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Title. After the change to minion AI in 0.8.2, almost all minions ( skeletons, wolves, crows, golems...etc.. ) perform much better now, this is good. However the Manifest Armor and especially Forged Weapon from Forge Guard still quite bad and clunky to play.

Generally I don't get it why minions in LE has to run miles behind the player, while they can stick around and be more aggressive like in PoE. Especially the Forged weapons, due to their lack of movement speed, they're always a screen behind and by the time they reach the mobs, it's already done. Also it seems Forged Weapons still have some kind of unit collision box, which affects their positioning around bigger target. I think since they're invulnerable any way, can we make them pass through, or doesn't have any hit box at all so they don't have to path around other weapons for a good spot around the target ?

This is especially bad in Lagon fight, they do absolute nothing and just wandering around like a headless chicken. Even pressing A to command them doesn't help much.

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over 3 years ago - /u/moxjet200 - Direct link

We updated minion AI with the 0.8.2 release and minions should be keeping up with you in general and be a bit more intelligent. We did notice that MA and FW move a bit more slowly than is ideal though so we've buffed their movement speed internally. This buff will likely come out in 0.8.3 but maybe I can convince production to push it through in a hotfix.