almost 4 years
ago -
not_so_gladiator
-
Direct link
NOTE: We're still working on VOIP and will let you know as soon as it's ready.
As we said, it won't require a new patch to enable it.
CHANGELOG
GAMEPLAY
-Exosuits should no longer have warp speed enabled. We will continue to monitor gameplay around Exosuits, now that they should be working as intended, in order to understand if more gameplay and/or balance related changes are needed.
-Fixed Rupu Slings shooting and aggroing players from massive distances.
-Fixed getting stuck during climbing. We’ll continue to monitor this in case other issues show up.
-Added more Hull Hardening modules to Ancient City event map small loot. This can be found in the ruins near the center of the oasis.
-Quality nodes should now work properly, but it’s very likely all previously known quality locations will change position across all maps.
STRUCTURES & BASES
-Fixed several collision checks to avoid glitching through walls.
-Fixed not being able to complete some constructions when near a friendly Proxy Walker.
-Fixed Exosuits being able to shoot through some walls.
-Fixed being able to launch Firebombs through some walls.
-Fixed some weapons being able to hit objects through some walls.
-Giant Wall Packers can no longer pack anything but Giant Walls and related parts
WALKERS & TRAVEL
-Improved the ability for Walkers to destroy foliage without losing as much speed.
-Fixed an issue which would sometimes not allow players to man Spider Walker with Ballista’s ballista.
-Hornet Walker no longer floats after being destroyed.
-Walker levels upgrade can now be crafted one at a time, in order to avoid issues where players would not have inventory space for all the required resources.
-Forbid placing more than two Remote Ballistas on a Walker. This is done in order to further combat “driver cages”.
-Walker Water HP bar and mechanic has been removed.
-Toboggan and Falco Walker should no longer dance on sharp hills.
OASES & POINTS OF INTEREST
-Lava in volcanic biomes should no longer be able to damage through the landscape.
MOBS
-Fixed Rupu Sentinel and Rupu Shaman behavior.
SOUNDS
-Fixed an issue where some explosion sounds would continue to play if the explosion happened inside a container, without destroying the container itself.
-Fixed sound issues when Walker Weapons would rotate toward players.
-Fixed Net Thrower sound not fading out when unmanning or destroying it.
INTERFACE & TEXT
-Fixed issue where players would not be able to take Iron Ingots out of Lumbermill inventory.
-Fixed not being able to pick up Advanced Hatchets from the ground.
-Advanced Hatchets now have their own unique icon.
-Added text for Giant Wall Packer wall limit.
FIXES & IMPROVEMENTS
-Fixed crashes related to packing close to a Proxy Walker.
-Fixed obsidian related crashes.
-More network optimizations for Walkers.
-Fixed an issue where players could get stuck in kick action.
-Further optimization for Rupu Slings and Walker Climbers.
-Optimized meshes for Scattershot Gun.
As we said, it won't require a new patch to enable it.
CHANGELOG
GAMEPLAY
-Exosuits should no longer have warp speed enabled. We will continue to monitor gameplay around Exosuits, now that they should be working as intended, in order to understand if more gameplay and/or balance related changes are needed.
-Fixed Rupu Slings shooting and aggroing players from massive distances.
-Fixed getting stuck during climbing. We’ll continue to monitor this in case other issues show up.
-Added more Hull Hardening modules to Ancient City event map small loot. This can be found in the ruins near the center of the oasis.
-Quality nodes should now work properly, but it’s very likely all previously known quality locations will change position across all maps.
STRUCTURES & BASES
-Fixed several collision checks to avoid glitching through walls.
-Fixed not being able to complete some constructions when near a friendly Proxy Walker.
-Fixed Exosuits being able to shoot through some walls.
-Fixed being able to launch Firebombs through some walls.
-Fixed some weapons being able to hit objects through some walls.
-Giant Wall Packers can no longer pack anything but Giant Walls and related parts
WALKERS & TRAVEL
-Improved the ability for Walkers to destroy foliage without losing as much speed.
-Fixed an issue which would sometimes not allow players to man Spider Walker with Ballista’s ballista.
-Hornet Walker no longer floats after being destroyed.
-Walker levels upgrade can now be crafted one at a time, in order to avoid issues where players would not have inventory space for all the required resources.
-Forbid placing more than two Remote Ballistas on a Walker. This is done in order to further combat “driver cages”.
-Walker Water HP bar and mechanic has been removed.
-Toboggan and Falco Walker should no longer dance on sharp hills.
OASES & POINTS OF INTEREST
-Lava in volcanic biomes should no longer be able to damage through the landscape.
MOBS
-Fixed Rupu Sentinel and Rupu Shaman behavior.
SOUNDS
-Fixed an issue where some explosion sounds would continue to play if the explosion happened inside a container, without destroying the container itself.
-Fixed sound issues when Walker Weapons would rotate toward players.
-Fixed Net Thrower sound not fading out when unmanning or destroying it.
INTERFACE & TEXT
-Fixed issue where players would not be able to take Iron Ingots out of Lumbermill inventory.
-Fixed not being able to pick up Advanced Hatchets from the ground.
-Advanced Hatchets now have their own unique icon.
-Added text for Giant Wall Packer wall limit.
FIXES & IMPROVEMENTS
-Fixed crashes related to packing close to a Proxy Walker.
-Fixed obsidian related crashes.
-More network optimizations for Walkers.
-Fixed an issue where players could get stuck in kick action.
-Further optimization for Rupu Slings and Walker Climbers.
-Optimized meshes for Scattershot Gun.