To get ahead of discourse on the matter, I know I am making an objective statement about something subjective.
Unlocking Empowered Monoliths is not fun the second time.
I started writing this portion and it was just becoming more text than most people, including myself, would want to read. So I going to attempt to summarize the issues in bullet points.
- Non-Empowered monoliths currently serve only to get you to Empowered Monoliths.
- The community at large emphasizes to rush through non-Empowered ASAP and not bother attempting to farm gear or blessings.
- Going through non-Empowered monoliths on following characters feels bad because you know how big of a difference it is.
- It's time intensive and feels like padding. I have a lot of time available to me as I'm not a 69 year old dad with 12 kids and 3 minutes of playtime per week, it's during this stretch that I start thinking I should play something else.
- If you built your character well non-Empowered feels like a joke and you get this feeling you're not getting to actually play the character because everything just deletes.
Now, I am a believer in some friction being good - and I see a tutorial-like monolith experience being beneficial for newer players and a sense of ritual/routine unlocking it each cycle. Ultimately however I strongly believe that islands/timelines should be unlocked cycle-wide on your account. Empowered should also be unlocked account wide on the cycle once unlocked.
Empowered Monolith's and Corruption are already opt-in mechanics once unlocked. Once a player has 'earned' the unlock, I believe it would be fair that they can decide how to approach them in following characters.
I expect this to die in New but wanted to pass my feedback. Love the game and thank you for all your hard work!
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