9 months
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Last Epoch
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220s | good afternoon everybody and welcome |
---|---|
222s | back to another last Epoch death |
225s | stream as usual I'm your host Mike hi |
230s | how's it going |
231s | everybody we're hanging out we're |
233s | playing some last SE I'm still still |
235s | jamming on this uh oh yeah we died at |
239s | the very end still still geming on this |
241s | this Beast Master here having some fun |
244s | welcome if this is your first time here |
246s | we stream for charity boom right above |
248s | my head um and we do cool stuff like |
251s | talk about last |
252s | Epoch and uh answer your questions about |
255s | last Epoch so if you have any |
257s | questions please put at last OT game and |
259s | I will be doing my best to answer as |
261s | many of those as possible thank you very |
263s | much heavy coming in with the with the |
266s | 37 month |
268s | resub woo |
273s | that's that's wild thank you very |
281s | much all of the keys for |
286s | Mike nice one |
291s | too in |
298s | oh into Hario with 38 my |
302s | goodness |
305s | woo putting up some big numbers |
310s | today we do |
312s | have a little uh just a little preview |
316s | of what's coming today we're going to be |
318s | talking about the the boss Dr |
322s | system going a been a Hot Topic like so |
324s | we're going to we're going to we're |
325s | going to pull back the c a little bit |
327s | later little preview |
331s | but until then get the party started |
333s | with some other |
337s | questions like will my scorpion survive |
340s | probably |
347s | not all |
351s | right Mike this is an important question |
354s | I'm judging you all right I'm ready uh |
357s | what are your MTG colors I'm black red |
360s | also I'm glad you like the pr beard song |
362s | yeah that was |
365s | fantastic that was that was that was |
367s | that was a good that was a good start to |
368s | the day I really appreciated that um I'm |
372s | like so all over the place when it comes |
374s | to Magic |
376s | colors I've been uh I'm going up to a |
379s | budd's house where we're doing a |
380s | bachelor party in our 30s which means |
383s | we're just going to be playing Magic all |
384s | weekend um and |
391s | um yeah so I was I've been like Shoring |
393s | up my decks and |
396s | uh putting some finishing touches on |
398s | them and everything I've got I've got |
399s | two cards I'm going to go to the card |
400s | store and buy they're like 40 Z cards |
402s | each they're like I just just need to |
404s | finish this meme deck um I would say |
407s | overall I'm red |
408s | blue that would be my my go-to if I like |
411s | if I can only play one pairing from here |
413s | on out is it for sure |
428s | like as a kid I'm just like counter |
429s | spawn lightning bolb the best two cards |
430s | in Magic let's make a |
439s | deck all right attention sir this is |
442s | your weekly character sheet rework |
443s | reminder thank you very |
448s | much the that's exactly what mono blue |
451s | player would |
452s | say I so I just built like my first mono |
455s | Blue Deck in |
456s | Forever |
458s | um I'm like all right so we're going to |
461s | we're going to build and this is Al just |
463s | like stuff I had line around so like |
464s | okay we're going to I'm going to build |
465s | this this mono blue mil deck um and it's |
468s | going to it's going to be this this Goan |
470s | ey of wisdom |
472s | Shrine which is one of six cards in |
475s | Magic one of six creatures in Magic that |
476s | have no creature type Shrine is an |
478s | enchantment typ and there are only three |
481s | blue enchantments shrines uh and it |
483s | tries off the number you have I only |
485s | have two of them so it's a terrible deck |
487s | but it's going to be fun anyways back to |
489s | last |
491s | defog uh you some love for fire Aura is |
494s | Aura of Decay getting some the same |
496s | treatment um I mean |
498s | we not the same cuz we um know different |
503s | problems requireed different |
506s | solutions they are similar but the |
508s | things that are keeping them from like |
510s | really shining are uh I think I think |
514s | different different |
517s | animals well partially because one of |
519s | them is an active skill and one of |
521s | them's not so like they kind of sit in |
523s | different ecos |
534s | systems magic what about Digimon TCG |
537s | that I missed that one never never never |
538s | played it |
541s | uh I saw on Discord you replying that |
543s | Arena isn't uh planned currently to be |
546s | ingame farming activity can you explain |
549s | why team wants that instead of making it |
551s | more interesting with adding more mini |
553s | bosses meaningful rewards like |
555s | preserving leaderboards uh while |
556s | preserving leaderboards aspect |
558s | especially since people ask for more end |
559s | game um I mean it's so the arena is one |
564s | of the endgame activities I don't know |
568s | uh it's just not |
570s | um I guess the the the |
573s | core how do you put this |
584s | the we we want the arena to be part of |
586s | the endgame but we don't want the arena |
590s | to |
592s | um I guess be a clear-cut like really |
595s | successful way like if you're if you're |
597s | into Min maxing we don't want the arena |
599s | be one of the one of the like the best |
602s | mathematically ways to get very high |
605s | powered gear very |
610s | quickly that might be a more more |
612s | accurate way of putting |
616s | it uh are there any changes you can talk |
619s | about coming to Arena mode next month |
622s | cycle there's there's not a lot with |
623s | Arena the changing next cycle the |
625s | Arena's um not a huge focus of the next |
629s | uh next update |
631s | much more focusing on Pinnacle boss and |
634s | the joining systems to the Pinnacle boss |
636s | uh like the lead up to it and and such |
639s | and that that's that that's the primary |
640s | focus for |
642s | um for next cycle there's there's |
644s | definitely like lots of other stuff |
646s | sprinkled in here and there and |
647s | everywhere type thing but um the main |
650s | focus for for is is the the Pinnacle |
653s | boss and and the surrounding distance |
666s | any updates on Minion tool tips coming |
667s | 1.1 uh not so much as DPS if that's what |
671s | you're hoping for sorry uh did you catch |
674s | the D4 campfire chat it's like queued up |
677s | and I have a like list of like oh I got |
680s | to watch this document or YouTube videos |
683s | it's always sort of getting the list |
685s | always seems to be growing not |
686s | shrinking um but it is the most recent |
690s | thing I've added to that |
693s | list I watched the inter I have not uh |
697s | they are making uniques purple how does |
699s | that make you feel I like uniques |
702s | uniques are |
705s | brown the way that's always been or like |
708s | brownie brownie orange you know that's |
711s | that's like a Diablo main State isn't it |
714s | am I |
717s | crazy I know they doing so I guess |
719s | uniques legendary different things I |
721s | always get that flipped cuz we have a |
722s | flip from |
725s | them also be |
729s | Shrine love |
732s | it our little be friends in our B |
748s | shrine I think purple's a great color |
750s | for um for like really high tier stuff I |
754s | think purple's like ingrain is like a |
756s | high tier color stuff from from lots of |
758s | lots and lots of |
759s | games which was why it was so natural |
761s | for us to pick as |
766s | well for our |
770s | exalted all right if there was a bar |
773s | class in game ah what kind of music |
775s | would the character play would one genre |
777s | be paa I'm asking for a friend |
782s | I wonder which friend that is |
788s | um I feel like I feel like it would be |
791s | more |
793s | simplistic like I can't I can't imagine |
795s | they'd have a ton of time to like you |
798s | know make an invent musical instruments |
800s | so much like with with much |
801s | sophistication as you kind of need for |
803s | po like really need for |
807s | po that's what I imagine you need |
810s | my knowledge is so limited on that topic |
814s | um I feel I feel it could be more like |
817s | uh channeling the renaissance fair type |
821s | music we might |
826s | guess fl's been ambushed Eads frenzy |
829s | totem activate |
835s | a that was a close one |
842s | got |
844s | him got him all |
847s | right uh what is the beverage of the day |
850s | I'm drinking a raspberry |
852s | bubbly sparkling water with a touch of |
863s | flavoring passes finish this off we're |
867s | going to head down here possibly |
870s | oh here's good too this node's really |
873s | handy at the same time I'm like uh yeah |
877s | this node just seems so good for |
882s | us that that that much less so |
887s | but we kind of got to go for this |
901s | let's get some |
905s | glyphs they make Uber uniques purple not |
908s | all uniques |
911s | okay uh if you want Mike to answer your |
913s | question you should add me yes yes put |
915s | at last Depot game in the question if |
916s | you'd like me to see it I will skip over |
918s | it otherwise I'm sorry I'll go |
921s | back uh can you elaborate on what's the |
924s | light before the dark race event is I I |
927s | actually like not a matter of not one to |
929s | I actually can't cuz I don't |
932s | know I've had my head so like just just |
935s | focused on getting stuff done for this |
937s | patch that like I've been ignoring all |
939s | of the all the extra stuff and like I |
941s | found out about that event when someone |
942s | asked about it in the asid de Channel no |
948s | idea and I like once I saw I'm like you |
950s | know what I'm just going to wait I'm I'm |
952s | not even going to ask I'm just going to |
953s | like wait and see what happens |
962s | I have no idea but I I am likewise |
965s | excited to find out because I think like |
967s | the concept of like a lore race is is |
970s | very cool and I know there's a few like |
973s | I'm not sure how it's going to work but |
974s | I know there's a few things we've been |
975s | working on behind the scenes that would |
977s | make something like this uh be possible |
980s | for what I think it could be I know it's |
981s | super vague so cuz I'm speculating what |
983s | it actually is myself but like I don't |
985s | know I think there could be some I'm |
986s | excited to see what they do with it |
988s | we'll see it's be fun |
999s | uh do you have any plans for Shaman new |
1001s | ability or work on tree yeah like |
1003s | there's there's nodes coming in for |
1005s | passives um there are no completely new |
1008s | abilities being introduced in 1.1 um so |
1011s | like some some abilities got like some |
1012s | pretty significant changes on various |
1015s | classes um but there's no like here's a |
1017s | new skill |
1022s | um yeah like there's there's more |
1024s | connections we're making um between some |
1026s | of the some of the active abilities um |
1028s | you know some bug fixes here and there |
1030s | on some of the totems uh some passives |
1032s | got updates um so there's like there's |
1035s | stuff uh that's going to be it's going |
1038s | to be fun |
1055s | all right next |
1058s | question I going to survive |
1061s | this |
1064s | yes uh do you have oh can you describe |
1067s | the process of actually uh fighting the |
1069s | Pinnacle boss H not so much probably not |
1073s | like where is it uh do you need mats for |
1075s | it are there different corruption levels |
1077s | for it Etc okay so I I can |
1079s | I I can answer like one in a bit of |
1082s | those |
1083s | questions |
1086s | um so where is it I I can't really tell |
1090s | you right now um cuz it kind |
1093s | of you'll you'll have |
1098s | um |
1101s | like uh you you'll once once it's |
1104s | unlocked you'll have easy access to it |
1106s | like it's not uh there's no like um |
1109s | like Trek to get there from a waypoint |
1111s | or something like there's a waypoint |
1112s | like right outside the door and it's |
1113s | like there the the door is uh like right |
1117s | outside another Waypoint that you |
1118s | probably already have unlocked type |
1120s | thing like so it's it's not um it's it's |
1123s | not out of the |
1125s | way |
1127s | um so yeah physical access is easy uh |
1132s | you do have to unlock it Bea a process |
1134s | of some other things that lead out to it |
1136s | so you have to unlock it once it's |
1138s | unlocked very easy to do |
1140s | the way you unlock it is right on the |
1142s | normal path so like you're not going |
1143s | super far the way to find it it's it's |
1145s | it's it's like it's it's smooth I don't |
1148s | know how to there's probably a term for |
1150s | this it flows |
1154s | nicely it's |
1155s | natural uh what else what else is in |
1157s | here you need mats yeah you need things |
1160s | that you get in the process of unlocking |
1166s | it yes like there's there's a key |
1170s | you can't just like if you physically |
1172s | can run up to it open the door you need |
1173s | you need a |
1176s | key um and are there different |
1177s | corruption levels for no so this is this |
1179s | is a static difficulty content um so |
1182s | what this means is um no matter what |
1184s | level you are no matter what your |
1186s | corruption is no matter where you are in |
1187s | the game no matter what you do the boss |
1189s | fight is the same for everyone it's the |
1191s | same difficulty it's the same uh move |
1194s | set it is static difficulty contact |
1199s | there's a lot going on in the |
1207s | fight but it does not change based on |
1219s | corruption if it did it would be |
1222s | like it wouldn't like wouldn't really |
1225s | there'd always be no matter when you |
1226s | fought it there'd always be a harder |
1227s | version of it you know cuz you just up |
1229s | the |
1230s | corruption that's one of the big things |
1232s | we we when we're designing this content |
1233s | so there's like different different |
1235s | things different reasons we put |
1236s | different content into the game and one |
1238s | of the core things we want out of this |
1239s | content is to be that um that |
1241s | benchmarking content where you can say |
1243s | like oh hey I beat this boss this build |
1246s | can beat this boss type |
1249s | thing so that that is important to have |
1259s | all right stream two of asking as ply as |
1262s | possible for search option only t6s only |
1264s | t7s please much love the whole |
1267s | team I I can't promise anything but if |
1270s | you'd like to see it uh the best place |
1272s | to ask for it is on the forums so I |
1274s | don't take any suggestions from the |
1275s | streams ever |
1289s | uh can you elaborate |
1291s | on |
1293s | um I cannot elaborate on that all oh |
1296s | this is the Reas someone told me to |
1298s | message I went back yes got it I'm with |
1299s | you I'm back back on track uh do you |
1301s | guys plan on adding sounds to loot |
1303s | filter in future this is a really tough |
1304s | one we've we've gone back and forth |
1306s | internally on this a few times we don't |
1308s | currently have active plans to do this |
1310s | still fighting for it |
1316s | though uh hey Mike when new releases are |
1319s | approaching besides the typical last |
1321s | week where you start uh delivering a |
1323s | piece of info about every day to |
1324s | generate hype do you guys plan to do |
1326s | more sort of twitch streams to present |
1328s | the news live to the community or |
1329s | something like that in the future well |
1332s | um I think the big documents generally |
1335s | do better as a |
1336s | post um rather cuz then it can be like |
1341s | directly referenced in like um how like |
1344s | scrub to a video and listen to what |
1345s | someone says a few times and maybe it's |
1346s | like misspeaking and things like that um |
1349s | I do try to be very careful with the way |
1351s | I talk and things I say to be make sure |
1353s | it's precise but every once in a while I |
1355s | say like a all out of plural to |
1357s | something and be like oh |
1360s | no |
1361s | um which I did a month back that |
1366s | sorry that's why that example comes to |
1369s | mind |
1371s | um yeah I I mean we do this this stream |
1374s | every week so um that's going to |
1376s | continue |
1380s | I'd really like to do more uh variants |
1383s | on these streams like get get more |
1384s | guests in those always been really well |
1386s | received so I'm hoping to in the like |
1389s | maybe the first couple weeks or like the |
1391s | week before even of of the patch getting |
1393s | some guests on |
1398s | it |
1404s | personally the streams when I'm when I'm |
1406s | I I really like I really like having uh |
1408s | someone to talk talk to you on stream um |
1410s | like the times we did the like the |
1412s | podcast and some of the interviews with |
1414s | like um with a whole bunch of different |
1416s | people uh is has |
1419s | been i' they they've flown by they've |
1422s | just been like you blinking their |
1429s | over just I they're a lot of |
1437s | fun uh will Shadow dagger get nerfed to |
1440s | 1.1 Shadow dagger Rogue might be my |
1442s | favorite way to play a rogue character |
1443s | in any video game but it's really really |
1445s | strong yeah I mean um you know if you're |
1450s | see I think there's a lot of builds that |
1451s | are getting nerfed um a lot of builds |
1453s | are getting buffed and even builds that |
1454s | get Nerf will get buffed in other ways |
1456s | too so like it's not always just about |
1458s | straight Buffs and it's not always just |
1459s | about straight Nerfs so we're doing |
1460s | Buffs and Nerfs on basically everything |
1464s | um uh and and the the things you |
1467s | see really standing out super strong um |
1470s | that are hitting these kind of insane |
1472s | corruption numbers are going to be |
1474s | brought back to reality of |
1485s | it do we fix no problem don't don't |
1488s | apologize it's totally |
1495s | fine you're good |
1499s | no worries all right with some Beast |
1502s | Master builds making use of a terorist |
1504s | blessing casts on their companions for |
1507s | the companion skill reset is there any |
1509s | possibility of the skill receiving some |
1510s | way to restrict targets to Companions or |
1513s | otherwise Auto Target them because while |
1515s | the builds that function well um they're |
1518s | extremely hindered in multiplayer by the |
1520s | presence of allies yeah that's an |
1522s | interesting one I I think that's a if |
1524s | um I think that would be a good way to |
1527s | restrict it um we we we get suggestions |
1530s | sometimes of like like oh can we target |
1532s | the like the the portrait frames in the |
1533s | top and things like that there's there's |
1535s | some issues there um but yeah I think |
1538s | that that's probably a good way to do it |
1540s | is putting it in the actual |
1543s | um skill tree node where it's |
1546s | like attach attach it to some some buff |
1549s | that's already there about minions |
1551s | there's probably some node uh that's |
1553s | like if you use this on a minion it gets |
1554s | this extra thing well it already does |
1555s | that anyways but like it gets the |
1557s | increased size |
1560s | but restricting the targets the minion |
1568s | is yeah like like something like that |
1570s | right |
1572s | there yeah I can see I can see it going |
1575s | on that node right I think that's like |
1576s | that if you're going to |
1580s | yeah that's not very far out of the way |
1583s | it's not like a mandatory thing behind |
1585s | it it's a pretty basic note already |
1591s | I would I would probably put it there |
1592s | that's that's what I would do I think if |
1593s | if we're going to do |
1607s | that probably want to check the the |
1608s | notes first just to be safe but got |
1611s | reactions right but I |
1614s | think uh we get a lot of questions about |
1616s | itemization in the community some |
1617s | players are wondering ing why there |
1619s | aren't more generic uniques uh can you |
1622s | give a slight peek into design theory of |
1624s | uniques and your goals for them I mean |
1626s | yeah so I think the uniques get |
1628s | generated fairly |
1630s | organically um it might be a bad way to |
1633s | put it they get |
1636s | generated uh largely in isolation from |
1639s | each other I think is a good way to put |
1640s | it so there's like |
1643s | um someone comes with an idea for a |
1645s | unique and it doesn't really matter too |
1647s | much what the other uniques like there's |
1651s | there there there's consideration for |
1652s | other uniques of like okay what else is |
1653s | in the slot what other uniques what |
1654s | other abilities like overall interact |
1656s | with this in certain builds stuff like |
1657s | that but like there's there's I think |
1659s | rarely we take a step back and look at |
1661s | our like Pantheon of uniques to see the |
1663s | distribution of the Styles and things |
1665s | like that |
1669s | um so I think |
1671s | there's it sort of naturally ends up |
1674s | being a little bit more of a shift |
1676s | towards more specific uniques just |
1680s | because it's a lot easier especially |
1681s | when we're adding in like like lots of |
1683s | uniques frequently come with a new |
1685s | mechanic or a new ability and and and |
1687s | when when new abilities come to the game |
1689s | and new uniques come with them I think |
1691s | it's really um I think it makes a lot of |
1694s | sense for us to be making those uniques |
1695s | for that ability that's entered the game |
1697s | because um you know there's so many |
1699s | other uniques that have been built up |
1701s | for every other ability throughout the |
1702s | over the years um that that having that |
1705s | that like initial burst makes it so they |
1707s | don't feel like they're left behind |
1708s | really bad I think that's happened a few |
1710s | times in a row where like we've released |
1712s | a patch and like okay we got room for |
1713s | like 15 20 uniques um but we've got 15 |
1717s | 20 abilities uh not that bad in some |
1720s | cases but like we've got a bunch of new |
1721s | abilities got five new abilities and so |
1723s | it's like maybe two uniques per ability |
1725s | uh and suddenly you're at that's that's |
1727s | at least half of the uniques we're going |
1729s | to be put in the patch are specific to |
1731s | new abilities and you get other |
1733s | abilities that come in and there's not a |
1735s | limit hard limit on how many uniques can |
1736s | be in every patch but like 20 is roughly |
1738s | about where we normally |
1741s | land |
1744s | um see it's I I think and I think you |
1747s | can you end up with like uh a lot of |
1750s | times really interesting things when you |
1752s | can be a little more narrow on topic so |
1754s | like just just |
1757s | getting when when you're when you when |
1759s | you restrict where it's useful I you can |
1761s | be a little bit more wild and what it |
1763s | could |
1771s | it's probably a combination of like |
1772s | eight things and then also like |
1774s | supporter uniques come in um we're still |
1776s | doing those and those are still like on |
1778s | the backlog of |
1779s | those those are almost always very |
1782s | narrow in in like a good way |
1784s | um people have like a really specific |
1786s | play style that're that they're trying |
1788s | to like enable and get into the game |
1790s | something that they really love um and |
1792s | those are the best |
1797s | ones so think long-term goals for |
1799s | uniques is just like more options more |
1801s | of everything more generic ones more |
1804s | specific ones more everything in between |
1806s | more more |
1809s | more and there will come a time where |
1811s | there's like too many almost um so we |
1815s | got to be careful about that too but you |
1816s | know right now I think we're pretty far |
1818s | from that when you look at other games |
1819s | in in the in the space and how many |
1821s | looks they |
1823s | have and I think you can also look at |
1825s | other games too um as like for examples |
1828s | of how things can go as well cuz like um |
1831s | like you like look look back at like |
1833s | Diablo I for example |
1835s | um there's like the uniques that are |
1838s | actually used and useful there's so few |
1842s | um and I think uniques are the ones that |
1844s | are used are just like really really |
1846s | really powerful for just like everything |
1848s | and then like a few that are really |
1849s | specific so like you get Nightwing or |
1851s | something like that it's just for just |
1853s | for cold sorts and things like that and |
1855s | it's like um |
1859s | you know there's there's there's a few |
1861s | of the really narrow ones and then a few |
1863s | of the really generic ones Sho things |
1865s | like that and there not really that many |
1866s | they get used and I think with with more |
1868s | narrow options that we have we end up |
1871s | with a bigger variety of things that get |
1872s | used at all um just cuz people |
1875s | especially while leveling will be like |
1876s | oh here's here's a unique specific for |
1877s | this one ability I'm |
1879s | training and and you can those uniques |
1881s | get slipped into those builds which I |
1883s | think is really good |
1892s | more more variety more cool |
1895s | stuff all right Mike did you know that |
1897s | you have a famous doppelganger I |
1901s | don't wouldn't I be the doppelganger of |
1904s | the famous |
1909s | person who is it someone super cool I |
1912s | know |
1914s | that uh possible Forge guard rework or |
1916s | potential for one in the future I mean |
1918s | we're we I think they like I think |
1921s | there's a lot of things that forar does |
1923s | really right |
1926s | um and we're definitely taking like |
1928s | there's there's things we're adding into |
1929s | it this patch there's things that I |
1931s | think they'll be improving it make it |
1932s | feel even better |
1934s | um I think there's a couple skills that |
1936s | could use a rework on Forge guard but |
1938s | for the most part I don't think the |
1939s | entire class needs like a back to the |
1941s | drawing board type |
1943s | thing I think the theming is really |
1945s | strong I think the overall abilities |
1946s | play really well I think there's you |
1948s | know |
1951s | just a few key |
1954s | issues I think it's I think it's a lot |
1956s | closer to being a lot of fun than uh it |
1966s | seems there's definitely some tech |
1968s | that's that's missing to make it really |
1974s | shiny I keep hitting you can't hear it |
1976s | but I keep hitting the Stace space bar |
1978s | i' I've hit the space bar like I don't |
1980s | know 100 times this stream already |
1982s | trying to roll trying to just like |
1984s | activate the evade like perfect time to |
1985s | evade and I'm like oh wait I have to |
1988s | walk it's it's already like ingrained in |
1996s | me I think I think we're just going to |
1997s | come for |
2000s | this yeah we're just come for this now |
2010s | uh will you make Avalanche great again |
2013s | I'd love to I also hate to CU avalanch |
2016s | is the pain of my existence when coming |
2018s | up against it um yeah I think I think |
2020s | Avalanche has some cool stuff I don't |
2021s | think there's any major updates for |
2023s | Avalanche playing this patch but I think |
2024s | it's |
2028s | um it it needs some love |
2039s | apologies if you've already answered |
2041s | this it's quite all right but I've |
2042s | noticed traversal skills seem to get |
2044s | caught on inclines this can be fix 1.1 |
2046s | there's a lot of different reasons why a |
2048s | lot of different Trends traversal skills |
2050s | get caught in a lot of different |
2052s | situations because they behave a little |
2053s | bit differently for all them |
2056s | um it is something we've been working on |
2059s | um the the reliability of movement in |
2061s | general has been uh a sticking point for |
2065s | us for a long time um |
2071s | and it is something that we are actively |
2077s | working apologies this has been asked |
2080s | once again totally fine but do you know |
2082s | how soon before the patch cycle will you |
2084s | release the patch notes it'll just be a |
2086s | few days um so we usually do leading up |
2087s | to the patch there's hype week um and so |
2090s | during hype week there's like uh each |
2092s | day we release a a Dev blog post that |
2095s | has um you know has has details on one |
2099s | specific thing so like I I don't know |
2101s | what they're all going to be this this |
2102s | this time but I assume there're going to |
2103s | be things like hey here's the Nemesis |
2105s | system and we'll go into detail on how |
2107s | that works and how you can interact with |
2108s | what you'll see all stuff like that be |
2110s | like next day like maybe here's the |
2111s | harbinger system and go into details on |
2113s | that you can expect to see with that and |
2115s | then you know like I the Pinnacle boss |
2118s | and and some details on that but maybe a |
2120s | little bit shy on some of the details so |
2121s | you can experience it |
2123s | firstand like exactly what'll happen um |
2127s | and then |
2129s | uh you know a little |
2133s | um once once all the major dead blogs |
2135s | have come then we do then we do patch |
2137s | notes and it's got all the details like |
2138s | oh this ability is getting buffed by |
2139s | that |
2146s | L all right in that case of no scaling |
2149s | are you currently planning Uber variants |
2151s | of bosses or just |
2154s | progression um there's so we already do |
2156s | kind of do the like um like boss |
2160s | progression with empowered versions boss |
2162s | one uh this one the the like the the |
2166s | version that's launching on 1.1 the |
2168s | Pinnacle boss that's coming in 1.1 will |
2170s | have one difficulty setting um I think |
2174s | having Uber bosses in the future and |
2176s | like combo bosses and all these sorts of |
2179s | intense like hyper challenges are are |
2182s | like on on the on the table for future |
2185s | content um 1.1 we have we're we're |
2187s | coming with this Pinnacle boss and the |
2189s | Pinnacle boss will be that one |
2191s | difficulty for that one Pinnacle boss |
2192s | for |
2198s | 1.1 there are like things leading up to |
2201s | it it's not just walk in you fight the |
2203s | boss like there's other content you have |
2206s | to do first before you're allowed to |
2211s | fight all right serpent strike CU I know |
2213s | that summons Primal |
2216s | serpent yes it does |
2220s | um would this be considered a Talisman |
2223s | skill if Talisman skills existed in game |
2225s | how would you envision them Envision |
2227s | some other primalist Talisman what |
2230s | animals would be used Bas this question |
2232s | on the Lore |
2236s | Master I have no |
2239s | idea |
2245s | uh I have no idea um |
2252s | um I feel like just getting |
2258s | more cuz you like so there's there's the |
2261s | like aspect |
2262s | nodes |
2265s | um maybe maybe channeling those in some |
2268s | way I think could be cool I don't know |
2271s | I'm sorry I don't have a good answer |
2272s | this one at all |
2279s | every once in a while I get stumped I'm |
2280s | throw in the towel uh when will the game |
2282s | be available on consoles uh do you think |
2286s | uh you losing players with poe2 and D4 |
2288s | both platforms cheers |
2290s | um I I think we have |
2294s | to uh have have our |
2298s | PC uh version Rock Solid before we start |
2301s | getting into console stuff |
2305s | um we are like there's there's a lot of |
2308s | things that have to happen um to to get |
2312s | the game released on a console um that |
2314s | we haven't started yet just like there's |
2316s | standards you have to adhere to for |
2317s | specific consoles there's like um |
2320s | whether or not it can be paused |
2322s | and there there's all sort of little |
2324s | things like maximum memory usages and |
2326s | all these things like that that need to |
2328s | be met in order to get onto a console |
2329s | and and personally I have I've never |
2331s | released a console game myself there's |
2332s | other people on the team that |
2334s | have um so we're still in very very |
2338s | early days of you know like looking at |
2340s | relationships with those companies to |
2341s | get game to get Epoch on the console but |
2343s | it was still ways out from that I |
2357s | think all right hi Mike oh thanks thanks |
2360s | for the uh the assist ping there heavy |
2362s | um uh when will the game be available |
2364s | all right so hi Mike will there be a |
2366s | passive leveling system after reaching |
2368s | level 100 in the feature for example the |
2370s | paradon system V3 since they dedicated |
2372s | much time and effort for the safety of a |
2374s | tera and leveled up 13 masteries to |
2376s | level 100 plus one level 91 level 83 in |
2380s | this cycle when can I expect my unique |
2382s | ring ring of real |
2385s | learning uh with the 10 to 25% increased |
2388s | XP mod thanks in |
2390s | advance that that is quite the |
2392s | achievement um that is that is a lot of |
2395s | extremely high level characters um so |
2399s | wow um I we don't really have any plans |
2403s | for um leveling up charact leveling up |
2406s | um like a D3 Paragon style |
2409s | system uh characters hitting max level |
2411s | is we really view that as an achievement |
2414s | unto itself just one character H so it's |
2417s | not something that we're really |
2418s | expecting most players to do and because |
2421s | of that locking a system behind it |
2423s | doesn't really make a lot of sense um we |
2426s | do want there to be um like endgame |
2431s | farming systems like |
2434s | endgame uh Farm the wrong word but like |
2436s | a a system where you can |
2439s | progress uh keep progressing behind the |
2441s | scenes like through endgame and have it |
2443s | be have't be exciting and interesting |
2445s | the way the passive system works |
2446s | inherently it becomes less and less |
2448s | exciting to get passive points as you |
2450s | put points in once you get past around |
2452s | level 75 80ish um and and we're we're |
2455s | really happy with how the passive system |
2457s | is working and the and what it's |
2458s | bringing to the table um but because of |
2461s | how it's it's linked to level and um and |
2464s | all that having a system that gets tied |
2467s | uh a passive |
2468s | progression uh system and oh my goodness |
2473s | stumbling so much on this I'm trying to |
2474s | say is factions that's where I'm going |
2477s | with all this I'm trying to say factions |
2478s | in a really long-winded way um we we |
2481s | feel factions more fit that role and as |
2483s | we get more factions into the game um |
2485s | and as the faction systems get flushed |
2487s | out more and and you know fix the issues |
2489s | that we have with them first pass of |
2491s | which is happening 1.1 and we're going |
2493s | to keep updating 1.2 and keep adding |
2494s | more as we get through to three four |
2496s | five all sort of stuff |
2499s | um so you know you're going to you're |
2501s | going to see updates that continuing and |
2503s | that type of in-game progression system |
2505s | to get cool stuff is probably going to |
2507s | come more from the faction system than |
2508s | it is um from uh a system is tied to |
2520s | uh give us ryer to talk about all the |
2521s | cool new yeah I think that's a great |
2524s | idea hey ryer you want to come join me |
2526s | next time talk about some cool nodes |
2532s | huh he's probably not listening it's |
2534s | quite |
2535s | late that is part of the problem it's |
2538s | like's he's in Europe so it's the middle |
2540s | of the night |
2551s | hi Mike oh I that yes I went |
2554s | back uh hi Mike hello Mr fibble fibble I |
2559s | always I always love your name and ruin |
2561s | your name I realize right after every |
2562s | single time I'm |
2563s | sorry uh hi Mike do you know if there |
2566s | are any plans for future Cosmetics via |
2568s | twitch drops yes as of today I believe |
2572s | we got uh new |
2576s | info uh |
2584s | um are we here |
2610s | fastest way to cheat this on to the |
2612s | screens this way here we |
2617s | go uh here is the uh we we we just just |
2621s | posted this on our various |
2626s | everythings uh so if you |
2628s | want twitch drops for the |
2634s | patch oh I'm being told right now we're |
2638s | changing the way we're doing hype week |
2639s | this this this year this this year this |
2646s | patch oh this is for uh two hours on any |
2649s | one |
2652s | day so if you watch uh any of the |
2655s | related |
2656s | streams uh for two hours on any one of |
2658s | these |
2659s | days you |
2663s | get these these Cosmetics it's a pet and |
2666s | a cape sorry I'm getting I'm getting |
2668s | extra information to tossing me right |
2670s | now |
2674s | live uh all right hype week we're |
2677s | actually condensing it into fewer larger |
2679s | posts and then the patch notes so it's |
2681s | going to come |
2684s | out faster and bigger I |
2689s | guess all right any love coming for |
2692s | volcanic orb in cycle 2 been asking for |
2694s | literal |
2695s | years uh I I don't have any specific |
2697s | specific details on what's coming |
2701s | up for uh volcanic orb the next cycle |
2704s | but you know I don't think it's |
2705s | unreasonable to have see |
2708s | something we'll see what happens |
2716s | though yeah and we're changing the way |
2717s | we're doing hype week because of your |
2719s | pack |
2731s | speaking of feedback if you've been |
2733s | playing last heac for a while and like |
2735s | most of the people here probably have |
2736s | not all but most and you haven't um you |
2740s | haven't bothered to go on over and drop |
2741s | a review yet uh however you want it I |
2744s | would encourage you to check out that |
2747s | opportunity |
2754s | now as long as I don't die ah |
2767s | H |
2768s | right since 1.0 of last def how has this |
2771s | launch permanently changed the dynamic |
2773s | structure and Outlook of HG what the |
2776s | company was before um I mean we've we've |
2779s | definitely we're growing uh in size |
2781s | we've we're hiring more people more like |
2785s | crazy talented people have been applying |
2786s | for jobs which is which is so cool um |
2791s | and so we've been we've been getting |
2793s | more more developers more artists more |
2795s | designers more uh other types of artists |
2799s | more other types of artists because |
2800s | there's so many different types of |
2801s | amazing specialized artists |
2805s | um I I think it's where we we've managed |
2808s | to increase our um pipeline size a |
2810s | little |
2812s | bit know just as an attempt to get more |
2814s | content out faster and better better |
2817s | content out faster |
2821s | too I know things that like I I recently |
2824s | just took one of my hats off and gave it |
2826s | to someone which I was so happy |
2828s | for a you're doing a great |
2841s | job yeah I think that's I think that's a |
2843s | big part of it |
2844s | um just like you you like when the game |
2847s | when after the game launched there's |
2848s | just like a so many more eyes on it that |
2851s | people who are both like talented game |
2854s | development professionals and just love |
2855s | video games suddenly see the game and |
2858s | are like hey that sounds like something |
2860s | cool I might like to do and you're like |
2862s | yes come do this with us it is cool you |
2864s | would like to do |
2874s | it that's I don't hate that |
2877s | yeah I do hate that |
2881s | though no room no room how about now |
2895s | uh one more stash tab oh |
2898s | oops always one more stash tab |
2908s | we just clear this whole one we can |
2910s | almost have the entire |
2912s | uh ability |
2916s | done I'm very excited very very excited |
2919s | about cycle 2 cyle one had a very rough |
2921s | start how are you guys better prepared |
2923s | for a huge popularity cycle too I mean |
2926s | um a ton has changed um you know like |
2929s | serers uh server backend wise the like |
2932s | code that runs the server that runs the |
2933s | networking stack that runs all the |
2935s | adjacent systems you know so much of |
2937s | that has been updated and improved and |
2939s | um you know we we had done a lot of |
2942s | artificial testing before but we had |
2944s | never had 265,000 people playing |
2948s | simultaneously um so like artificial |
2951s | tests are great but they don't always |
2953s | tell the whole |
2954s | story um like a unit test can only do so |
2958s | much and |
2961s | um we we we definitely learned a ton and |
2964s | have put so much of that into action |
2970s | there's a entirely new networking stack |
2972s | that the game's running on now compared |
2974s | to what it was then |
2979s | um we are and we're we're we're not done |
2982s | either so like 1 Point uh 1.2 will be |
2985s | even better than 1.1 |
2988s | um and and we're just going to keep |
2990s | improving it but yeah it's |
3001s | woo he's |
3008s | there this might oh I should have done |
3010s | this before boss okay well harer Stars |
3013s | sweet |
3016s | um we're so not a crit build |
3020s | though like so the opposite of the build |
3023s | that wants this |
3030s | okay when I get to the boss I'll show |
3031s | you I'll talk about it because we do |
3032s | have um some exciting news about um boss |
3036s | Dr and what we're doing with that I'm |
3038s | actually going to share with you the |
3039s | details when we get to the boss fight I |
3041s | I'll go a little deeper on |
3050s | it don't forget to put at last Depot |
3053s | game in the question if you'd like me to |
3054s | answer I just scroll back just scroll |
3056s | past a huge chunk and I'm assuming there |
3057s | was nothing in |
3059s | there uh about how many uniques will we |
3061s | add in 1.1 I'm not 100% sure we like |
3063s | we're still adding them is the funny |
3064s | part |
3065s | um so there's still a couple more |
3067s | getting sprinkled in I think we're in |
3069s | and around our usual |
3071s | amount um but I haven't counted |
3075s | them comfortably double digits though |
3079s | say that with |
3082s | confidence and and and definitely not |
3084s | triple digits |
3098s | that in place Fury leap with with a |
3101s | frenzy totem down getting all of the |
3103s | like all all the spines that come up all |
3106s | yeah actually does |
3110s | decent it's |
3115s | important um what are your views of the |
3119s | Rogue or one of its masteries uh to have |
3122s | vanish or stealth skill this is a really |
3124s | interesting topic um and we've we we've |
3128s | like talked about having uh like a |
3131s | disengage a stealth a vanish something |
3133s | like that uh quite a bit and um we it's |
3139s | really difficult to to make it play nice |
3143s | make it play |
3145s | well es especially in in like it it just |
3148s | doesn't the play style doesn't fit super |
3150s | well in an RPG um and we've kind of |
3153s | tried to emulate that feeling and the |
3157s | like thematics of what's going on a |
3159s | little bit with smoke bomb that's that's |
3160s | how smoke bomb was born actually we were |
3162s | trying to find we like we're trying to |
3164s | make a a a vanish or a disengage type |
3167s | ability and smoke bomb is what came out |
3168s | of that |
3170s | um that design discussion that was quite |
3173s | a while ago um I don't I don't I know if |
3177s | like there's there's always these old |
3179s | topics where we're like we've worked on |
3181s | something and like how we came up with |
3183s | what worked y y y um and then like four |
3186s | years goes |
3187s | by and all of a sudden there's like a |
3189s | bunch of new things you can do in the |
3191s | engine because we keep building little |
3193s | things for other skills and we're like |
3194s | oh my God this works now type |
3196s | thing there's a unique staff that's in |
3199s | the game that originally was being |
3200s | designed is supposed to try and be a an |
3202s | unarmed |
3204s | weapon and and like about two years |
3207s | after that we made our first maybe even |
3209s | longer we made our first um like unarmed |
3212s | weapon in a pair of |
3218s | gloves so nothing yet but maybe |
3222s | soon I see someone else steam deck uh |
3224s | verification on the menu we're working |
3226s | on it we are working on it um I don't |
3230s | think we quite got that check mark ready |
3232s | yet um but I know we've like submitted a |
3235s | few builds for checks and things like |
3236s | like that so it is it is in in uh |
3242s | development I don't think it's quite |
3243s | there |
3246s | yet uh with regards to factions uh based |
3249s | on what you just said uh will future |
3251s | factions be obtainable alongside the |
3253s | current two or is it intended that you |
3255s | only ever affiliated with one at a time |
3257s | we do intend that you will obtain and |
3259s | track multiple factions |
3261s | simultaneously um this is something |
3264s | we've talked about before but I think |
3265s | only on stream so I'm not surprised that |
3267s | it's not just se but like here's |
3271s | the here's the diagram I usually draw so |
3273s | like if if you've got um the the one box |
3276s | of um got mg and you got CF and then uh |
3283s | and you have to pick one of those two |
3284s | and they're mutually exclusive and then |
3286s | maybe you've got another one over here |
3289s | that's like r r |
3291s | rpr1 and you've got here that's like |
3295s | fg3 um and mutually exclusive with each |
3297s | other I'm just putting random things in |
3299s | here please don't try and figure out |
3300s | what that is I don't know uh and then |
3303s | maybe you've even got another one in |
3304s | here that's like |
3307s | hbg |
3309s | four I don't |
3311s | know |
3312s | um and so like you can pick like I'm |
3315s | going to be uh you come through and |
3317s | you're like okay well I'm going to I'm |
3319s | going to |
3320s | play I'm going to play cof and I'm going |
3322s | to play pg1 I'm going to play and and |
3324s | you get this one as well so you get all |
3326s | three of these you track them all |
3327s | individually um and you're like oh okay |
3329s | well I actually don't want to see if I'm |
3331s | going to switch over this one that's |
3332s | fine and like they they all exist in |
3334s | their own like little ecosystems |
3345s | almost started adding the numbers in so |
3347s | it would be more ridiculous I don't know |
3349s | why I started labeling them at |
3354s | all all right will they further develop |
3357s | of factions in the future could we see |
3359s | lean towards more pee Atlas style |
3361s | experience with like factions tree and |
3364s | such |
3366s | um it's possible we we did design the UI |
3370s | for it to be |
3372s | um I guess to be more of a like a |
3376s | separate UI that tracks all the faction |
3378s | stuff independently with like we we've |
3381s | got UI set up for it you'll see it |
3383s | eventually |
3389s | I will not die |
3399s | here oh rmer you're here yeah come join |
3402s | me on stream that'd be cool not right |
3409s | now this month's charity oh no uh any |
3412s | chance you guys ever stop using Unity |
3414s | kind of feels like a lot of the |
3415s | performance stuff is tied to using an |
3417s | engine not made for RPGs |
3420s | no um switching an engine off like to to |
3423s | a completely different engine right now |
3428s | um are you guys okay if we take like a |
3431s | two-year break from releasing content |
3433s | like probably |
3435s | not um I I I don't think switching |
3438s | engines is uh really feasible for us |
3442s | we've been working on an engine upgrade |
3443s | like so a new version of unity it's |
3446s | going to help a lot of things |
3450s | um you know it's it's we we get I fairly |
3454s | frequently get asked the question like |
3456s | hey if you could go back and do it again |
3458s | would you avoid using UD would would you |
3460s | have used something else instead if you |
3462s | could if you have the like knowing what |
3463s | you know now going all that stuff I and |
3466s | I and I genuinely think the answer is |
3469s | no mostly because like I don't know if |
3471s | we would have managed to get this far |
3473s | without unity in the first place um and |
3475s | so it's and and then at the same time it |
3477s | is also just kind of too late to switch |
3479s | and and have that be a reasonable idea |
3482s | to |
3493s | do that's it that's all the questions I |
3497s | actually caught up |
3499s | Midstream love |
3502s | it if I missed one cuz um and you would |
3505s | want to ask it again please put that |
3506s | last de |
3508s | game last de 2 on a new engine yeah |
3510s | there you |
3516s | go am I standing or sitting down I am |
3520s | standing my hand is my the palm of my |
3523s | hand is flat on the ceiling right now |
3524s | you can see how bent my arm is still |
3527s | this is this is my hand is just touching |
3528s | the |
3532s | ceiling it's right there several times I |
3536s | accidentally punched it get excited like |
3538s | like something happens I'm like yeah I |
3540s | did it |
3545s | boom not |
3547s | die who's your favorite sg1 character |
3550s | and why is it t I've been asked this |
3551s | before that's it's I love teal |
3554s | Christopher Jud such a good job no my |
3556s | favorite character is O'Neal I it's |
3558s | just his his I don't know |
3562s | aloofness really clicks for me |
3570s | but the whole the whole the whole gang's |
3582s | great Carter run her |
3586s | up she wrote and like directed a bunch I |
3589s | she wrote she directed I think a bunch |
3591s | of |
3592s | Travelers which was also fantastic |
3596s | she was in it as |
3606s | well time for a spoiler vat we're do so |
3609s | so today I've got uh we're not doing |
3611s | little things this week I've got one |
3612s | really big thing for you this |
3614s | week yeah here I was going to do it |
3616s | right as I get to the boss |
3619s | fight I was going to use the boss fight |
3621s | to explain a little bit |
3631s | sorry haven't been following the updates |
3632s | for all that's all right will there be |
3634s | an update about uh |
3636s | ADR we change your move to say the same |
3639s | like um every talking about like |
3641s | adaptive the boss production boss Dr yes |
3644s | if you look at the title of the stream |
3646s | I'm going to talk about that |
3647s | today um yeah we are removing it adapt |
3651s | Le we just talk about it now um adapted |
3653s | boss damage reduction is getting cut for |
3655s | 1.1 it will no longer be something that |
3658s | exists in |
3660s | last so the big the big feedback we've |
3663s | been getting a lot with |
3665s | it um I I guess we can go over some |
3667s | goals first then talk about feedback so |
3669s | one one of the goals of a system like |
3670s | this that we have is um you know having |
3674s | having the bosses not just be instad |
3676s | deleted while also not having the while |
3680s | slightly raining in the difference |
3683s | between a oh my God WTF epic OP build |
3687s | and uh hey look what I built in my spare |
3690s | time for fun type builds um thank you |
3693s | very much for the sub Loco John DK thank |
3698s | you |
3700s | um might be interested in this the uh |
3704s | and so yeah so that's the main things |
3706s | the boss boss adaptive boss is doing um |
3709s | and how let's talk about I guess how it |
3711s | does |
3712s | that um so how it does that is by uh it |
3716s | gives gives the boss a bunch of um |
3719s | damage reduction to start so you like |
3721s | boss spawns in and has a bunch of damage |
3723s | reduction um and then just the straight |
3728s | multiplicative Dr and um as time passes |
3732s | where you are not dealing damage to the |
3736s | boss that just falls off that that erods |
3739s | that Fades away so you it's it it's |
3741s | Vanishing and |
3743s | disappearing uh and eventually it just |
3744s | get back to normal just just normal flat |
3747s | damage um and then anytime you are spent |
3749s | damaging the boss depending on how fast |
3751s | you're damaging the boss and how much |
3752s | you're damaging the boss it will gain |
3754s | more Dr so um the boss will as you heard |
3758s | it more it takes less damage as you |
3759s | heard it less it takes more damage |
3761s | pretty simple um it is built in such a |
3764s | way that |
3766s | um the fastest way to kill a boss is by |
3769s | just killing the boss there's no like oh |
3771s | slow DPS here to get a a slingshot boost |
3774s | and kill it real fast like it's it's it |
3776s | reacts instantly mid ability and |
3778s | everything so it's like you're there's |
3781s | there is no really gaming the system um |
3783s | which is good but at the same time it |
3786s | does it does leave people where they're |
3788s | like okay this like they go to a test I |
3790s | me like oh this meteor hits for 10,000 |
3793s | damage you go to boss think oh this |
3794s | meteor hits for 1,000 damage |
3798s | great that's awesome and and there's |
3801s | this the that that feeling um has been |
3804s | giving us we've been getting a lot of |
3805s | feedback on that feeling being not so |
3809s | awesome um so we are really looking at |
3813s | placing the system with something that |
3815s | achieves the same goals um makes the |
3817s | boss fights more interesting more |
3819s | Dynamic and |
3821s | um you know still lets your numbers be |
3824s | big still lets you um you know really |
3828s | have a a a good feeling of hey I got |
3830s | this new sword it does more damage and |
3831s | now I do more damage and I kill the boss |
3834s | that proportionately faster ATT so like |
3838s | like we are um when we when we do remove |
3842s | adapted boss damage we are replacing it |
3844s | with something else I don't want to |
3846s | stand in this I want my dude |
3849s | back just killed |
3853s | him um so what what are we replacing it |
3856s | with uh we figured it would be best to |
3859s | replace it with something that is um |
3862s | that leverages existing in-game systems |
3864s | already for for defenses something that |
3867s | is really easy to communicate to the |
3869s | player what's happening how how like how |
3872s | it works what's H like what's going on |
3874s | all that sort of stuff um where there's |
3875s | not really a like hey why isn't my |
3880s | damage like why is my damage nerfed so |
3881s | much then they have to like go look in |
3883s | the game guide like find out why this is |
3884s | happening or they go to the forums and |
3885s | things like that it's this like |
3886s | confusion point it's just like it |
3888s | doesn't feel good and it's like oh okay |
3890s | then this is like can I can I do |
3891s | anything to play around this to play |
3892s | better oh then you find no I can't it's |
3894s | like it just feels it doesn't feel whole |
3896s | experience kind of sucks right now and |
3898s | so we we're trying to um Target that |
3901s | feeling and bring back the |
3905s | like boss fights in general to be a |
3907s | little more fun just just from switching |
3908s | that system |
3916s | up brief pause for some questions to |
3918s | catch up on favorite Star Trek Voyager |
3920s | for |
3921s | sure um your item in game currently |
3931s | I mean I love the silly stuff so |
3932s | probably the |
3934s | spoon |
3936s | uh if there was one thing you allowed to |
3938s | change about Le no questions ask what a |
3939s | b and Y weapon swap you'd have two |
3941s | weapons build swap weapons I've still |
3942s | got a version locally that I can do it |
3944s | none of you can have it um is there a |
3946s | way to find out what the secondary |
3948s | Elemental types are for each class like |
3950s | how Mage and void or second I say like M |
3951s | and void is like tertiary uh because it |
3954s | only exists in items |
3958s | um but I mean just like coming here if |
3960s | you see it on |
3962s | like three or fewer abilities if you see |
3965s | like a little little icon on three or |
3967s | fewer abilities I would call it a |
3968s | secondary element for that |
3972s | class and if you see it on none but it's |
3974s | possible to get |
3977s | tertiary uh the campaign story has been |
3979s | completed uh hasn't been completed yet U |
3983s | is what I think this meant to say since |
3985s | you like Legend of Zelda series could we |
3986s | battle against our Shadow Self our void |
3989s | self in the future I mean that's there's |
3991s | there's there's I I think that's that's |
3992s | on the table and we've kind of pulled |
3994s | elements of that in a little bitsh with |
3997s | the arena Champions uh and the like um |
4001s | forgotten Knight kind of got some |
4002s | visuals of that there and then also the |
4005s | Exile Mages feel a little bit like that |
4007s | and there's some other stuff that's |
4009s | coming too soon that we'll have that |
4012s | theming even |
4014s | stronger so yes keep an eye |
4017s | out all right about permanent CC on |
4021s | bosses yep that's um we're also |
4023s | addressing permanent CC on bosses if you |
4025s | like there's there's a threshold where |
4026s | like if you're epic enough you can still |
4028s | do it um but it's we're definitely |
4031s | restricting it a lot |
4033s | more |
4036s | yeah I do have a little clip to show you |
4038s | where it does pery see the boss but I |
4039s | would like pref this with like this is |
4041s | the absolute epic dis out character |
4043s | possible yes that's a word as of now you |
4046s | confident that your endgame addictions |
4048s | uh |
4051s | addition endgame additions next cycle |
4054s | will be enough to keep the player |
4055s | engaged after the campaign I mean I |
4057s | think it's going to improve it I think |
4057s | there's going to be lots of cool new |
4058s | stuff to do um so we we'll see I think |
4061s | it's going to be a a significant |
4063s | Improvement of what we have currently |
4065s | and it's I mean everyone's everyone's a |
4067s | little bit different on how much they |
4067s | like to play |
4071s | um |
4073s | yeah all right um |
4077s | appreciate voyaging with TNG I say TNG |
4079s | close second TNG is the only other one |
4081s | that I will like that I've rewatched |
4083s | more than |
4093s | twice original series is great it's a |
4095s | little too short um and like it was |
4097s | still finding its |
4098s | footing um I think Enterprise gets a bad |
4102s | rap I think it's better than you |
4103s | remember it just fast forward through |
4104s | that intro song |
4106s | um I think I think the new the new year |
4109s | is fantastic and and those are all the |
4111s | Star Trek that |
4113s | exist sitting on a St space station is |
4116s | not trekking through the |
4118s | Stars oh yes can I expand once actually |
4121s | be replaced in the adapter D system will |
4122s | be absolutely I'd love to um I've been |
4125s | kind of stalling till I get to the boss |
4126s | fight a little bit here um so I'll just |
4129s | I guess I'll just talk about here we're |
4130s | using |
4131s | Ward um so Ward is uh already a system |
4135s | that's built into last Epoch for having |
4137s | temporary uh a temporary Shield |
4141s | um I think this is a pretty natural uh |
4146s | option and anyone who's been following |
4147s | along is probably not very surprised by |
4149s | this um so what's going to |
4157s | happen they not showing |
4159s | up oh no oh no I wasn't going to show |
4163s | that right |
4164s | away that was the little video I've |
4167s | got there it goes okay so here's an |
4170s | example of what a uh a health bar an |
4174s | enemy boss health bar may look like in |
4178s | uh |
4180s | 1.1 little clip for you can see an |
4182s | action to in a second um so what this |
4184s | what we'll break down what's happening |
4186s | here um so every every boss uh and |
4190s | almost every mini boss so not uh not |
4193s | every mini boss but most of them do have |
4196s | these little Pips you see um this little |
4199s | Pip this one this one and here's here's |
4201s | one that's been activated um and so |
4203s | these are like these for maasa at the |
4205s | end of The Campaign which I still |
4206s | haven't done in this character uh these |
4208s | are these are the four uh so has four |
4210s | break points and so we can um pick and |
4213s | choose based on which boss it is how |
4215s | many break points it has I can have any |
4217s | number of them really and um as you get |
4221s | their health down to that point so |
4222s | you're fighting the boss fighting the |
4223s | boss the boss you get to this point and |
4225s | it gets it it's in right it gets a |
4227s | portion of its Health back as Ward when |
4229s | you hit this point so you get to this |
4230s | point uh and it gets a it gets a brief |
4233s | stun so it does stun the boss you to the |
4235s | point and then it fills up its health |
4236s | bar with |
4238s | Ward um and the the ward amount right |
4241s | now I think is 75% of its Max Health |
4244s | we're still adjusting that so it's it's |
4246s | somewhere between somewhere in the range |
4249s | of three quarters of its health is |
4250s | probably going to be the amount of w |
4252s | that it gets and that might become |
4253s | variable per boss as well um having it |
4256s | be consistent probably better in |
4259s | general um and then so unlike normal |
4263s | Ward this Ward it the Decay rate is |
4267s | inverted from what normal Ward is so |
4269s | normal Ward um actually this normal Ward |
4272s | is based on the decay of Ward is based |
4275s | on the amount of total Ward you have so |
4277s | if you have 10,000 Ward your ward decays |
4279s | faster than if you have 1,000 Ward |
4281s | bosses are different uh when a boss gets |
4283s | Ward its Ward Decay rate increas es with |
4286s | time so the longer the boss has Ward the |
4288s | faster that Ward |
4290s | disappears um so if you have some sort |
4293s | of like a huge combo that you can set up |
4296s | to do a bunch of Spike damage um you can |
4298s | do that as it's as the ward is getting |
4301s | low or as it's like emptying and then |
4304s | you can Spike to the next one if you |
4305s | want so there's there's a little bit of |
4306s | counterplay there there's a little bit |
4307s | of ways you can like actually adjust |
4309s | your play if you really want to minmax |
4310s | your combat mechanics themselves um |
4313s | which I think I think is a really |
4314s | positive thing to have especially when |
4316s | it is displayed somewhere that is um |
4318s | more |
4323s | intuitive |
4325s | um I have |
4330s | notes oh yeah and we can position the |
4332s | break points not evenly spaced if we |
4334s | want we can put them wherever we want um |
4336s | and a few times we do mess with them a |
4337s | little bit so sometimes we'll use the |
4338s | break points as also phase change |
4341s | indicators so it's like you get to this |
4342s | break point and like there's a phase |
4344s | change that happens at this break point |
4345s | so it's this really natural clean break |
4346s | it's really obvious what's happening um |
4349s | and |
4351s | then five to car increases with |
4354s | time oh yeah and then like tankier boss |
4356s | the rate that the W Decay rate increases |
4358s | at um is different for different types |
4361s | of bosses thank you heavy very much for |
4363s | the 10 gifted Subs to the community |
4364s | congrats anyone who got one of those |
4366s | that's big uh yeah I know you've been |
4369s | trying it here um hope you've been |
4372s | enjoying it I I take it you probably |
4373s | have given that reaction |
4377s | um yeah so so like if there's like a |
4379s | really tanky boss maybe we'll like make |
4380s | the Decay rate increase a little bit |
4382s | slower um things like that and then uh |
4385s | yeah so I've got a little video to show |
4387s | you about how um how this looks in the |
4389s | fight and so this is um kind of two |
4392s | things one to just show you how it flows |
4393s | it's a very short clip I just want to |
4395s | preface this by saying this this this |
4396s | character is as like decked out as you |
4400s | can possibly have it is super mega super |
4403s | super mega |
4407s | um like this this character is epic um |
4410s | and so this is fighting a um an |
4413s | empowered 220 |
4416s | corruption |
4419s | um uh what's it |
4423s | called abomb it's the a bomb so the end |
4426s | of the first monolith uh 220 corruption |
4428s | so it is a |
4432s | um a beefy boss fight |
4440s | if this is playing audio or not um yes |
4442s | you can see there it's getting Ward next |
4444s | Point getting through the ward there you |
4446s | go so yeah this is extremely buff |
4459s | character I do this so it gets a full |
4461s | cycle through the clip without anything |
4463s | popping up over top of it |
4465s | um so this is what this is what boss |
4467s | Ward's going to look like so you still |
4468s | can if you are um this is why I'm |
4471s | pressing this with the per CC thing |
4473s | because it is this this character is |
4474s | specifically designed to show this |
4476s | extremely quickly because we're just |
4477s | showing the um this boss Dr system or |
4482s | not Dr system oh my goodness Dr system |
4483s | replacement the war system so this is um |
4488s | specifically set up to be happening |
4490s | really quickly and per Freeze's |
4492s | character it is not a real situation |
4502s | all right now I'm sure there's a bunch |
4504s | of questions on that let's answer some |
4506s | of |
4510s | those does the word Decay the word does |
4512s | Decay the word decays um naturally just |
4515s | like word normally decays and then as uh |
4519s | as uh time goes on it decays faster and |
4523s | faster so you'll you'll um you you get a |
4526s | this is where you get that like slight |
4527s | normalization effect so builds that are |
4529s | a little doing a little bit less damage |
4531s | overall will um get to catch up a tiny |
4534s | bit in the sense it's not like a huge |
4535s | shift but it's just like it's a tiny |
4537s | little bit of normalization that happens |
4541s | um but if you've got the deeps just push |
4554s | through will it be a way to pierce the |
4556s | boss Ward I mean no it's like you got to |
4558s | get through the |
4561s | ward just like how like enemies have to |
4563s | get through your ward I guess there |
4565s | there is there is one way that enemies |
4568s | can get bypass your Wards but that is |
4571s | percent current health damage so it |
4572s | never kills |
4578s | you in the temporal sanctum dungeon Jula |
4581s | at some point how can they manipulate |
4583s | time maybe I missed it but who is they |
4586s | you are they we are |
4588s | they the player character is they the J |
4591s | is not really talking to you they're |
4592s | kind of using to |
4602s | themselves all right assuming you have a |
4604s | build that can theoretically break |
4605s | multiple thresholds I |
4608s | oh watching the screen a little bit um |
4612s | IE an attack on the boss could get it a |
4614s | second word breakpoint would gain two |
4615s | instances of the ward well see yeah so |
4617s | like it goes through all of the damage |
4619s | so um if you had one hit that could get |
4622s | from like a break point to like and |
4626s | through the Ward from that breakpoint |
4628s | and then through the health to the next |
4629s | breako you know and then it would |
4631s | trigger the second one at the end of |
4632s | that yeah like it goes it applies all |
4634s | the damage sequentially and it works |
4636s | properly so there is there is a fixed |
4639s | maximum Total Health that if you could |
4642s | deal that fixed total maximum health and |
4644s | plus all the W break points all in one |
4646s | hit right at the very start |
4647s | theoretically you could kill it in one |
4648s | hit um but it's a lot like it's it's |
4652s | it's designed such way that like it |
4653s | discourages that a little bit that |
4655s | extreme case because when you're |
4656s | fighting the boss it is assumed that |
4658s | there's a little bit of time in that war |
4660s | Decay threshold that war Decay time |
4662s | where the Decay is helping you speed it |
4664s | up a little bit as |
4669s | well so you'll you'll almost unless |
4671s | you're doing that extreme case you won't |
4672s | ever be doing the maximum amount of |
4675s | total HP and Ward combine damage to the |
4677s | boss cuz some of it decays |
4681s | naturally uh out of curiosity why do you |
4683s | as a team feel the game needs a system |
4685s | like this for Boss Health um I mean |
4688s | mostly the reasons I went over earlier |
4690s | um |
4695s | there's talking |
4698s | about um you know there's a there's |
4701s | sometimes a pretty big distinction in um |
4706s | boss killing |
4708s | power um and having those bosses like |
4712s | having them actually do their mechanics |
4714s | and having them actually like play out a |
4715s | little bit and be the boss fight we want |
4718s | them to be is is important to us is |
4720s | something that we think is important for |
4721s | the game and important for the challenge |
4722s | of completing the the dungeon or |
4724s | monolith or whatever they're |
4725s | representing you know actually fighting |
4727s | the boss is important |
4744s | since Ward will be adjusted can you |
4746s | please add a new beard blocking |
4752s | mechanic sorry I don't think that'll |
4754s | work |
4757s | well uh does it stun every boss seem |
4759s | like every High DPS build will stun lock |
4761s | them every time the the little um the |
4765s | little stun that's that happens when it |
4767s | does hit one of those break points um is |
4771s | is like very very brief it's more of an |
4774s | interrupt than a |
4778s | stun in the vast majority of cases stun |
4781s | locking we it's something that we are |
4785s | addressing what you saw in that clip I |
4787s | want to reiterate is a very much extreme |
4789s | case this is like we went into a build |
4791s | editor and we're like C we like what |
4794s | possible number numers could we put in |
4795s | here and I think we just like added the |
4796s | artificial damage button onto that type |
4798s | thing so it's it's |
4804s | like that was a buff |
4812s | character the go the goal of giving the |
4814s | reason why we have such a ridiculously |
4816s | buff character in that video is two |
4817s | things one is to show that um if if you |
4821s | are going like going ham you can still |
4824s | have these ridiculously powerful builds |
4827s | um and you do scale relative to your |
4828s | content which I think is something that |
4829s | people want to have where you're like my |
4832s | character is better so I kill things |
4833s | faster like that's a pretty fundamental |
4835s | thing to have |
4837s | happened um and I think a concern about |
4840s | a system like this frequently is can I |
4842s | still Crush stuff quite quickly if I'm |
4845s | very very very |
4848s | powerful the answer is |
4850s | yes and also just to keep the clip short |
4860s | overall is the goal for the system to be |
4861s | fairly equal to the old system in terms |
4863s | of how tanky bosses are for any given |
4865s | amount of damage |
4869s | dealt relatively similar yes um like |
4873s | some bosses will be more tanky some |
4874s | bosses will be less tanky some bosses |
4875s | will be more tanky against specific |
4878s | strategies and some bosses will be less |
4879s | tanky against those so I think it's it's |
4882s | less of a one to one and more of a |
4889s | adjustment I think one of the personally |
4891s | for me one of the reasons I really like |
4892s | it so much is that it does it does |
4894s | inject a little bit of counterplay into |
4895s | the system where players can adjust |
4897s | their play style they can save up |
4899s | cooldowns um and things like that to to |
4901s | to actually affect how fast they can |
4903s | kill the boss if they are really going |
4904s | to minmax it and then players who who |
4906s | aren't going to care that much about |
4907s | that Min maxing side of things are are |
4909s | still going to have a fun experience |
4911s | with boss fights |
4917s | and it's and it's not hiding stuff it's |
4918s | not hiding stuff behind um hidden |
4922s | mechanics it's it's there it's in your |
4923s | face it's very clear what what's |
4928s | happening so one shoting boss is still |
4931s | prevented due to the nature of how Ward |
4933s | suddenly appears I mean it is possible |
4935s | to one shot but the the one shot the |
4937s | amount of the amount of more damage you |
4940s | need uh relative like to relative to now |
4943s | to one shot a boss it's harder to one |
4945s | shot a boss now like just straight up |
4946s | one shot it um but it |
4950s | is um it is still |
4959s | possible this the exact same to kill me |
4961s | last time |
4982s | that's that frzy TM I told you |
4993s | to Mike dies |
4997s | Bingo |
5000s | uh Mike can you please talk more about |
5003s | what was announced about the that event |
5005s | what was announced um the if you're |
5007s | talking talking about |
5009s | the |
5011s | um the light before the dark thing |
5022s | um oh I've just been told there's |
5024s | actually um even more uniques than I |
5026s | thought there was |
5035s | like about double last |
5040s | time um I I don't know anything more |
5043s | about the event that just got announced |
5044s | this the the story race event I am |
5046s | completely in the |
5048s | dark I have no |
5054s | idea how long will next season be we are |
5056s | aiming still at 3 to |
5058s | 4,000 |
5061s | um uh three or 4 thousand |
5065s | three to four |
5066s | months three to four months is our um |
5069s | our |
5070s | go-to uh time for Cycles right |
5076s | now uh if you want your question |
5078s | answered you should tag me yes good |
5080s | question let's see what the question |
5085s | was are you nerfing overpowering items |
5087s | like Twisted heart are you nerfing |
5089s | overpowered build archetype items uh |
5091s | frostbite shackles and snow drifts I |
5094s | don't have any specific details on |
5095s | what's getting nerfed or buffed um I |
5098s | will say that there is a uh there's tons |
5101s | of Nerfs and Buffs all over the place um |
5104s | builds that were previously able to |
5106s | reach several thousand corruption levels |
5109s | will still be incredibly powerful builds |
5112s | um relative to the other builds that are |
5113s | out there but I would not aspire to |
5115s | being able to reach several thousand |
5116s | corruption anymore |
5151s | note to S I cannot survive that attack |
5154s | for this world once more how much I |
5158s | think I |
5172s | can myen will out there |
5182s | guys this h this |
5186s | despair Oblivion |
5192s | Burns yeah we're going to be a little |
5194s | bit quiet cuz Mike's going to try and |
5195s | focus and not |
5197s | die Mike's void res his |
5204s | seven I hit space to evade |
5210s | again it's it's my my thumb is just like |
5212s | yeah evade you got it evade nope |
5217s | oh |
5221s | h i I think I think we should do like |
5224s | let's just go back and try again let's |
5226s | get some void reses under our belt and |
5228s | try again after that sound good |
5232s | yep oh we got to complete the campaign |
5235s | okay we've got we've got like uh 37 |
5238s | minutes left like let's |
5241s | oh let's go finish the campaign |
5260s | yeah fine probably had to walk back I'm |
5263s | going to do it I want I want I want to |
5264s | beat the campaign |
5266s | here |
5270s | okay uh what do you offer players for |
5273s | each year of them owning playing the |
5274s | game for example Happy game birthday |
5276s | here's your 5,000 gold uh we don't have |
5278s | anything like that right now um I it's a |
5281s | cool |
5284s | idea |
5287s | um I don't know I could I could see |
5289s | there being some sort of like cosmetic |
5290s | that went with that um but we don't we |
5292s | don't have anything like |
5294s | that there's there's I think there's a |
5297s | danger in doing something like that |
5299s | because as soon as you have things where |
5300s | it's like um it's impossible to get this |
5303s | thing anymore because it's been like the |
5306s | game's been out for 10 years and like |
5309s | the 10th birthday prize is this you know |
5311s | it doesn't really work too well um for |
5313s | like new players just being locked out |
5315s | of things and it's cool to get prizes |
5317s | and things like that H I think if we |
5319s | were going to do we we don't we don't |
5321s | like that planned right now but I do |
5322s | like the idea and if we were to do |
5323s | something like that I would advocate for |
5325s | it being um I why in the circle more of |
5329s | a like here's this is this is what we've |
5332s | been doing to teach our kid how to poop |
5335s | um if |
5336s | you you get like a box of prizes and you |
5339s | say like um like hey you can like here |
5344s | here's your birthday prize and it's you |
5346s | can pick one of these five things for |
5348s | your birthday prize I think that's I |
5350s | that's the better way to do it so that |
5351s | there's like um a new player could come |
5354s | in and get any one of the birthday |
5355s | prizes on their first year or something |
5357s | like |
5357s | that but like someone who's been around |
5359s | forever has all of them type |
5361s | thing so there's one that's really |
5363s | exciting for somebody they can still get |
5364s | it they're not locked out of it waiting |
5366s | for 10 years to get the one that they |
5367s | really |
5385s | want our gears like basically the same |
5388s | as last time we came to try this so like |
5389s | I don't know why I'm expecting this to |
5390s | be so much easier not like almost |
5392s | nothing has changed |
5397s | cannot |
5400s | Beed I'm not sure if this was asked uh |
5403s | but are there any plans to add more |
5405s | refined criteria to the loot filter |
5406s | system we do have some plans for |
5408s | improving the loot filter |
5410s | um there's there probably not all of the |
5414s | things you're hoping for if you're |
5415s | asking this question but we are |
5417s | expanding what it has a uh access to um |
5419s | and then we're also working on some |
5420s | backend changes that will allow us to do |
5422s | some other things so there's there's |
5424s | some knock on effects of some decisions |
5426s | we made previously for networking stack |
5429s | stuff that has to get changed before we |
5430s | can |
5432s | change CH know sounds kind of |
5444s | weird sometimes you just like well it |
5446s | doesn't need to know this data so you |
5448s | like lock it out recognize that weapon |
5451s | huh |
5458s | all |
5460s | right uh any plans introduce a unique |
5463s | that makes meteor uh from fire to cold I |
5466s | would say unlikely but |
5474s | possible usually cold meteor is called |
5476s | Comet |
5477s | Right Aid me nothing can stop me nothing |
5484s | don't |
5486s | crying out in |
5487s | despair however the void came here must |
5491s | drive it |
5492s | back there's |
5497s | a can't remember what show it was on |
5499s | there's some British show there uh |
5501s | miming |
5503s | out show miming out |
5507s | the song like they M out songs of in |
5509s | dance just to people who got headphones |
5511s | on it trying guess what song is that one |
5513s | was fantastic |
5523s | what do you think uh like any frostbite |
5525s | build is required to use shackles plus |
5527s | snow drip which is just boring I you're |
5528s | saying there are things we do trying to |
5530s | increase the diversity there to be your |
5533s | sacrifice |
5535s | disgraceful how is it possible to |
5537s | download a sound file of zerk dying I |
5540s | don't think so |
5542s | not um it might buried in this the game |
5545s | file somewhere I don't know if it's |
5546s | extractable or not how many hours play |
5548s | do you have on last eoch according to |
5550s | steam uh this is this is a tricky one |
5553s | because it is basically just what I've |
5556s | played on stream because when we're |
5558s | playing on our uh like in the editor and |
5561s | in test spells and things like that it |
5562s | doesn't it it count it tracks it on a |
5564s | different counter um but right now it is |
5567s | sitting at an embarrassingly low get out |
5570s | of my mind |
5575s | 1, 100 or |
5578s | 1,2 which if you divide that by two is |
5581s | that the number of streams I've done |
5608s | you met Ted now have you considered |
5610s | something like the amount of war the |
5611s | boss gains is directly tied to how long |
5613s | it took to get them to the break |
5615s | point um so you don't punish lower |
5617s | damaging builds for example if you took |
5619s | 1 second to get there from the break |
5621s | point it fills 100% re W bar you took 5 |
5623s | Seconds to get there from the break |
5624s | point it FS yes we have considered |
5626s | something like that it does it adds |
5628s | another layer of like obfuscation of |
5630s | like what's happening in the mechanics |
5631s | and part of what we're trying to do this |
5633s | with this is have it be a little |
5634s | intuitive so having that amount of w |
5636s | that it gains um be a static fixed |
5638s | amount is uh something that we are |
5640s | really interested in |
5643s | maintaining |
5645s | um |
5648s | having uh the the the way that the W |
5650s | decays does also already um provide that |
5654s | uh that that little bit of a shift for |
5658s | um like slower builds to to to catch up |
5661s | a little |
5663s | bit because because it starts to Decay |
5664s | faster and faster as you go um so builds |
5667s | that take longer to get through the ward |
5668s | we'll have the ward just disappear on |
5670s | its own a little bit |
5689s | faster over |
5698s | get out of my mind yay I did it first |
5701s | try no problem woohoo it's |
5709s | over there's your 20208 Christmas hat |
5712s | nice version of |
5716s | that uh you can do it via the gifted uh |
5720s | item you can do it via the gifted |
5727s | my monitor there was blocking one of the |
5748s | letters that's a bug |
5765s | little aggressive of a uh jump out of |
5767s | the way see right there like in |
5769s | especially in like |
5770s | M um talking we've been talking about |
5772s | the evade mechanic and the relative |
5774s | power of melee to range with the evade |
5776s | mechanic and this this fight is is a |
5778s | perfect example of why I I've been |
5780s | saying that melee is really good with EV |
5782s | cuz that that type of that attack |
5784s | especially and the shape that that con |
5786s | attack has where you're standing evade |
5788s | at melee is enough to get you out of it |
5790s | but evade at range is not really enough |
5791s | to get you out of it unless you're like |
5793s | really far away already but like it's as |
5796s | far as like a difference from what we |
5797s | have now what we're getting with a vade |
5798s | aftera it's it's a I think it it has a |
5801s | better um moment to moment impact on |
5804s | your gameplay in a in a boss fight as a |
5807s | in character |
5817s | you stop this |
5820s | sorcery this would this would be so much |
5824s | easier if you had died with her no |
5827s | matter you think this is over yeah I do |
5831s | for now but I'm coming for you nothing |
5833s | of the power I've been |
5836s | given or showed me the way all I needed |
5842s | was the nothing of the power I have |
5843s | taken you brought it right to |
5847s | me the power of the epoch is |
5857s | mine all right you can do it via the |
5859s | gifted item icon and just give every new |
5862s | player all the old outfit old gifts too |
5865s | oh I see you're saying after all we um |
5868s | after all they too can manipulate time |
5872s | Ah that's nice I see you're saying more |
5873s | more of like uh the the first birthday |
5875s | of last Epoch we give something to all |
5876s | the players and the second birthday of |
5877s | last Epoch we give something to all the |
5879s | players not like how long has this |
5880s | player been in yeah I really like that |
5881s | idea |
5885s | too huge big thanks to whoever sold the |
5888s | civilopedia from Civ to make an in-game |
5890s | guide from an |
5899s | RPG here's my C 6 play time |
5908s | um still |
5912s | five SI 5's got to be on here too isn't |
5914s | it it's under Sid not Civ |
5920s | Sid my SI 5 play |
5925s | time oh apparently I didn't ever play C4 |
5928s | on Steam I just they're all in here |
5936s | welcome back you're |
5939s | welcome no fwell travel then good |
5948s | luck been a while since I played it's |
5950s | been January 7th was the last time I |
5951s | played it actually o got get got to get |
5953s | another game soon I'm too busy oh |
5960s | yes this going to be this this space |
5962s | feels oddly empty to me right now now |
5964s | just just just |
5971s | saying all right there's a belt that |
5973s | summons meteor yes there is any plans to |
5975s | have more of the belts the similar like |
5977s | the belt that summons static or this is |
5979s | the belt you're talking about right here |
5980s | ha I just found |
5983s | one um yeah we we item items that |
5986s | trigger abilities people love those |
5988s | items they're like they're some of the |
5989s | most like build enabling items out there |
5991s | um people are big fans of them we're |
5992s | going to keep doing them |
5995s | we're trying to do them in different |
5996s | ways too have have like a little bit |
5999s | more creative ways of doing it I think |
6000s | is is going to be |
6009s | positive that's |
6012s | unfortunate stability |
6016s | back I don't remember if this was in |
6018s | your road map but are there any plans to |
6020s | release skill mtxs in the near future 1 |
6023s | Point one specifically will not have |
6025s | skill MTX I can tell you that much um we |
6028s | have started kind of working on the |
6030s | system it's still |
6033s | um there there are we we we have none |
6036s | internally still we don't like the |
6037s | system to even make it function doesn't |
6039s | exist internally |
6041s | yet so ear early days on |
6045s | that hey void |
6047s | rard we should probably put that on |
6051s | something uh cudos on the launch of the |
6053s | game thank you was great timing of |
6056s | harbers for me is bad first uh |
6058s | descendant once |
6061s | human last is the best AP in the market |
6064s | IO thank |
6069s | you uh who would win in a PVP match ich |
6073s | G Kane or |
6076s | you uh we we've we've I don't think |
6079s | we've ever had one so it's hard to |
6082s | say um |
6084s | but like I feel like everyone knows my |
6087s | kryptonite and I have no idea what his |
6088s | is so I mean I I probably take some sort |
6091s | of |
6092s | like uh AOE |
6098s | builds I had it muted I'm |
6103s | sorry there we are finish those off |
6107s | everal |
6110s | 91 it's a full year that's the that's |
6113s | the year oh my |
6120s | God he doing |
6123s | fantastic |
6127s | water get 20 |
6130s | minutes uh inquiring minds want to know |
6133s | on a more serious note sorry if this was |
6135s | asked before that's okay how will evade |
6137s | work will have an eye frame during the |
6140s | roll to avoid damage or can we take |
6143s | still take damage while evading such as |
6145s | AOE skills for |
6148s | boss boss yes uh it it um I I Stumble |
6152s | through that and replace some words |
6154s | evade will not have any eye |
6158s | frames um evade is a repositioning |
6160s | ability it does not make you |
6161s | invulnerable you can take damage from |
6164s | hits you can take damage from AOE |
6166s | effects um you just move a little |
6169s | differently |
6177s | there's a full detail post up on our |
6179s | forums uh it's like a comment of |
6182s | something else actually but it's linked |
6185s | in the top level post and I it's it's um |
6187s | you can search comments by me and you'll |
6188s | find it Each G |
6192s | Mike uh last question from me will'll R |
6195s | get a know oh there's also a post that |
6196s | just went up on our uh Reddit someone |
6199s | was compiling things that we've |
6200s | previously spoiled um for 1.1 and it was |
6203s | in there as well |
6207s | well uh right last question from me will |
6210s | R going to know that give it the void |
6213s | tag uh I don't think so this batch um I |
6216s | don't remember |
6221s | um but you I I I try not to I try to get |
6224s | into specifics on stuff here so I don't |
6226s | I don't I don't know I'm going to give |
6226s | you a I don't know but I don't think so |
6245s | all right how's our stability we've got |
6247s | enough how's our void res we don't have |
6250s | enough we're going to try and convert |
6251s | some of these res into void a little bit |
6254s | before taking this on I |
6257s | think K just about just saying |
6260s | me I'd bring some stuff to get rid of |
6262s | all your minions |
6264s | and you'd bring Avalanche and we'd see |
6265s | who'd |
6271s | won oh scroll please it's pretty |
6274s | strong uh if you like Civ have you |
6277s | played age of wers 4 yet it's amazing I |
6278s | have uh it didn't it didn't click for me |
6282s | I I I only gave it a couple rounds |
6285s | um it didn't quite click for me I'm not |
6289s | sure I'm not sure what was wrong um but |
6292s | as a huge Civ and and here's my magic |
6294s | fan I was like I'm in let's do |
6298s | this he just missed for me I I I have |
6302s | plans to go back to with them it's on my |
6305s | list looked great had some cool |
6308s | mechanics I think there's probably a |
6311s | fantastic game lurking just beneath the |
6313s | surface I didn't quite get to that's why |
6315s | that's what I |
6316s | think um when are be getting more |
6319s | Minimus love I still want I don't know |
6321s | why I haven't done this yet I still |
6322s | really want to have like a like pet the |
6325s | dog animation just like I know something |
6327s | when you walk up near it and do |
6328s | something it pets it we the I take it |
6332s | back about the the weapon swap thing |
6334s | it's pet the dog that's what I'd |
6346s | add uh |
6349s | is zal's hunt unique quiver getting |
6352s | fixed for 1.1 |
6355s | I I don't know I don't know what's wrong |
6357s | with it um we're working to fix any |
6361s | bug uh that that's been |
6363s | reported if if you don't know if it's |
6365s | been reported or not report it and we'll |
6367s | fix |
6370s | it okay what are we going to do to fix |
6373s | our gear I have a feeling it's something |
6375s | around these boots because these boots |
6377s | are really not synergizing with our |
6381s | build |
6384s | the minions Hast and frenzy is nice but |
6386s | we do give our minions frenzy already so |
6388s | I think we're going to take these boots |
6389s | off and replace |
6392s | them question is with what |
6401s | though try to spend too much time |
6403s | looking |
6406s | here do want something |
6411s | with void res on it we want want some |
6413s | boots with void RS that's our big thing |
6416s | if they can have some strength that |
6417s | would be wonderful |
6420s | too can't use those |
6422s | yet a lot of |
6428s | fizr I could avoid res put on |
6437s | them |
6441s | yeah we don't have a lot of Awesome |
6443s | boots laying around do |
6447s | we we might be able to convert those |
6450s | into something |
6453s | good do a little little wee bit of craft |
6456s | in |
6463s | here it's almost |
6471s | interesting might be able to make those |
6473s | in something |
6476s | good might be a those bases are not what |
6478s | we |
6490s | want and we're going to get into things |
6492s | that weren't made for |
6497s | us got to finish our Idol stuff too |
6515s | we can we can we can roll with what we |
6517s | got |
6520s | um can we convert this F resz to some |
6527s | like no no we |
6530s | can't uh can we con this Fus something |
6533s | like I EV void |
6536s | res can |
6540s | not can we convert this fiz res to |
6543s | something we like |
6545s | IE no we |
6548s | cannot well I just want void res on some |
6553s | boots don't care what it replaces at |
6555s | this |
6559s | point oh my God |
6566s | okay uh just avoid res on of boots |
6570s | please and |
6578s | boots oh you know what we should be oh |
6580s | we don't can't steal |
6589s | anything boots can have void res right |
6591s | am I crazy |
6595s | okay that moment where you're like uh oh |
6597s | am I just ruin wasting |
6606s | time don't |
6609s | care I don't care what else it has we |
6611s | need void R so bad |
6625s | that was insane I don't think I've ever |
6626s | seen |
6629s | like maybe I'm just like way overly |
6639s | lucky uh do you know to fix incoming for |
6641s | the font generation at lower resolution |
6643s | uh not specifically if you're any if |
6646s | you're below 1600 by 900 there's going |
6648s | to probably be some weird issues like |
6650s | that that crop |
6651s | up we just stand in that see how bad it |
6653s | hurts now I'm sure I'll make a mistake |
6656s | though at some |
6667s | point did not have to wait long for |
6676s | that |
6679s | my in |
6684s | on get back up |
6686s | scorpion |
6687s | Desair Oblivion |
6696s | burs |
6698s | this do you deny |
6707s | it my shadow will cover this place once |
6711s | more |
6734s | beain I'm sorry if I'm missing a bunch |
6736s | of questions in chat I |
6740s | am uh not overly confident in my ability |
6743s | to complete this with this build right |
6750s | now it get out of there get out of |
6754s | there don't die in the fire |
6757s | please iing resurrect you outside of the |
6759s | fire |
6778s | we |
6780s | go oh that was a big chunk of |
6784s | damage that was close I hit roll again |
6787s | to get out of the |
6791s | way Oblivion |
6797s | bur do you think my defeat changes |
6801s | anything we got there is already dead we |
6804s | got |
6806s | there tread void rest on |
6809s | him he Le right yeah these are not |
6815s | uh I think we have some |
6818s | leech just nothing for |
6825s | us oo one |
6828s | LP Don't Mind If I Do |
6838s | never the build it's always the |
6840s | pilot |
6842s | ouch yeah you're right but |
6850s | yeah Lon I'm coming for |
6859s | you so what do people think shock and |
6863s | from the boss di remove replac with boss |
6867s | Ward excited scared happy |
6885s | angry oh there's one I have a question |
6888s | about Forge guard I didn't feel it was |
6890s | any different in 1.0 versus early access |
6893s | BL the P still felt like it was very |
6894s | heavily minion dependent one thing I was |
6897s | thinking about uh and provided |
6899s | in game feedback about was give us give |
6903s | us the ability to make it not as |
6906s | dependent sometimes my floating swords |
6907s | would get stuck on obstacles and had to |
6910s | spawn more floating swords to do proper |
6912s | damage didn't |
6913s | feel H good no need to go into details |
6916s | just curious um I mean |
6919s | there's like they're they're they're are |
6923s | still minion heavy Forge guards and not |
6925s | minion heavy Forge guards like there's |
6927s | both those are still very much a thing |
6933s | um like the specific damage numbers |
6936s | might have |
6936s | been um less than you were hoping |
6946s | for like it should still be possible to |
6949s | to make a non minion based Forge guard |
6952s | 1.1 like that that's that's not going |
6964s | away it's not it's not like a focused |
6967s | minion class it's probably the most |
6969s | minion class of the Sentinels um but |
6972s | it's not it's not a minion primary class |
6975s | like um Beast Master |
6977s | and |
6980s | um Necromancer so you're not like I |
6982s | guess minion primary is you're not |
6986s | um we we we we try not to make the |
6990s | primary um aics you're looking for as |
6992s | minion damage to increase your damage |
6994s | with that um so we try to make it so |
6996s | that there's ways for you to build |
6999s | um like forgeard really cares about |
7003s | having like damage that they can build |
7006s | themselves that transfer to their |
7007s | minions |
7010s | um like I guess theat ially it's why |
7013s | it's a little bit more removed as a |
7015s | class and why I don't I don't view it as |
7016s | a strict minion class like it would a |
7019s | necromancer or a beast |
7038s | master all right what is the chance for |
7040s | us to get an infographic related to |
7047s | Guild oh just just factions in general I |
7050s | see what you're saying for example how |
7051s | many characters are tagged Merchant |
7053s | skill versus coff how many items are |
7054s | untagged versus tagged uh how is player |
7056s | retention of mg versus cof Etc um I |
7059s | there's some things there that we don't |
7061s | have um but there's a couple things we |
7063s | do I don't know um that's something |
7065s | that's something that we can ask the |
7067s | uh um marketing team |
7082s | you guys still playing on more Cosmetics |
7083s | yeah we're still playing on more |
7084s | Cosmetics two of the new ones will be |
7086s | twitch drops for free just after the |
7088s | Patch |
7099s | launch oh that hurts |
7116s | it is so hot in my office it's like |
7118s | we're we're starting to get into that |
7119s | that time of year where like I do a |
7121s | stream and like Afters I got to turn the |
7124s | computer off for a little bit just to |
7125s | like cool this place down almost |
7139s | I feel like this light as well is quite |
7142s | hot I don't know may it's just in my |
7146s | head Master Sword 1291 for 38 months in |
7152s | a row that's |
7155s | insane all yall over three years are |
7158s | just nutty I love it thank you very much |
7161s | so happy to have you with |
7180s | us all right is anyone to make gold |
7182s | useful for Pure C flers I mean the |
7186s | um uh the dungeon the gold btim oner |
7191s | fate dungeon is um quite quite useful I |
7195s | recommend checking it out got if you got |
7197s | gold burning a hole in your |
7204s | pocket it's what it was for before that |
7207s | all of |
7208s | this any plans to beef up Shaman storm |
7212s | totem visually I love the ability SL |
7214s | totem but it feels kind of lame numbers |
7215s | wise I mean I so I don't as always I |
7218s | don't have any details on specific |
7219s | balance changes that are coming I just |
7222s | don't know what the numbers are off the |
7223s | top of my head and |
7224s | I the chances of me saying something |
7226s | that's like close but just wrong enough |
7228s | that people get excited or disappointed |
7230s | ahead of time un unduly uh is extremely |
7234s | high so I I really don't want to |
7237s | uh artificially inflate or deflate |
7240s | someone's expectations on this |
7243s | um but the the the masteries and the |
7246s | builds that were fun but low power are |
7250s | exactly the type of things that we |
7251s | target for Buffs in general just from a |
7254s | like |
7257s | um like design |
7260s | standpoint when someone's like this was |
7262s | really fun I really enjoyed it I when I |
7264s | played it I felt cool um but when I got |
7266s | to like super endgame content and I was |
7269s | trying to push uh it it felt lacking um |
7272s | and you know like like that that type of |
7274s | feedback is the type of feedback that |
7275s | gets um us to look at the class to see |
7278s | how we want to address |
7281s | that when I played X I felt |
7291s | why uh without spoilers of the exact |
7293s | Class Type how many future classes will |
7296s | have minions companions I have no |
7301s | idea |
7303s | several minions are a really popular |
7306s | thing to put into into games like this |
7308s | like people love minions it is um I I |
7311s | don't know the ex act breakdown but I |
7313s | would guess it is um as like as like an |
7317s | overall archetype if we're going to if |
7318s | we're going to like put something like |
7319s | really broad categories like Melee |
7323s | Caster |
7324s | ranged like like bows type thing and |
7327s | like minions if we're going to put stuff |
7328s | in like that broad of a cast category I |
7331s | think minions is probably the number one |
7333s | category that we've seen um like even |
7337s | times when there's like no new content |
7341s | for the class necrom still really |
7343s | performs well um just just just no |
7346s | matter what it's and and like it I I I I |
7350s | think that's one of those things that |
7351s | like we have hard evidence that it's |
7354s | something that our community really |
7356s | likes and we try to give our community |
7358s | more of what they really like you know |
7373s | uh hey |
7375s | boss uh what will uh when we will |
7379s | receive some in-game |
7382s | content uh cuz those we have now is |
7384s | ultra |
7386s | boring um July |
7390s | nth hello there I'd like to ask if there |
7393s | are any options |
7396s | open regarding traversal skills to not |
7398s | show their cooldowns unique items or any |
7400s | skill modification and Falcon on the |
7403s | mind can use shits and a all together I |
7405s | I'd say it's very low probability that |
7406s | we would do that um it's it's it's a |
7409s | pretty hard um like balance restriction |
7412s | that causes that to be needed and um you |
7416s | know if you if you put aiala shifts on |
7418s | the same character like like Aeros |
7419s | saltan shift specifically are the reason |
7421s | why one of the main reasons why this is |
7423s | like this because it's it just it's gets |
7426s | ridiculous and it's it it enables |
7428s | gameplay that we're not really |
7429s | interested in so um |
7433s | like very low |
7446s | probability oh my |
7453s | goodness I will resurrect this scorpion |
7456s | I did it |
7468s | o we're starting to get out class a |
7470s | little |
7474s | bit uh any plans to play elen Ring DLC |
7477s | this weekend uh I do not mostly because |
7480s | I'm going to a bachelor party this |
7487s | weekend we're going to play magic cards |
7491s | and |
7493s | have a |
7497s | barbecue going to set a tent in my |
7499s | buddy's |
7508s | backyard be |
7510s | great |
7512s | yeah I'll play it next weekend the |
7514s | weekend |
7515s | after |
7517s | like not this weekend but next weekend |
7520s | uh just a generic question but I assume |
7521s | the team is looking into rebalancing |
7523s | survivability options less Wy more HP |
7527s | yeah I think the um the short version of |
7529s | this we talked about this a little bit |
7530s | but the short version is probably um oh |
7532s | we're over time here second really short |
7533s | version um yes less Wy more |
7538s | HP broadly speaking yes but I think it's |
7540s | like the sources of wardy things and how |
7543s | powerful those are and the sources of HP |
7545s | things and how powerful those are um cuz |
7548s | right now where they those power |
7550s | thresholds kick in is so so different |
7552s | because where they come from be it |
7554s | skills passives or |
7557s | equipment um so you know we're still |
7559s | we're still working |
7561s | on um that's one that's one of the |
7564s | places we're really targeting is the the |
7566s | relative balance on the uh character |
7569s | progression current |
7589s | didn't die this is the problem I have |
7591s | every time every time I'm like something |
7592s | intense situation I just like my my |
7594s | entire brain just stops talking and I'm |
7596s | like I'm GNA I'm not going to die I |
7597s | can't die all just a generic question |
7600s | but I assume the team is looking into |
7601s | rebalancing oh I already answer that |
7604s | which cycle will have the Barbarian |
7606s | Mastery well in the hypothetical |
7608s | scenario where we eventually maybe |
7610s | include a barbarian mastery |
7612s | um I don't |
7619s | know is there any plans for allowing |
7621s | more channeling skills to move while |
7623s | channeling yeah I think that's a um |
7625s | astute observation onto the issues in |
7627s | channeling and relative to the |
7629s | channeling abilities that that they |
7631s | compar the channeling abilities that |
7632s | don't work and the ones that |
7637s | do uh thank you for answering you're |
7639s | welcome I don't remember which question |
7640s | it was I'm sorry |
7642s | uh did I miss it or you skip my question |
7645s | oh I must have missed it I'm sorry |
7652s | heavy we're going to we're going to end |
7654s | this on a death I can feel |
7657s | it and I will answer your question as |
7659s | soon as I |
7662s | die my God |
7675s | there we go had to happen it's okay |
7677s | stand |
7681s | us all right |
7707s | heavy I'm sorry I don't see the question |
7708s | I see a bunch of other comments there it |
7710s | is any chance for a void grub pet I want |
7713s | one to hug pet and cuddle they're |
7716s | adorable oh like like an ntx pet um I |
7719s | can see I I I love I love getting um |
7722s | enemies as pets that that that that |
7724s | theme I'm a big fan of in general so I |
7727s | um I I don't think that's off the table |
7729s | I don't I don't know anything though so |
7731s | hope hopefully I'm going to say |
7733s | hopefully all right and on that I think |
7737s | it's time we just wrap this up um I hope |
7741s | you had fun I know I did I'll be back |
7743s | same time same place next week if I did |
7745s | not answer your question I'm sorry it's |
7747s | not intentional please head on over to |
7748s | our Discord if you'd like and I'll be |
7750s | happy to answer it there uh |
7753s | otherwise have fun see you next |
7759s | time let see if someone having some fun |
7761s | can go say hi |
7773s | too oh I think it's been a while since |
7777s | we've oh here's someone new here's |
7779s | someone new or maybe not new but someone |
7782s | I don't recognize and I'm sorry if |
7783s | you've been around here a lot and I just |
7785s | don't |
7786s | recognize we're going to come say hi Oh |
7789s | it's labeled as mature audiences I'm |
7793s | sorry I'm not supposed to do |
7808s | those three clots of water have fun see |
7811s | you next time you've been wonderful |