Originally posted by
kruszkushnom
Yeah, so my question still stands, what's the reasoning behind nerfing EXP gain for solo player who is farming solo area that has 10+ more levels than him?
The only reason I find is that low level players would gear up with items with low level requirement and powerlevel themselves. But would that be a problem? I assume this was all done to combat power leveling services and whatnot, but powerleveling service requires two players, and for that, exp nerf is reasonable (as it is in place). But nerf to solo player farming solo in area where he is way underleveled, makes no sense to me. I am just trying to understand reasoning behind this particular case (underleveled solo player having nerfed exp gain)
XP values change a lot based on level, so if we had no system like this in place, then a level 10 character in a level 50 zone could gain multiple levels incredibly quickly. With it being limited to the xp of a level 20 zone, it's still significantly more xp than they'd be getting in a level 10 zone, but it's not so over the top.
This also means that if you're trying to level quickly, there's no need to use zones more than 10 levels above your current level, so there's no impetus to try to rely on potentially unenjoyable cheese strategies to work out how to survive and kill enemies in a level 80 zone as a level 10 character. In most cases in zones 10 levels above your character you should be able to progress through normal gameplay if you have a strong build.