about 2 years ago - Mike_Weicker - Direct link

We hear that some people want to have more skills on their bar. We do not agree that more skills are strictly better or simple a QOL change. This is a very significant game design decision with large implications on gameplay. Even if we wanted to change it, we do not have the time between now and launch to make this change without compromising other features or extending the launch target. These costs are too high to entertain this as a viable option.

I will encourage everyone to continue the discussion with the fact that we will not be changing this pre-1.0 in mind. I say pre-1.0 because after launch, we can afford to set people on longer term tasks like this. It might not seem like it but this would require many people to spend a very long time on. Post launch it is extremely unlikely but not impossible.

about 2 years ago - Mike_Weicker - Direct link

Cool. Unfortunately, this has a similar level of development investment required and has the same response as the initial request.

about 2 years ago - Mike_Weicker - Direct link

Funny thing is that we actually tested out exactly that at one point.

about 2 years ago - Mike_Weicker - Direct link

Totally agree about teleport and transplant, both are on the rework radar. Those classes are also missing a mastery still.

about 2 years ago - Mike_Weicker - Direct link

No, I mean runemaster and warlock.