Originally posted by
mikael22
Was the goal of these nerfs to get rid of his more generic power, damage shielding and healing, while keeping his unique power, the cleanse and range increase, fairly high? He might be more of a counterpick type of champ, which I'm unsure if it is the goal. If Milio is blindpickable and a decent champ when blind picked, even when there is no cc that can be cleansed, is that a problem?
Oops, as for if it’s a problem:
We want Milio to be broadly appealing and pickable for the majority of players. In pro/optimized play, it’s totally possible he’s little more than a counter pick or niche pick, and that’s okay. But as long as the average player can find success, we are happy.
Inversely, we will watch to make sure his mechanics don’t disproportionately favor pro players over SoloQ players.