Acolyte melee scales with dexterity.
Acolyte has a class-specific unique that only makes sense on builds that invest heavily in dodge
And yet, Acolyte has absolutely no support for dodge. How you gonna do us like that?
How about some nice fat dodge passives in the first half of the tree to give the class as a whole some options? % Increased dodge per active curse (up to a max), flat dodge on (spell?) hit, thematic stuff like that.
Just a thought.
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