about 1 year
ago -
Last Epoch
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3s | good afternoon everybody and welcome |
---|---|
5s | back to another last Epoch Dev stream as |
8s | usual I'm your host |
10s | Mike hello |
13s | everybody about five minutes |
15s | ago I had an audio malfunction so we're |
18s | back to the |
20s | headphones let me know if the uh balance |
22s | is okay and |
24s | everything we're we're we're we're going |
26s | back to we had a little contest a little |
27s | while ago and I really enjoyed the the |
32s | um the build that I got from it and I've |
35s | been playing a very underpowered |
37s | character lately so I figured |
40s | I'd place it with a little more juice to |
42s | it |
45s | maybe how's everybody doing if this is |
48s | your first time here welcome glad to |
49s | have you with us as always we stream for |
51s | charity right above my head um if you |
54s | have a question for me I'd love to |
55s | answer it please put atlast def game in |
57s | the question so I can see what it is |
63s | just let's just see let's just see how |
65s | this does I think this might be easy but |
67s | we'll May it's terribly |
69s | hard uh yeah so yeah we're going to |
72s | we're going to play some last Epoch |
73s | we're going to have some |
76s | fun we're going to hang out it's about |
78s | it |
85s | really hello Aaron you guys ready for |
88s | launch oh I hope so doing our |
93s | best it's going to be it's going to be |
95s | it's going to be it it's going to |
97s | be very |
99s | exciting |
101s | um you know there's there's there's |
104s | nerves all around um I don't think this |
106s | is a world where I wouldn't be nervous |
109s | no matter how good things |
119s | are |
121s | yeah we we've been batting down the |
123s | hatches getting the last few little |
124s | things |
141s | in will sets ever be worth anything or |
145s | get LP just use them for like 500 gold |
146s | tokens yeah so sets sets have um |
150s | some clear shortcomings I think that's a |
153s | uncontroversial thing to say |
156s | um the the sort of goto like oh why |
159s | wouldn't you just do this option that we |
161s | get seen a lot is um yeah is is slap LP |
165s | on those bad boys good to |
169s | go um and I I think that it's kind |
174s | of it's it's it's something we could do |
176s | yes it's possible it would you know |
179s | there'd be problems with it for sure uh |
181s | namely in the the length of set items |
185s | tool tips at some point would be |
187s | completely |
189s | unwieldy |
192s | um you know we're um we we've got some |
195s | plans for set items to to sort of be |
199s | better long |
201s | term |
205s | um I think those are going to be I think |
207s | it's going to be a lot more |
209s | fun |
217s | I mean those are nice gloves just not |
219s | for |
239s | me |
242s | all |
243s | right will Cycles continue to be on a |
246s | Wednesday for a while I have no idea I I |
250s | would not I would not take uh what's |
252s | happening on launch date and timing to |
255s | mean anything for the second cycle or |
257s | beyond that at all um we we'll we'll |
261s | look at how this went and we'll you know |
263s | analyze the good and bad things about |
265s | picking that time and we'll re-evaluate |
267s | and decide if we want to do it a game |
269s | next time like that um you know it's |
271s | it's one of those things |
272s | where uh we we might look at it and go |
275s | that was fantastic yeah let's do that |
277s | again we might look at and go well those |
279s | these were problems and we can fix it by |
280s | doing this you know like it's it's just |
283s | we're going to have to evaluate what's |
284s | going |
292s | on also I I |
295s | um just I feel like everyone noticed |
298s | this but you know we're releasing on the |
299s | 11th hour I mean it's 11th hour |
302s | somewhere but you know |
304s | you our local studio time is |
310s | Central uh what do you see as the median |
313s | and or average amount of time players |
316s | will spend in each league are you |
318s | balancing for some expectation here um I |
322s | mean I think we're we're sort of trying |
324s | to |
325s | hit I time is probably a bad way to look |
328s | at it for us right now now um I think |
331s | it's more in |
332s | the um activity investment category so |
336s | like we try and have uh like goals that |
340s | people who are um like really going to |
343s | go hard and are like going to do |
345s | everything they possibly can you know we |
347s | we have things that we expect them to |
348s | try and Achieve and then we have um |
351s | maybe people who are um who are playing |
354s | 3 AR RPGs and and bouncing between them |
357s | you know and are are going to spend less |
359s | time playing less which is totally fine |
361s | um and and maybe goals that are more |
364s | realistic for them to be achieving um |
367s | just just because they don't have the |
369s | the time to to do it or people who are |
371s | you know playing more per day than |
373s | others and things like that so like |
374s | there's I guess |
375s | more C like tear |
378s | of um activities that we expect people |
380s | to do like um some people will you know |
384s | grind up to level 100 some people will |
386s | grind their factions all the way to uh |
390s | to to to rank 10 some people do both |
392s | factions all the way to rank 10 it's |
393s | sort of like these these these |
395s | Milestones um that were sort of |
396s | expecting out of some people and not out |
397s | of others and it's less about how long |
400s | people are actually |
404s | playing and I'm I bet there's someone |
407s | who's uh much much more in tune with |
412s | um like server statistics and cost and |
416s | all that sort of stuff and probably is |
418s | has a more firm number on that but from |
420s | from a design standpoint that's the way |
421s | we look at it |
434s | really are you guys worried that the |
436s | Elden ring DLC might launch on the same |
438s | time as 1.0 I mean we we we tried really |
441s | hard to avoid any big uh uh big game |
445s | overlaps that we think would have a |
447s | significant like um play race |
451s | sharing uh and I think we've done pretty |
453s | well like we're we're not going to hit |
455s | too much here I I I would prefer them to |
459s | avoid our launch by a few weeks that |
461s | that would be real nice do I expect them |
464s | to even know who we are |
467s | no um yeah it's it's we we'll see what |
470s | happens I think it'll be fine either way |
472s | I think the the people who are |
476s | um like really really invested in last |
480s | and and playing on launch day and all |
481s | that sort of stuff um are going to sort |
484s | of regardless of if ELD the ring drops |
487s | that content for the most |
494s | part not want to |
498s | die we've been play testing the uh the |
502s | the the new uh launch builds too much |
504s | and there's so many little things that |
505s | I'm like trying to do like I was setting |
507s | up the audio I'm like all right just |
508s | switch the audio I can't do that you |
511s | know just just lots of little |
513s | things that I'm I've gotten used to |
517s | working good |
519s | news uh is it possible to get a better |
522s | contrast for the framing of the items |
524s | sometimes it feels hard to distinguish |
525s | the uniques at one glance in their |
527s | inventory or stash brightness uh does |
530s | not help with that um maybe I if you've |
532s | got if You' got um screenshots and a |
534s | suggestion like that the best place to |
535s | put it is on the forums or on on Discord |
538s | and we can um look at it and evaluate |
540s | all stuff there's always like any |
542s | question is it possible yes it's |
543s | possible |
545s | um I I don't know if something like that |
548s | is is going to happen at all I I assume |
550s | you mean like the distinction of of this |
552s | to this here in your inventory like the |
556s | the the frames here in the stash not the |
560s | actual tool tip cuz the tool tip is |
561s | getting a big overhaul and I think that |
563s | the um the inventory stuff's changing a |
565s | little bit too it looks |
568s | different there just too many |
575s | changes I reported a bug |
580s | awesome uh it's uh we we'll be we'll be |
582s | working on it I'll I'll finish the |
584s | question in a sec |
590s | here uh that is visually bugging the |
594s | texts in the game because of different |
597s | Windows language please fix okay yeah |
599s | we're any bugs your report will work |
603s | on are we going to see more Cosmetics at |
605s | launch |
608s | yes there's more |
610s | Cosmetics uh how long till the Potters |
613s | have some insane Tech I mean hopefully |
616s | uh hopefully a long time and if they do |
619s | it's like really easy to detect and |
621s | that' be |
623s | sweet I don't |
628s | know |
638s | all right will there be a bigger monster |
639s | density at release or will it stay like |
641s | this yeah they there'll be a we've been |
643s | making this sort of like uh steady |
645s | incremental progress on uh increasing |
647s | the monster density bit by bit uh that |
649s | will continue at 1.0 it's not going to |
651s | be a |
653s | like oh my God take a look at the |
655s | screenshot differences there's there's |
656s | four guys here and 40 guys here ah or |
658s | something like that but like it'll |
661s | be uh it'll it'll be it'll be a little |
665s | more sometimes that's also um reducing |
670s | the size of some of the zones as |
672s | well so there's uh there's a few um uh |
677s | monolith EOS in particular that are |
678s | problematic for size and uh I don't like |
683s | I I think this is still the way is on |
686s | live I don't think this was last patch |
688s | the problem I get get confused on which |
690s | patch things are for but there's um |
692s | we've been splitting up some of the the |
693s | model of echo um specifically just cuz |
696s | they're too |
697s | big which you know lead the same amount |
700s | of enemies in a smaller Zone higher |
705s | density uh keeping that mixed up are all |
708s | the Cycles going to be the same as |
709s | Legacy or you going to start doing new |
710s | content on cycle only after you finish |
712s | with the core editions um so a lot of |
715s | the the the the status of future Cycles |
717s | is very up in the air um we do have a |
720s | plan for what that's going to look like |
721s | um we know what's coming like we we've |
724s | got a a pretty solid plan for 1.1 um you |
728s | know like we we we do have a a general |
730s | idea of what it's going to look like |
731s | going forward but a lot of it's going to |
733s | be based on like the how the the patch |
735s | does um feedback we get from it how we |
739s | feel playing it you know there's there's |
741s | a lot of things that are going to |
743s | influence how we adjust that strategy |
746s | going forward um I think it's going to |
749s | be I think it's going to be a lot |
751s | of uh at least the first few patches I |
754s | think there's going to be mostly core |
756s | features that are |
759s | added and so this is this is speculative |
761s | based on you know what we've sort of |
764s | been feeling is going to likely happen |
765s | but it could change still um you know we |
768s | we we launch it and everyone goes we |
769s | hated this and we'll go okay well how |
770s | can we make it better you know |
772s | [Music] |
777s | um once we do have more more core things |
780s | in the game um that we don't feel like |
783s | adding a new feature to cycle would um |
787s | be super lacking for legacy uh we we |
791s | like we we might start looking at adding |
793s | in |
794s | more like cycle only content may maybe |
797s | it starts slow maybe it's this is |
799s | speculation I'm I don't know what's |
801s | going to happen exactly but maybe we're |
802s | like oh here's some like new unique |
805s | items or um you know like new |
807s | experimental affixes or like something |
809s | that's similar to experimental aices but |
810s | just like a new style or something I |
812s | don't know and you know that gets added |
814s | to cycle first and then wrapped into |
816s | Legacy afterwards or something like that |
817s | but you know initially the the the main |
819s | core features at least in 1.0 and 1.1 |
823s | that we're planning are are going to be |
824s | cycle and Legacy right out of the |
829s | gate that's what we're planning right |
832s | now see what happens |
838s | though |
843s | yes there we |
845s | go I think I might be a little uh |
849s | overgeared for this it's it's just |
850s | corruption 111 I |
852s | think I'll try and I'll try and get an |
856s | uh uh a shade fighting Quick bump it |
868s | up let's go straight to the |
878s | edge how fat is the stack of patch notes |
881s | for 1.0 it's |
882s | huge like |
884s | huge I |
887s | um I I was I was looking at one of the |
890s | just the most recent like CT build patch |
892s | notes I'm |
894s | like this is this is this is gigantic |
897s | this is just the difference between the |
898s | last CT build and this CT build |
909s | insane we started we've started making |
911s | the patch notes I can tell you |
914s | that we're still in the process of like |
917s | nailing down like all the all these |
919s | commits in our in our get repo just like |
921s | okay who who did this |
923s | one um Can can you remember exactly what |
927s | this change was from your cryptic |
928s | message have uh fixed fixed the this |
932s | node in that thing like what what was |
935s | wrong with |
943s | it it's going to be |
948s | good and you'll see him very shortly |
950s | before the patch but not significantly |
953s | before the |
958s | PCH |
963s | uh do you guys have a plan date as to |
965s | when you'll be showing the shaman |
967s | changes I would I would I don't know I |
969s | would assume in the first in the week |
971s | before the patch like when we usually |
973s | show off a lot of things like |
988s | that |
991s | prism W's always |
1002s | good prison RS are one of those items |
1004s | that got shafted like the most on uh |
1007s | legendary potential chance compared to |
1009s | what it normally |
1014s | has hello Rogue |
1017s | poison |
1019s | uh what we got next question any chance |
1022s | to get further insight into locking |
1024s | masteries uh sure how do you think it |
1026s | will be received to launch best of luck |
1027s | release I I think it'll be received very |
1030s | much the same as it's been received for |
1031s | a long time um I think there will be |
1033s | some people who are very upset about it |
1035s | and some people who uh don't care at all |
1038s | about it and other people who are very |
1039s | happy about it like it's it's going to |
1041s | be it's going to be a mixed bag I |
1047s | think |
1070s | yeah I don't think there's going to be |
1070s | any major differences what we have |
1077s | now |
1086s | uh question here will you be doing a lot |
1089s | uh borrowed power in each |
1091s | cycle uh do you mean like uh things that |
1095s | the cycle gets that is like a lot of |
1097s | power that is going to go away at the |
1098s | end of the cycle and and not come |
1107s | back |
1110s | dxc just |
1113s | uh expand on that question for me |
1116s | please uh yeah and if if you do have a |
1118s | question for me please put at last OT |
1120s | game in chat so I answer it otherwise |
1121s | I'm going to assume it's for just other |
1127s | people are you guys possibly going to |
1129s | take ideas for cycle ideas or themes for |
1132s | future |
1134s | content like like like player |
1136s | suggestions and things like that yeah of |
1137s | course |
1143s | I'm sure this has been asked before but |
1144s | are there any future plans to have |
1145s | shards not going into our |
1147s | inventory um not specifically yet |
1155s | no um |
1157s | the it's it's still a pretty hot topic |
1160s | for us um I would say there's um room |
1164s | for movement and it's just not quite |
1166s | happened yet the |
1170s | uh the big goal for it was to have them |
1172s | be items and it's not people don't feel |
1175s | that way about them so um we kind of |
1177s | need to |
1178s | either |
1179s | um pull back on the convenience or amp |
1182s | up the |
1188s | convenience I'm sure you're allware |
1190s | about how well things go over when you |
1191s | take something |
1194s | away when will patch notes come up PRI |
1196s | to launch probably just before |
1200s | suffer Dev I know the get commit pain |
1203s | big offender of fix I I always play you |
1206s | got got have a little bit of description |
1208s | there but you know sometimes it is a |
1209s | little |
1212s | just just look at the one line of the |
1215s | commit diff |
1216s | [Music] |
1227s | please |
1232s | all right is the infamous reset all |
1233s | button coming in massive no passive sh |
1235s | doesn't get us reset all button |
1238s | yet didn't make it |
1242s | sorry so apparently there's no extra end |
1245s | game should with 1.0 roughly what can we |
1246s | expect that to change um yeah so the the |
1250s | way you interact with the end game is |
1253s | changing um |
1257s | the |
1260s | like the rewards for end game is |
1262s | changing the difficulty scaling for end |
1263s | game is changing um you know like so |
1266s | there's I would say end game is getting |
1268s | a lot of |
1269s | refinements um but there's no new |
1271s | activities so I don't like the nothing's |
1275s | changing but depending on how you look |
1277s | at it it's |
1278s | true |
1281s | um as as for new endgame like activities |
1285s | and content that sort of style uh I I |
1287s | would say that's going to be a very very |
1288s | high priority for us for most of the |
1292s | patches |
1296s | um like that we we've already planned |
1300s | which are the first |
1303s | few oh my goodness what is going |
1306s | on I I my finger was pressing two |
1309s | instead of one for potion I don't know |
1312s | why I'm a dumb Dum that's okay go this |
1317s | way |
1322s | little Arena |
1325s | action I'm a big fan of this particular |
1327s | Arena just a little extra you know |
1329s | little extra mechanics in the middle is |
1347s | fun oh I |
1349s | beetles save |
1356s | me |
1369s | R steeve why are you such why are you |
1373s | such a handsome amazing dude cuz my mama |
1375s | made me this |
1377s | way |
1382s | uh hi Mike do you guys plan midcycle |
1384s | balance changes if something is |
1386s | outperforming or underperforming some of |
1388s | the older classes seem a bit |
1390s | underpowered um yeah so we do we do this |
1393s | is I uh two weeks ago I went into a very |
1396s | long explanation of this |
1399s | answer |
1401s | um the shorter version |
1404s | is um yes we'll do we'll do some some |
1408s | mid midseason balancing and stuff like |
1411s | that |
1412s | [Music] |
1414s | um there's a lot of ways we can do that |
1418s | and have major problems happen uh so |
1421s | we're going to be very careful in how we |
1425s | um you know how how we execute on that |
1428s | and |
1431s | uh there's yeah the few big pitfalls you |
1434s | know n nerfing a build that's that's |
1436s | doing really well too hard lot problem |
1438s | problems |
1441s | um |
1443s | nerfing uh or bu buffing too many other |
1445s | builds to compensate uh can leave you in |
1447s | a position at the end of the cycle where |
1449s | you have to Nerf too many things and you |
1451s | end up with a a bad pattern of um |
1454s | nerfing in between cycles and buffing in |
1457s | the middle of cycles and and that |
1459s | doesn't work well either so so there's |
1461s | those the pitfalls were avoiding for the |
1463s | most part |
1467s | um |
1469s | but yes we will be doing some |
1471s | rebalancing we're needed like it's it's |
1474s | it's if there's a if there's a really |
1476s | important time that we need it yeah |
1478s | we'll do it um but mid midseason |
1480s | balancing is a delicate |
1488s | touch respect all button when hopefully |
1491s | soon uh will you cons continually add |
1496s | new skills for all classes um I mean |
1498s | yeah so |
1500s | the like Mage is |
1502s | stacked Mage is stacked so like it'll be |
1505s | a while before there's a new Mage skill |
1507s | I think um but like you go up in the |
1510s | same panel on Rogue even even after the |
1511s | falconer and it's like yesh where's all |
1514s | the |
1516s | skills um so yeah yeah we we'll keep |
1519s | adding skills the ones that have fewer |
1520s | skills will get more skills added faster |
1523s | um the ones who have a lot of skills |
1526s | will probably get less you know |
1529s | [Music] |
1530s | um and that's not to say there won't be |
1532s | reworks and revamps and things like that |
1534s | that happen the existing skills even for |
1536s | the bigger |
1537s | trees H little teleport it's one |
1541s | bad as an |
1545s | example so yeah there's there's there's |
1548s | definitely room for improvements there |
1550s | and and yeah we will continue |
1552s | to I what I would say is uh nothing when |
1555s | when a new skill comes out or new skill |
1556s | gets reworked it doesn't get off it |
1558s | doesn't get taken off the list it just |
1559s | goes to the bottom of the |
1572s | list oh Idol is going to make me try and |
1575s | read all these in the middle of a |
1579s | thing cold dots not |
1587s | bad |
1593s | wait they're basically not none of them |
1594s | are for |
1605s | me right next |
1607s | [Music] |
1608s | question for power YY me his character |
1611s | power that's temporary for a cycle and |
1612s | then remove replaces something um else |
1614s | the next CLE okay cool just I just |
1615s | wanted to make sure that I was uh read |
1618s | that right |
1620s | um I I that's not something we're |
1623s | looking at |
1624s | doing uh right away that's I would say |
1627s | that that would be a |
1628s | low um low priority thing right |
1635s | now I think there would need to be |
1637s | something wrong |
1639s | with the the mechanic like there there |
1641s | would we we would need if that were to |
1643s | happen uh especially in in early on it |
1646s | would need to be because |
1648s | we were trying something really |
1650s | experimental and it did not go |
1653s | well and we're like okay yeah the |
1656s | experiment failed uh pull that |
1659s | out try |
1661s | again you like it would yeah it would |
1663s | have had gone really |
1677s | bad |
1683s | more |
1684s | more uh just want to shout out whoever's |
1687s | designning UI for |
1688s | last shout |
1690s | out here we go I don't I don't know if I |
1693s | I'm let to say names of people on stream |
1695s | or not but you know who you are and |
1696s | you're awesome F you d |
1706s | tabulous |
1716s | uh I'm very curious about whether in the |
1717s | future models will be made exactly like |
1720s | the images in the inventory of the |
1721s | equipment including the unique ones uh |
1723s | now only weapons have models exactly |
1725s | like in the image if I'm not mistaken um |
1727s | there are a couple other things than |
1728s | just weapons but for the most part yes |
1730s | you are correct |
1733s | um yeah we're we're going to keep we're |
1735s | going to keep adding in new uh |
1738s | unique models into game it's it's it's |
1741s | one of those things where it's like it's |
1742s | a slow process but we're going to keep |
1744s | doing it |
1752s | um it's it's a really important part of |
1755s | the fantasy to say like I equip sword uh |
1759s | sword looks like sword in picture you |
1761s | know like like that's that that that's a |
1763s | really important part of everything um |
1765s | really coming |
1766s | together |
1773s | I am not a man of many pockets voice L |
1776s | gets me R |
1787s | done all |
1792s | right are the terrain issues in chapter |
1795s | one boss fights being fixed for 1.0 |
1800s | uh is the new boss fight there |
1803s | already yeah yes it's already there yes |
1806s | it's |
1810s | yeah uh will the squirrel Beast Master |
1812s | be nerfed in one point out well there a |
1814s | bug right now I'm trying to fix with it |
1815s | so |
1817s | maybe |
1818s | [Music] |
1819s | um I I I don't know if there's uh I I |
1822s | don't have any information on upcoming |
1824s | potential balance |
1826s | changes |
1828s | uh do you guys plan cycle rewards with |
1831s | cosmetic rewards um initially no but |
1833s | that's the sort of thing we'll look at |
1834s | expanding into um you know once once |
1836s | we're a little more |
1838s | settled yeah that that style of thing I |
1840s | think |
1841s | is really good for driving engagement |
1846s | um you know just just a a fun reward for |
1850s | being |
1853s | awesome hopefully it goes without saying |
1855s | I'm going to say it anyways they would |
1857s | not be power rewards would be cosmetic |
1864s | only just to be safe got to say |
1869s | it you can kind of just assume that |
1872s | caveat goes with |
1873s | everything that's |
1875s | like cosmetic or purchasable or you know |
1878s | not just for everyone in the |
1886s | game uh you may have very well created |
1889s | the best rogue class in any APG a I have |
1891s | fallen completely level thank |
1895s | you I rogue's also my |
1911s | favorite getting Keys everywhere |
1916s | today |
1927s | that big big big Mega NOA is just so |
1930s | cool it's just gets |
1936s | me right what Nick K was better The Rock |
1940s | or Conor The Rock 100% The |
1943s | Rock it's one of I I love the it's it's |
1946s | like you got nage it's also Sean Connor |
1947s | you remember like this is this is not |
1950s | just a Nick Cage you |
1956s | know I'm old enough that Sean Connor is |
1958s | still |
1964s | Bond the Thunderball that was a |
1972s | mistake it's actually a |
1975s | remake all right what was the why was |
1978s | the decision to keep bug fixes |
1981s | like with Rogue flurry multi-shot and |
1984s | detonating arrow to 1.0 not emergency |
1986s | patch |
1990s | um sometimes something seems like it can |
1994s | be fixed in |
1996s | isolation um but but really it's a |
2000s | larger like issue and uh you can't like |
2003s | if if you fix if you try and fix that |
2005s | one thing you're actually working on a |
2007s | larger issue um and the volume of things |
2012s | that it touched um and and other systems |
2016s | that it interacted with meant that we |
2017s | would have been releasing a very major |
2020s | patch uh which would have required uh |
2022s | much more QA bandwidth and uh would have |
2025s | taken away from what we could actually |
2026s | push out at 1.0 we got to a point where |
2029s | 1.0 was the only thing that mattered and |
2032s | unless it was like a |
2035s | really really imp impactful bug that |
2038s | would sto people from playing the game |
2039s | altogether um or was like super easy to |
2044s | fix uh like super low risk to fix you |
2047s | know there's there's sort of those two |
2048s | things like |
2051s | um fighting against each other to just |
2053s | decide if we're going to do it or not |
2055s | and it was uh high risk medium high |
2059s | reward um but we weren't prepared to try |
2061s | and tackle a high-risk thing like |
2066s | that |
2068s | it's it's basically we looked at one |
2070s | point it was going to be better because |
2070s | we didn't do |
2082s | that which I know sounds |
2096s | ridiculous |
2101s | next |
2103s | question Oh all masteries have five |
2106s | skills at 1.0 no for example Shaman only |
2108s | has four will still only have four at |
2109s | launch while J has five yeah so um |
2112s | Paladin will only have four uh Shaman |
2115s | will only have |
2116s | four |
2121s | uh Lich will only have |
2126s | four |
2132s | what am I |
2137s | missing are Marksman and blade dancer |
2139s | sitting at four right now I think |
2139s | they're both sitting at |
2141s | four they're not getting new skills in |
2144s | their in their Mastery |
2152s | trees Paladin will be four Paladin's |
2155s | three and a half right now it'll be four |
2158s | said |
2163s | that almost all of the new skills are |
2167s | for Warlock and |
2169s | Falcon there only one new skill that's |
2186s | not |
2195s | all right next question any plans uh for |
2198s | a server slam session before 1.0 we've |
2200s | been doing |
2202s | um a lot of tests |
2207s | internally um I don't know I don't know |
2210s | if there's a big like plan for a like |
2212s | Community run server slam type |
2215s | thing I don't I I don't don't think we'd |
2217s | be able to generate real |
2221s | numbers um for a for a server test that |
2224s | would actually like accurately mimic |
2227s | what would happen in a in in a launch |
2230s | situation um so I don't know if it's |
2232s | valuable or not to do |
2243s | that it's the two three rows of Buffs |
2245s | showing by default that's it's always |
2246s | been that way it's just r gets a weird |
2247s | amount of |
2249s | Buffs I way too many might I don't look |
2252s | at them at |
2254s | all all |
2256s | right uh some of the character faces |
2258s | look weird shiny or oily and the |
2261s | character select look different 1.0 |
2263s | later patch yeah uh all of the faces got |
2266s | a touchup I might be wrong on that I |
2269s | know some of them |
2270s | did if you watch the |
2272s | trailer um like the just the main launch |
2275s | trailer there's like uh like a quick |
2277s | back toback of like every character like |
2279s | landing and like you see their face um |
2283s | that's that's what the new characters |
2284s | look like you can you can use that to |
2285s | compare the difference they're they're |
2287s | in like a pose so it's a little |
2289s | different but yeah those are actual |
2292s | models from |
2297s | game uh do you guys uh plan to give |
2300s | agency over what endgame content people |
2302s | wants to do after game has many cycle |
2305s | contents in it |
2318s | um do you mean |
2322s | like I feel like we already do this is |
2324s | why is why I'm |
2325s | hesitating uh so this is why I'm kind of |
2327s | like yes but we already |
2332s | do um once there's more options it'll be |
2335s | you know like there'll be more options |
2336s | there'll be more more things to choose |
2337s | from so |
2340s | yeah I |
2343s | think |
2345s | uh will there be additional campaign |
2349s | chapters with 1.0 launch no what's your |
2351s | personal favorite thing you have added |
2353s | to the |
2358s | game me personally |
2365s | added |
2371s | here's the problem is I don't think I've |
2372s | added anything on my |
2380s | own it's really hard to |
2382s | like oh yes I added |
2386s | that |
2393s | um I I think just like just skills |
2395s | skills and skill trees that I worked |
2396s | done |
2399s | done that's my favorite part of design |
2401s | and |
2413s | development get out of |
2424s | those hey next question |
2428s | uh oh there a big one I was asking if |
2431s | there going to be challenge systems and |
2433s | cosmetic rewards for like for it like |
2436s | Poe does where you complete a number of |
2438s | challenges you get a cosmetic at 10 20 |
2440s | 30 40 different cosmetic rewards Etc |
2442s | because the challenges offer different |
2443s | players more stuff to chase in the |
2444s | season yeah I I we don't have anything |
2446s | specific like that set up for 1.0 um I I |
2450s | think that that style of thing is that |
2453s | that is what I thought you meant um that |
2455s | that style of thing is very very |
2458s | appealing and I'd be very surprised if |
2461s | we didn't do something like that |
2465s | um I I we don't have any specific things |
2468s | of like here are the plans for |
2470s | challenges going forward or anything |
2471s | like that that I can share but like it's |
2474s | it's a pretty natural type of thing to |
2476s | add um and I think it's done very well |
2478s | in |
2479s | Poe you know we'll we'll we'll approach |
2482s | it fresh and put our own twist and all |
2483s | that sort of |
2485s | stuff I am not a man of |
2490s | manys come on |
2494s | tyan get some more |
2503s | Pockets really really want that all R 21 |
2506s | all RS to happen don't they |
2510s | ah let's go with the unique |
2515s | item |
2523s | uh any plans to allow fonts to be |
2525s | resized I know what they used to be um I |
2529s | UI customization is something that we'd |
2530s | really like to be able to have um we |
2532s | don't have any UI customization right |
2534s | now |
2535s | um I means that term broadly but there's |
2538s | just there's like we we don't we don't |
2540s | have any I I guess we do have some some |
2542s | light settings like turn off damage |
2544s | numbers and stuff like that |
2547s | um but I don't I there's no plans right |
2552s | now to specifically add that specific |
2554s | feature |
2556s | um I I think it's the sort of thing |
2558s | we'll probably look forward to if we get |
2560s | feedback that some people want which is |
2563s | something that gets ass fairly |
2573s | regular |
2574s | [Music] |
2575s | uh |
2578s | uh are you guys planning to introduce |
2580s | transmog systems for all models not just |
2583s | MTX in the future when you get a chance |
2586s | uh we do have uh desire to do a transmog |
2589s | system uh exactly what that looks like |
2591s | and how that works I don't have any info |
2593s | on that I can |
2604s | sh all right |
2608s | uh any metrics on the most and least |
2610s | played classes so far we do have that |
2613s | info I have no idea what it |
2615s | is I'd be pretty surprised |
2618s | if |
2621s | um you know I'd be pretty surprised if |
2624s | it |
2627s | was uh anything weird you know like like |
2629s | I bet Shaman's last um I bet R Masters |
2634s | first yeah it's this just probably |
2636s | there's not a lot of uh interesting |
2638s | information in there I don't |
2643s | think uh also will the very old boss |
2647s | models be updated in |
2650s | 1.0 uh no it's not the most priority but |
2653s | it gives game a bad look when someone |
2655s | tries to show off bossing to someone |
2658s | that old necro |
2660s | Commander oh the a bomb fight I love the |
2663s | a bomb fight is that what you're talking |
2665s | about |
2672s | um I I don't think there's any uh model |
2675s | updates to bosses in 1.0 for bosses |
2679s | might there might be some little ones |
2681s | but for the most part |
2692s | now uh laging cities is bad now are the |
2695s | things that will be able to handle this |
2696s | at launch I there's there's improvements |
2699s | to the servers coming I don't know any |
2701s | specific details I can't say like it's |
2703s | going to be perfect or something like |
2704s | that um person I don't experience that |
2706s | lag in cities right now |
2713s | um who I I I I I can't say for certain |
2716s | it's going to be fixed for you it is uh |
2719s | multiplayer functionality and you know |
2721s | ease of use and and having it play |
2723s | nicely and whole the whole user |
2725s | experience for multiplayer is and has |
2727s | been our number one priority leading up |
2729s | to launch and you know that's something |
2731s | we're taking very seriously |
2734s | and you're doing our best to make it as |
2736s | good as possible I can't say for certain |
2738s | that it's going to meet certain |
2739s | benchmarks for each individual |
2742s | user there's so |
2755s | many |
2762s | uh hello I'm not sure if this is being |
2764s | asked before probably that's okay uh but |
2767s | do you plan on keeping the model of uh |
2770s | not locking content behind a season wall |
2772s | or will seasons and content be locked |
2774s | together uh with one another like |
2777s | G um so you know let's do the quick |
2781s | version because it's something we talked |
2781s | about earlier in the Stream |
2784s | um it's it initially it's Al together um |
2789s | the future that can change uh you know |
2792s | we how fast that changes um exactly how |
2795s | that changes you know a lot of that will |
2797s | be based on feedback we've gotten from |
2799s | our players and you know how we've |
2801s | observed the game playing and feeling |
2803s | all sort of stuff |
2805s | so you know all I can really say is 1.0 |
2808s | is simultaneously for legacy and cycle |
2812s | um after that it's up in the air who |
2814s | knows what'll |
2815s | happen |
2820s | uh is there a timeline on when the base |
2823s | campaign would be completed or is it |
2825s | just going to be gradually completed |
2826s | each cycle it's going to be gradually |
2827s | completed um we do have a Target |
2830s | deadline for it to be completed um so |
2832s | we're like okay we know we're like okay |
2833s | by patch 1.x it's going to be you know |
2837s | chapter uh chapter the last chapter |
2840s | implemented and this and the |
2843s | um campaign's finished type thing but |
2845s | you know it's not |
2847s | a uh not a guarantee until it |
2869s | happens on a scale of 1 to 10 how tired |
2873s | are we of Shield the apocalypse asked |
2875s | earli on Discord okay C kind of drowned |
2877s | out um I did actually see it I was very |
2879s | busy at the |
2881s | time um I'm a commander player so not at |
2884s | all uh she doesn't she doesn't she's not |
2887s | really very ubiquitous in uh Commander |
2890s | tables I also haven't played much magic |
2892s | lately at all I've been way too busy I |
2894s | played magic one time this |
2898s | year got got two games |
2905s | in |
2912s | very very good card |
2916s | um I used to play Shield red as a |
2920s | commander the original Shield red as a |
2922s | commander terrible |
2924s | idea just like instantly dies no matter |
2932s | what some control player at the table is |
2934s | like I've got my one creature so you're |
2936s | not going to drop that counter stalling |
2951s | great are you considering making genders |
2954s | or customizations of characters uh |
2955s | character customization is a long-term |
2957s | goal for us uh it is something that we |
2959s | do hope to include in the game we do not |
2960s | have a timeline for it or any details on |
2962s | what that will include specifically |
2967s | um however it'll probably be a body type |
2970s | selection rather than a specific gender |
2972s | selection is what I assume will |
2981s | happen but we'll have to let's see what |
2983s | happens when we get |
2991s | there |
2995s | yeah |
2997s | that's right I went to the Prometheus |
2998s | School of running away from |
3003s | [Music] |
3005s | stuff just go to the side you're |
3009s | good |
3011s | um are you going at some point to make |
3014s | the game compatible with Mac um fun fact |
3017s | we used to have mac support |
3020s | um we don't have any plans to return Max |
3022s | support to the game right |
3024s | now |
3026s | it'll be part of the conversation we |
3028s | have when we look towards new platforms |
3030s | to expand into um in the future because |
3032s | we still haven't decided specifically |
3034s | every platform we're going to expand |
3035s | into um I think Max support is very low |
3039s | on that list right |
3042s | now I'd be |
3048s | surprised uh are you at some point oh I |
3051s | answer |
3052s | that uh will you guys keep sharing the |
3054s | road maps of what's after 1.0 previous |
3057s | one was great yeah um the the reason why |
3059s | there's no like post 1.0 road map up |
3061s | right now is cuz we really want to keep |
3063s | the focus on 1.0 and if we're like 1.0 |
3067s | is going to be great look at the stuff |
3069s | coming at 1.1 ah yeah it's it's sort of |
3072s | like it takes away from the 1.0 launch |
3075s | so we're like we're really like let's |
3077s | just focus everything on 1.0 right now |
3079s | once that's settled and and all sort |
3081s | stuff we we can start looking at the |
3082s | future and it doesn't need to |
3083s | necessarily be quite as a hard line |
3085s | there |
3109s | oh I went the wrong |
3114s | way |
3119s | come |
3126s | on less damage taking from distant |
3128s | enemies |
3130s | eh then I will pretend to be |
3144s | melee |
3147s | uh hi |
3148s | hello any progression on UI scaling SL |
3151s | increas Tech size of items none so |
3155s | far uh what do you think of the MTX |
3158s | idea of enemy death animations for |
3161s | example regardless of what skill kills a |
3163s | mob it would burst into confetti with |
3165s | confetti death |
3166s | mod |
3169s | um I think it's a cool |
3172s | idea uh I think that |
3177s | um confetti is probably a little too far |
3182s | from the general theme that we've got |
3184s | going on to to |
3186s | to invest in |
3193s | um but the general idea I think is |
3197s | possible it's not something we have |
3198s | planned at the |
3201s | moment uh since Peewee Gauntlet is |
3203s | running right now our compe is events |
3207s | ladders and speedruns something ESG |
3209s | cares about or not so much |
3212s | absolutely yeah |
3216s | um I I don't think we would have a |
3218s | ladder if we didn't care about that at |
3222s | all um specific uh short-term events |
3226s | like what the poe is shown is um I I |
3230s | think is really popular and I think is |
3231s | really great |
3234s | um |
3236s | we'll have to see what that looks like |
3238s | for lyu going forward if that's possible |
3240s | if people want it all that sort of stuff |
3243s | and as always we we you know do it with |
3245s | our with our own twists our own spin |
3247s | build it from the ground up for for our |
3248s | systems and things like that cuz like |
3250s | like there's it's really easy to um to |
3253s | look at systems like that in other games |
3254s | and sometimes they do translate great |
3257s | um but there's frequently little things |
3260s | that just like just don't work because |
3262s | of some weird system interaction |
3266s | so you know we we always try to look at |
3268s | the like what what are the goals that |
3269s | the system is achieving and how can we |
3272s | best achieve those same goals if we if |
3273s | we're trying to find us find something |
3275s | to do those same things like if we're |
3277s | looking at a system uh we're looking at |
3279s | what problem does it solve we're looking |
3280s | at do we have that problem can we solve |
3283s | that problem uh how is best to solve |
3285s | that problem and it's it's less about |
3286s | looking on like how that feature works |
3288s | and more what problem that feature is |
3289s | trying to |
3292s | solve cuz cuz the solution might look |
3294s | completely different in our game game or |
3297s | it might look almost exactly the same |
3298s | you never |
3308s | know oh come |
3321s | on that was a close |
3324s | one |
3331s | oh that's what happens when you click |
3333s | outside the |
3335s | window all right next |
3337s | question scrolling scrolling scrolling |
3341s | keep the chat Bock |
3344s | rolling uh did you get your degree in |
3348s | escapology uh no we we we |
3351s | [Music] |
3352s | failed |
3354s | uh had the right answer at the end but I |
3356s | didn't solve one of the clues and uh so |
3359s | it doesn't |
3361s | count I am not a man |
3364s | of I assume you're referring to the |
3366s | escape room that I just went and did |
3368s | recently that I talked about on stream I |
3373s | think uh UI scaling would help people |
3375s | with bad eyesight text is Tiny uh |
3378s | yeah you can change like maybe I'm wrong |
3382s | about this can you change the resolution |
3383s | or change you know like does that affect |
3387s | like the screen resolution affects Tech |
3389s | size which I know is not a good solution |
3392s | right now but if it's like preventing |
3394s | you from playing might be a |
3402s | workaround don't forget to put that last |
3404s | OT game in the question I see one here |
3406s | I'll read |
3407s | anyways oh there it is uh where are we |
3411s | hey Mike Ling your streams thank you I |
3413s | have a general question how hard is it |
3415s | it to add achievements to video games in |
3417s | Steam I see a ton of random games having |
3420s | them and then big triple games don't |
3421s | even |
3423s | bother |
3426s | um I think I think it depends game to |
3430s | game I don't I've never added |
3432s | achievements to a steam game so I don't |
3433s | really know the answer to the question |
3435s | before um for before we go too far in |
3437s | this |
3439s | uh I I think if you have a very complex |
3442s | game the you may look at it and go okay |
3444s | well there's certain things we want to |
3446s | add for |
3446s | achievements |
3449s | um and you might not want to do the |
3452s | achievements until you can add all the |
3454s | things I think it's possible as well |
3456s | that you might |
3457s | be especially with bigger games being on |
3459s | multiple |
3460s | platforms uh hello Novar RX and your |
3465s | party welcome to the show stay a while |
3467s | and listen wrong |
3470s | game |
3474s | uh |
3478s | uh what was I saying oh yeah |
3480s | achievements in Steam so yeah like it's |
3482s | possible that if you're like on multiple |
3483s | platforms you want to add achievements |
3485s | all around maybe the other platforms can |
3487s | be holding it up I don't know I'm just |
3490s | speculating on reasons why you might not |
3491s | add it at this point |
3494s | um for us the reason it's not in yet is |
3496s | just because we've got so many other |
3498s | things that are like strictly gameplay |
3500s | Centric features that need to be fixed |
3502s | and need to be added |
3504s | um achievements are great but having the |
3506s | game look better play better and have |
3508s | more options is more important to us so |
3510s | we're starting there |
3522s | first season content will be builds in |
3525s | game for future like in Poe yes for the |
3529s | most some exceptions as I explained |
3533s | earlier uh it could be the the severed |
3536s | hand death MTX where the mobs uh severed |
3539s | head heads get lopped off and |
3541s | bounce uh like a flat stone on water |
3544s | confetti just random P yeah um so on top |
3548s | of that so if there's if there's an |
3550s | effect that is especially model specific |
3552s | like I know I'm just like looking at |
3554s | like the specific uh suggestion again |
3556s | there's there's things that are you know |
3558s | would prevent stuff like that |
3561s | um specifically if it's going to |
3563s | interact with every single model in the |
3565s | game suddenly that one MTX is going to |
3568s | cost us an insane amount of money to |
3570s | implement like oh my God insane |
3575s | um because the head of every model |
3577s | something has to be able to come off um |
3580s | you know so it's it's and and I I know |
3582s | you're you're not like looking for |
3583s | specific examples here but it's just |
3585s | like um be the point the reason I'm |
3588s | pointing this out is I'm trying to show |
3590s | that um all of the |
3593s | Cosmetics that are here here affect your |
3596s | character only so there's one object in |
3599s | the world that's really affected by this |
3600s | there's there's I mean skills affect the |
3602s | skills you shoot out but it's it doesn't |
3604s | care about each individual enemy really |
3606s | it's just you um when we start doing |
3609s | enemy specific things um suddenly those |
3613s | things need to be generic enough that |
3615s | they just work with every |
3624s | enemy |
3626s | excuse me that was |
3629s | uh |
3631s | oh hello uh or or uh generic enough that |
3635s | they work with just every enemy or if |
3637s | they're too specific they can be too |
3639s | expensive reasonably do so it's it's |
3644s | um possible but I'd say not anytime |
3651s | soon uh are there un there are there any |
3653s | undiscovered builds left left I mean I |
3655s | would assume so I I they're undiscovered |
3657s | so I don't |
3663s | know |
3666s | oh I got something cool to |
3670s | share here's some here's something |
3673s | new here is some new art some new item |
3676s | art for a belt hopefully obviously it's |
3678s | a |
3681s | belt |
3682s | [Music] |
3683s | um |
3685s | I'm not going to give the |
3687s | exact uh situation this belt shows |
3696s | up all |
3700s | right uh is autocasting something the |
3702s | team still doesn't like and will |
3704s | eventually prevent or add in game |
3706s | support for |
3711s | um I I I don't think there's any point |
3714s | in US trying to um stop people from |
3717s | functionally being able to do it like um |
3720s | like trying to detect an AutoCast script |
3723s | or trying to detect and nlock tricks and |
3725s | things like that I I think attempting to |
3727s | do that is foolish at |
3730s | best |
3732s | um so the the the the fight on autoc |
3735s | casting the war on autoc casting or |
3736s | whatever you want to call it um is is |
3740s | less about uh trying |
3742s | to uh like prevent people from doing it |
3746s | and more trying to change the game such |
3748s | that people don't want it |
3751s | um and I I think that |
3754s | there's uh it's it's okay if it exists |
3757s | if there's certain situations where |
3758s | people are like you know I I just like |
3761s | being able to AutoCast it and maybe it's |
3763s | only like 95% perfect but you know it's |
3765s | fine uh and and they they'd rather just |
3767s | play with it AutoCast it and it's not |
3769s | maybe like the most possible optimal way |
3771s | to do it cool have fun um |
3778s | uh I know it's a little bit lighter |
3780s | stance than I've I've mentioned before I |
3782s | think not much lighter but a little bit |
3784s | lighter |
3785s | um it does beg the question of okay well |
3788s | do you then implement it in game |
3790s | functionally and we don't have any plans |
3792s | to do that right now |
3795s | um I I think it could be possible but |
3798s | you know it's it's not something we're |
3800s | planning |
3803s | on |
3807s | a lot of these things of like looking to |
3808s | the Future a a lot of these little |
3810s | little changes little things like this |
3811s | is sort of like a well maybe but about |
3814s | like four months ago we're like all |
3816s | right all that matters is 1.0 everything |
3819s | else ignore it and it's like um you know |
3824s | we haven't we haven't had design |
3825s | discussions on some of these topics that |
3826s | come up in quite a while because |
3830s | um cuz we're just got the head down |
3833s | focus on 1.0 right now |
3858s | all |
3863s | right |
3866s | uh a lot of companies struggle to with |
3868s | communication and their communities uh |
3870s | how do you help direct the communities |
3872s | in Positive Directions and prevent |
3874s | hostility between players and |
3878s | devs |
3880s | um gosh that's a question I should be |
3883s | able to answer really easily I have no |
3885s | idea |
3890s | um I |
3892s | I I mean I think I think we're just |
3895s | we we do things like this right here |
3896s | this stream I think is a a perfect |
3898s | example of of how we do that um you know |
3902s | that that conversation it's a pretty |
3903s | it's pretty open conversation I think |
3905s | that there's a lot of the the fact that |
3907s | we started this with a lot of um modern |
3911s | tools like just set up and ready to go I |
3914s | I think has helped a lot with things |
3916s | like that with us being able to |
3919s | um you you know like connect with our |
3922s | players through Discord really |
3923s | efficiently |
3927s | um I I I think it's had a huge impact on |
3930s | that for us |
3932s | and I don't I don't know if we've ever |
3934s | been in a situation where it's like a |
3936s | problem uh in order to need to like sit |
3938s | down and like lay out a strategy behind |
3940s | like a formal strategy I I I bet the |
3943s | everyone in our like Community |
3944s | management team is probably screaming at |
3945s | me be going like Mike we do this all the |
3947s | time what are you talking about I'm like |
3949s | H I don't know guys I'm just uh just |
3952s | here streaming what am I supposed to do |
3954s | um hey so so there's I think |
3960s | uh I I think there's a lot of room |
3963s | for |
3965s | um like improvements there from us for |
3967s | sure uh and yeah I think it's just a |
3972s | clear |
3979s | communication |
3982s | yeah I think we we we have it also a lot |
3985s | like if we're going to compare ourselves |
3986s | to like um like blizzard and Poe and GGG |
3992s | stuff like this like we have such an |
3993s | easy time compared to them because um |
3998s | because our communities are so much |
3999s | smaller we're we're not we're not |
4001s | dealing with um millions of players yet |
4005s | hopefully um |
4009s | what and and you know like there's so so |
4012s | I I think we have like just advantages |
4014s | there we we are able to keep up with um |
4018s | Community discussions a little bit |
4019s | easier because there is fewer of |
4022s | them what is |
4037s | real what is |
4042s | real trying not to die didn't even look |
4046s | my boy res was where's the c key there |
4049s | it is down there oh 48 that's not |
4052s | great fire Fire's good okay purple stuff |
4056s | is dangerous red stuff's not |
4069s | great what is |
4073s | real |
4078s | I should be answering questions |
4079s | shouldn't |
4084s | I what is |
4087s | real |
4089s | uh I still talking about that St yeah I |
4091s | yeah |
4093s | I I don't know I hope I answered that |
4096s | well enough |
4099s | sorry |
4101s | what has happened before |
4108s | all |
4110s | right I even look what the corruption |
4111s | change was going to be oh big jump take |
4115s | that 111 |
4124s | before Oh my God oh my God I've been |
4126s | playing with this thing on the screen |
4128s | like a [ __ ] I |
4130s | even I set this up to really be able to |
4133s | just like slam it into the Corner easily |
4135s | oh my |
4144s | God |
4151s | sorry oh I I have to do it every I have |
4154s | to do it once once a stream right this |
4156s | that's my one that I |
4158s | get |
4161s | uh I get I get this is the problem I get |
4164s | like absorbed into the game and I'm just |
4165s | like I'm just playing the game |
4173s | now okay can you disclose the day we |
4176s | would get the full 1.0 patch notes |
4178s | officially from me she no because I |
4179s | don't know what it |
4181s | is in the few days few few days before |
4184s | patch not |
4187s | much uh are there any plans the future |
4189s | for some sockets gem runw like |
4191s | D2 this is such a long question we get |
4194s | it so much um yes is the short answer |
4199s | um the complicated answer involves some |
4202s | cryptic thing about how our items are |
4204s | already that essentially and you know |
4211s | uh I mean like like the the the |
4214s | legendary system is is very similar to |
4216s | that where you're getting pieces of very |
4219s | getting individual discreet very rare |
4220s | pieces um and then you combine them |
4222s | together uh to make |
4224s | much more powerful and much more rare |
4226s | piece altogether um there's an element |
4228s | of random rolling when that happens you |
4231s | know like that's that's a a very vague |
4233s | definition of Rune wordss in Diablo I um |
4237s | uh sockets like you could take in you |
4240s | take gems you take individual items and |
4243s | you can socket them into a uh into an |
4248s | item you know like it's a very rough |
4250s | definition of our of our just item |
4252s | system so it's there there's a lot lot |
4254s | of overlap in the crafting stuff that we |
4255s | already have there which is why we can't |
4257s | this is what I was talking about earlier |
4258s | about taking systems and just like just |
4259s | like pulling them out of one game and |
4260s | plunking them in another and it's like |
4262s | what problem is it solving what what |
4263s | what goal is it achieving and and how |
4265s | can we do that with our own |
4267s | Spin and the legendary system um DT run |
4271s | wordss were a huge piece of inspiration |
4273s | for the legendary system |
4278s | um |
4281s | yeah um at the same time like that style |
4285s | of system is fantastic uh and I can see |
4288s | us using something similar other |
4291s | elements of it in different ways in the |
4292s | future |
4299s | possibly picked up the game two days ago |
4301s | awesome I love it fantastic wonder if |
4303s | bow skills not hitting is a problem on |
4306s | my end or if there will be a fix for it |
4308s | coming soon projectiles connect but |
4310s | don't have any effect there's um yeah |
4312s | there's some this you're not you're not |
4314s | alone there um uh it's it's something |
4317s | we've we've worked very hard to to fix |
4321s | so should be |
4323s | good need to use the tag who didn't tag |
4333s | me uh you ask it again if you want |
4339s | uh uh did the campaign boss get a buff |
4342s | for 1.0 to make them feel like a real |
4344s | fight only Lagana and maasa feel like |
4346s | real bosses in the campaign |
4351s | currently Oh Come bosses I didn't see |
4354s | the is |
4356s | um I uh there's been some difficulty |
4358s | shifts in |
4360s | general nothing huge there is a new |
4363s | opt-in difficulty system if you really |
4364s | want to challenge you can can go for um |
4368s | few THS on that will be at patch |
4372s | notes |
4375s | uh just to confirm the starting cycle |
4379s | on uh the 21st of February I will not |
4383s | have mechanics like Poe leagues |
4389s | right I would like to |
4393s | suggest that the item factions |
4397s | themselves it's a pretty in-depth like |
4400s | League mechanic on its own um but for |
4404s | the purposes of your question assuming |
4405s | that's not what as soon as you're not |
4407s | counting that yes that's correct uh |
4410s | there's there's no |
4412s | new uh like League cycle mechanic for |
4416s | ingame other than the item faction |
4418s | system coming for |
4425s | 1.0 uh hey is there any chance you will |
4428s | add red dots on the mini map that shows |
4430s | where mobs are um we've had that so |
4435s | messy |
4436s | [Music] |
4439s | um I could see it being an option |
4441s | possibly but I I know there's no plans |
4443s | data right |
4462s | now |
4464s | ooo look at those |
4474s | keys the keys suppos to open the chest |
4476s | not be in the |
4479s | chest key a key that leads to a chest |
4481s | that leads to another chest oo that's a |
4483s | big Health |
4485s | roll how big is that oh it's just a high |
4488s | range of six still |
4492s | up thank you you're welcome I'm not sure |
4495s | what for but you're |
4497s | welcome uh any chance the curse |
4500s | customization in the future we do not |
4502s | currently have the capabilities to have |
4506s | charact we do not currently have |
4509s | capabilities to have cursor |
4510s | customization in the game um if that |
4513s | changes we will add it to the game um |
4516s | but until then |
4522s | no |
4537s | have you guys considered making glyphs |
4540s | Auto pickup like called this yes sorry I |
4543s | laugh because it gets asked every |
4546s | week uh just just be clear the yes is |
4549s | we've considered |
4552s | it |
4558s | uh will there be a way to reset your |
4560s | cycle stash items for example in po you |
4563s | transfer everything to standard and |
4564s | delete all characters and reset your |
4565s | lead um we don't have a function for |
4568s | that right now |
4574s | um you know if it's something that gets |
4576s | put in our feedback and suggestions |
4578s | channels a bunch you know we we we'll |
4580s | look at it always look at stuff that's |
4581s | in those |
4582s | channels |
4584s | but right now there's no uh nothing for |
4586s | that at the |
4606s | moment uh is gold drop rates changes |
4608s | with |
4609s | 1.0 um I don't know |
4622s | almost sneezed it's close |
4630s | one think I just figured out why the |
4632s | audio wasn't working on my headset |
4642s | earlier h |
4644s | uh two questions do you guys do |
4646s | automated tests everything you fix skill |
4648s | trait it's a huge game so many |
4650s | interactions so I just curious um we do |
4652s | have automated |
4654s | tests |
4656s | um we also have manual tests so there's |
4659s | like depending on how big of a change |
4662s | something is will'll determine what |
4663s | types of tests get run on it um so |
4665s | there's some automated tests that get |
4667s | run on every single commit that gets |
4668s | pushed no matter what |
4670s | um they're they're they're pretty pretty |
4673s | basic sort of like a is this going to |
4675s | make it so this game will no longer ever |
4677s | be possible to be built and |
4679s | played if that fails don't merge it |
4683s | um uh then |
4686s | there's um there there's a Code view |
4688s | that happens for any any code chain gets |
4690s | code reviewed by at least one person |
4695s | um |
4698s | and uh then then for anything that's a |
4701s | like an actual gameplay effect change it |
4704s | also goes to QA |
4706s | process |
4708s | um and like a design review |
4710s | [Music] |
4713s | process |
4715s | sometimes |
4716s | [Music] |
4721s | um so yeah we we do a combination of |
4723s | automatic and manual testing for |
4725s | everything depending on what it |
4728s | is uh do you have technology to stop the |
4731s | game do you have the technology to stop |
4734s | the game while |
4736s | cutscene |
4738s | yes I just killed myself in a cut scene |
4740s | with auto |
4743s | Decay or or Decay yeah that |
4747s | sucks uh they should make you |
4753s | invincible or of deame might be an |
4755s | exception because it is a weird |
4759s | one but it should it should prevent you |
4761s | from dying |
4765s | the red dots would be nice to have in uh |
4768s | Arena Maps at least so you can uh run |
4771s | towards the mobs and do |
4773s | them lonar MC fluffin has ready us |
4777s | welcome everybody from Lone Star MC |
4779s | fluffin stream glad to have you with us |
4782s | we're uh we got about 40 minutes left in |
4783s | the |
4785s | Stream yeah |
4791s | relax uh our cyle going to be a set |
4794s | duration of time or will each cycle vary |
4797s | in how long they last |
4808s | um I I think that the the time of cycle |
4812s | lasts will not be static from cycle to |
4814s | cycle um initially we won't announce |
4818s | specifically whoa initially we won't |
4820s | specifically uh have like a this is the |
4823s | day that's going to end on um that that |
4827s | type of stuff could be added later um |
4830s | you know if if it's something that |
4831s | people are asking for from the community |
4834s | basically and MC fluffin has |
4836s | resubscribed for 33 months in a |
4839s | row that's a lot we're getting real |
4841s | close to that threeyear Mark that is |
4844s | that is wild thank you thank you very |
4846s | much |
4849s | um hope you're having fun |
4852s | still |
4865s | I saw your |
4867s | uh um you had a a D4 Le video I thought |
4872s | it was |
4875s | good there was a fair critique of both |
4878s | games in comparison to one |
4882s | another |
4886s | uh and H we got more stuff too we've |
4890s | we've got M Fulin's gift and Subs out |
4893s | to |
4896s | uh ker |
4899s | zo |
4901s | I I'm I'm trying not to die here thank |
4904s | you very much uh |
4906s | congrats uh also talica for |
4910s | Life |
4912s | nice |
4913s | thank you for the sub appreciate |
4917s | it or they appreciate |
4933s | it all right next question I sometimes |
4937s | forget that I'm not just playing a |
4942s | game |
4951s | oh don't |
4952s | die uh regarding Merchant skills uh do |
4956s | you foresee doing midcycle patches to |
4958s | address lopsided economy for example |
4959s | gold duping leading to out Rous prices |
4962s | inflation I mean I if something like if |
4965s | if if something like that gets |
4966s | discovered and and and and everything |
4969s | like that would be terrible uh but yeah |
4972s | we um |
4973s | we'll be there to to do what we got to |
4975s | do to you know bring things back in |
4982s | line we we've gotten there's there's |
4985s | there's one um bug where you can |
4988s | visually dup an item in your inventory I |
4990s | can't pull it off I've had I've got like |
4992s | four different ways that people sent me |
4993s | to replicate it I just like can't do it |
4995s | I don't know why um but like we've got a |
4998s | couple ways where you can like make it |
5000s | look like you've duped an item um and |
5003s | you can even go sell it uh but the item |
5007s | never existed and you don't get to keep |
5008s | the gold and as soon as you log out |
5010s | everything goes back the way it should |
5012s | be um it's just it's just a visual thing |
5014s | on the client the client gets confused |
5016s | um at no point does like so we we've run |
5018s | tests on it uh and the server doesn't |
5021s | even the server just like never accepts |
5023s | it it's never like a the server accepts |
5025s | it and corrects it no the server just |
5026s | never even realizes you've mistakenly |
5028s | done this to your |
5029s | UI um because it's just like that could |
5032s | never |
5044s | happen so L yeah luckily that's the |
5046s | closest we've come to a dupe exploit so |
5050s | far not ruling it out as possible |
5052s | because you know there's there's very |
5053s | smart people out there and we'll see |
5054s | what they come up with um but yeah if a |
5059s | dupe exploit or something like that and |
5061s | like something needs to happen yeah we |
5064s | we'll be on |
5066s | it uh any chance that we might get a |
5069s | revive mechanic for multiplayer we've |
5071s | we've toyed with this a few times um |
5074s | like you may notice that the uh |
5076s | companions basically have that already |
5079s | like your your your bear goes down and |
5080s | you walk over and revive it good to go |
5082s | like the system's there |
5086s | um it's it's it's at least for the time |
5089s | being intentionally not |
5091s | included |
5099s | uh will you guys add a function like Poe |
5101s | at the start of a cycle um it'll say x x |
5105s | is the first enter oh look server |
5107s | announcements um it we don't have it for |
5110s | 1.0 um sadly this is something we we've |
5113s | talked about and it's they're they're |
5115s | fantastic we love them um as as soon as |
5118s | we get a good way to get him in uh I'll |
5120s | be pushing for them to go in um |
5124s | we do have a server announcement system |
5127s | um I don't think we have a fantastic way |
5129s | of accurately figuring out who is the |
5132s | first across all of the servers to do |
5134s | certain things like that |
5139s | um but uh yeah I I I I'm I can't say |
5144s | it's coming for certain I'm hopeful |
5146s | there we go I'm hopeful that it |
5151s | will |
5155s | I always tell people don't get your |
5156s | hopes up I've got mine up for post |
5176s | one. everything everywhere all of |
5181s | us |
5196s | all |
5202s | right will you guys had a function like |
5204s | Poe at already said that uh what level |
5208s | of care would you say uh there is for |
5211s | buffing set items |
5213s | uh being overall viable oh |
5216s | gosh um the the we we've got a major |
5218s | change for set items coming uh post |
5222s | 1.0 um that in anticipation of said |
5225s | change have not made too many dramatic |
5227s | changes to set items in one point um |
5232s | there are some changes to some set items |
5234s | to improve some functionality for ones |
5236s | that we had initially planned to be more |
5238s | late game items I think um but as a |
5241s | general like |
5244s | item |
5245s | class item |
5248s | tier uh there's there's not been a major |
5250s | shift uh in |
5265s | 1.0 don't forget to tag me so see |
5267s | questions yeah don't forget to tag me CC |
5268s | questions yeah uh will we get MTX portal |
5272s | animation some 1.0 instead of green |
5274s | portal when we open portal after the |
5275s | completing |
5277s | Echo uh |
5281s | yes it does that already question |
5285s | mark didn't mine just do that like two |
5288s | seconds |
5289s | ago we'll look we'll look at the end of |
5292s | this Echo oh I'm already can do yeah |
5293s | we'll look at the end of this |
5299s | Echo okay so the this one does that this |
5302s | is the town portal though this is not |
5304s | the that's a different portal actually |
5305s | but we we'll check the other one when we |
5307s | get |
5317s | there that was a slow drop gloves oh it |
5321s | must been must been an |
5324s | enemy I did that don't worry |
5331s | fine |
5357s | that was |
5360s | insane okay we got through that |
5368s | uh will there be some kind of auction |
5370s | house for trading or will be third party |
5371s | like pee um please go check out the um |
5376s | gigantic post and information about the |
5378s | bizaar uh it's it's the bizaar is what |
5381s | we're calling it it is an auction house |
5382s | like system |
5386s | um uh very powerful searching systems to |
5390s | find the item you want immediate buyout |
5393s | uh instant |
5396s | delivery all that good |
5409s | stuff uh this is my intim character |
5411s | sheet rework reminder doing my part to |
5414s | keep the dream alive I mean there is |
5415s | technically a little bit of an update |
5417s | for it in 1.0 so there you |
5421s | go |
5423s | but yes the proper rework is not |
5441s | forgotten uh hi hello how are you hope |
5445s | hope you the team e year doing well we |
5447s | are with the shaman reworking 1.0 will |
5449s | there still have ways to specialize in |
5451s | totems the um I get for not looking at |
5454s | the |
5455s | screen the uh Al I'll read the rest of |
5458s | the question here and is there uh a way |
5460s | to see totem DPS on Hover like other |
5462s | skills planned U minion DPS is not quite |
5465s | ready yet in general um it's |
5469s | planned uh the the shaman rework mostly |
5471s | is is not a complete class rework uh I |
5476s | would call it more of a shaman refresh |
5478s | um one skill is getting completely |
5481s | reworked one skill is getting |
5483s | replaced uh that's about it and then |
5485s | some |
5506s | passives uh how often will we drop |
5508s | residents while playing with friends um |
5511s | I I I don't have an exact time with that |
5513s | if you are um the best way I can explain |
5516s | it is um there is there is a threshold |
5521s | where the percentage of time you're |
5523s | playing together compared to the |
5524s | percentage of time you're playing apart |
5526s | will be such that you'll actually have |
5528s | extra |
5529s | residences um where you'll be like oh |
5532s | I've got a spare residence I'll I'll |
5533s | wait till I find an item to use it with |
5534s | and you you'll actually build up more |
5535s | residen than you that you need um |
5538s | because you'll be playing together so |
5539s | much that most of the items you're |
5540s | finding are tradeable anyways um |
5542s | [Music] |
5543s | um and then there's a on the other side |
5546s | of that threshold you'll be like oh I've |
5548s | got this item I'll find a residence to |
5550s | be able to trade it at some point and um |
5553s | I don't know where that ratio of time |
5555s | playing together versus time playing |
5556s | apart that threshold sits yet |
5560s | um I will say that if you are |
5562s | specifically playing with someone with |
5564s | the intention of getting a residence to |
5567s | trade an item uh it's going to feel like |
5569s | it's real |
5571s | slow |
5575s | that is a that is a play pattern that is |
5576s | not supported and will not feel good |
5597s | sorry have you guys considered an |
5600s | extremely rare cos meic only drops for |
5603s | example for each mono boss have its own |
5605s | uh portal skin but it's very very rare |
5607s | so you just admire how lucky you got |
5610s | um not specifically uh we we we |
5613s | definitely talked about ways to um to |
5617s | get MTX items without without um |
5619s | purchases like like in-game achievements |
5621s | for MTX items that sort of stuff so on |
5623s | the table um we don't have any specifics |
5625s | planned for right now um and we don't |
5628s | have any um available at 1.0 yet |
5636s | uh love this game a lot any changes to |
5639s | model's progression speed yes |
5644s | um uh unlocking empowered is |
5647s | faster |
5650s | um the uh corruption difficulty |
5652s | increases faster so you don't have to |
5654s | grind as much of it to get the same |
5656s | changes |
5658s | before |
5660s | um and then we're also working on but |
5664s | haven't got it yet into um a a bit more |
5668s | of a |
5669s | uh um like uh subsequent character speed |
5674s | up as |
5675s | well mechanic |
5678s | thing that I'm intentionally being super |
5680s | vague |
5681s | about uh that's not in |
5683s | 1.0 uh loving the game so far not if not |
5687s | sure if this has been answered I'm |
5688s | assuming um but is it's the in-game guy |
5691s | getting updated yes the in game guide is |
5692s | getting |
5696s | updated uh what's your favorite SL most |
5698s | cool runic |
5704s | vacation |
5711s | um |
5712s | uh do I force this that with these |
5716s | skills this |
5719s | one uh this is why you have to change |
5722s | these |
5729s | colors |
5731s | nope oh what is |
5734s | it oh of course that cast it ah my |
5738s | favorite is the it's the the fire rain |
5740s | uh I think it's actually my favorite one |
5741s | to play with |
5744s | um but this one this is my favorite one |
5747s | to look at it's just |
5750s | great |
5758s | uh what's the incentive for starting new |
5760s | characters uh for each season um right |
5765s | now it is a uh a chance for a fresh |
5768s | start a lot of people find that really |
5769s | really interesting just on its own um |
5772s | fresh economy so there's like no one is |
5774s | starting with existing gear everyone's |
5776s | everyone's the exact same footing um |
5779s | this is probably uh pretty interesting |
5781s | for um for new players um especially who |
5785s | who maybe haven't played a bunch of the |
5787s | of the |
5788s | [Music] |
5789s | beta run of research we will gladly take |
5798s | those um as as we get into um future |
5802s | Cycles down the road that sort of stuff |
5804s | there'll be there'll be other things as |
5805s | well also just the ability to compete on |
5808s | the ladder that's a pretty big one for a |
5809s | lot of |
5810s | people |
5814s | as it currently stands only one person |
5816s | can gamble gold at the end of a run of |
5818s | lightless |
5819s | Arbor um if you do it in multiplayer any |
5822s | he plans to allow everyone in the party |
5823s | to be able to gamble gold uh there was |
5826s | there was some technical problem that |
5827s | causes us not to work um but if we can |
5833s | yes uh what Guild will be joining on 1.0 |
5836s | uh the item faction that I'll be |
5838s | starting with on 1.0 will probably be |
5840s | circle of Fortune |
5842s | but I I I am interested to just like get |
5846s | involved with the with the |
5848s | um with the bizarre a little bit so just |
5851s | just cuz that's I'm really not sure how |
5854s | that's going to go specifically how the |
5855s | community is going to react to it how |
5857s | the community is going to react to the |
5858s | wrong word how how the community is |
5860s | going to engage with it um that I'm |
5862s | really interested in seeing firsthand so |
5864s | I Myer skill just just out of from a |
5866s | like academic |
5868s | standpoint it it sounds weird |
5874s | um will items automatically return to |
5876s | inventory from Forge when closing the |
5877s | crafting interface I lost items into the |
5880s | forge so many times uh no the problem |
5883s | with that is is that you can set up your |
5884s | inventory such that you can't have it |
5886s | automatically return there uh and then |
5888s | you close it and you're used to it |
5890s | automatically returning um as a as a |
5892s | thing so like consistency is more |
5894s | important than that I think |
5899s | um unsure though |
5906s | super excited about La me too question |
5909s | can you please include up to three |
5910s | sounds that players can customize for |
5912s | certain drops it's off screen so we can |
5914s | look for it um well uh if you have a |
5917s | suggestion for the game please put it on |
5919s | the suggestion places so we can look at |
5920s | it I don't write anything down from the |
5922s | stream um this is something that gets |
5924s | suggested proba fairly regularly um it |
5926s | is way too late to add something |
5929s | anything to uh to one 1.0 so as far as |
5932s | 1.0 is concerned no um beyond that maybe |
5936s | please put a suggestion on the |
5938s | appropriate suggestion places uh forums |
5941s | um |
5943s | Discord the best places the dedicated |
5945s | suggestion |
5947s | sections or just add to another one |
5949s | start there cuz I know this one's there |
5950s | a few |
5960s | times |
5964s | great thief's |
5970s | cash that's an interesting ring not for |
5973s | this |
5978s | character it's a weird item it doesn't |
5980s | know what it wants to |
5990s | be |
5995s | all |
5997s | right uh will there be something like a |
5999s | season's pass in the Cycles uh we don't |
6001s | have any plans for one and 1.0 |
6004s | definitely won't have |
6005s | one that's one of those things that |
6008s | like um I think it's possible to do |
6011s | something like that in a really cool way |
6015s | um I don't I don't think it would fit |
6018s | with our game very |
6020s | well um |
6023s | so we're not planning on doing it but um |
6027s | I think I think there's ways to like |
6028s | just just like outside of last EP |
6030s | talking about games in general I think |
6032s | there are ways to do seasons pass style |
6034s | mechanics and systems really well um I |
6038s | don't have a good example of it I'm sure |
6039s | there are good examples of it I don't um |
6042s | I don't know when else to my have but |
6043s | like I think most of the things that |
6045s | people dislike about season past |
6047s | mechanics in general |
6050s | um you know are are uh are |
6059s | fixable but you know I I because of |
6063s | because of how we're doing like cycles |
6065s | and the content for those Cycles um I |
6068s | feel like it's like if you're going to |
6071s | if you're going to break down in very |
6072s | broad terms what a season's pass is and |
6074s | how the Cycles are going to work on all |
6076s | sorts of things I think you can draw a |
6077s | lot of parallels there |
6080s | um but I don't I don't think formalizing |
6083s | it as the season's pass would be |
6084s | beneficial for our game um and I don't |
6087s | think having it be a uh especially the |
6090s | content to be interacted with being paid |
6092s | is the big problem so like that's |
6093s | something we don't want to split people |
6095s | on is like we don't want you to ever hop |
6096s | into game and say like all right I'm |
6098s | going to go do this challenge for my |
6099s | season's pass and your buddy's like I |
6101s | didn't buy the season's pass so I don't |
6102s | get to do that challenge it's like |
6104s | that's that that's the key interaction |
6105s | that we don't want to happen really |
6109s | um so yeah I I I I feel like having it |
6112s | just be more along the lines of hey the |
6115s | this like this the patch drop the new |
6117s | Cycle's out and there's this there's |
6119s | this new boss to go fight in the cycle |
6121s | um you know and it it drops cool new |
6124s | gear like that's that's the same thing |
6125s | really but instead of it being a like a |
6128s | split on the community it's a it's |
6130s | something that everyone can do |
6135s | together so we we don't look at it like |
6137s | a season's pass but I think you could I |
6140s | think you could like make it an argument |
6142s | for why it's essentially the same |
6166s | thing all more |
6170s | questions |
6176s | uh will it be Spell blade getting a |
6178s | balance pass to be competitive balance |
6179s | Mastery for mage um I don't have any |
6182s | details on potential upcoming balance |
6183s | changes for |
6185s | 1.0 uh we do look at various classes for |
6189s | balancing |
6198s | and one's in there |
6204s | hello |
6210s | hey L quiet belt love it |
6214s | [Music] |
6217s | um more questions answered I feel like |
6220s | this question squid 997 I think I |
6221s | answered |
6222s | already |
6223s | [Music] |
6225s | um I'm taking a week off at |
6228s | launch |
6229s | uh your dedic A's impressive uh have |
6233s | been waiting for this for years going to |
6234s | be a |
6236s | blast I'm going to I'm going to not take |
6240s | take a week off work right away but uh |
6243s | you know a couple weeks after launch I |
6244s | might take a week |
6248s | off uh I know my wife would like that |
6251s | will we see stack of four devs blasting |
6254s | Ellie in a party on release uh there's |
6256s | there's going to be way more than just |
6258s | four of us playing on release I think |
6264s | oh I've got another one of these I got |
6266s | got some else to |
6277s | share another item art oh I wonder what |
6280s | this one could be |
6283s | ah you look at that and you're like is |
6285s | that is that a necklace is it an idol is |
6288s | it a relic is it like a catalyst |
6291s | list it's hard to |
6293s | tell kind of it's a little abstract what |
6296s | do you guys think it |
6298s | is uh what is the feedback you're |
6300s | receiving after announcing item factions |
6303s | is the general population learning a |
6304s | certain way from what you have seen um I |
6307s | mean I I think that the feedback we |
6309s | received was like overwhelmingly |
6311s | positive um obviously not everyone |
6314s | there's lots of people that don't like |
6315s | it um and you know we were never trying |
6319s | to get a perfect situation for everyone |
6321s | it was uh I think it's going to be a |
6323s | very very good situation for the vast |
6326s | majority of people which is |
6329s | like so great I mean if I'm right there |
6333s | that's oh that's that's oh so good so |
6337s | yeah it's um the the feedback and the |
6339s | reactions from the community have been |
6341s | amazing |
6342s | um that's that's really nice to see the |
6346s | the feedback and reactions for a post uh |
6348s | like what like a year and a half ago now |
6350s | before this |
6351s | what we were planning doing before that |
6353s | reaction did not feel |
6355s | good at |
6359s | all uh this one this one's really nice |
6362s | though uh did you plan enough sleep the |
6364s | upcoming Sprints I mean I'm almost I'm |
6366s | I'm into like little things here in |
6368s | there mode right now all of my work's |
6372s | done it's a boat it could be anything |
6374s | you know what you want one of |
6379s | those |
6385s | and because I set this up beforehand I |
6387s | can just boom right into the corner I |
6389s | did I planned for this I |
6391s | swear |
6393s | um let's go let's go right to the right |
6395s | to the boss |
6399s | fight wait what's what what do we have |
6401s | here oh oh we've got Mark for death |
6403s | that's that's oh good |
6408s | good uh do we just go for it for |
6412s | it just accept Mark for death in this |
6417s | fight oh it's the still push it's the |
6419s | version you can still push it right |
6422s | yeah |
6424s | uh it's not going to go |
6427s | well what's what's what's our necro res |
6430s | like okay good at least at least that's |
6432s | capped physical is basically capped he |
6434s | doesn't do void I don't |
6439s | think ah no guts no |
6469s | glory |
6478s | confirm no bug fixes for two months cuz |
6480s | theu staff is |
6481s | [Laughter] |
6483s | blasting uh |
6486s | no oh get out of |
6490s | there no there's going to be lots of bug |
6492s | fixes right |
6495s | away there's always there's always some |
6497s | little things that that get |
6499s | found |
6502s | you go from hundreds of people testing |
6504s | to thousands of people testing there's |
6505s | there's just there's new situations that |
6507s | come |
6508s | up every |
6529s | time |
6534s | uh do you guys work using an agile |
6536s | program no it ran out early that was |
6538s | close to being really |
6539s | bad uh do you guys work using agile |
6541s | program yeah we |
6544s | um there's not like a specific framework |
6547s | that we're like it's it's specifically |
6550s | this variant um but yeah like we we have |
6553s | you know standups and Sprints and uh all |
6556s | all those sorts of |
6558s | things and band Bo |
6562s | all all that |
6586s | jazz oh there's something there's |
6588s | something in there that's blocking that |
6589s | Dash from happening |
6592s | we're just going to walk in and |
6614s | out just nice and easy nice and easy you |
6617s | don't need need any movement skills just |
6620s | got to react |
6631s | quickly I'm going to die to it at some |
6649s | point |
6661s | oh no no |
6669s | no I didn't see it at all I just I just |
6671s | I got |
6673s | complacent oh that's not where I want to |
6679s | be |
6681s | boom |
6683s | boom all right 17 all res is going to be |
6686s | hard to beat crit avoidance is |
6692s | nice what's our CRS |
6699s | like it's not capped which is a |
6703s | problem I think the 17 Al resz is is |
6707s | more |
6709s | important |
6713s | I feel like pulling them out of that to |
6715s | CR point is probably |
6728s | easier oh yeah let's look yes there's |
6731s | the this is the this is the green |
6734s | portal oh that might not be a green |
6736s | portal they were all doing |
6738s | it we said I would check and I just |
6741s | didn't |
6749s | earlier uh will we ever not be able to |
6752s | move bosses around it feels wrong yes |
6755s | February |
6757s | 21st all all |
6766s | right let's go hit one of I guess we got |
6769s | five minutes left it's not really much |
6770s | much to |
6773s | do uh do you know if there's a fix |
6775s | coming 1.0 or if the team is aware of a |
6778s | bug where if you die you can't respawn |
6780s | that happens numerous times to me and I |
6782s | did report it as well if you report it |
6783s | we're aware of it we've it's either on |
6785s | the list to fix or it's been fixed or |
6788s | you know it's it's somewhere in that |
6789s | pipeline I don't know I don't know where |
6790s | it is in that pipeline |
6796s | sorry damage kicks and welcome with your |
6799s | raing party |
6801s | we don't have much time in the Stream |
6802s | left about five minutes left so won't be |
6804s | too much to see and do |
6807s | but try we'll try and have some fun |
6811s | stuff this you to see |
6815s | that uh probably asked before about any |
6818s | talks of a title system for completing |
6821s | hard and extremely hard tasks for |
6823s | example like old Guild Wars titles back |
6825s | in the day ah I know them |
6827s | well |
6829s | um Love love those titles uh I still not |
6832s | Guild Wars uh this title but I still |
6835s | remember um getting the grand Crusader |
6839s | title uh it's |
6844s | like wore that for like four patch four |
6848s | expansions past wrath to the point KN no |
6852s | one knows what it's for anymore you're |
6854s | like it's really hard I swear guys go |
6857s | look up Grand Crusader wow title um |
6863s | yes there is |
6867s | um uh I I would say some loose loose |
6869s | plans for title systems |
6874s | um and uh I I can still think something |
6876s | added we don't have anything right |
6889s | now |
6895s | yeah I'm caught |
6897s | up it feels good feels weird what what |
6900s | do I usually do with my hands is this |
6902s | this |
6917s | normal yeah so so we're just going to |
6920s | we're really looking forward to launch |
6925s | um it's this whole thing's been a little |
6928s | overwhelming for me uh |
6931s | personally but really really |
6938s | cool is that how we're going to end |
6941s | stream that is that what we're going to |
6946s | do oh that was so |
6949s | dumb |
6953s | three minutes left spam some questions |
6954s | go for |
6979s | it |
6983s | I just can't wait to be able to like be |
6985s | able to actually say that we've released |
6986s | a |
6989s | game I think that's that's a big part of |
6992s | it for me on just like a personal |
6997s | level 10-year-old Mike's really excited |
6999s | about |
7008s | that |
7024s | how does it feel to have made the best |
7025s | airG |
7027s | ah I appreci I I really appreciate the |
7030s | the confidence and the faith and the and |
7032s | the the the praise there I I I um I love |
7037s | being in the conversation |
7038s | for uh best |
7041s | arpg and |
7043s | uh it feels fantastic to be in that |
7056s | conversation and the and like on top of |
7059s | that the people who are who are also in |
7061s | like that |
7063s | conversation |
7064s | Y at the Forefront of that conversation |
7068s | um have have been so great |
7073s | um |
7076s | yeah just just great it's been |
7081s | awesome feels like being welcomed into |
7083s | the like the locker room you |
7094s | know you know maybe you're maybe you're |
7096s | playing on on on separate benches |
7099s | sometimes but |
7101s | it feels |
7112s | good this is the last boss for the |
7119s | stream oh come |
7123s | on just one |
7128s | more no |
7131s | it's |
7133s | yes there we |
7135s | go out here there's the green portal it |
7138s | used the animation that was the green |
7140s | portal that's the one thing I wanted to |
7141s | check before the stream |
7146s | ended all |
7148s | right couple questions here at the very |
7151s | end I'll this answer what what are the |
7152s | plans on reworking set items I can't |
7154s | give you the details I'm sorry it's |
7155s | going to be awesome uh will there be |
7157s | video footage of |
7158s | ehg uh of ich at go live moment we're we |
7161s | don't have an office we're not all |
7163s | together in the same room so like we'll |
7164s | be on like a a call talking and all that |
7168s | sort of stuff but like it's not going to |
7169s | be uh not there's not a big room with |
7171s | all of us GA or anything like that sorry |
7173s | uh my only request bit of optimization |
7175s | improvements some maps optimization is |
7176s | number two on our priority list behind |
7179s | multiplayer |
7181s | awesomeness um you guys talk with G |
7183s | Sharing The Insider Secrets I no no like |
7188s | um I I know nothing that would make uh |
7191s | Poe fans excited at any information like |
7193s | that there I I have nothing um we got to |
7196s | meet some of them at Gamescom um and and |
7200s | there's been a few other meets as well |
7201s | but like uh g games is the first time I |
7203s | got to meet any of them in person and it |
7205s | was awesome that was so much fun that |
7208s | that was really cool um uh thank you so |
7212s | much for the stream make sure to rest |
7213s | well I will thank you uh congrats on |
7216s | being recognized and mentioned by gry |
7217s | gear games on Poe for your trade in |
7219s | house system thanks yeah that was that |
7222s | that was a little while too saw that |
7223s | video that was was that was very cool |
7225s | like and like that's the sort of thing |
7226s | like they've been really great they've |
7227s | been um yeah it's been awesome anyways |
7232s | uh that'll just about do it for me |
7235s | here also you may have noticed at the |
7237s | start of the stream we had cool new |
7238s | graphics I've got a cool |
7240s | new a cool right be right back oh new |
7243s | one and then this is one we're done so |
7245s | thanks for stopping by everyone uh I |
7247s | appreciate you all um |
7250s | um yeah I hope I hope you had a ton of |
7253s | fun and uh hope I'll be back oh yeah |
7256s | I'll be back same time same place next |
7258s | week uh if we did if I did |
7261s | not uh answer your |
7266s | question and you would like to get it |
7267s | answered please head on over to our |
7270s | Discord ask the dev's channel answer |
7271s | questions all the time uh also we got |
7274s | our forums um we're on other places too |
7277s | like I pop in a red and answer questions |
7279s | there sometimes um there's also lots of |
7280s | great community members in all those |
7281s | places um they're extremely |
7283s | knowledgeable and be able to answer most |
7284s | of those questions um be back same time |
7288s | same place next week hope you have a |
7289s | great time drink lots of |
7291s | water |
7293s | uh I think there's some special events |
7295s | happening over on Aaron stream so we're |
7296s | going to we're going to go check that |
7298s | out I think there's some maybe some |
7299s | prizes to win |
7301s | possibly okay I know there are see |
7308s | you |