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Last Epoch
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2s | good afternoon everybody and welcome |
---|---|
4s | back to another last def Dev stream as |
8s | always I'm your host Mike hello welcome |
10s | everybody let's hop right in let's have |
12s | some fun you know we we are we are |
15s | sticking with our spoon Master cuz I |
17s | love this build um I think we'll I think |
20s | we'll mix it up next week we've been |
21s | playing a ton of run Master |
24s | lately but for now I'm just going to |
26s | keep playing with it because I'm having |
29s | fun |
31s | and that makes life |
32s | easy how's everybody doing how's |
35s | everybody going having a good day good |
36s | week good |
38s | month I hope |
43s | so if this is your first time here |
45s | welcome glad to have you with us thanks |
46s | for joining us I do like to answer as |
49s | many questions from the community as I |
51s | can throughout the stream and if you |
52s | want your question answered please put |
54s | at last dep game in the question so I |
56s | see it and I'll be able to get to it |
58s | faster also we stream for charity it's |
62s | the first stream of the month so we've |
63s | got a new |
64s | charity we're getting food out to people |
67s | it's going to be great I hope you all |
72s | enjoy imagine doing a Q&A when you could |
75s | be watching bcon I know I I'll I'll |
78s | watch I'll watch like highlights and uh |
81s | I'll probably rewatch the whole thing |
82s | let's be |
84s | honest but uh it's the sort of thing |
87s | that I can watch when I'm when I'm |
89s | making dinner at like double speed you |
92s | [Laughter] |
101s | know so that's probably what I'll do and |
104s | I and I do expect our numbers to be a |
105s | little bit low today because blz gon is |
109s | happening and that is totally |
118s | fine as my character just shouts |
121s | [Laughter] |
124s | fools good timing |
133s | there do I remember how to play this yes |
135s | I do cuz it just plays so easy not that |
140s | like not not that um like it makes the |
145s | game easy but just like there's not a |
148s | lot of bad buttons to press like just |
152s | like well there's a button I can press |
154s | oh it's good good choice you press the |
156s | button I really like |
161s | it uh hey Mike not sure if you've |
164s | answered this probably but that's |
165s | totally fine happen answer it again if I |
166s | have but at some point are you going to |
168s | have side dungeons that randomly spawn |
170s | in either campaign Maps or monol Maps |
172s | kind of similar to the corrupted |
173s | dungeons that spawn in Poe um so |
178s | the I I would say there's a high |
180s | probability of something like this |
181s | happening |
183s | um but a low probability of it happening |
186s | very |
187s | soon so it won't it won't be a 1.0 |
190s | feature |
192s | um but this is exactly the sort of |
195s | content that we are looking to add to |
196s | the game that we think is really going |
198s | to be um a big deal for monolith |
201s | especially and and other stuff too so |
203s | like just just having that unexpected |
205s | content show up and things to do that |
207s | you're like oh hey something cool to do |
210s | that wasn't expecting to do and and I |
212s | think that and that sort of stuff's |
213s | really valuable and that's the sort of |
214s | thing that we're really focusing on um |
216s | for for future content so um like in in |
220s | the cycles that come after 1.0 so the |
222s | 1.1 1.2 1.3 1.4 all those big patches um |
227s | will will likely have some smattering of |
229s | effects similar to this or a system |
231s | similar to |
235s | this yeah let's get a unique I I laugh |
238s | in the face of Mark for death |
247s | yeah you know I like those those you're |
250s | playing Poe and like you find like |
252s | you're in a map and you find a map |
253s | device in your map device and your you |
255s | find a map in your map and it opens a |
257s | new map and you're and you go the deeper |
259s | and then you go deeper and it's like how |
261s | many map layers are there to this thing |
263s | um like that's that's super cool it's it |
266s | starts to get a little on the |
267s | complicated side sometimes with all the |
269s | different things that can happen happen |
272s | um |
274s | but like whether or not it's too much or |
276s | not is is very much a matter of opinion |
278s | um and we're definitely on the too |
281s | little side right now that is uh that's |
285s | also opinion but um probably a less |
289s | hotly debated |
299s | one |
313s | don't forget to put atlast defu game in |
314s | front of your questions if you like Miss |
316s | see it uh if I do skip over it please |
319s | answer it again but I do see one here |
320s | that I'll answer um question what was |
323s | the most difficult feature to develop |
325s | for the game like um the the the copout |
328s | answer is multiplayer |
330s | by far the most difficult thing like not |
333s | even remotely close um if we're going to |
335s | like delve a little bit into more |
336s | specifics and like like okay what in |
338s | detail what part of multiplayer what |
340s | what makes that so difficult |
343s | um and like it's it's probably things |
347s | that we just like haven't implemented |
348s | yet or like have just implemented but |
350s | it's like not out yet so like the um how |
354s | you can still like push enemies around |
355s | in multiplayer especially like really |
357s | large enemies like um the dragon boss |
359s | you can still push enemies around for |
361s | that um I know someone's working on that |
363s | right now it's it's a tough thing to do |
365s | um and and so like yeah the multiplayer |
369s | and really specific things in |
370s | multiplayer is the the hardest stuff |
374s | um |
376s | saving uh which I know sounds like such |
379s | a fundamental thing that you're like how |
380s | could saving be difficult multiplayer |
383s | saving oh my God it's |
386s | complicated um having having these these |
390s | many different services like positions |
392s | of authority so every every time you |
393s | connect to a new Zone every time the the |
396s | number when you hit tab um oh it |
399s | actually like will say the Zone name up |
400s | there that might only be in development |
402s | builds actually but whatever this when |
404s | whenever the Zone you're in changes the |
406s | scene changes you go through any sort of |
407s | loading scene transition um you're |
410s | connecting to a different physical |
412s | server well sometimes it's physical |
413s | sometimes it's software but like you're |
415s | there's a good chance you're connected |
417s | to a different physical box somewhere |
418s | else in the world every time time you |
420s | change scenes and um having the things |
424s | you do on the new server and the old |
427s | server be reconciled when it saves to |
429s | long-term storage is like one of if not |
433s | the biggest Pitfall of um a game like |
436s | this and how they're typically |
439s | created |
440s | um so yeah those those are the big ones |
446s | probably did I see any the questions |
447s | that I missed there |
450s | we be providing a road map for of things |
452s | that will be in the launch versus in |
454s | later patches um the we don't we don't |
458s | have a a plan to bring out a full like |
460s | detailed road map we did recently |
463s | release in our um patch date |
465s | announcement a uh a light road map it's |
469s | called a road map and it is so it's it's |
471s | it's more of an announcement road map |
472s | but it has the key things that are |
474s | coming if we're going to do like a a |
475s | major feature road map for 1.0 um item |
479s | fact actions Warlock and Falconer there |
483s | you go there's the road map um specific |
485s | detailed features uh we don't have like |
487s | a big list of those that uh were were |
491s | that's available at all |
493s | sorry um there is a community-led effort |
497s | uh by Andrew Tilly for uh a a like a an |
502s | unofficial road map that that they have |
504s | been curating for uh quite a while now |
507s | and is very impressive um |
512s | uh you can check that out on our forums |
514s | and someone here can probably link that |
515s | to you pretty quickly or just just go to |
518s | the forums and search road |
527s | map the uh the version that you see here |
530s | is the live version you can see top left |
531s | corner it shows the version that I'm |
534s | playing on um which is exactly the same |
536s | as what everyone else has access to I |
537s | don't stream um hidden in special Dev |
540s | versions um just just so that I can't |
544s | risk accidentally leaking things because |
546s | I do intentionally leak things quite a |
548s | bit um but it is uh the the what what |
553s | you see on screen is just I'm just |
554s | playing the same way anyone else would |
556s | um it's more just the only reason I'm |
558s | actually playing is so that I can |
559s | quickly reference things in game if I |
562s | need to look something up as it answer |
563s | to a question um Al just cool just show |
565s | off the game in general and most of most |
568s | importantly I just want to |
571s | play um so this is my this is my weekly |
575s | um live version like live game version |
580s | playtime a little on weekends too but |
584s | this is the big one for |
585s | me most of the time I'm playing on our |
588s | uh development |
589s | build |
591s | systems CU yeah we did a um we did a |
595s | test we we had I had my first like full |
600s | uh end to endend experience test of the |
602s | um Merchants Guild a couple days ago |
605s | which was which was a lot of fun it was |
607s | really cool um very pumped for that to |
609s | come |
610s | out which will be 1.0 not before not |
613s | after 1.0 |
618s | um yeah it's it's looking real good I'm |
623s | pumped still still a few few bugs |
625s | hiccups things to work out um you know |
629s | we're still |
630s | looking at how we've set things up and |
631s | going okay is that what we want and you |
633s | know because it's such an early version |
635s | of the play test version we have to |
637s | um still decide like oh is this giving |
641s | the functionality we want is this giving |
642s | the the the play experience we want yada |
645s | y |
649s | y all right we all |
652s | inent there's no default loot filter uh |
656s | there is no default loot filter in Poe |
658s | what do you want about oh this was |
659s | talking to someone else |
665s | uh I'm just going to go back to put |
667s | Atlas OT gaming your question if you |
668s | want me to answer it uh weirdest |
670s | multiplayer loading bug during loading |
672s | wolves attack and kills you yet there's |
675s | no wolves in past or next Zone cool |
678s | that's a fun |
680s | one uh I can play eldr Splash warlock |
683s | eldrich blast warlock in le2 um well |
688s | the ability the eldrich blast is not one |
691s | that's in Blast Depo it's it's iconic |
694s | enough to uh D andd I feel like we might |
696s | get in trouble for using that exact name |
703s | um and I'll be honest I don't know |
706s | exactly what that ability |
711s | does and I'm kind of assuming that it's |
713s | a DND D |
716s | [Laughter] |
717s | thing yeah |
723s | um warlock abilities will be uh unveiled |
728s | on a uh I think there's I think there's |
731s | a a specific date for when we're |
733s | unveiling warlock stuff so I I have no |
735s | details on warlock stuff uh until then |
739s | at all zip zero |
744s | zilch H this may seem like a weird |
746s | question I love weird questions but are |
749s | there any plans to update the |
756s | [Music] |
767s | [Music] |
778s | chronorecord |
779s | I don't know if there's any plans for it |
781s | or not but if you want to see something |
782s | like or anything happen uh please head |
785s | on over to our forums or Discord and |
788s | leave a suggestion on the irrelevant |
790s | threads the suggestions |
793s | threads a that big that giant giant Nova |
796s | is so nice and you like never see it on |
799s | unreversed |
808s | order |
820s | okay let's let's let's try and two of us |
822s | can blow up are you going to blow up or |
824s | am I going to blow up who's going to |
824s | blow up |
832s | first uh this may seem like a weird |
834s | question but there any I already answer |
838s | this I saw that the graphical updates |
841s | will be teased in this stream very |
842s | excited to see that who who who could |
845s | have what oh Jud mentioned |
848s | it yeah okay |
851s | fine ruining my surprise Jud yes are |
857s | there any plans on maybe somehow Advance |
860s | the skills that are already there I |
864s | think you mentioned something similar |
865s | but couldn't go into detail um so if |
867s | you're asking will there be updates to |
869s | existing skills in 1.0 um yes every |
872s | patch comes with updates to existing |
875s | skills uh if you look at our um just |
879s | look at any patch and you'll see a huge |
881s | section about updates to existing |
888s | skills there won't |
891s | be like the the primary focus for the |
894s | skills team and the dramatically vast |
897s | majority of skill changes |
900s | are involved in Warlock and Falconer I |
903s | can't overstate how much it is skewed |
905s | towards Warlock and |
910s | Falconer which hope hopefully shouldn't |
913s | be a surprise at |
918s | all uh we be nerfing or buffing certain |
920s | skills prior to launch specifically |
928s | yes |
932s | yeah we Nerf and buff skills all the |
941s | time yeah I see a lot of these debates |
944s | on uh on on various platforms um I think |
947s | there was one very recently on Reddit |
948s | about uh if you |
951s | should um Nerf it was a poll it what it |
954s | was a poll on Reddit uh and it was like |
956s | should you it was more of like a a |
958s | theore iCal pole so like should you Nerf |
962s | like in in balancing should you Nerf |
964s | overpowered things or should you buff |
965s | underpowered things um and I'm like this |
968s | is the right answer is not on this poll |
970s | because the right answer is neither of |
972s | those things it's both of those things |
974s | um there there's there's no one |
977s | situation fits all answer to that |
979s | question and |
982s | um I think it I think it stems from this |
985s | like I I don't know fear of Nerfs or |
989s | um like uh maybe an individual traumatic |
993s | experience with a specific Nerf that may |
994s | have happened at some point um but yeah |
997s | Nerfs Nerfs are necessary Nerfs are |
999s | absolutely necessary uh to to keep |
1002s | [Music] |
1004s | a uh a healthy gameplay environment and |
1008s | that might not be a very popular thing |
1009s | to say |
1011s | um and it's it's not to say that only |
1014s | Nerfs are necessary or that you got Nerf |
1016s | everything or anything like that it's |
1018s | just that there's there's not you can't |
1020s | you can't look at a a very complex |
1023s | problem and apply a generic solution to |
1025s | it in most |
1031s | cases so we do |
1039s | both and then and sometimes you Nerf |
1042s | something and then it's still op and the |
1044s | you Nerf it again and it's still op and |
1045s | the you Nerf it again and it's still op |
1048s | that's happen a couple times or it's |
1050s | like how many times you have to Nerf |
1051s | this thing uh it's like there um like |
1057s | still powerful today |
1071s | even oh random name X thank you very |
1075s | much for 19 months in a row wow also |
1079s | falcon or when when it's |
1083s | ready but all serious February |
1086s | 21st I guess I can actually say a date |
1088s | now can't I oh my god I didn't even |
1090s | realize that ah I can say a date |
1093s | finally that's |
1100s | great I'm actually working |
1103s | on was working on Falcon this |
1105s | morning one one of one of the abilities |
1108s | this generated by |
1111s | Falconer big spoilers the falconer class |
1114s | has |
1115s | [Laughter] |
1123s | abilities it's going to be a lot of fun |
1125s | I'm really excited for it the the |
1127s | animation animation VFX like sfx all all |
1131s | those all those teams are just they're |
1133s | they're just doing such a good job and |
1135s | and uh it just seems like every time I |
1138s | turn around |
1139s | it's somehow better than it was before |
1141s | you're just like well this is this is |
1143s | our Peak our Peak for this category and |
1145s | shows up oh no never mind I was |
1148s | wrong great thing to be wrong |
1161s | about get it thunder |
1165s | dragon welcome to the Thunder Dome |
1172s | I that Bel yes some trash talking a |
1175s | inanimate object in a video game I love |
1178s | okay I love item this was this was bad |
1180s | but I love items like this where you get |
1181s | it it's only T6 as well I think right |
1183s | yeah it's only T6 um but you find like |
1186s | uh exalted items that have my favorite |
1189s | is one it's just one t7 item um It's |
1192s | actually an interestingly appropriate uh |
1195s | exalted AIC for the base which is cool |
1198s | um but yeah you get these |
1200s | like uh single exalted AIX items and |
1204s | it's just such a blank slate it's just |
1206s | so wonderful to be able just do whatever |
1207s | you want to it usually just use a |
1209s | discovery on it anyways and it's like it |
1211s | dropped a bunch of stats but you |
1221s | know digal Baker jud's never heard that |
1224s | before don't |
1227s | worry |
1230s | I'm new welcome glad to have you with us |
1233s | but you can use experimental item to |
1236s | make a unique item legendary or is it |
1238s | only exalted items uh the |
1242s | only item or or the requirements for |
1245s | making an item to be legendary is that |
1249s | the item is exalted it requires an |
1252s | exalted item it um it it's very explicit |
1256s | in these |
1257s | instructions uh not this |
1262s | this right |
1267s | there yes a unique item uh unique and |
1270s | exalted item boom right |
1282s | there Mr fibble asks which Falconer |
1286s | skill are you most excited about |
1297s | um uh the the second |
1301s | one the second one the second one you |
1304s | unlock in your |
1310s | passives like the one the one that sits |
1312s | right right here where frostell sits for |
1315s | rud |
1317s | master |
1321s | is there is there a point I don't think |
1322s | there's any point in the middle of |
1323s | that's we hitting all |
1325s | three that push that push that's what I |
1327s | was talking about earlier that like that |
1328s | you can just like slide him |
1330s | along not he's using the ability |
1332s | apparently but |
1334s | yeah this this like I'mma push you a |
1337s | little bit got to get rid of that we're |
1340s | working on |
1341s | it I'm more confident in that being |
1344s | fixed now than I ever have been but it's |
1345s | not done yet so until it's ready |
1356s | I'm using an unspecialized version of |
1358s | glyphid dominion just to get um some |
1361s | like some uh well a to trigger the Rune |
1364s | easily but also to get some Buffs for |
1366s | standing in it and I wish it just like |
1368s | lasted a little bit longer but I mean I |
1371s | guess that makes sense cuz |
1374s | um like that's half the thing is you got |
1376s | to specialize it to get all the stuff |
1377s | out of it right |
1391s | all right more |
1393s | [Music] |
1394s | questions oh Kane agrees the second one |
1397s | is just so good yeah that's |
1403s | funny it's |
1407s | funny |
1411s | why am I excited about the second |
1412s | Falconer skill it's got It's |
1414s | got it's got a really solid feel to |
1419s | it you use it it just feels good jump |
1424s | there we |
1430s | go honestly all of them feel really good |
1432s | which is is such a great great |
1437s | thing |
1452s | jump haven't CH chop with that that |
1455s | quick tap on the dash that I do it ruins |
1462s | me uh any chance we can see DPS numbers |
1465s | on minions and totems in the tool tip |
1467s | DPS uh tool tips would be nice to know |
1470s | some things uh give more DPS or not um |
1473s | yes it is something that we are working |
1475s | on still it's uh back burner issue |
1482s | um they're they're not very accurate in |
1484s | general but yes it is good to see like |
1486s | oh did that have any effect at all yeah |
1488s | that that's nice |
1490s | um the really easy way to tell if you |
1493s | want to know if something affects a |
1494s | minion or not is does the stat say |
1496s | minion on it |
1499s | that's it it's all you need to |
1501s | know if the stat says minion it affects |
1503s | your minion if it doesn't say minion it |
1505s | doesn't affect your |
1506s | minion about it um the exceptions being |
1510s | attributes so like uh dexterity will |
1513s | affect some minions and intelligence |
1514s | will affect other minions and you know |
1516s | things like that so just look at the |
1518s | tool tips for the minion it'll tell you |
1520s | what affects it |
1525s | um |
1527s | yeah |
1536s | that big boom so |
1540s | good launch for Falcon September |
1546s | 21st September 21st oh my God February |
1555s | 21st do you remember |
1561s | the 21st night of |
1568s | September |
1582s | okay n is that my singing oh I mean I |
1586s | know it's terrible but yeah fair |
1593s | enough that what is it what is it what |
1595s | is it what is it I do it's a cool ring |
1598s | it just doesn't work |
1602s | here let's get some |
1605s | exalted |
1606s | [Music] |
1612s | relics I have not been drinking enough |
1614s | water lately and I've really noticed |
1617s | it |
1619s | like affecting me I don't like |
1631s | it uh to add the DPS number Thing cast |
1634s | speed impacts the DPS but not the actual |
1638s | damage we |
1643s | do uh will we ever see a clear number of |
1646s | how damage a certain how how much damage |
1649s | a certain skill does |
1651s | um |
1654s | the this this is going to sound weird we |
1657s | have no intention of giving you a |
1658s | perfect DPS |
1661s | calculation oh just out of |
1665s | range |
1667s | um cast speed of channeled abilities |
1671s | which |
1672s | is the the biggest discrepancy here does |
1675s | technically impact their DPS um |
1680s | um I'll be extremely |
1688s | negligibly um I don't know like how much |
1691s | just damage a hit's going to do it's one |
1693s | of those things where calculating it |
1695s | perfectly is the same as just |
1700s | like behind the scenes creating the |
1702s | thing you're gonna hit and like a fake |
1705s | version of it and like actually hitting |
1707s | it |
1708s | [Music] |
1711s | um cuz you don't know how much damage |
1713s | it's actually going to deal until it |
1714s | hits the thing because there's so many |
1716s | conditional |
1717s | effects they get calculated on the fly |
1720s | so the the game like if you have a |
1723s | fireball that you're about to cast |
1727s | um the game doesn't know necessarily how |
1731s | much damage that fireball is going to |
1733s | deal regardless of Target |
1734s | defenses um like whether it's going to |
1737s | be a a 100 damage Fireball or a 500 |
1739s | damage Fireball it doesn't necessarily |
1741s | know that until the fireball is already |
1743s | in the air and then the fireball knows |
1745s | what it's going to do itself but the |
1747s | player doesn't ever know what the |
1749s | fireball is going to do and this is |
1750s | because there are effects that happen |
1752s | that get applied as as it's being cast |
1756s | so there's a lot of things that say like |
1759s | um like your |
1761s | next uh it's probably a bad example but |
1764s | yeah you get the idea your like your |
1766s | next fire ability does double Dam damage |
1768s | let's say you have say you had an effect |
1769s | like that your next fire spell does |
1771s | double damage |
1773s | um Fireball doesn't know that buff |
1777s | exists and um like with with how it's |
1780s | how it's applied to uh to your abilities |
1783s | and to your character and how it how it |
1784s | actually functions um that information |
1786s | doesn't get passed along uh to the |
1789s | ability until that ability technically |
1791s | already exists the the frame it exists |
1794s | that gets added onto it um so it's not |
1797s | like it's there there's some system |
1798s | sitting there going like okay well your |
1799s | next Fireball is going to do double |
1801s | damage um and Fireball knows this it's |
1803s | more like the next skill you use has a |
1808s | chance or has these these checks it goes |
1811s | through to see if it should get these |
1813s | effects |
1815s | um and it checks it checks a whole bunch |
1817s | of things it doesn't check just the ones |
1818s | you have which is I sounds terrible but |
1820s | it's fine and |
1823s | um you you end up with a bunch of a |
1825s | bunch of information that we we just we |
1827s | can't put on tool tips um at least we |
1831s | don't have a good way to put on tool |
1832s | tips now and um so we're we we kind of |
1836s | have to give up on the perfect tool tip |
1839s | DPS |
1841s | anyways |
1843s | um or or remove all those effects but |
1846s | those effects are |
1856s | sweet |
1862s | um but the as far as the the the how |
1864s | much damage we think it's going to do |
1865s | and how much the DPS is if you just look |
1867s | at the cast rate and divide it by the |
1869s | the DPS it's uh you get damage per |
1885s | hit that does that does include like |
1889s | ailments and lots of other supplementary |
1892s | effects so |
1895s | it's not super straightforward that's a |
1898s | sweet |
1904s | one it's neat |
1915s | but still dropping stuff |
1922s | that's still out |
1926s | there let's go this |
1946s | way |
1953s | yeah FS 916 I the |
1960s | question uh why not add a DPS timer all |
1963s | lost Arc um because we don't want to |
1965s | have |
1968s | it uh it would help tremendously to help |
1970s | understand DPS uh for faster for fast |
1973s | multi-hits or Dodge minions absolutely |
1976s | would |
1984s | uh any chance we're going to get some |
1985s | love for auto bombers in this game I |
1987s | mean there is a pretty |
1989s | big uh autobomber style archetype that |
1991s | already exists um not sure it needs a |
1994s | ton of |
1999s | love but uh having said that I have no |
2001s | information as to the status of |
2005s | potential balance changes one way or the |
2007s | other |
2015s | and frequently we kind of accidentally |
2018s | buff things where we'll like add in some |
2021s | new effect um maybe it'll be planned for |
2024s | one class um and helps another just sort |
2028s | of |
2033s | accidentally so you never really know |
2035s | until patch nuts go live |
2043s | those are some big |
2046s | boulders I they don't start off that way |
2049s | but they sure get that |
2060s | way I love that one the little like mini |
2062s | Glacier Cascade big |
2065s | fan that was when I was considering |
2067s | trying to set up a build around that it |
2069s | like specifically went for that one |
2071s | every single |
2082s | time I really want to something that I |
2085s | was brought up recently um that I still |
2087s | really want to do now that I was very |
2089s | against before but I've come around on |
2090s | is the icon shifting colors so like |
2094s | flame Rush right now is a cold flame |
2096s | Rush right like it's it's cold c y y y |
2098s | does all cold stuff makes cold runes |
2100s | it's blue um but the icon's still red |
2102s | now we've previously left the icon um as |
2107s | the base icon um very |
2111s | intentionally but I I've come around now |
2113s | and I'd like to see especially with R |
2115s | Master I'd like to see them switch to |
2116s | like this Frost wall being Fire have |
2118s | like a red version of it and it really |
2120s | can just be color pallet swaps like it |
2121s | doesn't need to be full redesigns of |
2124s | them it's actually probably better if |
2126s | it's just a color pallette swap because |
2127s | that way um the icon itself stays |
2132s | recognizable and the other the other |
2134s | option that I've heard recently that I |
2135s | really liked was like just a little like |
2138s | like a snowflake in in there so it's the |
2141s | these things these symbols but just like |
2144s | in the in the skill corner of the icon |
2146s | so you can see that it's been switched |
2147s | or something like that I think that'd be |
2148s | really cool |
2156s | too |
2169s | this one's really flashy but I don't |
2171s | find it actually that powerful |
2173s | interestingly |
2176s | enough it's pretty good to group but I'd |
2178s | rather just have the big |
2181s | boom all right okay a more in-depth |
2184s | question void knight uh I identify |
2188s | Mastery |
2190s | passive identify Mastery passive I know |
2194s | what that is uh don't support spells |
2196s | fully just the echo for spells but the |
2198s | damage increase has the melee tag oh I'm |
2202s | going to have to look at this any chance |
2203s | we get a change to General void damage |
2205s | and not only melee um I I have no |
2208s | information on upcoming changes to |
2211s | balance uh for the game |
2214s | um void Knight is is very very firmly |
2218s | focused as a melee class um and if this |
2223s | if we're just talking about the actual |
2224s | like the Mastery bonus um we really try |
2228s | to keep the Mastery bonuses focusing on |
2231s | specific themes that that class want |
2233s | that we we want to push in that class |
2234s | primarily and putting in sub themes |
2237s | there is usually something we |
2240s | avoid so if this is actually the Mastery |
2243s | passive |
2244s | itself um that's probably why it's not |
2246s | there |
2248s | and then like the generic answer of if |
2250s | you have a suggestion or something you |
2251s | like to see in the game please put it in |
2252s | the Forum uh in the appropriate section |
2254s | or on our Discord in the appropriate |
2256s | section uh that actually gets checked |
2258s | for things because I don't write stuff |
2259s | down from stream because I'm |
2273s | terrible got |
2275s | him I'll take look at what that is in a |
2277s | sec here now that I'm out of |
2281s | danger Prett C memory oh that's |
2284s | nice that's nice wonder how high this |
2286s | character's been we go to a really high |
2289s | Arena that might be fun to do an arena |
2292s | actually uh okay I'm going to go look |
2294s | for the VK |
2298s | identify Mastery |
2300s | passive sure what that |
2303s | is let's go |
2306s | look |
2309s | uh build |
2310s | planner easiest way to look at that |
2312s | isn't |
2314s | it void |
2317s | night void night |
2321s | passes void |
2325s | night |
2327s | ident ident no no there's nothing called |
2336s | ENT |
2349s | the echo okay I think I think we're |
2352s | talking I think we're talking about just |
2353s | the the Mastery |
2355s | passive so just like the 75% increase |
2357s | melee void damage and your melee attack |
2359s | throwing attacks and void spells have a |
2361s | 10% chance to be U repeated by the echo |
2364s | .5 seconds later |
2368s | yeah I mean it's it's it's designed |
2370s | primarily as a melee melee class so |
2372s | we're pushing that melee stuff pretty |
2374s | hard on there |
2376s | um it's probably why it's like |
2381s | that don't remember exactly though it's |
2383s | been a it's been a while since we've |
2384s | looked at a lot of the uh passive trees |
2387s | for some some older |
2392s | classes we generally try not to make the |
2396s | passive the Mastery passive bonuses too |
2399s | like overwhelmingly strong they're |
2401s | usually designed more as a |
2405s | um a a a primary signpost to players to |
2408s | be like here's here's here's a good idea |
2411s | of how to play this class here's some |
2413s | like key stats that are going to be |
2414s | useful for the vast majority of you in |
2417s | some way and it's a good indicator of |
2419s | like here's here's some here's a hint |
2421s | along the path of uh a an easy way to |
2424s | play this class that fits thematically |
2426s | in a in all that sort of stuff |
2429s | um but you know it's not have them be so |
2432s | strong that it's like oh if I'm not |
2433s | using my entire Mastery bonus this build |
2435s | is scuffed like we don't want that to be |
2437s | there so it's it's generally not as um |
2440s | mega |
2447s | powerful 7% increase that's like a like |
2450s | a T4 AIX or something like that that's |
2452s | that's lost out on it's not that |
2454s | much T3 or something I it's not that |
2457s | high I I don't know how high that goes |
2459s | can we find |
2461s | out |
2462s | uh how can we find out |
2465s | easily we just want |
2469s | increased uh spell damage really slap |
2473s | that on |
2475s | something I me there's there's 2011 |
2477s | right now t7 t7 is 21 so T5 is probably |
2481s | 100 so T4 is probably pretty close 75 |
2483s | yeah that's probably not far |
2485s | off |
2489s | could we could actually look it up |
2491s | here someone else look it |
2494s | up if you |
2503s | want all right moving on down the |
2507s | list uh when we get more Echoes will we |
2511s | be able to favor certain Echoes so be |
2515s | more common among the monolith we are in |
2518s | um |
2525s | no I mean you can you can um like |
2528s | manipulate which ones you get by just |
2530s | picking those ones in the Overworld like |
2532s | in in the |
2535s | map and not and each timeline has a |
2538s | different pool of Echoes that it pulls |
2539s | from so like The Echoes that exist in |
2542s | age of winter are different than the |
2543s | Echoes that exist in Rain of dragons and |
2545s | there is some overlap um there are some |
2547s | that's just generic I think for all of |
2548s | them and some that are like specific to |
2550s | only one and everything in |
2555s | between uh do you know any new unique |
2558s | Idols that will spice up the gameplay |
2559s | for some classes |
2564s | um someone was talking about a unique |
2566s | Idol the other day I don't know if it |
2568s | ever got |
2569s | added we we T there's unique Idols that |
2571s | get pitched all the time I have no idea |
2573s | if any are going into 1.0 or |
2575s | not |
2587s | any chance you're allowed to give us |
2588s | more than or less than numerical amount |
2590s | of new unique items coming to |
2593s | 1.0 um I uh most of the unique items |
2597s | come to 1.0 probably haven't even been |
2598s | conceptualized yet so no I |
2605s | can't |
2607s | but I would say my guess as just someone |
2610s | who's been involved with this game for |
2612s | quite a while is roughly similar to most |
2614s | other |
2620s | patches maybe a little bit more cuz we |
2622s | got two Mastery class is |
2633s | coming how's VK melee class Focus class |
2635s | with all of its abil ities are |
2639s | spells um well it's not all |
2659s | spells least they all have a spell |
2661s | component to them it's |
2665s | funny |
2668s | they all at least have a spell component |
2670s | like a triggered |
2675s | spell you got to remember the void night |
2677s | class as well it's not just the ones |
2680s | that sit here it's it's all of these and |
2683s | the ones that sit here that's the whole |
2685s | class so there's there's a lot of |
2687s | non-spell abilities in the in |
2695s | there but even even the ones that are |
2697s | just in this Row for the void they're |
2698s | not all |
2703s | spells uh thoughts on the brightness of |
2707s | the highlighted node SL item skills Etc |
2710s | after |
2712s | searching it is currently rather |
2714s | difficult to see the highlights um yeah |
2716s | I think they're great um if you don't |
2718s | and would like to see them possibly |
2719s | changed please leave uh suggestion |
2724s | feedback all those great things on the |
2726s | forms and |
2730s | stuff maybe maybe other people feel the |
2732s | same way and there'll be a discussion |
2734s | that |
2735s | starts um I don't |
2741s | know cuz it does more than just |
2743s | highlight the ones that exist there it |
2744s | also um Fades out the ones that don't |
2746s | fit like um |
2750s | crit not even |
2752s | crit um spell spell oh yeah there's some |
2755s | spell stuff there |
2757s | so yeah oh it doesn't fade them anymore |
2759s | it used to fade them |
2760s | interesting still I think it makes it |
2763s | pretty obvious which ones they |
2765s | are the motion really helps a |
2778s | lot we probably took the the dimming out |
2781s | of the other ones when we added the |
2782s | motion |
2784s | in would be my guest |
2799s | oh I have to L like a split second too |
2802s | long oh |
2805s | hello fancy meeting you here in my |
2808s | purple |
2815s | stew |
2818s | all right we just going to we we good to |
2821s | just Hammer this out like this |
2838s | huh nice ex sanguinous love to see it |
2843s | what a great item this is one of our |
2845s | very first qu uniques |
2852s | ever I mean on a rogue base that's |
2854s | actually a sweet |
2856s | item yeah there's those there's that |
2859s | like that single exalted aics item again |
2863s | cool oh it's a lot of int I am not a man |
2867s | of many |
2868s | pockets I'm not a man of many |
2871s | buckets so |
2873s | good what we even wearing |
2877s | some nice armor right there I don't know |
2879s | how we're going to do better than that |
2880s | plus three to Fireball that's |
2882s | neat I want to take those just to have |
2885s | the uh the plus three on the |
2889s | skill for some potential Shenanigans |
2892s | down the road let's just load up this |
2895s | bad |
2899s | boy did we get a |
2902s | [Music] |
2904s | no crumble Grumble |
2908s | Grumble |
2920s | shards all right any chance by chance |
2923s | any new uh idea of when Falconer will be |
2926s | released yes February |
2931s | 21st hi will there |
2935s | be |
2936s | will be ways to earn the passive we get |
2939s | from the campaign |
2941s | elsewhere uh something that keeps me |
2943s | from rolling all the time is redoing the |
2945s | story each time to get all the passives |
2947s | we don't really have any plans at the |
2948s | moment of uh changing where those quests |
2951s | rewards come |
2958s | from yeah I said that like there was G |
2960s | to be a follow-up statement there |
2961s | there's no followup statement then it's |
2962s | it just no um I guess if if you if you'd |
2966s | like to suggest that to be considered my |
2968s | advice would be to go to our forums and |
2970s | leave a suggestion |
2974s | there I know I say that a lot I just I I |
2977s | really don't write anything down from |
2979s | streams um I'm usually a little |
2989s | busy so glad to catch this live nice to |
2993s | meet everyone a question uh when it |
2995s | comes to boss |
2997s | design uh while there are T4 B dungeon |
2999s | bosses high level corruption bosses are |
3002s | there any other avenues that the team is |
3003s | looking for to explore dungeon |
3007s | explore for endgame boss content um yes |
3010s | absolutely um it won't be ready in time |
3013s | for 1.0 but having a pinnacle boss is |
3015s | kind of |
3017s | the possibly most important missing |
3019s | feature of the game right now |
3023s | um other than stuff coming in one point |
3026s | know uh but yes so we we we definitely |
3028s | need to have a a clear like Benchmark |
3033s | boss um Pinnacle boss something or you |
3036s | can say like like Diablo I didn't have |
3039s | likeing the original Diablo 2 didn't |
3040s | have Diablo at the end it's kind of |
3042s | where we are where there's just no like |
3044s | this is this is the hardest thing you |
3046s | can do like here's the boss you |
3052s | know um we definitely need that and it |
3055s | is something that we have we've been |
3056s | we've been talking about like different |
3057s | designs for um how that's going to fit |
3061s | into a larger mechanic so instead of it |
3062s | just being like a |
3065s | um there's there's a there's a door that |
3068s | opens at the end of time and if you walk |
3070s | through you go fight the final boss of |
3072s | the game all right sweet good go have |
3074s | fun um you know like that's just the |
3076s | most there there there's no like leadup |
3078s | event to it we want to have that sort of |
3081s | um that that anticipation and |
3084s | progression towards unlock talking and |
3087s | have it tie into the story line nicely |
3088s | and you know all like have it possibly |
3090s | tie into other endgame systems um as far |
3093s | as like maybe you have to complete |
3094s | certain things to unlock it or um |
3096s | there's like pieces to unlock the door |
3098s | that you need to find that drop randomly |
3101s | or you know there's something like |
3104s | that there's lots of different things |
3106s | the the the the easy example I |
3108s | frequently give when this question comes |
3109s | up is the um pandemonium event in D2 of |
3114s | um finding the organs and or finding the |
3116s | keys and fighting the organs and then um |
3119s | unlocking chaos |
3121s | trst which is a lot different than just |
3123s | like walking up to a car and being like |
3125s | yo girl I'm ready let's go hop hop in my |
3129s | minivan |
3131s | um us and the Gang are going to go solve |
3134s | a mystery no um we we want to we want to |
3137s | have it be a proper event like that and |
3140s | um so we are looking at like how we want |
3144s | that to come together and |
3146s | um have that boss fight be really |
3148s | special but yes it is absolutely needed |
3151s | and something we are working |
3160s | on it's something I've been writing down |
3163s | like little notes I've got like a few |
3165s | sticky notes on my phone not literal |
3167s | sticky notes but like digital ones that |
3170s | I uh write down things for different |
3172s | categories as I see them so like um |
3178s | one of them's a list of challenge ideas |
3182s | for a hypothetical Taskmaster style |
3185s | situation if anyone's ever seen that |
3186s | show um if I ever see something that's |
3188s | like oh that would make a sweet |
3189s | challenge I always I just write it down |
3193s | um |
3195s | and a few other things but yes one of |
3197s | them is boss |
3204s | mechanics |
3216s | nice this pill just it just flows that's |
3220s | that's the word that's the word it |
3225s | flows I I was never given the name of |
3227s | the person who it was and I'm sorry I |
3228s | never said your name on stream whoever |
3230s | it was awesome I really appreciate |
3234s | it |
3239s | I think we might go back to |
3241s | my um my rogue next |
3245s | week just just cuz my rogue's terrible |
3247s | and I love playing my rogue oh no that's |
3250s | me |
3252s | dead saw it saw it happening feel it |
3256s | happening but that's mean |
3263s | indeed any consider consideration to |
3265s | make faster for alt characters uh to |
3268s | enter endgame like opening and powerered |
3270s | monoliths and experience bonus till |
3272s | catch up to the main or something um we |
3275s | do have plans |
3277s | to uh speed up the empowered unlock for |
3282s | follow-up characters in a cycle so um I |
3287s | don't think that's I don't think that's |
3289s | 1.0 plan |
3292s | um maybe I don't think so we but we do |
3296s | have plans to make it so that your |
3297s | empowered empowered monolith unlocks |
3300s | faster on Fallout characters so I think |
3302s | that's that's usually a pretty frequent |
3305s | um uh play player power to content U |
3310s | discrepancy happens pretty quickly there |
3312s | with empowered monolith because you are |
3314s | U because you are forced to unlock them |
3316s | on every character you can't you can't |
3318s | just jump ahead |
3321s | um |
3323s | and like like with with with love a |
3325s | character you can you can jump ahead |
3327s | pretty easily um but getting the |
3331s | actual uh empowered unlocked is still a |
3334s | hard requirement of the 390 timelines |
3336s | that's also thing as well it's if you if |
3337s | you are looking to unlock that faster um |
3340s | you know get get someone to to warp you |
3342s | in the in the monel of Fate to the to |
3344s | the level 90 ones because you don't need |
3345s | to do all the ones leading up to you |
3346s | only need to do the level |
3348s | 90s |
3350s | the oh it's 85 now yeah yeah the 390s |
3353s | are the only ones you actually have to |
3354s | do to unlock fed |
3369s | [Music] |
3375s | owed let's try out Force move I just I |
3377s | just remember that we got that added to |
3379s | the |
3380s | game let's try let's try slapping |
3382s | somethingone on Force move oh gosh I'm |
3383s | just going to die if I do this y |
3394s | uh what was that |
3404s | D I just got like a a a notification |
3407s | sound for |
3412s | something don't know what that was for |
3417s | Force move let's bind it to space |
3418s | already in use you want replace it what |
3420s | is it in use |
3430s | for might |
3434s | crazy Escape does not close |
3444s | that |
3450s | does |
3451s | it okay nice it doesn't click things |
3453s | like this good |
3455s | job I don't think I don't think we're |
3457s | ready killed us last time we're not |
3459s | we're not ready for |
3462s | that all right challenge every time you |
3464s | die you leak a word from the description |
3466s | of your favorite Falcon ability ah |
3469s | unfortunately I'm not allowed to do |
3473s | that sorry |
3480s | Arcane Warriors Arcane Quill of Hope |
3483s | sounds so |
3485s | like |
3487s | backwards Warriors |
3491s | Arcane |
3494s | F sometimes you just have to ask again |
3496s | he'll likely see you when you add him |
3498s | yeah yeah that's that's the problem |
3502s | because I am |
3504s | blind |
3518s | I found the original question will we |
3520s | ever get extra lives for monolith Echoes |
3522s | or dungeons like Path of Exile portals |
3525s | um we don't have any specific plans for |
3527s | that I do really like how um the the |
3531s | inherent pressure that a that the The |
3534s | Limited number of port |
3535s | puts on |
3538s | um map in and out and map live so to |
3542s | speak I it is is a really fantastic |
3544s | system and the way it works is it it's |
3546s | done really well and it it's there's I'm |
3549s | I'm not surprised at all that it's been |
3552s | so there's been so few changes to that |
3556s | system so few major changes anyways to |
3558s | that system um from like early on in the |
3560s | game like it's kind |
3562s | of and and I could be wrong about that |
3564s | but it doesn't seem like it's Chang much |
3565s | to me um it's it's very solid we don't |
3569s | have any specific plans for something |
3570s | like |
3578s | that I mean you kind of do it's just |
3579s | that number is |
3583s | one if I'm going to be a jerk about |
3589s | it those things hit like a |
3594s | truck |
3598s | like a |
3606s | truck I do think especially it's if like |
3609s | I think it's especially important to |
3610s | look at the um if we're looking at the |
3612s | dungeons or sorry let me rephrase this |
3614s | if we're talking about the the whole |
3616s | like respawn life thing with the portals |
3618s | and and maps and stuff the sort of like |
3620s | the comparison there is I think more |
3623s | towards dungeons |
3626s | um and and personally that comes from |
3628s | the standpoint of the the extra mechanic |
3630s | that you get um and and learning that |
3633s | because there is an actual cost so the |
3635s | um like the maps maps have retries |
3638s | because |
3639s | there's I guess the difference between |
3640s | maps in Echoes and why they get retries |
3643s | and you don't in Echoes partially is |
3645s | because there's there's no cost to um to |
3649s | opening up an echo there is there's an |
3651s | like sorry there's there's an |
3652s | opportunity cost but there's no um |
3655s | material |
3659s | cost like in Poe if you got say zero |
3663s | retries um and you just you open you |
3666s | open the map and you immediately left or |
3669s | you immediately died in the very first |
3670s | mob and you got nothing um it's the |
3672s | exact same as taking that map item out |
3674s | of your inventory and throwing it on the |
3676s | ground and stepping on it doing nothing |
3677s | with it um but with last Deo if you do |
3681s | the same thing all you've done is wasted |
3683s | a few seconds really and and the |
3685s | opportunity to get that reward if you |
3688s | were |
3689s | successful um so because it kind of |
3691s | comes at the end and not as like an |
3693s | actual item cost that you are uh sinking |
3696s | into that like as an investment there's |
3698s | nothing to invest there's the word I was |
3699s | looking for investment um because |
3701s | there's no upfront |
3702s | investment it's less important that |
3704s | there's extra tries I think um it's not |
3707s | to say that there's not a good reason to |
3709s | have exercise but just it's it's less of |
3711s | a like hey we got to have this type |
3713s | fature |
3728s | hello how am I today I'm good today |
3731s | thank you how are you |
3742s | today I feel like the like the second |
3745s | last poptart in the |
3749s | Box you know like it's delicious and |
3752s | there's still stuff left in the tank but |
3754s | oh it's getting |
3773s | low |
3777s | yeah this is the problem with having |
3779s | awesome gear it's hard to find |
3783s | gear how many active players will |
3785s | satisfy you in Le after 1.0 release I |
3790s | have |
3791s | like I the there's the I I don't know |
3794s | the numbers that that are like necessary |
3797s | to like break even or the numbers that |
3800s | are necessary to like make money or like |
3802s | you know you know any any of those |
3803s | things I I have no idea about the |
3805s | financials of these things |
3811s | um I I would love to see all of the |
3815s | people having fun you know like let's go |
3819s | crank up the numbers awesome |
3825s | um so I i' I'd be really excited to see |
3829s | a new Peak a new a new player Peak |
3832s | personally I I always get excited when I |
3834s | see a new player Peak that's cool um I |
3836s | try really hard not to look at the |
3837s | numbers too often |
3840s | um I try I try I try my best I try my |
3844s | best to uh to have a real Field of |
3846s | Dreams attitude towards it |
3852s | um I think it's field dreams never saw |
3854s | if they build it they will if you build |
3855s | it they will come y y y |
3858s | um and and just just you know like |
3860s | letting it letting letting the game be |
3862s | what the game is um and just you know |
3866s | make the best game we can |
3872s | make that's those are nice starting |
3874s | points for |
3876s | boots what boots are we rolling we are |
3878s | we are rolling some pretty |
3881s | nice I mean if we can find another two |
3884s | LP last steps we |
3887s | can we we can make another roll with |
3889s | that cuz that those |
3891s | are those are pretty boots right there |
3894s | not to |
3897s | what CTIC resistance not |
3901s | bad like armor on boots is |
3904s | fantastic there's lightning res |
3907s | really void res is decent something else |
3910s | on boots that's really good though isn't |
3912s | there might be a |
3917s | prefix let's just go for all the way to |
3919s | the top we got lots actually let's try |
3922s | let's let's try for The Cheeky seal |
3928s | we got it but we nuked it at the same |
3937s | time T4 sealed that's that's pretty hot |
3939s | you don't see that very |
3945s | often chances are low there's there's |
3948s | that uh per head his video that that got |
3951s | the numbers right on |
3953s | that |
3957s | lightless and soulfire we kind of want |
3960s | temporal sanctum we just got the other |
3963s | two I still I still I'm still waiting on |
3967s | the uh the key the key exchanger the key |
3982s | combiner no |
3990s | Oh I thought I was going to go over for |
3995s | sure oh so close to |
4001s | 96 So |
4005s | Close by crafting and killing a rare I |
4008s | feel |
4010s | inate don't worry I'm uh not playing in |
4014s | the the hardest I I got I was given this |
4017s | build um and uh for the contest that we |
4022s | we did so it's the contest winners build |
4024s | um and I I'm pretty I'm putting it in a |
4029s | pretty understated area from what it can |
4031s | do so it's uh speaks more to how well |
4033s | they made their character than how well |
4035s | I play it by a |
4041s | lot maybe we can bump the corruption up |
4043s | on this I think let's do it let's go |
4045s | let's go for a little corruption |
4048s | bump uh you make one of my best playing |
4050s | games right now thank you thanks that |
4052s | epic game you did sorry for my English |
4054s | your English is fantastic |
4059s | friend Mike being pretty immoral looks |
4061s | like no teaser stream no I've got I I've |
4063s | got one you you gave it what no but |
4065s | you're the one that gave okay fine you |
4067s | know what just just for that you know |
4069s | you're going to taunt me like |
4073s | that |
4077s | there we go so this is a uh preview of |
4082s | uh a scene variance test Sy uh system |
4084s | that we're been developing um so it's a |
4088s | a system where we can take a scene and |
4092s | um basically just I actually don't know |
4095s | what it goes into making all these |
4096s | differences but from what I understand |
4097s | it's a pretty minimal amount of work to |
4098s | go to change it like once it's been set |
4100s | up properly there's pretty minimal |
4102s | minimal amount of work to actually |
4103s | change it from |
4104s | uh one of these to another one of these |
4107s | and um we can so we can get some pretty |
4108s | dramatically different looking scenes |
4110s | out of similar |
4113s | um like layouts and um like the the bulk |
4118s | of the work you can get some pretty |
4119s | different feels out of |
4122s | it yeah we've been we've been working on |
4126s | a lot of the tools for like level design |
4129s | and tools for uh environmental design |
4132s | and things like that to to to give them |
4134s | the ability to make more cool stuff and |
4137s | here's a little preview on |
4140s | uh what's been coming out |
4151s | recently yeah it's such it's it's it's |
4154s | so funny because like none of the pieces |
4156s | in the world are changing it's just the |
4158s | like um the lighting and you know like |
4162s | environmental effects that are happening |
4163s | and yeah |
4164s | I I think it's I think it's so cool how |
4166s | how Stark of a difference they can get |
4168s | from |
4169s | just all these all these other like |
4171s | special effects changes and lighting |
4174s | changes lighting lighting is one of |
4176s | those things I've tried I've watched so |
4178s | many tutorials and um done like little |
4182s | lighting test projects and um you know |
4186s | trying to set up lighting and |
4187s | post-processing nicely in different |
4189s | situations and learning exactly the |
4190s | details on how that works and like every |
4192s | time I get um I get near the end of it |
4195s | and I'm just like ah okay well I can do |
4198s | it in that one very specific situation |
4200s | but I'm not good enough to like look at |
4202s | a situation and say hey what could this |
4206s | use in those departments to make them |
4207s | look better and feel better and play |
4208s | better all sort of stuff it's the people |
4211s | that do that props you're |
4217s | awesome let's keep going let's have some |
4220s | fun there a reup on the info on the |
4223s | stream if you have any questions please |
4224s | feel free to ask them put at last game |
4226s | in the question and I'll be happy to |
4227s | answer it as always we stream for |
4229s | charity boom we're doing Food Bank stuff |
4231s | today all month long |
4234s | um I'm playing a build from a contest |
4237s | winner |
4238s | recently but I'm loving on our brand new |
4242s | class The Room |
4243s | Master I called the character contest |
4247s | winner or someone else yes the person |
4250s | games be called it that |
4253s | right |
4255s | yeah |
4257s | mod yes yes all right I know the focus |
4261s | is on 1.0 at the moment but any talks on |
4265s | Xbox um yes and no um so we're not doing |
4268s | expansions the way uh you you uh |
4271s | historically would assume expansions |
4273s | would be for games in general So like um |
4276s | if we're going to look at like World of |
4277s | Warcraft as an example for like typical |
4279s | expansions we're not doing that um where |
4282s | they say all right uh uh here's here's a |
4285s | bunch of new content awesome new stuff |
4288s | um if you everyone who's bought the |
4290s | expansion can play together and it's |
4292s | super awesome um and like that system |
4295s | works fantastic for a lot of games um |
4298s | but we are we're we're looking at more |
4300s | of a Poe style expansion process where |
4304s | we more of a live service |
4306s | model style um oh for where |
4312s | we every everyone like there's no |
4315s | there's no there's no box to buy for the |
4317s | next |
4318s | expansion um it's just like here's |
4321s | here's a huge patch with a bunch of |
4322s | stuff and there's cool there's new |
4324s | activities there's new items there's new |
4326s | skills maybe there's new Mastery class |
4329s | way off but um well one point0 there |
4332s | will be and uh like all new cool stuff |
4335s | to do here's like maybe there's new |
4336s | Cosmetics that show up maybe there's new |
4338s | like activities to do new other cool fun |
4340s | stuff you know various different things |
4342s | um ladder reset |
4344s | uh all the sort of stuff and like here's |
4346s | your expansion um but everyone can |
4350s | access it you don't have to it's if if |
4352s | if Timmy spends $1,000 on MTX and Johnny |
4355s | spends $ zero on MTX they both still can |
4357s | play all the same content together |
4359s | because they both bought ding the base |
4364s | game so yeah we are we we' we've got the |
4368s | first um I know the first like 1.0 uh |
4372s | 1.1 the cont for 1.1 is planned um |
4376s | there's already people working on it in |
4378s | a in a few departments so there's like |
4380s | we've we've managed to get ahead in a |
4382s | couple |
4383s | departments |
4386s | um so there's there's now people working |
4388s | on 1.1 content for certain things that |
4391s | will allow us to um you know get that |
4394s | stuff out the door faster and and this |
4395s | is something that I know Po's talked |
4397s | about a lot about and how they do their |
4398s | development where they um like their for |
4402s | example their art department will say |
4404s | okay we're going to make a uh like a |
4406s | whole bunch of like a a big patch almost |
4409s | expansion worth of stuff in this style |
4412s | and we're going to like make characters |
4413s | and make uh models and animation and VFX |
4416s | and you know all the sorts of things and |
4417s | and sort of like put them on the shelf |
4419s | and say hey when we need them they're |
4420s | here um and so we're not exactly doing |
4423s | that sort of thing exactly but um we are |
4425s | trying to get ahead a little bit for |
4427s | specific plans we have on upcoming |
4429s | content so that we can um you know get |
4432s | that out faster get that out smoother |
4433s | have more time for testing um we've |
4436s | we've been working very much uh you know |
4439s | last second everything everything coming |
4441s | up at the very last moment very very |
4443s | much uh living up to our |
4446s | name and um I mean it's been it's been a |
4449s | wild ride and great and everything but |
4452s | uh and and we've been I think producing |
4454s | some great content I think we'll make |
4456s | even better content if we're able to uh |
4458s | get ahead of things a little |
4462s | bit |
4464s | all right do you think you'll be doing |
4466s | anything like a holiday event this |
4468s | winter within the game maybe a transmog |
4470s | or pet uh no not this year um this year |
4474s | we are a little too heavily focused on |
4476s | 1.0 and getting that out the door that |
4478s | we don't really have time for anything |
4479s | that's not completely |
4481s | necessary um so it'll |
4485s | be uh there won't be any big holiday |
4487s | event this year in last Epoch |
4489s | unfortunately but that is the style of |
4491s | thing that I know a lot of us have um um |
4494s | shown a lot of interest in in doing it's |
4496s | and it's it's really fun to be able to |
4497s | say like uh to to make temporary events |
4501s | that are possibly a little less strict |
4505s | on the |
4509s | um uh the like World building being |
4512s | adhered to 100% So like |
4516s | um it's it's it's a lot harder to |
4519s | justify a Santa hat MTX in July than it |
4522s | is in December you know |
4525s | know not suggesting that we're going to |
4527s | add a Santa hat at all to the game but |
4529s | just um you don't necessarily need to be |
4531s | quite as perfect with um with the style |
4535s | of things that you you feel comfortable |
4537s | adding when you've got like a an event |
4539s | to associate it with like a holiday |
4544s | event oh my that |
4552s | ke |
4556s | oh yeah we got our passive point oh |
4558s | should we just put up here we should put |
4559s | up here right oh I got a four that gets |
4561s | that that's probably what we're looking |
4562s | for |
4564s | there plus one spell |
4566s | damage cannot hurt plus one spell damage |
4569s | is so |
4576s | good I got an interesting question um |
4580s | about I think it was on the on the our |
4582s | Discord um about why we use so the |
4586s | amount you may notice that the |
4589s | corruption is this going to stay yeah |
4591s | dang it the corruption that we have can |
4593s | I do this haha nailed it uh the |
4597s | corruption that we grant for |
4601s | um uh |
4603s | completing one of these Echoes off off |
4605s | the web to reset |
4607s | it is based on the uh on the on the |
4611s | distance from that Echo to the center |
4615s | um and and you may notice that things |
4617s | are all the Echoes are laid out on rings |
4621s | that come out from the center basically |
4624s | um and the distance |
4628s | here is what matters for how much |
4631s | corruption it actually gives you and and |
4634s | anything that scales off of the like how |
4636s | far into the the E into the timeline you |
4638s | are all all is is distance to Center not |
4641s | number of steps to Center uh so we don't |
4644s | we don't count like one two three four |
4646s | five along this path to see how long it |
4647s | took to get there we look at just the |
4649s | sheer distance in straight line which is |
4651s | why both of these two have the exact |
4653s | same |
4654s | stats um |
4657s | and uh because there's there's something |
4659s | that there's something interesting that |
4660s | happens in that if you what you could do |
4662s | is you could take a very long and |
4664s | Winding Way Out to the side here maybe |
4667s | you maybe you convince it to like snake |
4669s | around snake around snake around snake |
4671s | around snake around and like get to a a |
4673s | point down here or something like that |
4674s | like let's just say let's just say you |
4675s | managed to do that somehow and so you've |
4677s | got this this point that's actually |
4679s | really close to the |
4681s | center |
4682s | geographically but number of steps to |
4684s | get to the center you got to go all the |
4686s | way around the outside it's like 100 |
4687s | steps or something to actually get to |
4688s | the center |
4691s | um without knowing exactly how it's |
4694s | calculated it's it's kind of impossible |
4695s | to to make sense of hey why is this |
4697s | one's so expensive or so so much stuff |
4700s | and one that's maybe uh a same distance |
4703s | but like a straight line why is it so |
4705s | little and then say you connect back up |
4708s | to it so you've come you come all the |
4709s | way around the outside and then you then |
4711s | you go back to the center and you come |
4712s | down and you connect to it does that |
4715s | node |
4717s | recalculate and if it does recalculate |
4720s | how does it recalculate if it's based on |
4722s | the number of steps does it go with the |
4723s | newest thing does it go with the longest |
4725s | thing does it go with the shortest thing |
4727s | um and and so it's it's I guess that's |
4730s | the the short version of why we do |
4734s | geometric distance instead of graph |
4751s | distance that was a friendly |
4754s | neighborhood ramble brought to you by me |
4756s | catching up in understand questions in |
4760s | chat distraction |
4766s | look at all those look at all those |
4767s | those those |
4770s | ailments oh my goodness |
4774s | me I |
4786s | am should we standing |
4792s | closer |
4795s | Ride the |
4796s | Lightning I'm |
4801s | dead |
4805s | oh the glow I I think I know what's |
4808s | happening the glow around your health |
4810s | that blue glow based on Ward when you |
4812s | die needs to vanish right away I |
4815s | think it's not Vanishing fast |
4818s | enough I I I don't like that was so much |
4821s | damage I don't think there's any way I |
4822s | can spec up I mean void and poison was |
4825s | what I was doing and my void poisoners |
4827s | are the |
4828s | weakest so I mean maybe there's |
4830s | something there maybe let do a different |
4832s | one and get a better role or keep going |
4836s | and fight the |
4839s | Boss Pro |
4843s | strats all right I've been getting some |
4846s | koi remarks from some EHD people about |
4850s | something coming up for primalist |
4852s | Scorpion |
4853s | uh any potential light you are free to |
4856s | shed on that or n um surprising |
4859s | confusion would be my light that I can |
4861s | spread on |
4867s | that so no sorry got |
4870s | nothing as someone who is intimately |
4873s | involved with the uh skill development I |
4877s | would be surprised if there was a major |
4880s | scorpion update in 1.0 even a minor |
4882s | scorpion update one point |
4884s | now maybe like some bug |
4901s | fixes uh you did a fantastic job I'm |
4904s | looking forward to warlock warlock be a |
4906s | DOT um thank you very much that's |
4908s | awesome I can't give you any info on |
4910s | what warlock's going to be I'm sorry |
4916s | Santa |
4918s | confirmed yeah put that Triangle Away uh |
4921s | do you have any plans to make the |
4922s | Gambler useful again um not in the sense |
4925s | you're asking for because it's already |
4926s | useful for different scenarios than what |
4928s | you're hoping |
4930s | for uh right now he provides no real |
4932s | gear upgrades or advantages |
4934s | while while |
4937s | leveling except while leveling I think |
4939s | you but yes |
4941s | um the the gambler is really a leveling |
4943s | tool right |
4950s | now what am I doing to set this one up |
4953s | because i' I've decided I don't like |
4954s | this one as much as the other options |
4956s | I've |
4958s | got right now Necromancer is very |
4960s | squishy uh is it intended or do you plan |
4963s | to change this um I mean we want every |
4966s | class to roughly have similar |
4968s | survivability |
4969s | levels |
4972s | um and and like sometimes that |
4974s | survivability comes |
4976s | from non-standard sources so like things |
4979s | you can't really represent with |
4981s | numbers |
4988s | um CU like a lot a lot of times you'll |
4991s | like in in like traditional I'm just |
4994s | just talking in general here um like |
4997s | freezing something while an offensive |
5000s | ability really is a defensive action you |
5003s | can take um because it stops attacking |
5007s | you you know same with stunning and |
5008s | fearing and always like hard cc is is |
5011s | really a defensive action as much as it |
5012s | an offensive action um and so the like |
5016s | overall survivability of a of a |
5018s | character sometimes is higher than its |
5021s | squishiness |
5029s | Factor oh give me that |
5031s | despair burn two two of them earlier on |
5033s | boots that just |
5039s | went all |
5045s | right what do you think about Weavers |
5049s | will items getting experimental |
5051s | affixes |
5053s | um I I I think that's a neat suggestion |
5059s | I don't |
5061s | know |
5064s | do we try and grab there some good ones |
5066s | here ah let's just go for |
5071s | it Forward onto the |
5080s | breach |
5083s | etal all |
5086s | right burn to Ash Eternal Flame oh get |
5091s | out of there please |
5095s | Mike you will be out okay I'm going to |
5098s | line this |
5099s | up |
5104s | perfect |
5106s | burn didn't do |
5112s | great can I get that to go to five I |
5114s | think I can I know the one that you make |
5117s | through your Rune bolts can go to |
5120s | Five burn to embrace the |
5134s | flame you will be snuffed out you will |
5138s | be snuffed out Eternal |
5143s | Flame I walked right into |
5146s | it let's see I get another question to |
5148s | answer while I'm doing this |
5151s | AME |
5157s | are there plans to make the grind to |
5160s | empower mon faster and or sh wave yeah |
5162s | so what I was talking about earlier um |
5164s | we do plan to add a add a method whereby |
5168s | you can speed up the process to unlock |
5171s | empowered monoliths for secondary |
5173s | characters in a shared stash situation |
5177s | so like |
5180s | um if you if you already have a if you |
5182s | have two characters one of them has EMP |
5184s | powered monolith |
5185s | unlocked um and one that doesn't and |
5188s | they share and they both have access to |
5189s | the same stash there will be a way to |
5191s | use that first one to get that second |
5193s | one |
5195s | umal unlocking the empowered model |
5200s | faster and it's like the most vague way |
5203s | I could have put that um but I don't |
5205s | have any details I can share with you |
5206s | right |
5211s | now |
5215s | you |
5218s | will doing okay right |
5222s | now I am a little bit concerned when one |
5224s | of them breaks off what's n is |
5230s | fine trying to take them all down as f |
5232s | as as evenly as possible if can be |
5237s | done burn to |
5240s | ashes erupt |
5243s | for a |
5250s | bit little Cascade |
5258s | going Embrace |
5262s | theame oh that was a closer one than I |
5266s | would have liked you will be soul my |
5270s | soul |
5271s | Burns |
5288s | just that moment when you need calling |
5291s | all right we got there we are having |
5294s | such a tough time |
5297s | fighting the the one we're looking for |
5301s | here all right all right 55% fail 56 |
5305s | oh that's there we |
5312s | go I think uh I think Frailty is what |
5316s | we're looking at just the one% bump and |
5319s | Frailty and we'll we'll take it and |
5321s | we'll like |
5324s | it hear |
5328s | me that's a cool |
5331s | amulet |
5342s | we did it we did we cranked out and |
5346s | power model there that was |
5350s | sweet |
5352s | uh XP items confirmed no I want to be |
5354s | very clear XP items very strictly |
5357s | unconfirmed we are not doing XP items |
5361s | no |
5367s | it's not it's not an attempt to make |
5369s | it's uh so just be clear the goal is not |
5371s | to make your second and third and fourth |
5373s | followup characters um stronger it's to |
5376s | give them access to challenging |
5379s | content at an appropriate pace so |
5382s | assuming that you have um you have |
5385s | character that's already like level 90 |
5387s | or something that's doing EMP powerered |
5388s | monolith and it's doing well and it's |
5389s | finding lots of gear and you're finding |
5391s | this gear that's maybe not for your |
5392s | character character but it's for other |
5393s | ones and you're like okay I've got |
5394s | enough stuff here with this one |
5395s | character to like kit out another one |
5398s | and so I kit that one out really early |
5401s | and it goes into regular monol and that |
5402s | one goes oh this is way too easy and |
5405s | you're just like okay well this is kind |
5406s | of boring for a few hours while I unlock |
5408s | empowered monoliths instead we want to |
5410s | have that that process there where |
5411s | you've given them a ton of gear um and |
5414s | they're able and they're they are you've |
5415s | already made them better um and they're |
5417s | able to get into those EMP power models |
5419s | a little bit |
5421s | faster |
5424s | oh I got another |
5428s | one okay |
5432s | okay here we |
5436s | go should save this if I |
5443s | die |
5451s | uh just a second whoop not that it's |
5457s | okay please wait your call is important |
5460s | to us it will be answered in the order |
5461s | was |
5468s | received if this is the first thing |
5470s | you've tried you definitely haven't gone |
5471s | online to Google if this is possible |
5473s | first like everyone always does every |
5475s | time |
5478s | um please go to our website and try to |
5480s | download the fix there |
5483s | but we know it will not work and you'll |
5485s | need to stay on the line |
5501s | anyways and boom here |
5505s | is a replacement to the crow enemy this |
5508s | is not the Falcon I want to be very |
5510s | clear this is not the falcon good uh |
5513s | this is an |
5516s | enemy |
5520s | um and so yeah this is new new new new |
5523s | stuff going in for enemies new model |
5527s | which looks so |
5534s | good yeah uh MOX J is great to have you |
5536s | here I'm I'm like thanks for checking |
5538s | out the game welcome uh if you're a new |
5541s | player I can get some resources in chat |
5543s | for you that you can like get adjusted |
5544s | to things U but no this is this is not |
5546s | the Falcon coming up this is actually |
5549s | the uh a new Crow enemy yeah just just |
5551s | in |
5557s | case moderator |
5561s | tag that's the game director if anyone's |
5571s | wondering |
5573s | let's go hop in you know what I want to |
5575s | do I want to do |
5577s | a uh light server I just like this one I |
5581s | know I'm gonna get my butt kicked I |
5582s | don't care I just want to do |
5588s | it this is the second Falconer |
5591s | skill no no no no no |
5596s | no let's upload stuff I'm such a packrat |
5600s | with this I'm just like yeah let's just |
5601s | keep all why not right it's |
5607s | fine oh tier three do we do it yeah |
5609s | let's go for |
5611s | it be a glutton for punishment it's |
5615s | fine feel like there was a question I |
5617s | missed let's go back and answer |
5621s | them I see what you mean about |
5623s | survivability not always being higher |
5624s | number but some factors like armor or |
5627s | endurance are useful in any situation |
5628s | while cc is often useless against bosses |
5631s | very true |
5634s | um and and we do look to give I guess |
5637s | specifically CC may not have been the |
5639s | best example uh to put out there so like |
5642s | um maybe an example |
5645s | for |
5647s | um for specifically U minions |
5649s | Necromancer minions like you were |
5650s | talking about is |
5654s | um just get this yeah okay okay yeah I |
5656s | I'm here I'm |
5658s | good um specifically Necromancer minions |
5661s | is is the the number of projectiles that |
5664s | hit you um so just like having a meat |
5668s | Shield standing in front of you or a |
5669s | series of meat Shields standing in front |
5671s | of you will reduce the number of random |
5673s | errant arrows that just fly into you uh |
5677s | and and deal damage which which then |
5679s | therefore reduces the amount of damage |
5681s | you take overall so like there's there |
5682s | are there's lots of secondary things |
5684s | that we do we do consider when we're |
5687s | talking about um we're talking |
5690s | internally about defensive layers and |
5692s | like who has access to what defensively |
5694s | and all sort of stuff um and we know |
5696s | it's not as uh even as a lot of people |
5701s | would like and there are certain |
5705s | unintuitive uh squishier classes overall |
5709s | that |
5710s | um you know we are looking at the best |
5713s | ways to solve these situations |
5720s | still |
5728s | just thought i' let you know your beard |
5731s | is majestic thank |
5733s | you I appreciate |
5737s | that I love having my |
5744s | beard you know who had a great beard |
5747s | beard Ted lasso yeah fantastic |
5750s | beard |
5753s | it's that really like the the the |
5756s | the like tight where where you know the |
5760s | like it's that same consistently the |
5763s | whole way through mine mine is |
5769s | um there's there's there's some there's |
5771s | some trickery to make it look like it's |
5772s | not patchy in |
5780s | parts |
5782s | but I've got like right right on like if |
5786s | you put your thumb on like the underside |
5787s | of your jaw so it's like just right |
5791s | there there's like a ball patch in my |
5792s | beard just doesn't grow |
5799s | there forgot about my |
5809s | Ember shed in darkness super tough yeah |
5811s | yeah I get it |
5815s | okay uh will we be getting a refund to |
5818s | all option for Passive points |
5823s | yes uh remember to tag last game you a |
5826s | question seen by Mike yes please do |
5828s | remember to tag me so I see it um I'll |
5832s | take a little looky up at what that was |
5834s | for I'm sorry I'll repeat my question |
5838s | that's okay do you plan uh for some |
5840s | tweaks on the mono |
5843s | like Deli in Poe for example or some |
5846s | idea around am I okay I'm |
5849s | not |
5851s | um and influences from the bosses or |
5854s | something like Random Encounters Etc yes |
5857s | so there's lot lots of stuff there I |
5859s | don't really want to get into specifics |
5860s | about exactly how we're going to do |
5862s | things like this um and I don't want to |
5864s | I don't like tying answers to things |
5866s | like this to specific mechanics in other |
5868s | games necessarily um |
5872s | just because they're you can sometimes |
5874s | be like okay well they're going to add a |
5875s | system like this to the game and then |
5877s | when it's sort of just like tangentially |
5879s | related it's not exactly the same |
5880s | because after we half implemented it |
5882s | we're like oh gosh we've got to change |
5883s | this major thing to make it work in our |
5885s | game um sometimes people can be a little |
5887s | disappointed for it I don't I don't want |
5888s | to set people up for disappointment but |
5890s | having said that yes the the types of |
5893s | things we are looking at um do include a |
5896s | little bit more involved systems and |
5898s | also just um you know you know |
5900s | unexpected I keep keep using this term |
5902s | unexpected content and it's really the I |
5904s | think the Crux of it's not a term we set |
5906s | out to use but um it's one that I've |
5908s | someone said in stream I think I really |
5910s | like it now |
5912s | um and and just just having things that |
5915s | surprise you uh it's something we are |
5918s | looking to add into the game and um that |
5922s | we don't have enough |
5930s | of |
5946s | spark charges there we go that's a nice |
5948s | one |
5954s | actually no the falconer has |
5957s | fingers the falconer does have |
5960s | fingers |
5964s | remember it's still still still uh base |
5966s | model is the same as the Rogue |
5970s | still oh we dropped down to 97 run |
5975s | ruined that would be a cool achievement |
5978s | um do do lightless Arbor without ever |
5981s | dropping below |
5983s | 100 light is that actually called |
5987s | illumination basically |
5990s | light |
5994s | it's another thing I it's another one of |
5995s | the notepad that I that I have the |
5997s | sticky notes that I lists that I have is |
6000s | um cool |
6015s | achievements I got learn what that one |
6017s | is to start taking |
6019s | it I don't pay attention I'm just like |
6021s | press the invocation it's going to be |
6022s | sweet and it is still |
6026s | sweet all right will there be a level |
6029s | requirement to join factions or will you |
6031s | be able to join them right away |
6034s | [Music] |
6038s | um the initial |
6042s | so I I don't think there's a level |
6047s | requirement |
6050s | um |
6053s | if we are talking single player let's |
6055s | just like let's let's ignore the |
6056s | multiplayer question for side of the |
6058s | question for a |
6059s | second um if we're talking single player |
6062s | there are |
6065s | some |
6067s | skers jumped a little bit |
6072s | uh single player the first time the the |
6075s | way the way you'll unlock your your |
6076s | faction access the first time through |
6078s | the campaign there will be a specific |
6080s | story event at a specific point in the |
6081s | campaign um and it'll be uh it'll be a |
6085s | quest it'll be part of the main |
6085s | storyline quest Quest chain you'll |
6089s | um you'll complete the quest and you'll |
6092s | gain access to one of the item factions |
6094s | well both but you'll pick one |
6097s | and |
6103s | um back to 100 there we are um SE |
6108s | subsequent characters that go through |
6110s | will have access to pick a a um a |
6113s | faction affiliation for that follow-up |
6115s | character earlier on in the campaign you |
6116s | won't have to wait all the way till the |
6118s | end um and a lot of this has to do with |
6120s | the fact that |
6123s | um like a a lot of the stuff you're |
6126s | accessing on these followup characters |
6127s | you'll if if you're circle of Fortune |
6128s | you're going to want those circle of |
6129s | Fortune drops to kick in as soon as |
6130s | possible it's basically what it is |
6140s | um |
6143s | what |
6145s | what no what no but |
6150s | oh I don't know how that |
6153s | happened or white kicked us out to here |
6156s | that's |
6158s | weird it's the wrong it's the wrong |
6160s | place altogether oh hey person who's |
6162s | this secretly a Yeti hello secretly a |
6166s | Yeti I have found you not so secret now |
6169s | are you Mr Yeti |
6172s | I cannot do |
6174s | that I'm not even going to try it not |
6177s | not even going to try |
6180s | it |
6184s | uh our time is running our time is |
6187s | running short reforming the epoch is the |
6191s | only hope we have what am I |
6195s | doing the sers they got a really cool |
6200s | name let's go let's go fail at sire |
6205s | Bastion if I can remember the hotkeys |
6207s | for |
6222s | things all right will there be a |
6224s | wardrobe so you can switch between two |
6226s | sets of skills passives items for |
6228s | different builds the same character um |
6231s | um I'm going to I'm going to answer this |
6233s | as a so so generally no uh we don't plan |
6236s | on that right now |
6238s | um the closest system in a similar game |
6241s | that i' referen this to usually is the |
6243s | armory in Diablo II whereby you can at |
6247s | the Press of a couple buttons switch |
6249s | everything wholesale over to another |
6253s | character um when you want to uh drop |
6257s | your specialization on a on um a skill |
6260s | like you want to switch one skill to a |
6262s | different as would be part of this um |
6265s | requirement there is an experience cost |
6267s | after you switch that requires you to |
6269s | relevel the skill this system would |
6271s | bypass that completely so we'd have to |
6273s | strip the respect cost out completely um |
6277s | the system does would also respect your |
6279s | passives which have a gold cost |
6283s | um uh so like this would this would have |
6287s | to pay that same gold cost too which is |
6289s | you know like there there's all these |
6290s | costs are associated with these resps |
6291s | though these systems |
6294s | would wouldn't be fantastic they |
6296s | wouldn't sit |
6299s | nice um we're just going to speed |
6302s | through this till we get there is that |
6304s | just boring I think that's just boring |
6305s | let's let's let's go do let's go do a |
6310s | mon let's go here and |
6313s | doow so uh short answer basically no |
6318s | um but |
6324s | there might there might be |
6325s | something if we ever Implement a uh like |
6329s | a planning system whereby you can like |
6332s | load in here and maybe it puts like um |
6335s | like you've planned out what your |
6337s | build's going to be and so you know like |
6339s | you know where the points are going to |
6340s | go so you be like oh you you level up |
6342s | and you don't have to be like okay let |
6343s | me go look at my build planner outside |
6345s | oh okay yeah it's this one I'm going put |
6346s | the points here next so maybe having a |
6349s | um like a wardrobe system where it would |
6351s | indicate to you what that build load out |
6354s | is and you could get to it yourself |
6357s | maybe something like that but just a |
6359s | oneclick switch all nah |
6363s | sorry we do have two points here should |
6366s | we put them somewhere I think we should |
6367s | let's do |
6370s | that |
6372s | um where |
6378s | though flat armor is so nice |
6390s | oh Mana |
6392s | efficiency oh does that affect the I |
6396s | should have I should |
6398s | have I shouldn't have done that I should |
6401s | have put it |
6402s | in uh I should have put it in nothing |
6404s | and checked how much Mana it costs cuz I |
6406s | don't if that affects this is how this |
6408s | is how we trigger it so it just that |
6410s | does not drop much health not much Mana |
6412s | anymore I think it |
6418s | worked I just could remember if Mana |
6420s | efficiency only affected when you |
6421s | actually activated it or when it was |
6422s | just generally |
6428s | happening will we |
6430s | have um nodes in the falcon or tree for |
6433s | the ballista sorry if you already |
6435s | replied uh I can't really talk specifics |
6438s | about uh what is or isn't coming to |
6440s | Falconer with things like this |
6444s | um |
6446s | yeah as an aside ballista is um the |
6450s | current version of ballista that's |
6451s | available in game is um pretty |
6454s | underwhelming and the skill tree itself |
6456s | needs needs some some love we were we I |
6459s | guess we were at a stage in development |
6461s | where |
6462s | um we were generally putting in a lot |
6466s | more uh negatives on on nodes I think |
6469s | that was like the peak of our no node |
6471s | negatives whereby like every other node |
6474s | in that tree has a negative associated |
6476s | with it it's brutal um definitely |
6479s | learned the lesson there like they are |
6481s | useful tools to balance things and |
6485s | exceptionally powerful effects um but |
6489s | are not to be uh |
6492s | overused and like what is going on is |
6495s | that three exalted chest piece like back |
6498s | back |
6499s | back ni |
6509s | very |
6511s | nice all right from my gaming experience |
6514s | the shield in Titan Quest was very well |
6516s | put to use it had uh active skill and |
6519s | passives like every four seconds your |
6521s | normal attack uses your Shield to bash |
6522s | enemies in front of you any plans make |
6524s | better use of the shield in ell um so |
6527s | most of |
6528s | our um |
6531s | I mean nothing specific that I could say |
6534s | we've like sat down at a meeting like we |
6535s | really need to focus on our Shield usage |
6537s | or something like that |
6539s | um we do have like unique items that |
6542s | have shields uh like unique Shields that |
6545s | have like specific abilities tied to |
6547s | them things like that and that that'll |
6549s | continue |
6553s | um the specific example there is like a |
6556s | shield bash ability |
6559s | um so we can't really put that in |
6562s | necessarily like that immediately but |
6564s | yeah I I I I Shields Shields are not an |
6569s | unpopular um tool in most players |
6572s | repertoire in last Epoch at the moment |
6574s | they're pretty popular uh because they |
6576s | do provide very good defensive players |
6580s | um I think we need we do need more |
6583s | shields uh more cool effects so and like |
6586s | any other item slot will'll be doing |
6589s | that |
6593s | oh my |
6595s | goodness these Exile Mages are |
6610s | strong um so yeah it's yes but nothing |
6615s | specific and |
6616s | nothing like |
6619s | gamechanging |
6638s | there's a question do you plan to Boost |
6639s | Set items um we plan to restructure how |
6644s | set items fit into the overall scheme of |
6648s | itemization for endgame character |
6650s | characters they currently are not |
6652s | fulfilling the role we hope them to uh |
6655s | and want to make adjustments to set |
6658s | items as a system to get them to |
6662s | incorporate better into your endgame |
6666s | gearing |
6669s | um which is not as simple as hatr of |
6673s | numbers |
6675s | up um and we think it'll have a much |
6678s | more positive overall impact on the game |
6681s | how it plays the bouncing and um how |
6684s | you're gearing your |
6689s | character yes for the most part sets are |
6692s | very underplayed right now in last de |
6695s | and we do want them to be a major |
6696s | component of the gear |
6700s | puzzle along with you know like there's |
6704s | basically basically every other item |
6706s | type apart from Magic and normal uh have |
6710s | some place in uh in in a build like when |
6713s | you're when you're when you're looking |
6715s | at like a build planner and you're |
6716s | saying oh what am I going to make in |
6718s | this character even rare items have a |
6720s | place in that um usually you'll try and |
6722s | find exalted versions of them but you'll |
6723s | be still happy with a rare if it's um in |
6727s | the early to mid game mid-end game |
6731s | uh systems that is an empty cup of not |
6735s | water it was a full cup of |
6739s | water |
6741s | now it's just full of |
6743s | [Music] |
6751s | air oh give me those epic |
6760s | shards on top of having Cycles will |
6762s | there be a weekly or daily events or |
6765s | rotating bosses to possibly face |
6769s | um |
6772s | we do have some extremely light daily |
6778s | changes that happen in the game right |
6779s | now um with regards to rewards from |
6783s | dungeons um I I think that's probably |
6786s | the extent of the um time gated content |
6792s | that we're going to be putting in the |
6793s | game um at launch anyways and probably |
6796s | for a while it probably won't be much if |
6798s | anything other than that |
6803s | it's one of those things |
6804s | that people frequently either |
6808s | like enjoy but don't really attach |
6812s | specific desires to or really |
6817s | hate um so they're tough to |
6821s | add with a positive reception |
6824s | to |
6826s | um doesn't make them impossible and uh I |
6830s | think I think there's room for them in |
6831s | select situations but it's not something |
6834s | we're we're looking to as a primary |
6835s | focus for upcoming |
6851s | content oh not much time left got any |
6854s | questions get them |
6858s | in with ravenous void i h i often have |
6862s | permanent six stacks of void barrier |
6864s | cool do you know if this is a visual bug |
6866s | or actual |
6867s | bug um I guess is that it has something |
6870s | to do with another bug of character |
6871s | dropping to low Health uh on end of time |
6876s | loading just a guess though I don't |
6882s | know uh what's ehg stance on Magic |
6886s | finding um if it if you're required to |
6890s | to forgo power on your |
6894s | character |
6896s | um to to select magic findind as an |
6899s | option big no no |
6903s | um so if you're ever in a situation |
6905s | where you're like |
6908s | well this pair of gloves gives me 10% |
6910s | magic find and this pair of gloves gives |
6913s | me 10% damage which one's better M we do |
6916s | not do that um the only time you'll see |
6920s | magic find in last Epoch is when the |
6922s | comparison is to other magic find or |
6926s | other |
6929s | um non-directly gameplay impacting |
6931s | systems so uh we do include um some some |
6936s | magic FY systems as part of blessing |
6941s | rewards so quick peek of those wish |
6945s | still said the amount of experience |
6946s | again oh it bothers me um NOP oh this |
6950s | one here we go nailed it first try there |
6952s | are |
6954s | specific um W drop there we go so so |
6959s | this um blood Frost and death this |
6963s | timeline we've got all the blessings |
6965s | discovered here you'll notice that each |
6966s | one of them is specifically relating to |
6969s | a different type of Niche Magic Blind |
6974s | um and they all for the they all |
6976s | increase the total drops as well as the |
6978s | increase of the drops of that type so |
6979s | you're not Trading you're not being like |
6980s | okay I get this more dagger drops I'll |
6982s | find less swords no you find the exact |
6984s | same amount of Swords you'll also find |
6985s | more daggers you'll find more items |
6987s | overall um so we we intentionally don't |
6990s | have any because these are all the |
6992s | options that can appear in this timeline |
6994s | the um these These are the empowered |
6997s | versions of them and so uh you you'll |
7000s | never see |
7002s | a like so here's oh tell bad example so |
7006s | here yeah here this one all of these are |
7008s | like specific stat things |
7010s | none of these are magic fine |
7014s | related and so we don't overlap them |
7016s | ever there's the there's the short |
7019s | version of how we deal with magic |
7030s | find finished all the questions I guess |
7032s | I got I got another run I can do let's |
7033s | go let's go let's go |
7038s | deeper |
7040s | enemies have crit |
7042s | avoidance no |
7051s | problem H get the crit Shrine r at the |
7054s | start 100% crit chance but they can |
7056s | avoid your |
7057s | crits that's funny we're probably |
7060s | sitting at like a pretty similar crit |
7061s | rate to |
7064s | normal just cuz it canceled out let's |
7067s | keep going |
7068s | charge |
7070s | onward once more into the |
7076s | breach I do quite like the the triple |
7080s | cold on on the cold Rune H big cold |
7085s | explosion the blizzard that follows up |
7087s | feels |
7092s | good the Lost Warriors |
7097s | K that's not but |
7101s | we have |
7110s | fun oh little bit of damage reflection |
7113s | reflection is an interesting thing we |
7114s | were talking about reflection the other |
7115s | day um the other day yesterday in a |
7118s | meeting |
7122s | um it's I find I find it an interesting |
7125s | problem to solve um because it is a |
7130s | uh it is a build like Thorns is a build |
7132s | archetype that some people are just like |
7135s | that's that's their go-to in every |
7137s | single game we don't really have a good |
7139s | way of doing it yet we kind of have some |
7141s | like uh some little things you can try |
7143s | out but there's not really a good I'm a |
7146s | Thorns build option in Epoch yet um and |
7150s | I'd still like to see it we don't have |
7151s | any specific plans or ideas on how we're |
7154s | going to make that possible if we do |
7158s | um I'd like to see it |
7173s | personally these guys got |
7177s | some beef to |
7186s | them got |
7188s | him |
7192s | it's not not too |
7198s | shabby but that'll just about do us for |
7200s | time today I |
7212s | think feels good |
7215s | though all |
7218s | right |
7220s | well um yeah that'll about do it for us |
7223s | today uh thanks for coming out everybody |
7225s | I hope you had fun I know I did I'll be |
7227s | here same time same place next week |
7230s | hammer out some more last Epoch answer |
7232s | some more questions if I was unable to |
7234s | answer one of your questions or just |
7235s | missed it or you were here too late or |
7237s | you're watching this on repeat please |
7238s | head on over to our Discord and there's |
7241s | a great channel in there asks ask the |
7242s | community both of those good options for |
7244s | finding out information about the game |
7246s | maybe specific situations things you're |
7247s | trying to do we are also pretty active |
7250s | on several other platforms like um |
7254s | Reddit uh forums um I know there's other |
7258s | people on other social platforms too and |
7260s | uh |
7262s | yeah come on by talk to us we're here |
7265s | got lots of cool questions answered all |
7267s | the |
7269s | time let's go say hi to someone we |
7272s | should go say hi |
7276s | to oh here's someone that's uh |
7279s | immediately gets it from me here we |
7288s | go did I just miss oh Stephan kbh thank |
7292s | you for the reub or for the the twitch |
7294s | Prime sub right there at the end of the |
7295s | day I didn't get a notification for it |
7297s | why not is all tabbed either way thank |
7300s | you very much uh have a great day |
7302s | everyone we'll see you next time |
7308s | bye |
7317s | for |