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In monolith of fate, I noticed that slaying tougher (bigger/tankier enemies like medusa/golems) doesn't seem like giving more stability tho. Especially when compared to killing big packs of smaller enemies...

Edit: I also noticed that, killing mobs inside Echo Information ring doesn't give stability at all lol

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about 2 years ago - /u/ehg_trasochi - Direct link

Originally posted by RefrigeratorPrize277

sadge to know, like there should be some extra stability for those tougher mobs tho, since some maps/echoes have less but tougher mobs, and others have more but weaker ones

Inside each echo the amount of stability gained doesn't vary from one monster to another. However, echoes that roll with monster types that have smaller pack sizes do give more stability per monster.

As a simplified example, if one echo has 10 packs of 4 wolves each, and another echo has 10 packs of 1 bear each, then each bear will give as much stability as 4 wolves.