3 days
ago -
Misper
-
Direct link
Greetings Nomads We wanted to update you on what’s happening with the test as we’ve had some exciting content over the weekend along with a few speedbumps that we need to address.
Tile Claims Proxy walkers have been seen roaming the Oasis! With the release of the Ancient City tile, we’ve started to see proxy walkers going down. Congratulations to Vanguard for being the first clan to claim a tile! This is our first foray into the new system and we’re looking forward to seeing the larger groups fight over control of their tiles. Hopefully this will add some much needed politics and governance for the smaller groups of players as well as some exciting and dynamic PVP events.
Server Issues The servers are experiencing a lot of lag right now because we’re basically running them at maximum capacity. For this test we had a finite number of servers allocated to the game and despite our best guess, the population has grown larger than we planned for. This is why you might experience high ping on a server.
To be clear, having too many players is a best-case scenario for us and we’re happy everyone is enjoying the game to this extent. We’ve already moved some server’s location around to alleviate this issue and we’re going to look into what else we can do to solve the problem in both the short and long term. We respect the time you’ve put into this test and the difficulties you’ve had. We’ll do what we can to make it work. At the very least, this shows us what we need to prepare going into Season 6.
Patching We mentioned last week that we’re going to be patching some bugs and crashes we’ve found in the test so far. This will include some slight balance changes to things we’ve observed as well but we’ll share those with you once the patch is approved to go live. At the moment, we’re still waiting for certification on it but will fix some common problems like what Xbox players have been experiencing with the tutorial.
The Next Tile As we get into this next week you won’t see daily updates from us unless something else rears up as a particularly important topic. Our tentative plan right now is to start a rolling release of the Volcanyon tile this Thursday with the subsequent event tiles shortly after as we go into the weekend. There will be further tiles that open up as the old ones burn. We’ll do a blog post for that going over the details but wanted to give you a heads up on timeline so you can plan your move accordingly.
Feedback Finally, we wanted to highlight as well in this post that we are intensely looking into all of your feedback. Any suggestions made on our discord especially, we are taking into consideration and will do our best to catalogue improvements. Without you all we don’t have a game so we’ll do what we can to take the best ideas and give the players what they want.
Tile Claims Proxy walkers have been seen roaming the Oasis! With the release of the Ancient City tile, we’ve started to see proxy walkers going down. Congratulations to Vanguard for being the first clan to claim a tile! This is our first foray into the new system and we’re looking forward to seeing the larger groups fight over control of their tiles. Hopefully this will add some much needed politics and governance for the smaller groups of players as well as some exciting and dynamic PVP events.
Server Issues The servers are experiencing a lot of lag right now because we’re basically running them at maximum capacity. For this test we had a finite number of servers allocated to the game and despite our best guess, the population has grown larger than we planned for. This is why you might experience high ping on a server.
To be clear, having too many players is a best-case scenario for us and we’re happy everyone is enjoying the game to this extent. We’ve already moved some server’s location around to alleviate this issue and we’re going to look into what else we can do to solve the problem in both the short and long term. We respect the time you’ve put into this test and the difficulties you’ve had. We’ll do what we can to make it work. At the very least, this shows us what we need to prepare going into Season 6.
Patching We mentioned last week that we’re going to be patching some bugs and crashes we’ve found in the test so far. This will include some slight balance changes to things we’ve observed as well but we’ll share those with you once the patch is approved to go live. At the moment, we’re still waiting for certification on it but will fix some common problems like what Xbox players have been experiencing with the tutorial.
The Next Tile As we get into this next week you won’t see daily updates from us unless something else rears up as a particularly important topic. Our tentative plan right now is to start a rolling release of the Volcanyon tile this Thursday with the subsequent event tiles shortly after as we go into the weekend. There will be further tiles that open up as the old ones burn. We’ll do a blog post for that going over the details but wanted to give you a heads up on timeline so you can plan your move accordingly.
Feedback Finally, we wanted to highlight as well in this post that we are intensely looking into all of your feedback. Any suggestions made on our discord especially, we are taking into consideration and will do our best to catalogue improvements. Without you all we don’t have a game so we’ll do what we can to take the best ideas and give the players what they want.