Hi there,
Thank you for the feedback.
Glad to hear that you’ve found the systems engaging! We’re very proud of these - it was the skill specialization trees which attracted me to the project and led to me joining the team.
Time travel seves multiple goals for us. First of all, to have a leveling experience with a single playthrough there has to be ecomonical reusage of levels. Time travel takes this from being a drawback to something we leverage in the game’s story. While perhaps less significant for most players, the time theme can also provide some fun meta explanations for, say, when you create a new character at the start of a cycle (think D3’s Seasons or PoE’s Challenge Leagues) and you start from scratch with history repeating itself. Additionally, the theme has been used for a couple of skills. The core functionality (in other words, with no skill tree nodes) of Anomaly is fairly generic, but I think it being presented as utilizing time travels makes it more interesting than a Sorcerer simply freezing an enemy in place for that duration instead.
I haven’t experienced the issue you mention with the log in screen, although I don’t currently have a Mac in my possession - I’m personally more of a Linux nerd. I’ll ask a member of our team with a Mac to see if they’ve had this happen and whether the issue is on our radar.
With regard to your Rune of Shattering feedback, it is intended to be one of the restrictions on crafting. Offering deterministic crafting is important to us, but it gives crafting the potential to take over in a way that is harmful to looting, trading, and the general health of the game. Would you prefer for that limitation to be moved elsewhere in the crafting process?
You mention issues with performance. Unfortunately I’m not aware of a MacBook Air which would meet the game’s minimum system requirements. As part of those we do require a video card at least as powerful as a GTX 660 Ti or R9 270. Unfortunately Intel’s integrated graphics solutions are substantially less powerful than these, and would thus not be supported. While we will continue to make improvements to performance, I cannot guarantee any specific level of performance for systems which fall outside of the recommended hardware.
Would you have another machine which may be able to run the game at a higher framerate? A single purchase does entitle you to install the game on multiple machines, as well as access to clients for all supported Operating Systems (Windows, macOS, and Linux).
We’ll definitely keep working hard on optimization, and I’m glad to hear you’ve benefitted from the work we’ve already done. To give an example of how important further optimization is to us, it is a topic we’ve discussed at multiple meetings since Monday.