Firstly, I'd like to commend your attention to detail, especially in pointing out 'residence' instead of 'resistance.' It's these little quirks that make our conversations delightfully engaging.
While I understand the sentiment of not wanting to remove activities from the game, the core issue here isn't about removing them entirely. The overwhelming request has been to provide the option to skip them on subsequent characters after completion once. It's about respecting player time and ensuring the gameplay remains enjoyable, rather than turning into a repetitive chore.
Your point about players desiring a variety of activities is well-taken. Yet, paradoxically, by not allowing the choice to skip sidequests, you're actually forcing a specific gameplay pattern onto them. A true variety comes from having choices – not just in the activities available, but in how one chooses to engage with them.
Furthermore, the assertion that players would enjoy leveling a new character less if given the option to skip sidequests is, with all due respect, speculative at best. It seems counter-intuitive to assume that players who have specifically requested an option to streamline their experience would somehow enjoy it less.
The dynamic nature of the sidequests is appreciated. But the liberty to choose different sidequests each playthrough is, in essence, already a choice. Why not extend that choice to skipping them entirely for those who've had their fill?
Your proposed alternative sounds intriguing, but it seems like a solution to a different problem. The primary feedback is about streamlining repeated playthroughs, not about adding another layer of decision-making.
I'm glad to hear the decision isn't set in stone. A responsive dev team is always a pleasure to engage with. Here's to hoping that the eventual decision factors in the heart of the community's feedback.