Campaign
Chapter 1 Rework
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We have completely Re-created Chapter 1, fleshing out the story and environment. Inhabited by new enemies and allies, Chapter 1 continues our trend of pushing the bar for visual quality and style. For the full dive on the Chapter 1 Rework, check out our Hype Week post here: Chapter 1 Rework | Coming in Rising Flames
- New zones
- New new enemy types (also spawn in endgame)
- New Voice acting
- New music
- Existing characters that have not reached Last Refuge Outskirts will now load into the new start of Chapter 1.
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General Campaign
- Rebalanced zone levels, enemy health, damage, and XP throughout Chapter 2 and 3 to account for the new Chapter 1. You should be about the same level after completing Chapter 3 as you were in Beta 0.9.
- The Idol system is now unlocked by completing The Void Assault (when you first reach the Council Chambers), instead of Saving Last Refuge (after defeating Pannion).
- The quest for Mastery selection now occurs after completing Chapter 2 rather than Chapter 3.
- Updated the visuals, layout and name of the zone at the start of Chapter 2.
- Updated the lighting and atmosphere of Last Refuge Outskirts.
- Fixed a bug where if you teleported to Sheltered Wood before completing Gaspar’s earlier quests, you would be unable to complete them.
- Added a new miniboss to The Rustlands.
- Adjusted shrine and enemy spawns in The Rustlands, including a fix for shrines sometimes spawning out of bounds.
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Systems
Region Selection
- A personal Preferred Region can now be selected at the login landing page or in the Gameplay Settings menu.
- Party Leaders can now change the Party Region in the Social menu to define which server region all party members connect to when going to a new zone.
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Ladders
- Added ladders for the following Arena records:
- Softcore
- Solo (Account Found)
- 1 Player
- 2 Players
- 3 Players
- 4 Players
- Hardcore
- Solo (Account Found)
- 1 Player
- 2 Players
- 3 Players
- 4 Players
We will be expanding on the ladder features in future patches with other activities.
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Cosmetics Store
- Added the beta version of the Cosmetic Store for testing and feedback.
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Item Linking
- Added the ability to link items in chat with Ctrl + Right Click
- A maximum of three items can be linked per message
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Towns
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- Added first iteration of Town functionality
- Towns are non-combat social spaces which feature common amenities such as stash access, and vendors.
- Solo players will automatically attempt to join an existing populated town, where they will be able to find other players, and socialize
- Players within a group before entering the town will currently be assigned their own Town area
- Each town has a town chat channel to talk to other players in the area
We will be continuing to expand on in-town features in future patches
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Monolith of Fate
Ambushes
- Added a new monolith objective where you need to slay enemies to lure out an ambush.
- Ambushes usually contain multiple enemies including a boss.
- If multiple players are split up in the zone, only one will be ambushed, but there will be a chat message telling players who was ambushed.
- These are about as common as patrolling enemies objectives.
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Sanctuary of Eterra
- This new echo type appears next to the origin whenever corruption is above minimum. It allows you to reduce corruption, while resetting the timeline like a Shade of Orobyss echo.
- This echo has a unique layout and a short boss fight, after which you can interact with a statue of Eterra to reduce your corruption.
- You can choose a small reduction (up to 10), a moderate reduction, or to reduce your corruption to the minimum (0 for non-empowered, 100 for empowered).
- Completing this echo does not affect your active monolith modifiers, aside from those that come from corruption.
- Meanwhile Shade of Orobyss echoes now always increase corruption, and no longer spawn at distances where they previously would have reduced it instead.
- This change makes it quicker and easier to reduce corruption when you need to, makes the purpose of Shade echoes clear (they always increase corruption), and removes the “noob trap” potential of Shade echoes that reduce corruption while farming for Shade of Orobyss unique items.
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Bug Fixes
- Fixed a bug where monolith modifiers could be duplicated. If a timeline had an impossibly high number of mods, those duplicated mods will be removed the next time you enter an echo in that timeline.
- Fixed a bug where abandoning a Vessel of Chaos or Memory echo could result in those vessel enemies appearing in future echoes.
- Fixed Shrouded Plateau echoes being very dark.
- Fixed being unable to pickup potions dropped by Soul Generators in the Altar of Flesh.
- Fixed some visual bugs in the Altar of Flesh.
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Rewards
- Increased how common the echo completion reward types that are unique to a certain timeline are by 11-33%. The amount depends on the reward type and corruption.
- Increased bonus corruption from Gaze of Orobyss by about 10%.
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Gameplay
- Fixed a bug that caused players to sometimes be unable to enter the Boss Room of Dungeons.
- Fixed a bug where deleting an Offline Character Found character would cause the next Offline character you play to not save.
- Fixed a bug where abandoning an Arena run and starting a new one could cause objects (shrines, NPCs, etc) from the previous run to stick around, appearing in strange places.
- There is now an AFK timer in Online mode. You will be warned about being AFK at 5 minutes (10 minutes in Town zones), and kicked at 10 minutes (15 minutes in Town zones).
- Fixed a bug where town portals in Thetima could spawn inside a building.
- Servers in Online mode now close immediately once all players have left, rather than remaining up for 1 minute.
- Fixed a bug where sources of self-damage such as from Aura of Decay, Harvest’s Double Edged Scythe, and Diothaen’s Bloody Nib received penetration from zone level similar to enemy attacks. This means this self-damage will no longer deal more damage to you when you’re in a higher level zone. This change does not affect your damage dealt to enemies.
- Fixed Fire Resistance Shred not working (did not reduce fire resistance). Other shred ailments were working correctly.
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Social
- You can now promote a party member to Party Leader by right clicking on their party portrait.
- The account names that appear over each player are now disabled by default, with an option to turn them back on.
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