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Player attacks and spells always have a "added damage effectiveness" ratios causing some spells to scale harder with bonus flat damage.

While it is clear that some minions have much higher base damage than others, i dont see added damage effectiveness listed anywhere. Does does a +5 flat melee damage scale just as much on a skeleton than it does on the bone golem, for example?

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4 months ago - /u/ekimarcher - Direct link

So if we are going to get crazy pedantic with it, technically no. Actors (players, minions, enemies) don't have added damage effectiveness. Each individual damage source has an added damage effectiveness. Most ability objects have just 1 but some can have multiple and each ability can create multiple ability objects (e.g. volcanic orb creates several different types of ability objects depending on how it is specialized).

If a minion or player use the same ability, they get the same added damage effectiveness. Because minions get way way way less added damage in general, their abilities have much higher base damage so they can still scale effectively with % damage stats in the late game. This means that because they have different abilities, those abilities have their own added damage effectiveness stats so minions kinda in a roundabout way have their own added damage effectiveness.