over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2999946316546907390]here[/url].
over 2 years ago - not_so_gladiator - Direct link




Getting self-hosted servers out the door has been something we’ve wanted to do since even before launch, and we used the span of Season 3 to be heads down when it came to working on them. We’re beyond excited to see where server owners are going to take the game and what type of spaces they’re going to create (like PVE servers that are already popping up!) and are looking forward to working with admins on bettering the private and self-hosted experience even more. With that in mind, we’ll be keeping a close eye on the reception of and feedback on what we’ve initially added for private and self hosted servers.

You can see our full (though still in progress) documentation {LINK REMOVED}HERE. If you need help, feel free to join our Discord[discord.gg] and pop into #dedicated-server-support.

We worked with a few different groups when it came to suggestions on what we should add when it came to commands and features that would be the most beneficial to launch private servers with. They also helped us with getting a good list of things we’ve been working on or will be working on to add in the future!

NOTE: Xbox currently doesn't support self hosting or the Nyx -based shop. Cosmetics can still be acquired on Xbox through Flobs at the Trading Station.

To touch on two questions we've seen:

Q: Is this the last season of LO? There’s rumors the game is going to shut down at the end of Season 4.
A: We’re still actively developing Last Oasis, and have content planned for future updates.

Q: What about modding?
A: We’re still planning on adding mod support. This is going to take more time, but we are working towards it.



GAMEPLAY & BALANCE
-Clan cap has been removed from the official realm. Realms self-hosted or hosted through Nitrado can still utilize hard clan caps on their servers.
-In replacement of the hard clan cap, we’ve greatly increased the soft cap water penalty. This should result in a much harsher experience on groups going over the soft cap on tiles which have it. Soft cap numbers have not changed (meaning they can be 2-5-12-25-50).
-Proxy Walker exploits related to deploying on it’s side, and completely encasing it inside a structure have been fixed.
-Grappling hook additive velocity (based on the difference between the current and desired rope length) has been limited - this means when the player is stuck while reeling in his grappling hook, when becoming unstuck, they won’t be shot forwards at great speed. Outside of when being stuck, this should not change grappling hook behavior much at all.
-Implemented Repairing Station to the game. Placing damaged items in it’s input will allow you to fully repair the item at the cost of a % of resources based on the missing durability. Items made out of quality resources will require quality resources in order to repair them.
-Wings for Walkers owned by players not in a clan will now have default white material. Should be a little more camouflage than bright purple. Applies not just to Walkers but all items which have any piece of cloth which takes on clan’s (or solo player’s) color.
-Implemented traps into the game. Although for now there is a small variety of traps, it’s possible we add more of these type of buildables in the future, especially if community feedback reflects on these being good additions for the game. The design for the new traps is heavily focused on allowing nomads to protect their bases in more creative ways than just rupu sling spam. We like rupu slings, but these new defenses may prove much more effective and fun.
Trap Door: Will close itself when a Nomad steps on it. Extremely powerful in combination with other traps, and mostly intended to be part of the interior of nomadic bases.
Tripwire Trap: Rope and two small flasks containing lava prove to be a dangerous combination when hidden in a sandy environment. Will trigger a small explosion and set a nomad on fire should they step on the tripwire.
Spikes: Sharp and deadly spikes that stick out of the ground. Will deal serious damage to any nomad unlucky enough to fall on top of these.
Spring Spikes: Hidden spikes will stab nomads when they step on the pressure plate which is casually camouflaged as an innocent floor piece.

OASES & POINTS OF INTEREST -Ancient Fabricator machine animation resets fixed.
-Ancient Fabricators can no longer be destroyed by roaming OKKAMs.
-Fixed Walker collision issues on Ancient Fabricators.
-Rupus will now know when players are on a Walker, and attack them when they get too close, or attack rupus from a distance.

WALKERS -Walker physical destruction has been disabled (this means they will no longer break into different individual parts, and rather stay in one piece when destroyed). This should greatly improve performance around Walker battles.
-Tusker has received an upgrade to it’s mobility, the height of its Walker Legs, and climbing capabilities. We hope this update will help with issues such as climbing steeper hills without constantly hitting the terrain with its prow, and improved general mobility across different terrain types, now that the keel does not hang as low.
-Walker judo is no longer a thing: Fixed lamps sometimes allowing players to throw Walkers away at crazy speed. It was fun while it lasted.
-Many chest placements on Walkers have changed due to the latest improvements to Walker meshes.
-Fixed Walkers sometimes launching into the air on destruction.
-Fixed being able to build on destroyed Buffalo, Silur, Raptor and Hercul Walkers.
-Fixed being able to build Raptor Sky Walker and Balang Walker on top of other Walkers’ decks.
-Fixed Buffalo Walker’s packing and storage interactables highlighting the entire Walker.
-Fixed Dinghy Walker’s “Use” and “Assign Spawnpoint” interactables highlighting the entire Dinghy Walker.
-Buffed Mollusk Walker upgrades scaling.
-Mollusk Walker meshing has been fixed. Fixed not being able to place more than a few chests inside the cabin area. Should be better now, but no meshing is allowed.
-Fixed Stiletto Walker meshing.

TRADING STATION & QUESTS -The Flobber at the Trading Station is now selling wares... if you have Flobs, or a voucher to exchange for them.
-Fixed Walkers being able to go through the Trading Station’s outside barriers.
-Fixed being able to sell items with better quality than requested in buy order: Lower quality items are now prioritized for selling.

INTERFACE, VOICE & TEXT -Fixed wrong icons in Tech Tree for Nibiran and Ironblade quarterstaves.
-Unified realm browser (now has private servers as well as official servers listed in the same place).
-Debug information (aka watermark on the top right corner) is now also toggled off when hiding UI (Shift+U).
-New structure customization option in Building menu (requires disassembling permission when in clan). Will allow to customize supported buildables, won’t work for all buildables, only supported ones.
-Fixed murder messages for Xbox players (killers & killed).
-Realms can now be sorted by player count.
-Implemented description, MotD and Discord linking on realm screen.
-Further improvements to UI for realm screen.

FIXES & IMPROVEMENTS -Fixed meteor particles sometimes not despawning correctly.
-Killin Nests should no longer have massive burning VFX when they are set on fire.
-Fixed broken textures on draggable loot crates.
-Fixed some issues where wood materials would appear as burning in some structures.
-No-maintenance exploit with sandbag walls and Defensive Tower has been fixed.
-In regard to an issue with players not being able to login to specific oases: Scheduled maintenance should now deal with that problem.
-Fixed some issues related to not being able to grapple to the crown of some specific tree types.
-Spectators in private servers no longer get idle kicked.
-Rupu Shamans now properly taunt and attack players near them. They also don’t crash servers.
-Fixed missing materials on Wingsuits.
-Improved materials on male and female gas masks.
-Fixed several issues on realm additional settings functionality.
-Hopefully fixed issues with broken UI on player connect.
-Self-hosted and private servers, admin commands, and more

Full documentation is available {LINK REMOVED}here, but below there will be a list of some of the most requested features regarding private server commands, configuration options, and more. The document itself will also have some guidelines and advice on things such as item and walker names in engine, etc.

Chat commands: Both self-hosted and private servers hosted through Nitrado have new chat commands implemented, which are available only for admins. Some of these commands are:

—GiveItem (gives item, also with GiveItemQuality for quality items and resources)
—SpectatePlayer (for GM use)
—FreeBuilding (enables free crafting and building of everything in the game, including some hidden prototypes which are usually unavailable)
—InstantConstruction (to avoid having to build each Walker part separately, for example)
—SpawnWalker (spawns Walkers, also has option for quality, with SpawnWalkerQuality)
—NoClip
—Teleport
—AdminOpenEverything (allows GMs to be able to access all boxes, Walkers, etc, from players in their server).

Additional settings: These “additional settings” are essentially a way for server admins to be able to tweak and tune different gameplay settings in LO. They can work either realm-wide (affecting all servers in a private realm), or server-wide (affects only a specific server in the realm).
There’s currently quite a lot of these, but among the most requested we have:

—ClaimVulnerabilityDuration
—ClaimProtectionDuration
—ClaimActivationDuration
—ClaimCooldownBeforeDeploy (these three settings will control vulnerability window for Proxy Walkers, time between vulnerability windows, Proxy activation, and the time it takes for Proxy Walker to be able to deploy after being built)
—ClaimChanceForBonus (will control % chance for resources to appear inside Proxy Walker inventory as a bonus - MinCombatCooldown and MaxCombatCooldown will control min and max duration of combat cooldown from attacking a Walker or a structure (there is also variations of these configs to control specifically Walker and structure cooldown)
—DisablePvPDamage will control whether or not PvP damage is enabled in a server (or realm wide), there is also variations to disable specific types of PvP, so for example, against Walkers, against players, and against structures.

These are not all the configs available, but you will be able to find them all in the linked documentation.

MyRealm interface: MyRealm UI has been updated with new additions for server admins to be able to have a better control over their private realms. Some of these new additions are:

—Better control over Events spawning with automation included for these, as well as being able to determine which events are enabled, how many simultaneous events are allowed, and determine probability of spawning for each event type
—There is also a “whitelist mode” available, which will make it so only specified accounts can join the private realm
—Each oasis will now also have an “Automation” tab which allows admins to specify tile activation and decay date for realms which desire an experience similar to official realm.

The settings mentioned above, and the ones provided in the documentation won’t be all that will be available. The vast majority of the settings that are currently available were all taken from suggestions from the community, and that’s our plan moving forward. No one other than server admins and you, the players, know which settings and configs are most important to create the Last Oasis experience you want to see in your private community.

A few examples for future implementation that didn’t make it for this release include allowing server owners to wipe their realms, adding a setting to change clan switching cooldown, and more.


COSMETICS / CUSTOMIZATION


Cosmetic Customizations have been added! We’re looking forward to seeing how players will use these new items to create a more personalized in-game experience. Players can expect to see customization options for character masks, both new and old buildables, flares and fireworks, fabric prints, dyes, and Walkers with a few more items to follow shortly.



We’ve created two shops that allow players to purchase these items: the Premium Currency “Nyx” Shop (in-game purchase necessary to use) and an In-Game Currency “Flobs” Shop.

Any player can complete Flotilla Quests to receive Flobs (not to be confused with Flots: they’re two separate things!), which can be used to purchase cosmetic items from the Flobber NPC at trading stations. The selection of cosmetic items available to buy from the Flobber will rotate daily!



For more details on Customizations, the new currencies, and how everything works, take a look at the FAQ below.

Finally, we also want to thank everyone that has stuck with us during the ongoing development of Last Oasis. As an additional thanks, we’ll be temporarily giving away the Keffiyeh Mask which can be claimed by simply opening the Nyx Shop for the remainder of the month.



Cosmetics FAQ
Q: What are Nyx and how do you obtain them?
A: Nyx are Last Oasis’ Premium Currency which can only be obtained through in-game purchases with real world currencies. Nyx are used to buy various cosmetics or Flobs Vouchers from the Nyx Shop.

Q: What are Vouchers and how do you obtain them?
A: Purchased from the Nyx Shop, Vouchers are exchangeable for Flobs in-game at any Trading Station’s Flobber NPC. This functionality lets players convert the account-bound Nyx into the character-bound Flobs.

Q: What are Flobs and how do you obtain them?
A: Flobs are a currency used to purchase cosmetic items in-game which can be obtained from completing Quests at a Trading Station (up to the daily cap limit) or from the exchange of a Voucher.

Q: What are the differences between the two Shops?
A: Anything purchased within the Nyx Shop is bound to the account it was purchased on while purchases from the Flobber at Trading Stations are bound to the realm where they were purchased. The Flobber only offers a finite amount of different offers at any given time and are periodically recycled from a much larger pool of potential offers.

Q: What are the differences between Nyx & Flobs?
A: Both currencies are used solely for the purchase of customizations and cosmetics; however Flobs can be obtained in-game through gameplay while Nyx must be purchased with real-world currencies. The Flobber often has the cheapest deals but there’s no guarantee that it is currently selling the item you might be looking for meanwhile, the Nyx Store has the most complete selection of customizations and they also allow you to use them on any realm.

Q: Which items are infinite use and which only have a set amount of uses?
A: Buildable and placeable constructions can be used an infinite amount of times once purchased while items, equipment, cosmetics like Dyes, Emblems or Patterns only have a finite amount of uses and are therefore consumable, just like all the other items found, crafted, or traded in the game normally.

Q: Are there Refunds and how do they work?
A: The Refund Policy for Nyx Offers is for up to 48 hours after their purchase, so long as the currency hasn’t been spent. Refund requests should be sent to our ZENDESK[lastoasis.zendesk.com].

Q: What happens to my limited use items if they're destroyed or stolen?
A: Cosmetics with uses (more familiar as ‘charges’ to some) almost always act as in-game items once one of the “uses” are consumed whether that’s applying a dye or emblem to a cosmetic, crafting a firework or mask, etc. As a result of being an in-game item in a full-loot game, not only can these items be traded but they can also be stolen or even destroyed.







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