Original Post — Direct link

When I started playing LE in january I had 0 issues with the performance of the game. With the launch of 1.0 the slow creeping up of performance issues introduced itself in the form of memory leak/stuttering/micro freezes which I could get rid of by restarting the game every 5-6 monoliths. With the release of the recent patch during 1.1 the game has practically become unplayable for me. As soon as I log into my character the game starts to immediately stutter alot, when I get into a mono it gets worse followed by short screen freezes, as if thats not enough since today I have a pulse running down my screen from top to the bottom every couple seconds. I have tried all the advice in the official discord regarding FPS/GPU issues for nvidia users, I have reinstalled my GPU driver, the game and verified game file integrity multiple times, I have reinstalled the game on my SSD also, no change. I have also tried to switch around graphics settings ingame as also in the nvidia control panel to no effect. I really enjoy the game and have a very high tolerance in terms of performance issues of games but its at a point where I cannot play the game anymore. Any suggestions/possible solutions or is all of this simply the result of the fact that this game is built on sand aka. the unity engine and therefore a solution is out of my hands?

My specs:

AMD Ryzen 7 5800X3D 8-Core Processor 3.40 GHz

NVIDIA RTX 2070

32GB RAM

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4 months ago - /u/ekimarcher - Direct link

There are a handful of players who have mentioned this now. If you use the in game bug reporting tool, we can find the issue. It collects data from the server that is very useful for hunting this down. We have more people who post this issue on Reddit or discord than actually use the in game tool. All of the reports outside of the game don't help to fix it because it doesn't have the info we need.

4 months ago - /u/ekimarcher - Direct link

Originally posted by RLutz

You guys aware of the issues with dungeon desync/dc's? I never have any connection issues in monoliths or anywhere else and also had no issues whatsoever cycle 1, but it's gotten to the point where it's worse than a coinflip if I'll be able to complete a dungeon. I've desync dc'd from 3 Arbors in a row in the second area. Filed a bug report.

Yea, I would just copy paste the post you replied to.

Edit: and thank you for making an in game report.

4 months ago - /u/ekimarcher - Direct link

Originally posted by AmSoup

Perhaps a silly question, but I think worth asking anyway: if we experience a crash that fully closes the game on us, will the report pull data from before the new login session when the crash happened?

Important to note I have not experienced that this cycle at all

It won't be able to grab server logs but if it's the first start up since the crash then it can get client logs if you tick the box. It has logs from your current and last session.

4 months ago - /u/ekimarcher - Direct link

Originally posted by VegetableParking9129

I also feel like the stutters might be caused because the game might constantly be recompiling shaders causing permanent stutters

The last successful solution to the stuttering problem that I saw was something very weird. The person replaced the CMOS battery on their motherboard so their system time was able to maintain accuracy. Instantly fixed. It does underscore an issue with the game that we are working to fix also because this shouldn't cause a problem but it might be worth a shot.

4 months ago - /u/ekimarcher - Direct link

Originally posted by PiousDevil

How can I use the tool if the game freezes though? I've mentioned this issue multiple times as the game causes my laptop to BSOD and I can't report the bug at the time it's happening.

I stopped playing the game until a fix comes in which really sucks :(

It saves logs from your previous play session and will upload those if you tick the box after you restart the game. We have accounted for this.

4 months ago - /u/ekimarcher - Direct link

Originally posted by Bragisdottir

Bro this has been reported all through release and nothing has changed. This is not a 1.1 specific issue

It's actually not just one issue. That's the problem. We've fixed several sources of this and are seeing a much lower report rate per player on this issue than before. It's inconsistent and not reproducible in the editor. I know it can seem obvious but it's not that simple.

4 months ago - /u/ekimarcher - Direct link

Originally posted by blackjack47

and can you track errors submitted after the client restart? I literally had my HC char die the other die, because Unity crashed with a crit error. The only way to interact was to kill the unity error from task manager.

We can pull game logs from your previous session (if you tick the box in the bug reporting form in game). The unity logs are in a different spot and aren't automatically submitted.

3 months ago - /u/ekimarcher - Direct link

Originally posted by MathieuChiasson

The crash on the steam deck never stopped since 1.0 release for me and my friends who are playing LE on their steam deck... I just got tired of reporting it. That's why I don't report it anymore.

RAM usage keeps rising and at around 14.1GB that's where it is most likely going to crash.

We are still working on Steam Deck specific issues and are getting close to officially supporting it. Until then if you'd like to try and make it work anyways, I hear CryoUtilities does a lot of heavy lifting.