Original Post — Direct link

Unless I'm mistaken there is currently no way to see a numerical value for how much exp you need to level up. Seeing how much exp I have is pretty useless if I can't see what the number is for the end goal. I see I have 2.5 mil exp, but 2.5 mil out of what?

Also maybe add some commas into the exp number. Once you get into 7+ tiny digits it can be hard to read. 2849572 vs 2,849,572 is much easier to read at a glance.

External link →
over 1 year ago - /u/ehg_trasochi - Direct link

Originally posted by kruszkushnom

Still makes no sense, to be rushed you need someone with better gear and more power overall. Quote says that if you are playing alone or are highest level party member, YOU gain less exp.
I mean playing alone excludes the idea of rushing, because you need someone to rush you, thus someone who is higher level than you.

You do gain less xp if you're not the highest level party member. The full description of the system is this.

If you are playing alone or are the highest level party member, you will gain reduced XP from enemies if you are more than 10 levels below the zone’s level. For example if you're playing alone at level 43 in a level 55 zone you will gain xp as if it were a level 53 zone.

If you are playing in a party and are not the highest level party member, then this threshold is reduced by the difference between your level and the level of the highest level party member. For example if you're level 43 and are playing with a level 47 character in a level 55 zone, the threshold is reduced by 4. So, you gain xp as if you were in a level 49 zone.

over 1 year ago - /u/ehg_trasochi - Direct link

Originally posted by kruszkushnom

Yeah, so my question still stands, what's the reasoning behind nerfing EXP gain for solo player who is farming solo area that has 10+ more levels than him?
The only reason I find is that low level players would gear up with items with low level requirement and powerlevel themselves. But would that be a problem? I assume this was all done to combat power leveling services and whatnot, but powerleveling service requires two players, and for that, exp nerf is reasonable (as it is in place). But nerf to solo player farming solo in area where he is way underleveled, makes no sense to me. I am just trying to understand reasoning behind this particular case (underleveled solo player having nerfed exp gain)

XP values change a lot based on level, so if we had no system like this in place, then a level 10 character in a level 50 zone could gain multiple levels incredibly quickly. With it being limited to the xp of a level 20 zone, it's still significantly more xp than they'd be getting in a level 10 zone, but it's not so over the top.

This also means that if you're trying to level quickly, there's no need to use zones more than 10 levels above your current level, so there's no impetus to try to rely on potentially unenjoyable cheese strategies to work out how to survive and kill enemies in a level 80 zone as a level 10 character. In most cases in zones 10 levels above your character you should be able to progress through normal gameplay if you have a strong build.