3 months ago - EHG_Wick - Direct link

Hello Travelers,
Earlier this month we released patch 1.1.5. However, a handful of unforeseen issues were discovered and we chose to rollback the game to 1.1.4 again in order to minimize impact on players. Today we will be redeploying patch 1.1.5 with the addition of a few extra changes. Below you will find all of the original patch notes that are still in effect as intended with a designated “What We’ve Added” section for your reading convenience.

Changes

  • If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.
    • The Inviting player will receive a message “your invite was declined”
  • Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn’t respawn.
  • Timeline Search now persists between Echoes.
  • Now controller focuses always on the top level modal during dialogues.
  • Added localization to “Dodge while evading and increased dodge rating shard” affix.
  • You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.

UI Changes

  • Improved the positioning and layout of tooltips.

Bug Fixes

  • Fixed several controller navigation problems on the Dungeon doors panel.
  • Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.
    • If anyone is still experiencing this after this update, please submit an in-game bug report.
  • Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
  • Fixed capitalization for some affix names in localization table.
  • Fixed a bug preventing Necrotic Shroud and Divine Shroud glow material effect.
  • Fixed a bug which caused summoned Bosses (Majasa Phase 2) to not show the correct Boss Health Bar in Online play.
  • Fixed issue where the help (?) button on the Nemesis UI only searches “Nemesis” in the Game Guide, but doesn’t actually open the Nemesis guide entry.
  • Fixed a bug where Unique Idol prophecies could drop non-unique idols.
  • Fixed issue with showing tooltips when changing skills in hotbar using controller.
  • Fixed a bug causing Reflect Damage to not trigger Boss ward.
  • Fixed a bug where Monument of Protection’s added melee damage for Shield Rush was instead applying to Shield Bash.
  • Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
  • Added Gamepad Support for Vault of Uncertain Fate UI Panel.
  • Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play. This could result in bugs like being unable to start a new Dungeon run or being unable to portal to your party members.
  • Fixed invisible Forgotten Knight in the Shattered Road.

What We’ve Added

As mentioned before, here is the list of things we’ve added to be included in patch 1.1.5.

Changes

  • Audio improvements to the Abomination Monolith Boss fight.
  • Mastery Selection window now defaults to “Select Another” instead of “Confirm” when using a controller.
  • Players can now click on the Harbingers icons on the Forgotten Knights faction panel to open the world map with the Timeline that Harbingers spawns in selected.
  • Updated Lightning Web Runic Invocation VFX.
  • Improved performance when swapping between Stash Tabs that contain a lot of items.

Gamepad Improvements

  • Controller navigation issues on Bazaar panel.
  • Controller navigation on Forgotten Knight Faction panel.
  • Added the ability to quickly move idols in and out of the idol inventory.
  • Fixed next Era and previous Era icons swapped for the gamepad.

Bug Fixes

  • Fixed certain dialogues not starting causing quests to be impossible to progress.
  • Fixed issues with hovering on Minimus.
  • Fixed an issue where the statues in The Courtyard could be clipped though.
  • Fixed issue with being stuck in an idle animation after a loading screen.
  • Fixed issue with map exit pings only displaying in the Divine Era in Temporal Sanctum.
  • Fixed a bug where Tempering Blow node in Smelter’s Wrath more hit damage per ignite was not capped at 150%.
  • Fixed an issue where the Stash would close when entering a Town scene.
  • Fixed a bug where Soul Cages were counted as bosses for Prophecies.
  • Fixed a bug causing Argentus health bar and mini health/ward bar to remain after he flies away.
  • Fixed an issue where item tooltips would sometimes continue displaying when UIs overlapped.
  • Fixed a bug causing the Blessing tooltip does not show the roll string when comparing two Blessings.
  • Fixed a bug where the Alpha Spine Hunter would have a health bar while in the introduction animation.
  • Fixed a bug where Emperor Of Corpse Necrotic Explosion’s VFX would not match the hitbox.
  • Fixed a bug that would stop players from moving when clicking a button over items dropped in the world.
  • Fixed an issue causing traversal skills to allow players to cross gaps/walls/blockers.
3 months ago - Averielle - Direct link

The team are already working on a fix for this!