almost 5 years ago - Sarno - Direct link

Thank you very much for the in-depth feedback!

It’s quite late here so I hope you’ll forgive the brevity, but to touch on your points briefly;

  • Glad to hear you like our soundtrack and level design! During our internal playtesting we often focus on whether we’re in a specific area for too much time, and we have in the past removed zones, shortened zones, and broken zones into multiple smaller ones due to our own thoughts and community feedback. Whenever we add a new Chapter to the game, it’d be great to see feedback on this in particular.
  • Appreciate the kind words on combat and movement - though we definitely have some distance to go here. With combat we’ve been iterating over animations & visual effects, improving our sound effects, and working on both screen shake and on-hit visual effects to have combat feel more satisfying. We’re not there yet, but we’re making progress! We have been working on both the pacing and enemy balance, so I’ll pass on your positive feedback to the team so they know that the changes are well-received.
  • I’m not sure how much I agree with you with regard to passives. You raise a good point regarding the ease at which the relative power of a passive can be gauged, and I can see your numbers being a good ideal to aim for rather than a rule to be adhered to. There will always be some passives which can be powerful and distinctive passives at, say, 3 points but at 5 would be either overpowered or too weak per point, and at 1 would be far too strong. We’d definitely want to retain the flexibility to make the best passives possible.
  • I’ll be honest and say that, speaking as an individual, I do agree with you regarding potions. Earlier in development we reworked potions in Last Epoch, and I personally preferred the previous iteration of potion design. Their utility does vary based on both how much you invest into them and whether you’re an Intelligence class with a lot of Ward or someone who typically has less Ward and focuses more on Health. I’ll raise the comparison with Diablo III’s Legendary Potions in a meeting and see where that goes.
  • Delighted to hear that you enjoy our crafting! We’re really happy with it, too!

…hrm, so much for brevity. :stuck_out_tongue: