over 2 years
ago -
pogosan
-
Direct link
If you’ve been playing on rarity tiles today or opened the World Map and looked around, you might have noticed that some of the tiles are set to be burnt in around 8 days. “What’s up with that?”, you might ask, since we don’t have burning tiles anymore. And you would be right - we don’t have map burning in a general sense, but the feature is still available for us to use in order to get rid of any tiles on the World Map.
If you’ve read the previous post, you probably already guessed the reason for burning some of the tiles and if you’ve taken a closer look at which specific tiles are being burnt, it gets even easier to guess what’s happening. In 8 days we’re introducing the changes to the rarity system that we’ve discussed in the last large update post.
Going back to the tile burning - we’re getting rid of the vast majority of the static rarity maps. They will be completely gone from the World Map, which means that everything built on them, any characters or walkers will be completely destroyed. When it comes to your character, you’ll be able to respawn on another tile, but will lose anything you had on the rarity tile that’s been burnt. You’ll also notice that some of the tiles, mainly low rarity ones that were more populated, are not being burnt. Those tiles, instead, will be turned into regular common maps, meaning that, while everything on them will be kept as it was - all the bases will stay, all the walkers and players will be kept alive, and so on, the rarity of all the foliage, camps, and mobs will be downgraded to common. Those tiles, however, will stay being PvP, as we’ll have both PvE and PvP static common maps from now on. For now, the main benefit of settling on common PvP tiles will be a higher clan cap than the average on the PvE ones, so it will be lucrative for any larger clans to consider building their base there. However, we're also working on additional features to incentivise going, and, especially, staying on PvP tiles as opposed to safe PvE ones. We’ll be addressing PvP in a whole separate update dedicated to the overhaul of the PvP in Last Oasis.
To give more details on the tile burning, especially for anyone who never experienced it, you will be able to see the timer when the tile will be burnt, so you know how much time you have left. You’ll see it when you join the map, on the World Map if you hover over the tile, and, close to the burn itself, you’ll see a constant timer on-screen reminding you about it. Once the timer runs out, the tile will be completely destroyed, together with everything on it. If you have any bases, walkers, or characters on those rarity maps, you have to move them before the timer runs out or you will lose them forever.
While with walkers and characters it’s pretty straightforward - you just travel to a regular permanent map and you’re safe, with bases it’s a little more tricky, as you’d have to disassemble it and move over all the resources in it. To address it, we’ll be doing a small hotfix update allowing you to disassemble any structure for a 100% return of resources. That means that when disassembling base walls or stations, you’ll get all the resources that you spent building them back instead of the normal 50% return. This should allow you not to waste any resources that you’ve invested into rarity tiles and just disassemble all the bases and move the leftovers away on your walkers.
This change is not yet in and will be added in a small patch later this week, so don’t try to disassemble your bases just yet, unless you don’t mind losing half the resources. The burn is set to last around 8 days, so there is plenty of time to do it.
When it comes to larger clans moving, we'll be transforming uncommon PvP tiles to common, but large clan cap PvP tiles that will not burn and will be the perfect place to move to with your clan. The switch should happen at most within a day since this post.
We’ve discussed the rarity changes in the previous post, but things weren’t set in stone yet, so we’ve collected some more feedback and, finally, have the full list of changes pinned down and are actively working on them right now. As we’ve done previously, we’ll go in detail and explain every change to the system, the reasoning behind them, and what we expect out of the changes in the post that will come together with the update later next week. So stay tuned for it and make sure to move your belongings in time!
If you’ve read the previous post, you probably already guessed the reason for burning some of the tiles and if you’ve taken a closer look at which specific tiles are being burnt, it gets even easier to guess what’s happening. In 8 days we’re introducing the changes to the rarity system that we’ve discussed in the last large update post.
Going back to the tile burning - we’re getting rid of the vast majority of the static rarity maps. They will be completely gone from the World Map, which means that everything built on them, any characters or walkers will be completely destroyed. When it comes to your character, you’ll be able to respawn on another tile, but will lose anything you had on the rarity tile that’s been burnt. You’ll also notice that some of the tiles, mainly low rarity ones that were more populated, are not being burnt. Those tiles, instead, will be turned into regular common maps, meaning that, while everything on them will be kept as it was - all the bases will stay, all the walkers and players will be kept alive, and so on, the rarity of all the foliage, camps, and mobs will be downgraded to common. Those tiles, however, will stay being PvP, as we’ll have both PvE and PvP static common maps from now on. For now, the main benefit of settling on common PvP tiles will be a higher clan cap than the average on the PvE ones, so it will be lucrative for any larger clans to consider building their base there. However, we're also working on additional features to incentivise going, and, especially, staying on PvP tiles as opposed to safe PvE ones. We’ll be addressing PvP in a whole separate update dedicated to the overhaul of the PvP in Last Oasis.
To give more details on the tile burning, especially for anyone who never experienced it, you will be able to see the timer when the tile will be burnt, so you know how much time you have left. You’ll see it when you join the map, on the World Map if you hover over the tile, and, close to the burn itself, you’ll see a constant timer on-screen reminding you about it. Once the timer runs out, the tile will be completely destroyed, together with everything on it. If you have any bases, walkers, or characters on those rarity maps, you have to move them before the timer runs out or you will lose them forever.
While with walkers and characters it’s pretty straightforward - you just travel to a regular permanent map and you’re safe, with bases it’s a little more tricky, as you’d have to disassemble it and move over all the resources in it. To address it, we’ll be doing a small hotfix update allowing you to disassemble any structure for a 100% return of resources. That means that when disassembling base walls or stations, you’ll get all the resources that you spent building them back instead of the normal 50% return. This should allow you not to waste any resources that you’ve invested into rarity tiles and just disassemble all the bases and move the leftovers away on your walkers.
This change is not yet in and will be added in a small patch later this week, so don’t try to disassemble your bases just yet, unless you don’t mind losing half the resources. The burn is set to last around 8 days, so there is plenty of time to do it.
When it comes to larger clans moving, we'll be transforming uncommon PvP tiles to common, but large clan cap PvP tiles that will not burn and will be the perfect place to move to with your clan. The switch should happen at most within a day since this post.
We’ve discussed the rarity changes in the previous post, but things weren’t set in stone yet, so we’ve collected some more feedback and, finally, have the full list of changes pinned down and are actively working on them right now. As we’ve done previously, we’ll go in detail and explain every change to the system, the reasoning behind them, and what we expect out of the changes in the post that will come together with the update later next week. So stay tuned for it and make sure to move your belongings in time!