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Which exclusive skill do you think does not deserve to be exclusive because the all builds included it not fun or damage is weaker than non-exclusive skill builds?

For me, meteor from Sorcerer is one of them, but chthonic fissure is the best skill for warlock without a doubt..

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about 1 month ago - /u/ekimarcher - Direct link

This isn't really the metric that we use for deciding class exclusivity of a skill. It's more about thematics and play style.

Edit: are there any skills that you think should have their class exclusivity added or removed based on thematics and play style?

about 1 month ago - /u/ekimarcher - Direct link

Originally posted by itsmehutters

Do you plan to add skills to classes that have just 3-4, instead of 5? And what about classes that already have 5?

Yes, we will continue to add skills to all classes. None of them are done.

about 1 month ago - /u/ekimarcher - Direct link

Originally posted by merrybike

I'm pretty sure meteor is the only real outlier, it offers no obvious synergy with the sorc tree or theme outside of being a high cost spell.

Meteor doesn't necessarily have the worst tree, but as an exclusive skill it has by far the least to offer. Your options are essentially damage or a limited/specific buff in craterborn. It's almost the exact opposite of chtonic fissure in a lot of ways.

Thematically i think arcane ascendance makes far more sense as a class exclusive skill, it interacts with mana cost and the nature of buff skills fits exclusive skills much better imo, they're usually "forced" picks in arpgs while not necessarily enforcing a specific playstyle or dmg type.

Just to be clear Arcane Ascendance already is a class exclusive skill. The distinction of which should be the mastery unlock skill generally comes down to the level you want to unlock them at. Meteor turns mage into a sorc but arcane doesn't really do that. All of the mastery abilities have the potential to be something you'd name a build after.

Black Hole and Static Orb have the best claims to be the sorc mastery skill over meteor but they are still miles behind from a thematic and immediate impact standpoint.

It sounds like the best solution to the issue you're bringing is just to improve meteor's skill tree (because it is very very old at this point).

about 1 month ago - /u/ekimarcher - Direct link

Originally posted by Encharrion

Flame reave makes more sense than firebrand to be class locked. There's is almost 0 reason to use flame reave on anything other than a spellblade. However, firebrand at least has buffs that might be interesting on other masteries.

Interesting take, I think that's the same logic we used to pick the opposite actually. Because melee is just a firm theme for spellblade and hard not on the other two.

about 1 month ago - /u/ekimarcher - Direct link

Originally posted by mafifer

I wouldn't mind re-evaluating Druid. Bear is great & all but unless I want to play Bear, that exclusive skill is entirely useless. It's one of the only exclusives that serves a limited purpose because if you don't want to play that transform, you have so little to gain in the tree.

My recommendation is move Summon Spriggan to another tree (maybe even base and make Storm Crows a shaman only skill), move bear to that space then give us something new like an Aura similar to Holy Aura, but it benefits each of the transforms in special ways.

This would help all transform builds benefit from a combined exclusive skill and give shaman/beast masters another transform option.

That unfortunately puts werebear available to other classes which we hard don't want. You'd also get that transform buffing skill without having any transform abilities to use it with which wouldn't work. I think druid requires a transform still as the mastery skill.

about 1 month ago - /u/ekimarcher - Direct link

Originally posted by xDaveedx

A little late to the party, but I just wanna say some Druid exclusive aura-esque skill that affects the 3 transformations in different ways would be great as transformation builds can often barely get 5 functional skills together due to the set skills you have when transformed and you have very limited skill points to spend on skill procs aswell.

that aura skill could be called Blood Lust or something and potential nodes I could see in there:

  • 1% more dmg per second you stay in one form, but also drain 1 more rage per second for every second you stay in one form (to encourage multiform builds)

  • Change Rage to Boiling Blood. Boiling Blood has no natural decay, only refills on kills and rare or unique mob hits and empowers your skills in certain ways while doubling their cost/adding a minimum of 5 cost to 0 cost skills. (Examples would be like Werebear Swipe becomes Bloody Swipe with a highly extended range. Rampage would leave a trail of boiling blood behind you that damages enemies. Spriggan Forms Vines could become Blood Roses that pop into aoe explosions or Thorn Shield would turn into a sort of Bloody Maelstrom that can be cast on enemies. Swarmblade's Locusts could become blood pustules that leave damaging ground effects or spread to nearby enemies and much more)

  • Some nodes that make certain form skills proc skills from other forms (like shoot Spirit Thorns during Rampage or spawn vines during Locust Swarm)

  • a bunch of generic passive defensive and offense nodes

It could be half an aura and half a modification of the different forms!

It's a cool idea but it would have to go above the lock line and not be the mastery ability. It also kinda feels like stuff we could put in the druid passive tree or specific skill trees though eh?