you double dip on a lot of the work |
712s | which is really important um and so if |
715s | we had if we had the bulk of the like |
718s | you know new new uniques new um passive |
722s | nodes new skill impact nodes o |
728s | spicy thought I almost had that |
730s | one oh well we're like almost able to |
734s | clear one node on on empowered like see |
737s | we're just we're just not quite good |
739s | enough on this character yet and I'm I'm |
740s | not quite sure what I'm |
744s | missing but we'll give it another try |
750s | uh so yeah |
752s | there's flails are on the menu um but I |
756s | don't think flails are uh happening |
759s | anytime in they're not happening 1.2 |
762s | I'll tell you |
774s | that I just need to be more aggressive |
776s | and more mobile here just like just keep |
779s | going |
780s | just be like my damage will carry me I |
782s | just got to make sure I go for |
790s | it autoc |
805s | crits oh oh no nothing really that's |
808s | okay |
812s | oh |
814s | whoa okay more questions I'm going to do |
816s | I got to stop playing owed cuz then I |
817s | can read the questions better that's |
819s | what I'm going to do I'm just going to |
820s | stop playing powered here uh any rework |
822s | for the Lich plans um I wouldn't say a |
826s | rework I think the Lich is um |
829s | thematically and mechanically in |
831s | actually a pretty good spot um I it |
834s | could use like |
837s | um I I think it could use some really |
839s | key adjustments in some some fine-tuning |
842s | that would have a big impact that's kind |
844s | of where I'm at with the Lich right now |
844s | cuz I've been playing the Lich a |
846s | bunch um specifically cuz I kind of felt |
848s | like |
849s | there's something missing and I wasn't |
851s | sure exactly what it was and I wanted to |
853s | get a little bit better firsthand |
854s | experience on it in the modern Lich play |
856s | style in order to be able to figure out |
857s | what we should do with it |
860s | basically um and I think I think there's |
863s | a lot of really good things L has going |
865s | for it I think it is a ton of |
867s | fun um I I think |
871s | the the big gripe I have with it right |
874s | now or the gripes wrong the thing I'd |
875s | like to change is um how sort of like on |
880s | a knife's edge I'm always feeling and |
883s | that might be a really positive thing |
885s | for some people but I just haven't I |
887s | haven't found a really great way to |
889s | build it other than on that knife's edge |
891s | all the |
893s | time like the the the optimal chest |
896s | piece for this for this um |
900s | uh the the the optimal chest piece that |
903s | I should be running is Titan heart and |
906s | uh when I |
909s | do uh here we go holding the wrong hocky |
913s | been playing other games |
916s | ah is this one I just put away oh was I |
923s | wearing this no what was I just |
928s | wearing I think it was this it's got to |
930s | be that |
931s | yeah yeah um so yeah this is what |
934s | happens when I put on my |
937s | optimal uh chest piece is my health just |
940s | drops to |
941s | zero um and having to preot going into |
944s | combat this what I was talking about |
945s | preting going into combat is it's it's |
947s | kind of frustrating for me and I don't I |
949s | don't like that play style that much |
952s | um cuz as soon as I go to form my health |
955s | decays and I pop out of form um so I'm |
958s | like I have to be leeching immediately |
959s | or preting and it's that it's that sort |
961s | of knife's edge that I'm not hugely a |
964s | fan of right |
968s | now and so I'd like to I'd like to |
971s | address that but I do have a couple uh |
973s | nicer chests I'm really happy with |
975s | getting that uh the Mana gain on Harvest |
977s | and the bonus damage taken from critical |
979s | strikes reduction so like I have my 100% |
981s | reduced bonus damage taken from crits |
984s | off from my chest and my weapon which is |
986s | so nice and getting that Max roll I got |
988s | so lucky yeah I got so lucky I I did |
991s | this uh last Last Friday um in the |
994s | evening and I um I I got I found another |
998s | 1 LP D Embrace oh no I found a zero LP D |
1001s | Embrace egged it to one LP uh and then |
1004s | found someone had listed a 96% increased |
1007s | melee attack speed exalted weapon uh for |
1010s | like 2,000 gold which is Max roll um I |
1014s | just I couldn't believe it I snatched it |
1015s | up went and slammed it like ah there's |
1017s | no way first try oh my God got so lucky |
1023s | anyways uh we're going to we're going to |
1025s | hop out of empowered cuz I'm just |
1026s | getting my butt handed to me I'd like to |
1030s | be able to |
1035s | actually talk to y'all that's my |
1037s | favorite part about |
1039s | this uh but yeah I think I think there's |
1042s | liches is |
1044s | missing |
1046s | um a second option for melee attack |
1049s | there's only one right now Reef doesn't |
1051s | really count um and so you need you need |
1055s | another option an alternative option or |
1057s | a complimentary option to harvest I |
1059s | think and then you also need um a little |
1063s | bit less of the like it is I think there |
1065s | needs to be a little bit alternative |
1067s | option |
1068s | for |
1070s | um managing Health a little bit and it |
1073s | doesn't have to be an either or but just |
1074s | like it doesn't have to be a replacement |
1076s | but a just some a little more option is |
1078s | there that's what I like to see so yeah |
1080s | there's there's room for improvement on |
1081s | L there's room for improvement on all |
1082s | the classes but um I I think I don't |
1085s | think a reworks in order just |
1088s | yet |
1091s | uh We've not shared any images of the we |
1093s | refection okay good to know thank you uh |
1096s | hey cutie a uh hope you've been been |
1099s | well in season two does spring get a |
1101s | dash ability meme question Jokes |
1103s | Aside um will with each season adding a |
1108s | faction will this be a continued Trend |
1110s | ah okay I see with each season adding a |
1112s | new faction will this be continued Trend |
1114s | or will you have a season uh with only |
1117s | season mechanics to stop faction bloat |
1119s | yeah I I don't think that um adding a |
1121s | faction every season is |
1124s | um uh is the plan or is necessary even I |
1127s | think that it's a um it's a really good |
1132s | way for us to add Frameworks for |
1134s | specific mechanics and I think once |
1136s | they're in uh we can we can have an |
1139s | entire seasonal mechanic system come in |
1141s | that doesn't need uh its own faction but |
1144s | can either like work within the other |
1146s | factions um like you could put like you |
1148s | can spread an entire seasonal mechanic |
1150s | across like four factions um and have it |
1154s | still use the faction mechanic but not |
1155s | need its own new faction so we're kind |
1157s | of getting to that critical mass of hey |
1160s | we need this many I should check which |
1162s | set that item |
1164s | is uh no I won't want that one um |
1179s | and sorry I guys got distracted hey |
1182s | leveled up and um but yeah yeah I I |
1185s | think that the you'll you'll see a new |
1186s | faction this one um I wouldn't be |
1189s | surprised if there |
1191s | were like maybe one off two on one off |
1195s | two on for a little while um |
1200s | just until we get up to what whatever |
1202s | the amount is that we find is good and |
1204s | that that rate that we are adding them |
1206s | at is going to be reexamined and |
1208s | readjusted every single time we go |
1210s | through and uh do a new |
1216s | season so yeah that's that that's |
1218s | something that's going to change as we |
1220s | go um the rate that we add them at but |
1222s | it's not it's not a guaranteed every |
1223s | season thing at all if anything it will |
1225s | slow down uh quite a lot |
1236s | um because as as we don't need them |
1238s | anymore |
1243s | yeah ooh hello |
1248s | there do we have anything that we want |
1250s | to LP on that |
1252s | already okay zero on this |
1255s | one yeah let's just let's just go for it |
1257s | may maybe we'll get lucky oh I was also |
1259s | looking at doing one of these wasn't |
1264s | I zero c yeah let's let's let's put a |
1267s | siphon in just cuz I like |
1269s | it why not |
1273s | right uh not a lot going on elsewise |
1277s | that's fine |
1287s | though yes |
1293s | love it oh get |
1301s | out your death has come okay more |
1305s | questions we like these |
1308s | questions factions going to rotate or |
1311s | will they coexist continuing um I think |
1314s | it's we we don't have any plans to |
1316s | remove any factions all the factions |
1317s | we're we're adding are plan to permanent |
1319s | fixtures um that's not to say that we'll |
1322s | never add a faction that's temporary um |
1325s | but right now the plan is to have them |
1326s | be permanent um and they're they're |
1328s | being added and designed as permanent |
1330s | things |
1334s | um I think if we were going to remove |
1337s | one it would probably need to get |
1338s | replaced at the same time and it'll |
1340s | it'll Pro it would |
1342s | probably at at that point like you're |
1345s | probably just reworking an existing one |
1348s | cuz cuz like there would have to be a |
1351s | really important reason to just to Brand |
1353s | it as we're removing one and adding a |
1355s | new one rather than just we're reworking |
1357s | it um so it have to be a really core |
1360s | change to the game to make that the like |
1362s | the way we phrased it I think |
1388s | all |
1390s | right this feels great in regular |
1393s | modos I'm just strong enough to handle |
1395s | everything this is too much all |
1400s | right worthless anyway oh yeah |
1409s | all right next question greetings Mike |
1412s | hello uh so with the launch of pee2 ea |
1416s | uh has the team seen any anything you |
1419s | guys want to implement in Le I imagine |
1421s | it's difficult wanting to add something |
1422s | similar without being a direct copy |
1426s | um I mean there there's I think it's |
1430s | really really hard to transplant a |
1432s | system from one game to another um I |
1436s | think it's I think it's there's there's |
1437s | some like little things where you're |
1439s | like oh my God they do this one thing |
1441s | really really well how can we make that |
1445s | same category of Thing feel really |
1448s | really good in our game and it's less |
1450s | about saying like Okay what have they |
1452s | done to make it feel really good over |
1453s | and there so that we can take that and |
1455s | and do the same thing in ours but more |
1458s | just like how do I feel when I'm you |
1460s | interacting with that that thing in |
1462s | theirs and how do I feel when I'm |
1464s | interacting with that thing and ours and |
1465s | independently of what they've done how |
1467s | can we make ours in the same feeling or |
1470s | even better feeling if we if we can so |
1472s | it's um I think it's less about looking |
1475s | at what we can take but more looking at |
1476s | like um what areas do we feel we can |
1480s | improve ourselves in I think it's a good |
1482s | way putting |
1484s | it um and yeah they're definitely are |
1486s | things I think they're um like a lot of |
1489s | the presentation stuff they do is so |
1491s | cool there was there was one thing when |
1493s | I was playing that I was I I saw it it |
1495s | happened and I was like oh my God that's |
1498s | brilliant |
1499s | I can't believe we never thought to do |
1501s | that I don't think the system set up |
1503s | where we can do that and I was just |
1505s | crushed I'm like oh no I don't think we |
1506s | I like the rework level required to do |
1509s | it would be so huge that it's just like |
1512s | ah I'm not even going to try and it was |
1514s | it's so it's so simple and so basic that |
1517s | you're |
1520s | like it's it's the pinning of tool tips |
1524s | on the screen where you can take a tool |
1526s | tip and like you I think you hold Alt |
1529s | and it it like stays on screen for a |
1531s | second and there's like a little pin |
1532s | icon that shows up in the top right |
1534s | corner of it and you click on that and |
1535s | you can like then then the tool tips |
1537s | stays as a window on your screen and you |
1539s | can move that around and and like just |
1541s | that little thing I I spend a lot of |
1543s | time working on our tool tips and our UI |
1544s | so like of course that's the type of |
1545s | thing I I I I latch on to but like that |
1549s | little those those attention to detail |
1551s | and things like that really impressed me |
1553s | a lot and I was so I was I that happened |
1556s | and I'm like oh my God |
1561s | um but yeah I don't with the way our |
1564s | tool tips are set up we have to |
1565s | completely redo our entire tool tip |
1567s | system to make that even be a |
1569s | possibility |
1572s | um and and it's just it's just uh it's |
1576s | frustrating that I don't think we can do |
1578s | it um you though I would love to |
1589s | all right not really my department |
1591s | anymore so we get anything o crit chance |
1595s | I'll take |
1598s | it not the lp we'd like |
1602s | but without looking up what I should put |
1605s | in there crit chance is probably one of |
1606s | the things that comes to mind is a good |
1609s | option it me |
1619s | made worst case scenario very |
1622s | generically useful on a very generically |
1624s | useful |
1635s | ring descendence get |
1638s | it |
1640s | okay will not take |
1644s | me more questions |
1650s | just going to take a sec uh hello if you |
1652s | have a minute could you please explain |
1654s | what happens to skill tree sub skills |
1657s | when taking a damage type conversion for |
1660s | example smites lightning bolts and |
1662s | smites void conversion in the void |
1664s | Knight skill tree pleas and thank you um |
1666s | it does what it says it does if it |
1668s | doesn't say it does something it doesn't |
1669s | do that thing um so there's I I believe |
1673s | in that instance right now in the live |
1675s | version of the game um the the the |
1678s | subskill does not change it stays |
1681s | lightning damage it does not change to |
1682s | void damage um now we are kind of in the |
1686s | process of trying |
1688s | to um make it more intuitive and having |
1693s | those things not convert is not very |
1695s | intuitive um which is why you're having |
1698s | to ask this question it's a good |
1700s | question first of all um and I I I'd |
1703s | really like to make it so that in almost |
1706s | every situation like the the the default |
1708s | expected behavior is when you convert a |
1710s | skill it converts the subskills cuz |
1711s | that's just like obvious right like love |
1715s | it when it's just the one thing on there |
1717s | um but it's a bad mod so probably why it |
1719s | wasn't highlighted anyways |
1722s | um the yeah so so so going forward newer |
1728s | conversions uh when we when we're |
1730s | setting up a conversion on a skill tree |
1731s | we do also convert the |
1733s | subskills um and we have been going back |
1735s | and converting lots of subskills for |
1737s | older skills |
1739s | um I know that this was at I don't know |
1743s | if it happened or not I know this was at |
1745s | least a item that got added to a task at |
1749s | some point and I don't know if it was |
1750s | finished or not yet uh so I don't want |
1754s | to say it's coming but um it's |
1756s | definitely at least on the radar this |
1759s | the specific one and the whole issue uh |
1762s | is is also on the radar so the ones that |
1764s | do convert now will actually say in the |
1767s | conversion um or or or they'll say in |
1770s | the subskill node so in the subskill |
1771s | node they'll say converts to cold if you |
1774s | take the cold conversion node if you |
1776s | hold the alt tool TI um so check in the |
1779s | in this case the lightning bolt node |
1781s | check hold hold alt and see if it says |
1783s | this gets converted or not if it doesn't |
1785s | say it gets converted it doesn't get |
1786s | converted |
1788s | um but uh going going forward new ones |
1792s | and uh existing ones that we we will be |
1795s | converting over to make it so that they |
1796s | do by default get converted |
1800s | because it just it's one of those things |
1802s | where it's like if you're going to |
1803s | convert the skill you probably want the |
1806s | sub skill converted to uh and not |
1808s | converting the sub skill makes it enough |
1811s | of a NBO with uh the conversions that um |
1816s | we we don't like nodes that are mutually |
1817s | incompatible with each |
1820s | other mutually exclusive nodes are not |
1822s | awesome if we can avoid |
1824s | them um which is something we're trying |
1827s | to to Whittle down in |
1830s | general that's something to keep an eye |
1832s | out for in the |
1842s | future |
1845s | ooh just have a lot of Weavers well is |
1847s | that all that |
1853s | was I |
1855s | mean adding a bunch of Ward to this |
1857s | build might might actually be a good way |
1859s | to do |
1864s | it it does kind of put a bunch of w on |
1866s | us doesn't |
1873s | it just after we got a decent one of |
1875s | these do we just take it off and just |
1876s | slap this on and see if we like having a |
1878s | bunch of |
1879s | Ward this gives us a bunch of leech we |
1881s | have a ton of leech coming from |
1882s | everywhere already gives us some |
1883s | movement speed which will not be awesome |
1886s | to lose but we do have a fair bit of it |
1893s | let's give it a shot just see see how |
1895s | that |
1900s | plays all |
1903s | right |
1912s | hello current Ward is less than your |
1914s | missing Health yeah okay cool um I guess |
1918s | we do leech a lot and that might not |
1921s | work well for us we'll see |
1926s | uh PS5 |
1928s | when um I mean it's it's definitely on |
1931s | the radar at this point |
1935s | um it |
1937s | is you know uh so so Xbox and |
1940s | Playstation are definitely places we're |
1942s | looking right now uh to expand into um |
1946s | it's not in active development at the |
1948s | moment |
1948s | but |
1950s | um you know we're getting close to it uh |
1954s | to to doing that sort of thing |
1959s | and normal that runch wre me |
1979s | I misread that |
1990s | item I really should know what it does I |
1993s | think I implemented |
2001s | it all right uh console stuff yeah |
2005s | console I think the um the work we're |
2009s | doing with controllers is is a Prelude |
2010s | to that and there's a bunch of work with |
2012s | controllers being coming through next in |
2014s | 1.2 |
2018s | um uh most notably skill targeting skill |
2022s | targeting 1.2 is going to be way better |
2024s | on controller uh situations where you're |
2027s | like why does my skill Target in a super |
2030s | dumb |
2032s | way |
2034s | um you won't be asking that question as |
2036s | much anymore |
2040s | hopefully at all |
2048s | really oh prend missing |
2059s | Mana yeah I read that |
2063s | wrong by |
2068s | always always do |
2072s | that put in here because it is kind of |
2076s | nice is it planned to have a cycle once |
2079s | every 3 to four months or will we wait 6 |
2081s | to 8 months for a cycle um I don't have |
2083s | a set timeline on what is going to be |
2085s | going forward um obviously we want to |
2087s | get them out in a regular fashion and we |
2089s | want to get it out as quickly as |
2091s | possible um but I think what happens in |
2095s | at at the end of one point like what |
2096s | happens with 1.2 is going to dictate |
2098s | that timeline pretty heavily so we'll |
2100s | see what |
2111s | happens here we go oh I got a second |
2114s | roll on the crit so that's |
2121s | nice uh these ones yeah T5 sealed it's |
2125s | still cool oh come on yeah |
2130s | I think having a 3 to four would be |
2132s | ideal um I think that would be the like |
2136s | if if we could just say what we wanted |
2138s | to have happen um that that would be |
2141s | what would |
2144s | happen but we have to be realistic on if |
2147s | we can I think if we can deliver the |
2150s | quality of patches that people want in |
2151s | that |
2153s | time um I think we can do it |
2165s | um I think the framework that 1.2 is |
2167s | going to set up is really going to allow |
2168s | us to do that |
2183s | nicely all right after playing a few |
2186s | other arp jez recently I got to say |
2189s | Ellie is well placed with combat and |
2191s | does a great job at leading the player |
2193s | into the next Quest or Zone keep up the |
2195s | great work at making a well thought out |
2196s | enjoyable game thank you very much I |
2198s | appreciate |
2199s | you uh and he plans to make l a dual |
2204s | weapon class like a dual wielding weapon |
2208s | class |
2210s | um not specifically not specifically not |
2214s | um I there's room for it but I don't |
2216s | think it's uh top priority at the |
2230s | moment I know the uh the model is like |
2234s | it's kind of weird being like okay well |
2236s | the model has two my character only has |
2238s | one what gives you know that's a little |
2244s | weird I think resolving that disconnect |
2246s | would be would be would be be a nice |
2248s | nice |
2261s | touch all right taking him down no |
2271s | problem getting it done |
2278s | okay please if you have a question don't |
2280s | forget to put at last Epoch game in the |
2283s | question so I know you want me to answer |
2288s | it and you know what let's start off |
2292s | with a little teaser a little teaser |
2298s | tease oh yeah that's a good one okay |
2300s | here is a passive node upcoming passive |
2303s | node for I believe Forge C question mark |
2310s | Paladin it's Paladin I can read it it's |
2319s | diny te little preview |
2321s | window read a question off at the same |
2323s | time |
2327s | here |
2329s | oh oh here's a question uh one thing |
2332s | that is missing in pee2 and Le are |
2334s | powerful |
2335s | builds uh I'm sure that LE with several |
2338s | powerful builds would be played much |
2339s | more after all the endgame and Ellie is |
2341s | infinite uh so it doesn't make sense to |
2343s | limit builds uh do you have plans for |
2346s | significant Buffs to help us reach a |
2348s | corruption much higher than what the |
2350s | meta builds can reach today um uh not |
2353s | really i' I'd push back on the uh |
2355s | premise of your question quite quite |
2357s | heavily um I think there are several |
2359s | builds that are very significant |
2361s | outliers in the power range that are |
2363s | that are very powerful builds um and I |
2366s | think we probably have kind of the |
2367s | opposite problem where there's too many |
2369s | builds that are too powerful uh right |
2372s | now um but I mean it's it's kind of all |
2375s | relative right but yeah there's there's |
2377s | there's quite a few builds in Le that |
2379s | are like really really |
2383s | powerful um so yeah I I we're always |
2387s | looking to add more fun ways to build |
2389s | your characters and and new ways to uh |
2392s | like explore the possibilities in in in |
2394s | different builds and things like that so |
2395s | yeah there's going to be a bunch of new |
2397s | builds that do pop up when 1.2 goes live |
2399s | so there's going to be tons of fun tons |
2400s | of fun stuff to experiment with at that |
2403s | point uh next question hello Mike with |
2405s | the release of poe2 excellent game I |
2408s | noticed how much I enjoy last Depot |
2411s | crafting system and I've seen a lot of |
2412s | Reddit Discord discussion and |
2413s | appreciation of Le's crafting system |
2415s | looking forward to 1.2 and what's in |
2417s | store for the crafting system yeah there |
2419s | is some good stuff in store for the |
2420s | crafting system too um I think yeah I |
2423s | think we we do a lot of really good |
2424s | things right and a lot of things that we |
2425s | could do better in our crafting system |
2426s | for sure I think think there's um let's |
2429s | let's put that out of the way and |
2432s | we'll keep going um I think I think our |
2436s | crafting system yeah does a lot of |
2437s | really nice things I think there's |
2439s | there's one big |
2444s | um I I how say the the flow in our |
2448s | crafting system sometimes has |
2453s | uh some longer |
2455s | plateaus than we'd like there's some C |
2458s | there's there's some points where you |
2460s | you might hit a like here here's a great |
2463s | here's a perfect example here's here's |
2465s | like the quintessential example I hit |
2467s | this |
2469s | amazing uh one and four roll on an |
2473s | absolute Max R of the most important |
2475s | stat so so the the the number one stat I |
2479s | can have on this weapon is 96% increased |
2481s | melee attack spe that is the absolute |
2483s | best thing I can have on it period there |
2485s | is nothing better um |
2489s | now a a 96% increased melee attack speed |
2493s | and something else is better um but |
2497s | that's the best stat so if I go to if I |
2500s | if I get a 2 LP death Embrace and I go |
2504s | to |
2507s | um uh to to to to SL some exalted on it |
2511s | and make a legendary out of it um |
2513s | there's there's a like even if it's a 2 |
2515s | LP there's there's a 50-50 shot that I |
2517s | get something that is actually |
2521s | worse and and this this this feeling of |
2524s | your |
2526s | your now the item itself in a vacuum of |
2530s | uh what that item is when it has 2 LP |
2532s | and and how much damage that item does |
2534s | when it has 2 LP before it's been |
2535s | slammed and what that item is and how |
2537s | much damage it does after it's been |
2538s | slammed even though it missed the ideal |
2541s | AIX roll hypothetical situation the 2lp |
2543s | misses the AIC we want we get something |
2545s | else it is actually still a better item |
2547s | than it was as far as how much damage it |
2549s | can deal but because you already have a |
2552s | 1 LP version that is that has the better |
2556s | stat on it that is a better item because |
2557s | it has the better stat cuz that one |
2559s | perfect stat is worth more than the |
2561s | second and third best stat to combine |
2563s | let's say but it probably isn't the thir |
2565s | the second and third best stat combined |
2566s | it's probably more like the uh Fifth and |
2570s | 10th best stat combined type thing |
2572s | because of how how that |
2575s | goes um so two mediocre stats do not |
2578s | equal one amazing |
2581s | stat and so you get these situations |
2583s | where you're you're in a 50/50 roll for |
2586s | an upgrade or not and you have to you |
2589s | have to sacrifice your two most valuable |
2593s | items to make that roll and sometimes |
2597s | you get an item that's not an |
2599s | upgrade and I think I think that's the |
2601s | key the key point where the crafting |
2604s | system struggles a little bit um and and |
2608s | which is the key point that we are |
2610s | looking at to improve the system because |
2613s | we want to have um we we want forward |
2616s | progress to remain it doesn't need to be |
2618s | really substantial forward progress um |
2620s | and it doesn't need to be like perfectly |
2623s | deterministic forward progress but |
2625s | forward progress still happening is |
2629s | important and so there's a lot of |
2630s | different ways We examined having this |
2633s | happen ways that you could um where |
2636s | you're either like not losing the items |
2638s | so like you can um so we looked at |
2641s | options for and not this is I'm I want |
2642s | to be clear I'm not saying what we're |
2644s | doing to the crafting system to make |
2645s | changes yet um cuz it's not fully |
2648s | implemented and we're still tinkering |
2650s | with it and tweaking numbers and |
2651s | experimenting and deciding exactly how |
2652s | we want to roll out but there's there's |
2654s | a few options and ways we've come at the |
2657s | problem that I can sort of talk about |
2658s | because they're just theoretical |
2660s | stuff um so there's there's this idea of |
2665s | you can you can kind of make the pro so |
2667s | it's You' got your cost you've got your |
2669s | LP item your 2 LP item hypothetical 2 LP |
2672s | item or three LP items it happens with 3 |
2673s | LP as well it hurts even more with the 3 |
2675s | LP ones because uh you're like it's only |
2677s | a one in four chance to fail and then |
2679s | when it fails you're like really gutted |
2681s | and it's an even bigger investment cuz |
2683s | you dropped a 3 LP instead of a 2 LP |
2687s | um so there yeah there's there's there's |
2690s | some issues there um with with how it |
2694s | feels and which is arguably the most |
2697s | most important thing which is how it |
2699s | feels |
2702s | um and so there's there's a few things |
2704s | you can do you can make the item itself |
2706s | the failed |
2707s | item you can make the failed item still |
2710s | have some sort of value so you you got |
2713s | two op1 you slam it it fails it gets the |
2716s | wrong stats something that that item can |
2718s | still be used for so let's say um let's |
2722s | say there's a new |
2724s | uh uh how about a new crafting thing I |
2727s | um I'm just like thinking of other games |
2729s | now so like the the example like say say |
2732s | you could Salvage items which you can't |
2733s | unless you [ __ ] we're not doing but |
2735s | just as a hypothetical example you can |
2736s | salvage it and you get a very expensive |
2739s | rare crafting material from salvaging |
2741s | two LP legendary items this this item |
2744s | that you've made legendary and because |
2745s | you've salvaged it you get something |
2747s | that's really valuable out of it like a |
2749s | a rune or something I don't know this is |
2751s | I don't if you can tell we're not doing |
2753s | this one you like a rune of research or |
2755s | a rune of creation if you uh if you sell |
2757s | a 4 LP crafted into a legendary |
2760s | something I don't know there's having a |
2762s | salvage system where the item is not |
2764s | completely useless after it's being |
2766s | bricked or |
2771s | failed he's kind of one option there |
2775s | um uh another option you can look at is |
2780s | um refund a way to refund or undo part |
2784s | of it so let's say you have a 2lp weapon |
2787s | and you have the exalted you slam it it |
2789s | doesn't work maybe you're just like oh |
2791s | no thank you and you just like give me |
2792s | back the lp item and like the exalted's |
2794s | gone so you just like you break the |
2795s | exalted but you keep the item and this |
2797s | is kind of what Diablo 2 does um when |
2799s | you're making a rune word if it rolls |
2801s | bad you can um hell Rune TP scroll throw |
2805s | it in the cube and you get the base item |
2807s | back and the runes all go poof |
2810s | um this lets you reroll Rune words in uh |
2814s | D2 which is really important to be able |
2817s | to do sometimes um cuz there's a few |
2819s | situations where the base is actually |
2821s | worth more than the runes going into it |
2824s | um like a a spirit Shield that you |
2826s | really want the perfect um fcr on that |
2829s | four-socket Monarch Shield if it's got |
2831s | good stats is um worth more than the |
2834s | talal or am going into it by a lot so |
2838s | you want like I rerolled tons of spirit |
2842s | Shields |
2844s | um and yeah so there's and then there's |
2847s | there's other options where you can |
2848s | increase the determinism of the actual |
2850s | crafting process itself um and so those |
2854s | those are kind of the three main axes |
2856s | that you can you can approach it at I |
2858s | think um and there's there's some other |
2860s | options too that we're looking at and |
2865s | um |
2869s | it's It's tricky to get feel dialed in |
2873s | really well |
2875s | um and sometimes it's a the thing that |
2877s | kind of manifests after you've done it |
2879s | 20 times you know and |
2884s | uh so we we have been U that's one of |
2887s | the reasons why we've been increasing |
2889s | our uh testing duration for patches um |
2892s | getting things out to |
2893s | CTS excuse me |
2896s | sooner um locking down our patch times |
2900s | way earlier than before like it's every |
2902s | patch for the last like four patches |
2903s | we've increased the time where we're |
2905s | like okay content lock now before the |
2907s | patch we've increased it by a couple |
2909s | weeks every single time for the last few |
2910s | major patches |
2913s | um and it's been very helpful every time |
2916s | so we keep increasing it it keeps |
2917s | getting better and better which is great |
2920s | um I know it's frustrating that like it |
2921s | means that yeah there's a little bit |
2922s | more time between um patches coming |
2928s | out but uh the the game's better for it |
2932s | I think overall I think people will in |
2935s | the end appreciate playing a better game |
2937s | more than playing a worse game sooner I |
2939s | I could be wrong about that |
2943s | but that's how I feel about it right |
2951s | now oh my goodness why am I not |
2957s | leeching cuz I'm an idiot that's why |
2959s | it's fine don't worry about it sh didn't |
2960s | say anything |
2964s | um and and yeah we do also I think |
2966s | there's there's there's been a lot of |
2969s | really good discussion around specific |
2973s | uh runes and glyphs and changes to |
2975s | existing runes and glyphs that can |
2976s | happen as well um and so we are taking |
2978s | the opportunity to make some adjustments |
2979s | there as well there's I'm not going to |
2981s | talk about specifics there at all but um |
2983s | there will be |
2985s | some uh some new runes and glyphs |
2988s | showing up |
2990s | and |
2992s | um adjustments to some existing ones as |
2995s | well like yeah there's there's there's |
2996s | Improv m to the crafting system coming |
2998s | that I think are really exciting um and |
3001s | then there's also you know other things |
3004s | for crafting that's happening too that's |
3006s | that's kind of going to be a surprise |
3007s | and I I don't want to talk too much |
3009s | about it but there's there's other stuff |
3011s | for crafting that's also |
3017s | coming give me a sweet |
3023s | sweet I was going to say double Health |
3025s | idle but no |
3029s | yeah worthless |
3032s | anyway yep that's the portal button in |
3034s | that other game I've been playing that |
3041s | is I do that I try and set my hock Keys |
3044s | up the same game to game but there's |
3046s | like certain functions that are you have |
3048s | like more buttons in one game than |
3049s | another and sometimes you so you move |
3050s | buttons around and you get |
3055s | confused all right how do you feel feel |
3057s | about interactive puzzles within Echoes |
3060s | of which are not of which are not |
3062s | necessarily obvious or needed to |
3064s | complete the mission uh but when found |
3067s | and completed the player player's effort |
3069s | can be |
3071s | rewarded |
3073s | um I |
3078s | think I I think in theory I really like |
3081s | it um and I don't know how I'd want to |
3084s | implemented in last Epoch and I'm |
3086s | assuming this is in reference to |
3088s | Poe um which I haven't got there yet in |
3091s | poe2 because I am so |
3094s | slow |
3097s | um maybe that kind of literally I don't |
3099s | know why but I could not find movement |
3100s | speed boots to save my |
3110s | life I feel like I'm running at warp |
3112s | speed after the boots I found last night |
3114s | oh my God |
3117s | um but yeah I think there's I think |
3118s | there's room for puzzles I think this is |
3121s | one of those |
3124s | weird character player |
3127s | disconnects that can happen |
3131s | um so |
3134s | in I I'm going to tell tell a little |
3136s | story about uh D and D |
3140s | actually uh one of the first campaigns I |
3143s | ever ran as a DM for DND |
3147s | one of the only campaigns ever I only |
3149s | ever done it three times but one of the |
3150s | first I guess the second of the three |
3152s | that I've done the second one um I I |
3155s | created a I got really into the whole |
3157s | the puzzle thing I really like making |
3158s | puzzles for people to to to figure out |
3161s | and not just in |
3163s | like uh a d andd concept just like I I |
3166s | really like Puzzles um like making |
3168s | puzzles and like riddles and things like |
3171s | that so I was like oh my god I've been |
3174s | given a platform where I can make |
3176s | puzzles and riddles for people and |
3178s | they're they're incentivized to try and |
3180s | figure them out I have a captive |
3182s | audience for people to solve my puzzles |
3184s | and riddles oh my God yes and I went a |
3187s | little overboard on the puzzles and The |
3188s | Riddles In A D andd |
3190s | campaign um not crazy they like we we |
3192s | talked about it afterwards and they |
3193s | really enjoyed it but like while it was |
3195s | happening I I could see the mistakes I |
3197s | had made |
3199s | um and I I think the disconnect happens |
3203s | when when you |
3205s | have characters |
3208s | in in a setting where the character is |
3210s | really really really dumb and you've got |
3213s | players that are really really really |
3215s | smart or or the opposite two works but U |
3218s | Let's Pretend the players are the Smart |
3219s | Ones just to be nice |
3221s | um |
3224s | and um so so you you're like you you got |
3229s | this dumb character who should never be |
3231s | able to figure out this puzzle but |
3232s | because the player who's sitting at the |
3234s | table is really smart they're able to |
3235s | figure out the puzzle |
3238s | and it's like okay so should the game |
3241s | character be able to Leverage The |
3244s | Players brain power to overcome this |
3248s | challenge not really okay then what if |
3252s | the what if the flip side's true what if |
3253s | the character in the game is super super |
3255s | smart but the player just can't figure |
3257s | out the puzzle should the should the |
3260s | should like you just roll some dice and |
3262s | you're like okay great the my character |
3263s | figured out the puzzle cuz my character |
3264s | is super duper smart um and then that's |
3267s | not really engaging |
3270s | gameplay and so there's kind of this |
3272s | Dison disconnect in in role playing |
3273s | games when you have uh the player |
3276s | figuring out puzzles that the character |
3278s | doesn't or the character figuring out |
3280s | puzzles that the player doesn't |
3284s | um and I I it's I think it's much less |
3287s | of a big deal in args that that |
3289s | disconnect I think that disconnect is |
3290s | kind of vanishes a lot in an arpg um and |
3295s | so I do really like PU like that to |
3297s | figure out myself I don't know how I'd |
3299s | best want to implement something like |
3300s | that in last Eon um but I think used |
3304s | appropriately and used probably |
3307s | sparingly it could be a really positive |
3309s | experience um and I think we kind of do |
3311s | some little things with that like |
3316s | um there's nothing nothing seem really |
3318s | major it's just like even just like |
3320s | individual mechanics in a boss fight |
3321s | kind of like lean into that a little bit |
3325s | so I I I do think we use it a touch um |
3328s | and I think we could use it more very |
3330s | successfully if we if we if we did um |
3337s | yeah I did really enjoy P the poe1 one |
3340s | puzzles that were there um I did I |
3343s | really |
3344s | liked um trying I really enjoyed doing |
3348s | them um without trying to leverage uh |
3352s | like invulnerability mechanics or crazy |
3355s | uh teleports and things like that like |
3356s | actually playing through them I really |
3358s | enjoyed that part of them um and I know |
3361s | I'm weird with things like that so you |
3365s | know all right one thing that is killing |
3367s | my enjoyment of poe2 is that let's let's |
3370s | try not to be negative well I'll read |
3371s | this question out but just in general I |
3373s | I like being positive with that sort of |
3375s | thing uh one thing that's killing my |
3376s | enjoyment of pe2 is that I'm getting |
3378s | legendaries I can't use Ellie also has a |
3380s | lot of RNG but not to that degree uh any |
3382s | plans on making the drops a little more |
3384s | class specific in Le next season |
3386s | especially for ssf players thanks keep |
3388s | up the good work um we don't no the |
3391s | short answer is no we don't |
3393s | um we right now in last Epoch we heavily |
3398s | heavily wait the class specific drops |
3400s | for Relic chest and helmet um for |
3404s | nonunique items so unique set legendary |
3408s | items um do not have any sort of class |
3410s | waiting on them um but like for exalted |
3413s | which are a big part of your character |
3414s | build and character crafting and build |
3416s | cra CF in situation we those do go |
3418s | through very heavy weighting um for the |
3420s | class you're playing already |
3424s | um I think there's there's going to be |
3427s | uh there's going to be more ways in |
3429s | 1.2 to uh customize the loot you're |
3432s | finding in general um but it won't just |
3435s | be a straight it's class locked now um |
3439s | but you will be able to um a affect the |
3443s | the loot you're getting more granularly |
3445s | than you are now um so you'll be able to |
3447s | do that if you want better than you can |
3449s | now um better is the wrong word um more |
3454s | uh to a greater degree than you are able |
3455s | to now |
3457s | um but it's not we're not just going |
3459s | straight class |
3464s | locked uh what's your most anticipated |
3466s | part of 1.2 the the endgame updates it's |
3469s | it's so |
3472s | great just know we've been working on |
3474s | them for a long time before we saw Poe |
3478s | too uh hi will there be an option in the |
3481s | future to give the twink character |
3483s | experience I'm asking because uh |
3485s | experience drops in the |
3488s | endgame experience drops theame uh maybe |
3491s | you could give it to the two twins oh oh |
3494s | oh the the the toms that |
3499s | drop |
3503s | um I I mean you you when we I think we |
3506s | really heavily buffed uh twinking |
3509s | characters for leveling process when we |
3512s | um removed the level restrictions added |
3515s | from exalted items being crafted onto |
3517s | legendaries so now when you if you if |
3519s | you take an item that has like an item |
3522s | level of a zero it gets 4 LP and you |
3525s | slap it and exalted on it that has an |
3527s | item level uh level requirement of like |
3529s | 90 previously the the new legendary |
3532s | would have a level requirement of 90 but |
3533s | now it just keeps its zero level |
3535s | requirement so you get the unbelievably |
3537s | Mega powerful items for characters that |
3539s | you can just cruise through the early |
3540s | games um if if you if you like if you're |
3543s | building alts and you twink it out lowle |
3545s | characters things like that so yeah |
3546s | there there's there's a lot of really |
3547s | powerful options for it and also now |
3549s | that you can |
3551s | um gain access to all of your uh your |
3555s | your blessings that you've um unlocked |
3559s | all all the discovered blessings I've |
3560s | not done many of these done each of them |
3562s | like once okay there we go |
3564s | um so all of these blessings if I |
3567s | started a new character and I did this |
3568s | timeline one time I'd be able to equip |
3570s | any of these blessings at minimum roll |
3572s | um so yeah we we definitely have uh |
3575s | given a lot of Buffs to twinking |
3577s | characters uh we're also changing some |
3579s | some dungeon stuff to improve that as |
3580s | well um there a bunch of things in the |
3583s | leveling experience we're changing at |
3584s | the same time so yeah we're doing some |
3586s | stuff but I um cranking up experience |
3589s | gain is not something we're |
3591s | really super on about |
3600s | uh have you thought about moving the |
3601s | forging system onto multiple NPCs in |
3609s | town what have you have you thought |
3611s | about moving the forging system |
3614s | oh |
3618s | no oh that took me way too long to |
3621s | get I I think this is I okay so it's |
3624s | it's a shot of Huey too I don't |
3631s | um I I don't like comparing systems so |
3635s | directly like this cuz things things |
3637s | that work well in in one game don't |
3638s | necessarily work well in another game |
3640s | you know um but no uh we haven't uh okay |
3644s | we yes we we have considered that |
3645s | actually we spent a long time |
3647s | considering that um it almost |
3650s | happened |
3654s | um uh we we decided against it you know |
3658s | it's |
3659s | it's not um I I don't want to say we |
3663s | made the absolute right decision because |
3666s | um you know that would mean that there's |
3668s | there was never any consideration to |
3669s | changing it I don't think that you can |
3671s | uh let a game grow and evolve and |
3673s | improve with with being closed-minded on |
3675s | things like that so so I mean it's um |
3680s | yeah all right Mike I've turned on my |
3683s | second brain cell woohoo double power |
3687s | um and made a rogue casting Smite on top |
3690s | my bleed build I could not figure out my |
3691s | Smite damage no matter how hard I try |
3693s | but I felt okay any plans to develop |
3695s | more on Cross class interactions uh |
3698s | maybe a ways to see DPS on non-selected |
3700s | class skills |
3704s | um I |
3710s | would can you not see if you hold alt on |
3712s | the thing giving you the Smite it should |
3715s | show you the DPS that it does because it |
3718s | is a class skill and that calculation |
3720s | should still |
3722s | work um we I I there's definitely a push |
3725s | to improve the DPS and and just data |
3728s | displayed to the player in general I |
3730s | think that's that's which like I know |
3731s | pe2 it's new it's hot um so we can talk |
3734s | about a lot and that's one thing that |
3736s | they do extremely well is the data they |
3738s | provide to the player is so complete and |
3742s | so well done as far as like the |
3746s | like like that's that's that's one of |
3748s | the strengths they have I think is the |
3749s | amount of data they that they do |
3752s | display um and yes that is something we |
3754s | are looking to improve is is what data |
3757s | we show how we show it |
3759s | and uh the accuracy of that as |
3764s | well that's been something we've been |
3766s | working on for a long time though and I |
3768s | think this is um seeing it done well is |
3772s | like reaffirming that it is something |
3773s | that can be done really well and we we |
3775s | knew it could be done really well |
3788s | um |
3791s | oh no way it hasn't gone off |
3798s | yet oh |
3801s | boy like I need to turn on my second |
3803s | brain cell uh we're not not huge on the |
3806s | on the cross class stuff like that but |
3808s | uh it's not out of the question in |
3809s | general but yes we do want to provide |
3812s | better data to players uh do you |
3814s | personally prefer monks fantas in |
3816s | fantasy setting being more religious |
3818s | holy fanatic type or martial artist or |
3820s | them being more a grounded in tune with |
3823s | nature type of martial artist are both |
3825s | considering the possibilities of |
3826s | masteries um I if if we're talking about |
3830s | like how it would be implemented in last |
3831s | Epoch I would much rather see monk as a |
3834s | Mastery um of a like uh a a hand toand |
3839s | Base Class than I would as monk as the |
3842s | bass class with with offshoots on it I |
3844s | think I think having it be a Mastery |
3846s | would be more interesting than having it |
3848s | be a base class |
3852s | um personally I really like seeing monks |
3855s | focused on uh like like having having |
3858s | kind of two sides to it having it be a |
3860s | martial arts and the spirituality that |
3862s | goes with it um I don't think it |
3864s | necessarily needs to be whole holy uh |
3867s | theming did you say holy you may not say |
3868s | even said |
3869s | holy he said holy fanatic yeah I I I I |
3872s | prefer spiritual than holy when it comes |
3875s | to monk theming personally cuz there's |
3877s | there's so many um I don't know maybe |
3881s | this is just like |
3883s | my stuff leaking in um when I when I |
3887s | hear the term holy I immediately go to |
3891s | like a Catholic holy thoughts of like |
3896s | that the the sort of like we're fixing |
3897s | on a single religion here and I know I |
3899s | know it doesn't mean that but that's |
3900s | sort of like I guess you know like I |
3903s | Catholic grandparents so like that's |
3906s | that's the religion that comes to mind |
3907s | first even though I I think after the |
3909s | first time they took me to church and I |
3911s | wouldn't sit still they never took me |
3912s | again and that was that which is |
3915s | great um but yeah |
3919s | uh I I I guess that's where I would go |
3921s | with it and uh |
3927s | I I yeah I think spiritual will be the |
3928s | term I would use but I would like them |
3930s | to be I do feel like they they need to |
3932s | have a spiritual theme to |
3934s | them all right hi Mike um I have a |
3937s | question regarding shock and chill uh |
3941s | they have uh they have such a hard limit |
3943s | and don't offer much benefit other than |
3947s | uh very few nodes and even less items so |
3949s | it feels bad to get them to drop as |
3951s | exalt any plans to rework them or add |
3953s | more utility um not really we've we've |
3956s | kind of we started working in Electrify |
3958s | and Frostbite as um more stackable |
3962s | damage |
3963s | dealing um ailments to go to to to |
3966s | complement them a little bit more |
3969s | and um |
3972s | having there are more things that do |
3974s | play off of them and more things that |
3976s | apply them and scale off them and scale |
3978s | them and things like that that that play |
3980s | with them there are things in all of |
3981s | those categories that are coming for |
3983s | both shock and um uh shock and chill um |
3988s | some of those will be in 1.2 some of |
3990s | them will be after 1.2 |
3994s | um but yeah I I I don't think it's a bad |
3999s | thing that there are some exalts that |
4001s | are uh less exciting to get as the |
4004s | exalted affixes than others I think |
4006s | that's a good thing where there's like |
4008s | some that are |
4009s | maybe um you're kind of like ah it's |
4012s | kind of useless as it exalted but you |
4014s | know it's still funny that it's there |
4017s | um and others where you're like oh my |
4020s | God this is amazing and I think I think |
4021s | having that distinction is is a good |
4023s | thing to |
4027s | have but then at the same time also |
4029s | getting like uh a huge shock exalted AIC |
4034s | on like a low-l item |
4037s | um uh on a lowle legendary can can be |
4040s | surprisingly you functional and and |
4042s | strong leveling I think will not take me |
4052s | oh what did I just click |
4054s | on okay hi Mike all said uh where do you |
4058s | stand on new class releases would you |
4061s | release one as content DLC expansion |
4064s | only any new classes in the works you |
4065s | can tease um I mean yeah new we don't |
4069s | have any new classes that are uh ready |
4072s | for or even like being worked on really |
4074s | um we are still in we're still operating |
4077s | on our five classes our our five classes |
4080s | um we do we we've done some some early |
4084s | work on some specific I things we want |
4087s | to have added |
4089s | to uh to new classes um I I would say I |
4094s | have a very good idea on what the First |
4097s | new Mastery class will be um I have a |
4102s | moderately good idea what the second new |
4104s | Mastery class will be |
4106s | um I do not know what the First new base |
4109s | class will |
4111s | be um these are all things that we are |
4113s | planning on doing um they're a little |
4116s | ways out |
4117s | still |
4119s | um how they get added like what like |
4122s | circumstance they get added in I I do |
4125s | not know how we would we structure that |
4127s | really |
4129s | um I know we're we're really not huge on |
4131s | splitting the player base um on |
4134s | something like that |
4137s | if we can avoid it that is always |
4139s | something we try and avoid splitting the |
4141s | player base is not |
4142s | great |
4146s | um have you thought about releasing |
4148s | content in pieces instead of one huge |
4149s | update feel that would help keep players |
4151s | more engage with the game thanks for |
4152s | answering love your game yes we have |
4154s | looked at that and and most of the |
4156s | feedback we've gotten is um I mean we we |
4160s | we did a small release of content you |
4162s | know and um it's it's not even really |
4166s | considered as uh as content by most |
4170s | people |
4174s | um so I mean the feedback is kind of |
4177s | telling us it's not super |
4180s | effective um but that's not to say that |
4182s | it's a never a gain type thing |
4188s | um we are always um looking at ways to |
4192s | increase the uh like |
4195s | the the productivity of of certain |
4199s | pipelines like ways we can make creating |
4201s | new content for pipelines faster |
4203s | smoother easier |
4206s | um |
4210s | and uh as that happens as it gets as as |
4213s | there like certain pipelines become like |
4215s | really fast and easy to add things to um |
4217s | it makes it a lot more enticing to be |
4219s | like okay we're going to like like oh if |
4223s | we can take four people put them in a |
4225s | bub |
4226s | and they'll be able to pump out like I |
4230s | don't know uh two new skills for a class |
4233s | and five new unique items and be like |
4235s | here's here's like a little mini patch |
4237s | of like cool |
4239s | stuff um and if we can do that in a |
4241s | short period of time or something that |
4242s | like might become an option down the |
4243s | road it's not really an option right |
4247s | now that the same uh Shrine twice that's |
4251s | funny stay |
4254s | alive stay on t |
4264s | good |
4266s | woohoo hey one LP |
4269s | tree this has got to have been one of |
4272s | the most internally controversial items |
4273s | in the game I know it sounds |
4276s | ridiculous but the illus tree when hit |
4280s | to get |
4281s | summoned we've been so deeply divided |
4284s | internally on what that should look like |
4286s | it's so |
4292s | funny let's let's pop up another little |
4294s | teaser here a little teaser |
4296s | tease b boom this is the Paladin |
4301s | one wait the last one was Paladin 2 |
4303s | there's two Paladin things woohoo |
4305s | Paladin's getting |
4307s | stuff yeah we've been doing a lot of |
4309s | work on Sentinel in general um |
4317s | hopefully there will be a good update |
4319s | for forg guard uh Sentinel General yeah |
4322s | here we go Sentinel General is getting a |
4323s | lot of stuff so hopefully that'll be a |
4324s | good update for Forge guards since that |
4325s | is my go-to class there is there's just |
4328s | not enough variety on this build and |
4329s | they are not that enjoyable on the end |
4331s | game maybe have manifest armor to |
4333s | consume Forge weapons to deal more |
4335s | damage uh I know that this game has the |
4338s | potential to be the best much love from |
4340s | Philippines what you just described will |
4342s | not be in 1.2 |
4353s | uh hi Mike let's keep up the poe2 |
4356s | questions after playing poe2 what is |
4358s | your main thing you saw there that you |
4359s | enjoyed a lot more than Le not saying it |
4361s | was bad just that you like it better |
4363s | than L OB besides crafting because that |
4365s | is |
4366s | obvious uh what's the main thing you |
4369s | there that you enjoyed a lot more in Le |
4371s | okay so thing something I like more in |
4372s | Le than in pe2 yeah um I mean yeah I I |
4376s | really enjoy our crafting system a lot |
4384s | um I I think the I and this is this is |
4387s | one of those things that I think it's |
4389s | just because I'm so used to it in Le |
4391s | because I play so much more of it um and |
4394s | work on it all the time and you know |
4395s | like it's it's the way the evade um and |
4399s | the role uh like cuz ours just kind of |
4402s | like just lets you kind of go through |
4403s | stuff um and they did they did make a |
4406s | huge change and it uh when they when |
4407s | they shrink the player size to zero when |
4409s | it happens which is |
4411s | um and and the the distinction on going |
4415s | through people are not with evade a role |
4418s | is something we tweet with and and toyed |
4420s | with for a very long time and the early |
4423s | versions of it that we had wouldn't let |
4424s | you go through enemies um and I think it |
4428s | was CT feedback that caused us to make |
4430s | it go through |
4433s | enemies um thanks the time stamp came |
4436s | and uh so I think I think |
4440s | that's and I cuz I was I remember being |
4443s | on |
4444s | the very much in the camp of hey it |
4447s | shouldn't let you go through enemies um |
4449s | but now that after playing with it for a |
4451s | long time I think I prefer going through |
4452s | enemies so it's um it's a really |
4456s | delicate balance thing and I think it's |
4458s | one of those things that changes really |
4460s | heavily based on what game it's in |
4463s | um and I think going to eventually like |
4466s | it a lot more in poe2 not going through |
4469s | enemies always but just like kind of |
4472s | sometimes like going around them a |
4474s | little bit with the way they have it now |
4475s | basically |
4477s | um because I think it fits a lot better |
4479s | in their game that way but that's |
4481s | something I'm struggling to get used to |
4483s | um mostly just think I'm just so used to |
4485s | it nly the way it is |
4489s | um and I realized I was evading around |
4491s | with something on the screen sorry I was |
4493s | just doing that for myself um |
4500s | yeah that's the big thing for me |
4503s | really |
4504s | [Music] |
4506s | um |
4510s | yeah uh will Lizard Tales have a use in |
4514s | season 2 I don't think |
4516s | so I think that got |
4523s | cut I don't know though I'm sorry |
4529s | uh tell us what the next masteries and |
4531s | classes are without telling us what the |
4532s | next masteries and classes are um well |
4535s | one of them is going to be for a pretty |
4536s | sweet class uh that's going to be a new |
4541s | take on the overall |
4545s | theme |
4547s | um and then another one of them is going |
4550s | to hit some new play style |
4552s | feels um I can't say anything really |
4556s | they they're quite a ways out like we |
4557s | haven't started working on them yet um |
4559s | the reason I say I know which ones they |
4561s | are is because there's there's one that |
4562s | we've had planned for years they were |
4565s | like this is it like it got cut from the |
4567s | it was it almost made it into be one of |
4569s | the original Three early on and like it |
4572s | just barely didn't make the cut and |
4573s | we've like we like okay well if we're |
4575s | not doing it now we're going to do it |
4576s | later type thing um so it's it's been |
4579s | like that forever |
4582s | um you know that sort of thing they're |
4585s | not I I don't want you to think because |
4587s | I know what they are going to be that |
4589s | they're going to be that that's it's |
4590s | like made any sort of significant |
4592s | progress or anything like |
4594s | that uh so what are you saying is |
4596s | Barbarian Mastery is coming I would I |
4598s | would love a barbarian Mastery I think |
4599s | it would be a lot of fun um I've been |
4601s | playing warrior in poe2 that's the main |
4603s | one I've been |
4606s | playing |
4611s | um which I think has I think it's a lot |
4613s | of the same Vibe notes that we'd be |
4615s | trying to go for if we were going to do |
4617s | a rine |
4623s | Mastery I loved playing Barbarian in D2 |
4627s | it's one of my |
4634s | favorites oh I'm just |
4636s | getting nuked |
4651s | stop moving stop moving okay let's go |
4656s | find these |
4670s | things uh more questions I can do it I |
4675s | am rooot yes you |
4678s | are uh in your opinion when adding |
4682s | notable new content into the into a game |
4685s | uh do you want each new addition to feel |
4687s | like a continuation of what you had |
4689s | previously been established or do you |
4691s | prefer the the content to feel like an |
4692s | addition that expands upon existing |
4694s | content but adds new |
4698s | branches read that one again cuz I'm not |
4699s | sure I understood |
4702s | it hey kot's cage |
4708s | that was one I made for a buddy of |
4717s | mine what is this don't want |
4722s | that got a little little bump |
4728s | there this is why I'm not playing |
4730s | empowered right now |
4736s | okay can I I been out of combat long |
4740s | enough yeah okay good all right in your |
4743s | opinion when adding new when adding |
4745s | notable new content into a game uh do |
4748s | you want each new addition to feel like |
4750s | a continuation of what has previously |
4753s | been established or would you prefer the |
4755s | content to feel like an addition that |
4757s | expands upon existing content but adds |
4760s | new branches does feel like the same |
4761s | thing to me still |
4769s | I I don't understand the distinction it |
4770s | feels like you're saying do you want a |
4771s | new car or would you like a vehicle that |
4772s | is four wheels and travels on the road |
4779s | um I |
4781s | I I think it depends I think if you're |
4784s | in a situation where |
4786s | it's where this the base storyline is |
4790s | like completed and we're talking about |
4791s | story content type thing I think having |
4795s | um having a new call to action like a |
4798s | new a new start of a new hero's journey |
4800s | is a good thing |
4802s | um I think if we're talking about like |
4804s | mechanical |
4806s | content |
4808s | um I think having it be as tied into |
4811s | what's existing already as possible is a |
4812s | really positive thing um but it depends |
4815s | on the scope there as well I don't know |
4816s | I think I think it's the answer is just |
4818s | it depends sorry |
4828s | yeah yeah sorry I'm struggling with that |
4830s | one if anyone does have any questions |
4832s | they'd like answered please put atlast |
4834s | Depot game in the question so I'll |
4836s | answer it I haven't said that in a |
4838s | while just cruising with this all right |
4841s | let's |
4842s | go can I just can I just |
4847s | run I'll take |
4851s | it I love getting uh the skill Shrine |
4854s | node the skill shrines that are a a |
4857s | skill you've invested |
4859s | in feels |
4869s | amazing with you didn't need |
4873s | that there's one skill Shrine that |
4876s | bothers me so much though still is the |
4878s | uh and I think everyone's experienced it |
4880s | at this point we I like we know it's a |
4882s | problem is the the Phoenix |
4886s | uh will we have any engine updates |
4887s | before season 2 yes we came extremely |
4890s | close to pushing out the engine update |
4892s | last week actually um and someone |
4895s | someone found a bug at the last second |
4897s | and we're like all right hold hold |
4900s | um but yeah it's it's it's coming soon |
4903s | um I think I think it's going to be |
4905s | because the studio closes in uh for the |
4907s | last last week or so of December and a |
4911s | lot of us are terrible at taking |
4913s | vacation throughout the year and we I'll |
4915s | take it in December because we're like |
4917s | oh like we didn't take our vacation this |
4919s | year at all so we're like ah more time |
4922s | December um like I'm I'm off right now |
4925s | technically um |
4928s | and so so yeah uh I I think we're going |
4931s | to wait until we're all back in the |
4933s | office in in January to to push that |
4937s | out uh without giving us spoilers though |
4940s | you can if you want |
4942s | to uh what new things are are you most |
4945s | excited about for season 2 yeah it's the |
4947s | so I did this this did come up already |
4949s | so I'll keep it short is the it's the |
4950s | end game it's the monolith updates it's |
4953s | um I think you know the biggest |
4956s | criticism we get about last Epoch um |
4958s | which is I I I'm not I'm not arguing |
4961s | against you at all which I think is very |
4963s | heavily reflected in what we're doing in |
4966s | 1.2 uh is that the endgame can uh |
4969s | especially for like veteran players that |
4971s | have played last Epoch for |
4973s | years you know have uh have gone through |
4976s | the end game a few times um they've |
4980s | they've experimented with most of the |
4981s | classes you know there's there's not a |
4984s | ton of like variety of activities to do |
4988s | in the end game and um you know I think |
4992s | that I that might get oversimplified a |
4995s | little bit when being discussed on on |
4997s | forums and Reddit and stuff like that |
4998s | but you know like it is still a fair |
5000s | criticism is that the the end game feels |
5002s | a little empty and I think there's uh |
5004s | this like |
5005s | Behemoth of amazing endgame content that |
5007s | it's being compared to which I like love |
5011s | that we're being compared to to Path of |
5013s | Exile at all |
5016s | um is uh it is it is a tricky comparison |
5019s | to survive um in in a in like a debate |
5024s | situation if that makes any sense |
5027s | and |
5030s | um so yeah we're we're we're really |
5032s | focusing |
5033s | on um |
5036s | making that debate a lot a lot less |
5038s | clearcut you know and um so so we're |
5043s | adding a ton of new activities to do in |
5044s | the end game and uh you know it's a lot |
5047s | of fun having having different stuff to |
5049s | do so that's that's what I'm most |
5051s | excited about is new cool stuff to |
5060s | do okay |
5066s | do you know how close uh do uh do you |
5071s | know close to how many new uniques are |
5073s | in season 2 um the uniques |
5076s | are mostly not done yet uniques get done |
5080s | quite late in the production timeline in |
5082s | compared to other |
5084s | stuff um so I don't yet there |
5090s | are H there's there's things so I've |
5093s | been working on a on a post 1.2 project |
5095s | for a while now and there's things that |
5096s | we've been I've been trying to add to |
5098s | that they keep getting poached for |
5099s | uniques in a good way in a good |
5104s | way |
5107s | um but yeah there's there's there's a |
5117s | chunk feel like every time we've done a |
5119s | major patch we've added a very |
5120s | substantial number of new uniques |
5140s | all |
5142s | right what did I get oh nice let |
5155s | more questions you can do it |
5158s | Mike don't give in the temptation of |
5161s | playing the video game that's in front |
5162s | of |
5164s | you oh did I just did I just rip my |
5168s | weapon out of my own |
5176s | hands and that's like that's how you see |
5178s | there's like a lock button that shows up |
5180s | next patch and you're like oh we know |
5181s | how that happened |
5201s | okay what we |
5208s | got I was confused there for a second |
5210s | cuz I'm like didn't I just do that one |
5213s | but I just had an item of the same base |
5214s | type in that same third slot for two in |
5217s | a |
5220s | row don't hate that at all |
5229s | though all right um oh I was caught up |
5233s | and it was Auto scrolling oh no if I |
5235s | missed your question I |
5238s | apologize uh do you I answer that okay |
5241s | didn't didn't skip any woohoo will we be |
5243s | able to utilize aex shards more in the |
5246s | future yes uh they seem not that |
5248s | important in the endgame since you would |
5250s | want a T6 t7 of what AIX is you |
5254s | need yes I agree there's there is I |
5257s | think there's a um there is a lot of |
5260s | uses for them for sure in that you can |
5263s | like you you |
5265s | are well F first of all we do we do plan |
5267s | to add in a an aex uh exchange system |
5271s | where you can uh you can be like okay |
5274s | I've got |
5275s | 20 of these aexes that I never use and |
5277s | are super common and I've got this AIX |
5279s | I've been hunting for and I've got none |
5280s | of them um you like exchange them you |
5283s | I'll take the loss but you know 20 of |
5285s | useless for one of useful is good I |
5286s | don't know what the rate would be but |
5288s | there'd be some at a loss exchange I'm |
5289s | using a pretty extreme ratio just so |
5292s | that I don't get people's hopes up cuz |
5293s | it it'll probably less than that but I |
5294s | don't know what it would be um to make |
5297s | to give you more useful AES cuz there |
5298s | are some aices that you're like even if |
5300s | I just get one tier of it it's |
5302s | useful and I think there's some a lot of |
5305s | subtleties in the crafting system when |
5306s | you're making good exalted items um that |
5309s | make AIX is quite useful to have also in |
5311s | leveling as well they're very useful um |
5314s | there are some more ways we're looking |
5315s | to leverage some aex shards I I think |
5318s | you'll see those more in future patches |
5323s | um I think aex shs are going to shift |
5327s | and have been slowly shifting more to be |
5329s | a resource rather than an |
5331s | item um |
5336s | and I think as that shift happens we're |
5337s | going to start using them more as |
5340s | resources |
5342s | um which I think will be a really good |
5344s | thing overall cuz as as we get |
5346s | more the uh shards were playing the role |
5350s | of um universally useful infrequent item |
5354s | drops that were not |
5358s | equipment um that you would that you |
5360s | would see like um like C currency items |
5362s | in poe1 and poe2 um they were kind of |
5365s | filling that same role a little bit cuz |
5367s | we didn't have very many like a very big |
5369s | variety of glyphs and runes especially |
5371s | at the start when there was like two |
5373s | glyphs and four runes that's I think |
5374s | what we launched |
5377s | with AIC shards were kind of filling |
5379s | that role quite a |
5380s | lot |
5387s | and uh I think I think we are we're |
5389s | getting to the point now where we've got |
5392s | more uh more shards |
5395s | or sorry more uh more we do have way |
5397s | more shards um but more glyphs and runes |
5400s | and more other items that fit into that |
5403s | like uh non-equipment |
5405s | monster drop uh exciting item type |
5410s | category |
5412s | um the the keys keys are the first basic |
5414s | version of that but then there's like |
5416s | other things that we're adding as well |
5418s | um like eyes harb eyes and other things |
5420s | that might be coming and so there's uh |
5423s | as we get more things in that Cate and |
5425s | like more runes and more Shard and more |
5426s | glyphs um shards can transition out of |
5429s | that role more and more and become more |
5430s | of a resource I think um so I think |
5433s | you'll start seeing them use differently |
5434s | as we go |
5435s | forward |
5437s | um yeah just just getting the like the |
5440s | right um like I think very rarely you |
5445s | get multiple exalted affixes of of AES |
5448s | you really want on a single item um and |
5452s | having the aex having the the shards to |
5455s | modify that item to still hit all the |
5457s | other things you wanted to do I think is |
5459s | really uh really really important really |
5461s | positive this go any higher anywhere can |
5463s | I speaking of can I do this no |
5466s | it's or we're maxed |
5477s | out here's an |
5479s | example ha I actually really need this |
5488s | Beauty I need those shards I need to get |
5490s | up higher it's yeah |
5494s | like this is this is the exact time |
5496s | we're having a an exchange for this |
5498s | would be amazing like I would trade I |
5500s | would trade 50 Health shards for this um |
5503s | and health shards would be a more |
5504s | valuable |
5511s | one oh I have enough I can do this cool |
5517s | uh for the continuation for continuation |
5520s | oh this is the um different styles of |
5523s | adding new content for continuation |
5524s | think of the first episode of a show |
5526s | that Recaps what happens last season uh |
5530s | and then the new season feels as though |
5532s | you're resuming where you left off for |
5533s | branches uh sticking with TV reference |
5535s | think spin-off show or the general theme |
5537s | of the show or there the setting |
5539s | Direction content is brand new |
5540s | experience I hope that clears up my |
5541s | previous statement it does that is a |
5543s | fantastic analogy thank you um I think |
5546s | my answer still kind of stands though I |
5547s | think it's I think both of those are |
5549s | valid approaches for different types of |
5550s | content I think we will probably |
5552s | leverage both in different ways going |
5554s | forward uh right now we're probably more |
5555s | looking at the continuation aspect of |
5558s | things especially for uh the the the |
5563s | extra |
5564s | um chapter content that still is to come |
5567s | so the next chapter will be a direct |
5569s | continuation it'll be a last time on |
5571s | remember what happened just kidding |
5573s | that's not actually what happened it's |
5574s | it's almost what happened but here's a |
5575s | slight little tweak to the story and |
5577s | then we're continuing um cuz we have to |
5579s | tweak it a little bit to make it Blow |
5581s | nicely into the next chapter but |
5585s | yeah um yeah we'll be we'll be a |
5587s | straight continuation for a couple um |
5591s | three chapters I think |
5592s | left question mark there's some new tech |
5595s | we've got coming down the pipe that we |
5598s | going to see a little bit of in 1.2 |
5600s | that's going to increase the speed at |
5602s | which we can make new uh like Zone like |
5605s | area content like |
5608s | the we only have a a the level design |
5612s | team we have um since day one has |
5616s | doubled in size there's now two of |
5621s | them it may actually triple there might |
5623s | be a third person now there might be |
5624s | triple in size but my point is there's |
5626s | not a lot of people there so there's |
5629s | um we we are we have been working on um |
5633s | a lot of tools to make that |
5636s | process faster um and just crank out a |
5641s | lot like higher quality content for Less |
5644s | effort Le that's just faster really |
5647s | um and I think uh a lot of the a lot of |
5650s | the improvements that have been coming |
5651s | down the pipe in that category have been |
5653s | very successful um and so we're going to |
5656s | see some of that in 1.2 and then we're |
5657s | going to leverage that going forward a |
5658s | lot to make more content faster |
5665s | all right when will we get more be |
5667s | support I found I found |
5673s | um I thought it was gone it's not |
5680s | gone hey I found |
5686s | it oh I I'll wear it again sometime |
5688s | properly for a |
5691s | stream love that thing I didn't I was |
5693s | not pleas with the one I made for this |
5695s | year's Halloween the the ladybug one I |
5697s | thought the the B1 was way better I'm |
5699s | glad I found |
5702s | it uh I found out this morning actually |
5705s | when will we get uh more B support uh |
5708s | will there be uh first Mastery be B |
5713s | Master uh and know that players will all |
5716s | feel sad if you say |
5718s | no I'm sorry to make you feel so |
5721s | sad I don't think it will be a v master |
5725s | um I think we'll see some some new uh B |
5728s | related content |
5730s | happening um I I can see I know there |
5733s | was there was a set item we started at |
5734s | one point and then we put sets on hold |
5738s | um there's there's been a few other |
5740s | things as well I we I I love the be kind |
5743s | of started as a meme ended like turned |
5745s | into kind of a serious thing and back to |
5747s | being a meme thing now |
5750s | um that that we've got going on big fan |
5753s | and uh I I I think we'll continue to uh |
5756s | to lean into it a little bit more but |
5758s | we'll we'll see we'll see how that |
5760s | manifests specifically down the |
5766s | road oh my goodness would you just die |
5771s | already make me use my abilities H come |
5779s | on all right in my experience with |
5783s | different classes hi I'm having a breeze |
5786s | uh with getting a ranger spellcaster |
5788s | build online rather quick and it is |
5790s | quite easy to dodge stuff with Mele |
5792s | build I find it quite hard to get |
5793s | defenses up at the same time with |
5795s | offensive stats any ideas to buff melee |
5798s | builds hybrid endurance AIC um |
5804s | there's yes uh I I don't I don't want to |
5807s | say yes specifically to what you're like |
5809s | hybrid endurance aexs necessarily |
5811s | there's um |
5817s | the whole the whole range versus melee |
5819s | consideration is a very important thing |
5821s | that we do look at and uh are making |
5824s | some changes too in general like just as |
5826s | an overarching thing |
5834s | um will not take |
5839s | me oh one LP s h don't mind if it do I |
5845s | really wish my belt had more potion |
5848s | slots what I want more potion |
5857s | slots yeah our our stash is getting big |
5860s | enough that |
5864s | we're starting to get a little laggy |
5866s | when we open it can't wait that that |
5869s | that's that's fixed on M on uh main on |
5872s | our uh development brand |
5874s | and uh can't wait for that to go |
5895s | out nice Health one uh what was I |
5898s | talking |
5899s | about oh yes melee vers range stuff yeah |
5902s | there's um |
5905s | getting the |
5907s | theming and distinction for melean range |
5910s | stuff CU range is just such a natural |
5914s | huge boost of awesome when it comes to |
5917s | survivability |
5919s | um and quite often the what |
5923s | dictates |
5925s | um the like meta builds are are are |
5929s | usually what can do the most damage not |
5931s | always but usually |
5941s | um so having the like defensive tools |
5944s | available |
5946s | feel uh feel different and play |
5948s | different is is I think really important |
5966s | oh come on there we |
5975s | go I just saw something that reminded me |
5978s | of another crafting change we're doing |
5980s | I'm not going to tell you about that |
5987s | one you can look through the footage of |
5988s | what just happened and trying to figure |
5989s | out what reminded me |
5998s | it's probably too extreme |
6003s | yeah should have known that's what it |
6012s | was okay |
6032s | hello I just love having uniques to |
6036s | change up a build diversity on class |
6038s | thanks for doing these on Fridays I even |
6041s | on your time off no other game |
6042s | developers do that I know of yeah |
6046s | um there's |
6050s | uh I'm sure there's got to be some |
6052s | others that do it |
6059s | but I do love doing |
6061s | this frequently I I I get told I'm like |
6063s | Mike stop doing stuff like this on your |
6065s | time off go go have time off and I'm |
6067s | like yeah but it's |
6069s | fun if if I was if I was in my time off |
6073s | and I could stream on my personal |
6076s | account anyone would actually tune into |
6077s | to that I |
6082s | would so I just do here so that people |
6084s | will actually listen to |
6090s | me thanks I like I like putting up |
6093s | teasers April and we looking forward to |
6096s | season two just which was sooner any |
6097s | Weaver will spoilers they are my |
6099s | favorite items there's there is some |
6100s | wavv stuff happening cuz I mean we're |
6103s | it's it's pretty Weaver focused uh |
6106s | patch I should have not tried to go into |
6109s | this ah try to catch |
6112s | it it's |
6114s | okay um it's a pretty Weaver will |
6117s | focused patch right now so uh Weaver |
6119s | will it's it's a weaver themed uh |
6122s | expansion pretty heavily which I mean |
6125s | should should be pretty obvious by the |
6126s | the um if you haven't seen the info |
6130s | on |
6133s | um the the road map we just released it |
6135s | is pretty heavily Weaver themed |
6146s | what did I miss back there oh I got to |
6148s | speak with |
6149s | him but but I don't like talking I just |
6152s | like |
6153s | cutting down the enemies of a |
6156s | tera |
6167s | yes yeah okay um yeah |
6177s | we we there's like a couple little |
6179s | really important features that we really |
6180s | wanted to get into the patch we nudg a |
6183s | back a |
6187s | touch cuz like we're not putting these |
6189s | in without enough time to test |
6193s | them and then we're like can we really |
6195s | release this patch without this |
6197s | feature disappointing |
6207s | tricky thing with that is you got to be |
6208s | careful you're not doing that forever |
6209s | cuz you're like oh I just add this one |
6211s | more thing I push it back a week add |
6212s | this one more thing I push it back a |
6214s | week you got to draw the line somewhere |
6216s | and we've had to cut things that I'm |
6218s | like I was I'm I'm disappointed we've |
6221s | had to cut but I think was very |
6226s | wise cuz doing 30 things amazing is |
6229s | better than doing 35 things pretty good |
6251s | all right more |
6253s | questions I'm sure you've already heard |
6255s | this but a |
6257s | recent still very fun release makes me |
6259s | appreciate Le's approach to things like |
6262s | crafting and changing build builds even |
6264s | more than I already did well thank you |
6266s | glad I'm glad you're enjoying last OK |
6268s | and and I'm glad you're enjoying other |
6269s | games too um we we've been talking about |
6272s | poe2 a bunch here and I've I've been |
6274s | playing it I've been having a ton of fun |
6275s | with it |
6278s | um I think it's been really interesting |
6280s | to |
6281s | see uh cuz cuz it's they are able to |
6284s | start with a blank |
6286s | canvas is they're they're they're less |
6289s | beholden to pee1 than pee1 is to itself |
6293s | uh when when making |
6295s | changes and um I think it's been really |
6299s | awesome to see the different uh |
6301s | different ways they've gone to solve |
6303s | problems the same problems that we've |
6305s | gone to solve |
6307s | um when they've |
6310s | been um like anchored to |
6313s | poe1 or or not when they've when they've |
6315s | uh done the same things in po like done |
6318s | different things in |
6320s | pee2 making any sense there at all like |
6323s | they've the same problems in poe1 and |
6325s | poe2 and because they're able to start |
6328s | from scratch they're able to solve those |
6330s | problems in yeah in Poe uh two |
6334s | differently than they're able to solve |
6335s | those problems in poe1 got it um and I |
6339s | think that's been really interesting to |
6340s | see especially from the standpoint of |
6342s | I'm like i' I've been in a development |
6344s | meeting trying to solve this problem I I |
6347s | think like and seeing with the what they |
6349s | ended up with I'm like I have a pretty |
6352s | good idea on how that meeting went |
6354s | you know I obviously don't know |
6355s | everything but um it sometimes it feels |
6359s | like I'm like yeah I get |
6367s | it death will not |
6370s | take and it's been really awesome i' and |
6373s | I've been really enjoying it and there's |
6375s | there's lots of things that like we |
6377s | consider doing |
6378s | ourselves um and we were like we just |
6381s | don't have the what the like development |
6383s | capacity to do that um or or we decided |
6387s | against it for some other reason and |
6388s | like I don't know it's been really |
6390s | awesome to experience and see and I'm |
6394s | stoked for the future of of RPGs in |
6397s | general |
6401s | uh and and like in our game and po2 and |
6404s | po it's all just so great right now I |
6406s | don't |
6409s | know I can't remember the last time we |
6411s | had this many |
6413s | like new and exciting things in args |
6416s | come out |
6419s | ever all right is it a good idea to make |
6421s | top level items inevitable to get |
6424s | overtime I understand it feels bad when |
6426s | you Breck a 3 LP but if it's just a Time |
6428s | issue then is it |
6431s | rare fantastic |
6435s | question oh my God can you go ask this |
6437s | question in like every thread talking |
6439s | about this online please |
6444s | I don't know the answer to |
6449s | it I think um but I think it's a really |
6452s | important |
6454s | point and um I I think it's something |
6458s | that gets overlooked a lot |
6478s | I think there |
6482s | is I don't think having the absolute top |
6485s | tier best in slot items being inevitable |
6489s | is a positive |
6493s | thing um and this is this is part of the |
6495s | reason why we've developed our |
6499s | um it's just done I'm just walking |
6501s | around for no reason um why we developed |
6503s | our legendary crafting system the way we |
6509s | have um because it gives these |
6514s | like the really interesting effects that |
6517s | go on these items are the unique effects |
6519s | that go on them usually not the exalted |
6522s | aices that get added onto them like this |
6524s | this this weapon I've got here the |
6525s | increased melee attack speed being the |
6527s | best in slot aex to go on it |
6529s | is it's just a stat bump it's just it's |
6532s | a it's extra stats but the exciting part |
6534s | about the item is all the other cool |
6536s | stuff it does |
6538s | and |
6539s | um so I think having these items that |
6543s | are like having thresholds to |
6546s | hit |
6548s | um have like a more consistent Forward |
6552s | Motion is is really good um but having |
6557s | the like the absolute best in slot be |
6559s | inevitable so we're talking a um |
6564s | like if if you |
6565s | could uh what's a good example okay here |
6568s | here's if you could take here this gets |
6570s | suggested quite a lot on our forums |
6571s | Reddit all these places um and I've got |
6574s | one more thing to share with you oh my |
6575s | God okay we're we're going to put this |
6578s | up which isn't going to look that |
6580s | exciting at first but I'm going to talk |
6581s | about it in a second |
6584s | um |
6588s | is uh okay so the serious thing that's |
6591s | brought up a lot is that if you have |
6592s | like |
6593s | uh if if you put two zero LP items into |
6598s | a uh a combiner it makes a one LP item |
6601s | and then you put four one LP items into |
6603s | a combiner and makes a 2 LP item and |
6605s | then you put eight 2 LP items into a |
6607s | combiner it makes a 3 LP item and you |
6608s | put 16 3 LP items into a binder and it |
6611s | makes a 4 LP item and it's like oh my |
6614s | God it's like you you have to get a |
6616s | bajillion of these things cuz you're |
6617s | combining up the whole way and it's |
6619s | basically like you know if you combine |
6621s | enough runes together you'll find a Zod |
6622s | Rune eventually yeah it's billions of |
6624s | them or something I don't know what it |
6625s | is um but like yes you eventually |
6628s | there's a guaranteed way to get it it's |
6630s | going to |
6631s | happen um and I I don't think I'm not a |
6637s | big fan of that there's this way to get |
6640s | this thing that's just inevitable like |
6642s | you grind you kill enough bores in the |
6644s | forest and eventually you'll get |
6646s | there |
6648s | that's it feels kind |
6650s | of I don't know um |
6657s | I think when I when I when I get an item |
6659s | from a system like that I don't feel |
6662s | excited I feel |
6663s | relieved I think I think that's the |
6665s | difference and I think I'd rather feel |
6667s | excited than |
6673s | relieved um oh yeah okay so let's look |
6675s | let's look what's on screen right now so |
6676s | this is all of the information about |
6678s | this node um there used to be something |
6682s | on the node that's been removed and it's |
6685s | not immediately obvious but let's assume |
6688s | for the purposes of this that all of the |
6690s | extra information is available there's |
6693s | nothing like just hidden cuz we're not |
6694s | holding alt or something like that but |
6695s | like all the information about this node |
6696s | is here everything is here |
6700s | um see if anyone's figured out what's |
6704s | missing so you're saying there's a |
6706s | secret B level oh my God I wish yeah |
6708s | there is no B |
6710s | level the honey cake is a lie |
6713s | [Music] |
6718s | nice pause in the future oh that's |
6720s | something I've Loved about po2 is the |
6722s | pause and we we've it actually works |
6723s | internally and we it doesn't work in the |
6725s | client online it doesn't work at |
6730s | all |
6733s | uh CD no CD is not |
6736s | missing this this is a node that already |
6738s | exists in live and there's um there's |
6742s | there's something missing from it so |
6743s | there there there's a slight change to |
6744s | this node I think the live version of |
6745s | the Mana cost is 12 and this version's |
6747s | 10 that's not what I'm talking about |
6748s | there's something else that's been |
6749s | removed from this |
6759s | node I cheated and looked it |
6762s | up I looked it up too and I couldn't see |
6765s | it at first |
6770s | even see I can Crush through a couple |
6772s | Quest here in the meantime cuz we're |
6773s | getting close to the end of the stream |
6774s | and I've got a |
6780s | few answer |
6784s | those uh do you think the new engine |
6786s | update upgrade will make things like |
6789s | persistent |
6790s | zones uh no or sound/ beacons and loot |
6795s | filter possible at least closer it will |
6796s | have zero effect on any of those |
6799s | things uh seeing as the season is coming |
6802s | in April um will you be doing another |
6804s | small event like the Imperial Uprising |
6806s | while we wait we don't have any plans |
6808s | to |
6818s | uh brow 87 sorry I didn't see your |
6821s | message got Auto modded and it should |
6823s | not have been I hope you weren't Auto |
6826s | banned or anything like that just say |
6828s | held a message so I assume it's just it |
6830s | held the message but you're fine |
6833s | uh so you're saying there's a secret |
6835s | field no yeah uh have you thought about |
6837s | placing useful information in more |
6839s | diverse places I mainly thinking about |
6841s | how many shards you have showing on |
6843s | Crafting window aix's list on loot |
6845s | filter Etc |
6850s | um uh I I don't think we've done I I |
6853s | feel like having the the main place |
6854s | where they all are is probably the best |
6856s | way but having them in more places would |
6858s | be |
6859s | nice we need a mic appreciation stream |
6861s | where someone else from ESG play last |
6863s | and interviews you thoughts yeah I mean |
6864s | we've we've been we're trying to get uh |
6867s | guests on regularly to have as like so |
6871s | it's me and someone else because I know |
6872s | you guys hear my thoughts a lot but you |
6873s | don't hear other people on the team and |
6875s | there's lots of cool perspectives and |
6876s | cool things people do and I think it |
6878s | would be really awesome to hear I really |
6880s | want to get Sam on uh I really want to |
6883s | get uh Kyle I've had on a couple times |
6885s | I'd love to have him back again um you |
6887s | know there there's a bunch of people I |
6889s | want to have on um like music art uh |
6893s | animation all sorts of cool stuff I |
6895s | think there would be some really cool |
6896s | streams you could do and we are working |
6898s | on that that is that is planned to keep |
6899s | going |
6900s | forward um and there's going to be an uh |
6904s | interview of uh that I'm doing for our |
6908s | next |
6910s | uh |
6913s | monthly a tera monthly um so you'll get |
6916s | an interview I'll answer some weird |
6919s | questions uh sorry if this question has |
6922s | been asked but what happened with the |
6924s | whole Primal hunt thing it got pushed |
6927s | back uh cuz it was tied to the next |
6929s | chapter and the next chapter got pushed |
6931s | back because people were like end game |
6934s | and we're like |
6935s | okay all right I'm excited about what |
6937s | you would do on set items oh yeah set |
6940s | items I'm I'm really excited for the set |
6942s | item |
6943s | update uh it's it's |
6946s | not like it's going it fits really well |
6949s | into the gearing um Paradigm that we |
6952s | have |
6955s | uh hopefully that will come on season 2 |
6957s | can we get a tease on what that would be |
6959s | um not |
6960s | really |
6964s | um yeah |
6967s | sorry you you'll we'll get some teases a |
6970s | little closer it's not implemented right |
6971s | now so I I don't like teasing things too |
6974s | heavily until they're |
6975s | implemented uh are the set changes |
6977s | coming in |
6980s | 1.2 uh as you mentioned testing have the |
6983s | delays and changes to timelines impact |
6985s | the CT participation um I I think we |
6988s | have probably more participation because |
6991s | we've had well right now a lot of them |
6993s | are playing pe2 |
6995s | um but there is I like we have we |
6998s | already have a CT build out there's more |
7000s | going out you know like there's so I |
7002s | think we're getting more in |
7005s | total pause in the future we'd love to |
7007s | do pause oh my God it' be so good uh |
7010s | will 1.2 come with a seasonal mechanic |
7012s | um um it's it's going to |
7015s | have like Define seasonal mechanic uh |
7018s | yes or no depending on how you define |
7023s | [Music] |
7026s | it uh did anyone get |
7031s | it a Divine Fury someone said Divine |
7033s | Fury question |
7034s | [Music] |
7040s | mark I'm going to count that as someone |
7042s | getting it yes it uh it now uh no longer |
7046s | has the alt text that says this node |
7048s | does nothing if you've taken Divine |
7053s | Fury ell is my favorite airG and my |
7057s | biggest bet for the future this game is |
7059s | wonderful satisfies my desire to kill |
7061s | monsters and pass the time in a pleasant |
7062s | way thank |
7063s | you uh we're just about done on time I |
7067s | want to answer all the questions my |
7068s | question about the engine upgrade was |
7069s | that you often said in the past that |
7071s | persistent zones and sound beacons in |
7073s | filters are performance |
7077s | issues uh the persistent Zone thing is |
7080s | not a per performance issue no I don't |
7082s | think I've said that if I did I'm sorry |
7085s | uh the sounds and beacons in the filter |
7087s | performance |
7088s | issue uh that is related |
7092s | um but the it's it's not that's not an |
7094s | engine problem if that makes any sense |
7097s | uh if the engine upgrade doesn't help |
7098s | with that can you tell us um if you're |
7100s | working on those issues and how advanced |
7102s | they are um I don't believe we're |
7105s | working on either of those issues and |
7107s | they're not Advanced right |
7108s | now |
7111s | um The Sounds thing |
7114s | is it's not really performance issue |
7116s | either neither of those are performance |
7118s | issues they they do have performance |
7120s | concerns but the reason they're not in |
7121s | is not because of performance |
7123s | problems |
7126s | um the the persistent Zone thing |
7130s | is um I mean we just we we don't have a |
7133s | good way of doing it at |
7139s | all um but I mean we were saying the |
7142s | same thing about that about procedural |
7143s | generation procedural content generation |
7145s | for for years um and and that's on its |
7149s | way |
7151s | so you know |
7155s | um other things happening first is |
7161s | all can you tell if the set items will |
7164s | keep their themes or should I try the |
7166s | sets I'm interested in right now the |
7168s | sets will uh when the changes to the set |
7170s | items um if there's a set you really |
7173s | like now um the when the changes to the |
7177s | set items happen uh you'll still really |
7179s | like the set |
7182s | um and if anything you'll just like the |
7185s | set |
7187s | more so yeah I I wouldn't |
7190s | feel pressured to try set items in the |
7193s | state they're in now in fear that |
7196s | they're going to go that something's |
7198s | going to go |
7206s | away Oh you mean it causes Divine Fury |
7208s | to do nothing no I think in the past |
7210s | Siege bar Divine Fury caused Siege |
7212s | barrage to do nothing |
7217s | right this node oh sorry yeah you right |
7220s | so in the past it said this node causes |
7222s | divine Fury not to function right so |
7224s | Siege barrage no longer causes Divine |
7226s | Fury not to function that's the change |
7229s | and also two less Mana |
7231s | cost so big |
7235s | win any plans for wasd movement we would |
7237s | love to do Wy movement um wasy |
7240s | movement's one of those things that is |
7242s | uh it seem it's so deceptively huge of a |
7246s | task it is it is a mammoth undertaking |
7250s | that is kind of needed to be uh designed |
7256s | from the ground up when you're starting |
7257s | the game which is why po2 has it cuz I |
7260s | think that when they started making it |
7261s | they're like we're going to put wasy |
7262s | movement in and they designed their |
7263s | whole movement system to to work with |
7265s | wasi even the like the mouse movement |
7267s | you can see the influences of wasi |
7269s | movement on the mouse movement um like |
7272s | if you're if you if you shoot something |
7274s | in One Direction and then you click |
7276s | behind your character he'll actually |
7278s | walk backwards for a little bit first um |
7281s | which is which is is fantastic |
7285s | um |
7286s | and but like I that feels like it stems |
7290s | from Wy movement being a thing in the |
7292s | game and |
7295s | um so like the |
7298s | the we have to change a lot to to make |
7301s | Wy movement work like a lot a lot a lot |
7305s | and um |
7312s | I I we we'd love to put it in I don't |
7314s | want to get anyone's hopes up on like |
7316s | time frame or if we're doing it or |
7317s | anything like that it's one of those |
7319s | things where we're like if we had a |
7320s | magic wand and we'd be like while the |
7322s | it's in we would but we don't so it's |
7325s | not yeah uh last few questions you |
7329s | skipped my question about placing AIX |
7330s | count in more diverse places like the |
7332s | crafting screen itself or the aex list |
7336s | for loot filter sorry I didn't mean to I |
7339s | don't like this this number |
7343s | placing count in more diverse places |
7345s | like the crafting screen itself or in |
7348s | the AIX list for loot filter I mean okay |
7349s | in the AIC it's in it's in both those |
7351s | first two places but not it's in the |
7356s | it's the count is here so it's in it's |
7358s | in the crafting screen and it's in the |
7361s | materials list so it's right |
7364s | here and |
7367s | then you want in the loot filter itself |
7370s | oh yeah yeah okay I think that would be |
7372s | good place to put it |
7375s | um yeah tying into that data is not |
7380s | terrible put in the suggestions forums I |
7383s | know you know the |
7386s | drill uh well having a full set make us |
7389s | glow like super |
7390s | [Laughter] |
7392s | saiyan I don't think so I think that was |
7394s | a really cool thing that D2 did um where |
7396s | like where the sets were like six- piece |
7398s | sets made you glow things like that that |
7400s | was awesome um we're putting a little |
7402s | less emphasis on large complete sets um |
7406s | so I doubt we'll do that |
7409s | um I I would love to see some little |
7412s | subtle effects like that I think I'd |
7413s | prefer the effects to be more specific |
7416s | per set so like having um some set |
7420s | that's like based around some Minion |
7422s | giving a visual effect to that Minion or |
7423s | something like you know something like |
7424s | that I think it more prefer specific |
7426s | effects per full set bonus as a thing if |
7429s | it was really tied into a specific thing |
7432s | uh any plans to make static difficulty |
7434s | content uh be able to give competitive |
7437s | amounts of favor as monoliths so players |
7440s | aren't discouraged by the opportunity |
7442s | cost of not spending that time in |
7446s | monoliths oh like like uh like Dungeons |
7449s | giving a bunch of favor or something |
7450s | like that yeah I I I I think that's a |
7453s | great |
7458s | idea we need was I |
7464s | do you do you have a good 3,000 Dev |
7467s | hours you can help us put that in for I |
7469s | don't know how long it would take |
7471s | but |
7474s | yeah uh I I I think it's the like the |
7478s | the development time for wasy movement |
7480s | is so vastly |
7482s | underestimated it's it's it's animator |
7484s | time that we need the most of for that |
7486s | it's like it's like our entire animation |
7488s | team needs to take two patches |
7490s | off which which would be devastating for |
7492s | all the content we try and |
7497s | add all right uh what |
7500s | about do you prefer playing with camera |
7502s | smoothing on or off it so depends I |
7504s | usually turn it on and then every once |
7507s | in a while I'll turn it |
7510s | off uh depending on the game but talking |
7513s | about last do do we have camera |
7515s | smoothing in |
7517s | last I don't know we do |
7523s | doesn't look like |
7524s | it uh what about large low-level sets |
7527s | that look like |
7529s | Z that would be sweet I I don't think |
7531s | we're planning on that |
7536s | either |
7538s | uh uh toxic I do not |
7543s | have uh any if you if you |
7546s | haven't if you can't get through to |
7547s | support send them a new message um |
7552s | I I know it's not intentional I know |
7553s | they've been replying to everything |
7554s | that's come in there might be something |
7556s | like getting lost somewhere along the |
7559s | lines uh you can try messaging mod mail |
7561s | on our Discord as well um but I can't |
7563s | help you with any support stuff I'm |
7566s | sorry |
7572s | uh and Kane's got better information |
7575s | than I do right afterwards thanks Kane |
7577s | um yeah there's I guess a ton of awesome |
7580s | stuff coming .2 uh I'm really excited |
7584s | for it I wish I could talk you about all |
7585s | the details there's certain things that |
7586s | are on the edge of getting cut or added |
7588s | right now based on if we think we can |
7590s | get them done or not in time um it's a |
7592s | huge process and uh I'm really excited |
7595s | to share it all with you I hope we have |
7597s | even more awesome stuff to share next |
7599s | time I hope we have a new guest next |
7601s | time |
7602s | um but I'll be back I I uh I had fun uh |
7607s | what is it I hope you had fun I know I |
7609s | did I'll be back same time same place |
7611s | next week and if I miss your question I |
7614s | apologize it was not intentional please |
7615s | head on T Discord ask the devs channel |
7618s | um always a great place to leave |
7620s | questions I'll do my best to answer them |
7621s | quickly there's tons of helpful |
7622s | community members that answer them as |
7624s | well if I'm not around |
7626s | and |
7628s | yeah that's I think that's it for |
7633s | me we're just going to |
7642s | [Music] |
7643s | let's let's go let's go talk to this |
7645s | person oh is a fellow Canadian looks |
7648s | like |
7651s | streaming oh yeah hey |
7655s | bud |
7660s | uh uh yeah I had a ton of fun today this |
7663s | is a good stream we'll see |
7665s | you drink lots of water |
7680s | [Music] |
7684s | here oh I didn't die |