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I know it's been said that swapping factions won't be very efficient and you should just stick with 1, but the difference between the 2 is quite significant in the rare case that you do want to switch.

If you start with MG, none of the regular items you find yourself have any faction requirements, so you'd only have to leave behind any bought items from the bazaar when swapping to CoF while keeping all other items. This would obviously make a transition very smooth and easy to do.

If you start with CoF on the other hand, all items you find will have the CoF faction requirement to them, so if you swapped to MG you wouldn't be able to wear any previous gear and would be butt ass naked or at best have sh*tty items from your time in the campaign before choosing a faction.

Is this just a necessary evil and a niche case or can there be a slightly more "fair" balance between the 2 factions regarding swaps? I don't really have a solutions, I just wanted to throw this out here.

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4 months ago - /u/ehg_trasochi - Direct link

Originally posted by Tremaparagon

A dev should correct me if I misunderstood, but I thought that not ALL drops will get marked CoF after you join CoF.

I thought that, drops that result from rolling in the bonus/boosted range of success that CoF gives you, will be marked CoF. Meaning you'll still get some baseline rate of drops that are not marked.

Or do I have this totally wrong?

I thought that, drops that result from rolling in the bonus/boosted range of success that CoF gives you, will be marked CoF. Meaning you'll still get some baseline rate of drops that are not marked.

This is currently correct. Items that drop while in CoF, but were not affected by its bonuses, do not have a CoF requirement, but cannot be traded. However that is subject to change, and already has done multiple times during development.

4 months ago - /u/ehg_trasochi - Direct link

Originally posted by UnusualNovel1452

I didn't really think about this question, but now I'm genuinely curious too. If we get a dev answer here will try to piggyback and ask, will the factions be available for offline play?

will the factions be available for offline play?

Yes, but there won't be much point in going MG in offline.

4 months ago - /u/ehg_trasochi - Direct link

Originally posted by xDaveedx

but cannot be traded

Wait so items without faction requirements can't be traded? But how does the game determine whether an item can be traded or not? I thought if you side with MG, items only become marked after you buy something from the bazaar, wouldn't that mean all items would drop without a faction requirement?

how does the game determine whether an item can be traded or not?

If the item drops while you're in CoF, but it has no CoF requirement, it has an untradeable variable set to true, and this is reflected on the tooltip. You can still use that item if you switch to MG, and any MG party members you gift it to can equip it, but it cannot be sold.

Items can be traded if they drop while you're in MG or when you're not in any faction.

I thought if you side with MG, items only become marked after you buy something from the bazaar, wouldn't that mean all items would drop without a faction requirement?

That's correct. Items you find while in MG have no faction requirement, just like items you find while not in a faction. It's only buying an item through the Bazaar (edit: including via a direct player to player trade) that gives it an MG requirement.

4 months ago - /u/ehg_trasochi - Direct link

Originally posted by Andrew_Tilley

Items that drop while in CoF, but were not affected by its bonuses, do not have a CoF requirement, but cannot be traded.

I do hope that changes because I feel it adds an extra layer of confusion/complexity for players if an item isn't marked CoF but still cannot be traded.

If a player has both MG and CoF items in their stash, how would they know if certain items without a faction tag cannot be traded? Is there another identifying trait on items outside of the MG/CoF branding for this scenario?

If a player has both MG and CoF items in their stash, how would they know if certain items without a faction tag cannot be traded?

If an item cannot be traded it will say so on the tooltip.

4 months ago - /u/ehg_trasochi - Direct link

Originally posted by A_S00

Items that drop while in CoF, but were not affected by its bonuses

Can you clarify what "affected by its bonuses" means, precisely?

Is it:

  • Only the additional items you get, that wouldn't have dropped without CoF's bonuses, will be marked (i.e., even if you have a bonus to an item category, some items from that category, the ones that would have dropped anyway, will still drop unmarked)?
  • Once you have a bonus to a category of items, all items from that category will be marked (e.g., once you hit the threshold for the bonus to idol drops, all idols that drop for you will be marked)?

It's just bonus drops, or items that have been improved by bonuses such as higher LP chance or the bonus chance for a rare item to be exalted. Items of a rarity that has a bonus, but which have not been affected themselves, do not have a CoF requirement.

3 months ago - /u/ehg_trasochi - Direct link

Originally posted by xDaveedx

Oh ok that makes sense. So will items you currently own be tradeable when you play the legacy cycle or will it not work retroactively?

Items that dropped before 1.0 will not be tradeable.