Original Post — Direct link

"Initial changelists for patch changes!

Replaced Kindred's last patch nerfs with different ones, as they didn't have the effects that we wanted. Xerath changes aim to to have him be more performant in Mid & modernization to Zyra plants.

Also, took out the jungle compensation" - https://twitter.com/RiotPhroxzon/status/1678910445644832768

>>> Champion Buffs <<<

Aatrox

  • [Q] The Darkin Blade adjustments:
    • Damage adjusted 10/30/50/70/90 (+60/65/70/75/80% AD) >>> 10/25/40/55/70 (+60/70/80/90/100% AD)
    • Minion damage increased 55% flat >>> 55-70% (based on levels 1/6/11/16)

Diana

  • [W] Pale Cascade buffs:

    • Shield increased 40/55/70/85/100 (+25% AP) >>> 45/60/75/90/105 (+30% AP)
    • Damage per orb AP ratio increased 15% >>> 18%
  • [E] Lunar Rush AP ratio increased 50% >>> 60%


Lissandra

  • [P] Iceborn Subjugation Frozen Thralls no longer stop moving to detonate, follow enemies into brush if they are being chased, and are revealed to enemies through fog of war.

  • [Q] Ice Shard changes:

    • Now slows all targets in a radius instead of just the first target hit
    • Missile casts from position post-cast rather than pre-cast
  • [R] Frozen Tomb changes:

    • Minimum heal increased 90/140/190 (+25% AP) >>> 100/150/200 (+55% AP)
    • AoE damage/slow update cadence increased 4 >>> 16 per second
    • Logic updated around stopping dashes

Shaco (AD)

  • [Q] Deceive buffs:

    • bAD ratio increased 50% >>> 60%
    • Backstab bonus damage increased 40% >>> 55%
  • [R] Hallucinate bugfix: Now propogates Prowler's Claw passive to the clone.


Shyvana

  • [Q] Twin Bite changes:

    • AD ratio increased 20/35/50/65/80% >>> 20/40/60/80/100% AD
    • Now grants 40/45/50/55/60% bonus attack speed for the next 2 attacks
    • Cooldown increased 7/6.5/6/5.5/5 >>> 8/7.5/7/6.5/6 seconds
  • [E] Flame Breath on-hit damage now has a 1% target's max HP per 100 bAD ratio


Volibear

  • [P-Lightning Claws] The Relentless Storm magic damage AP ratio increased 40% >>> 50%

  • [W] Frenzied Maul heal missing HP ratio increased 8/10/12/14/16% >>> 8/11/14/17/20%


Xerath

  • Base mana reduced 459 >>> 400

  • [P] Mana Surge adjusted:

    • Cooldown increased 12 >>> 16 seconds
    • Cooldown reduced by 2 seconds per unit killed
    • Now triggers on structures
  • [R] Rite of the Arcane adjustments:

    • Number of casts increased 3/4/5 >>> 3/5/7 4/5/6
    • Damage reduced 200/250/300 (+45% AP) >>> 180/220/280 (+40% AP)
    • Damage now increased by 20/25/30 (+5% AP) per champion hit for the rest of the duration

Zyra

  • [P] Garden of Thorns adjustments:

    • Plant monster damage ratio reduced 150% >>> 100%
    • Now deals 40-100 (based on level) bonus damage against monsters
    • Area of effect ability damage to plants reduced 4 >>> 3
    • Ranged auto attack damage to plants increased 4 >>> 5
  • [W] Rampant Growth number of seeds upon first rank increased 1 >>> 2

  • [E] Grasping Roots no longer locks out Flash when casting

  • [R] Stranglethorns changes:

    • Now casts at maximum range instead of walking into range
    • Missile damage update cadence increased 4 >>> 16 per second

>>> Champion Nerfs <<<

Hecarim

  • [W] Spirit of Dread resistances reduced 15/20/25/30/35 >>> 10/15/20/25/30

Jax

  • [E] Counter Strike Jax enters Evasion for 2 seconds: a defensive stance that causes him...

    • Cooldown increased 14/12.5/11/9.5/8 >>> 15/13.5/12/10.5/9 seconds
  • [R] Grandmaster-At-Arms mana cost increased 50 >>> 100


Karthus

  • [Q] Lay Waste adjustments:

    • Damage reduced 45/62.5/80/97.5/115 >>> 43/61/79/97/115
    • Monster damage ratio increased 95% >>> 100%
  • [E-P] Defile mana restored reduced 15/25/35/45/55 >>> 10/20/30/40/50


Kindred

  • HP increased 580 >>> 610
  • Armor reduced 29 >>> 26

  • [Q] Dance of Arrows nerfs:

    • Cooldown increased 8 >>> 9 seconds
    • Damage reduced 50/75/100/125/150 >>> 40/65/90/115/140

Milio

  • [P] Fired Up! damage reduced 25-80 >>> 15-50 (based on level)

  • [E] Warm Hugs move speed reduced 15/17.5/20/22.5/25% >>> 12/14/16/18/20%


Rell

  • Base armor reduced 39 >>> 36

  • [P] Break the Mold resistances stolen reduced 3% >>> 2% (max 15% >>> 10%)


Rengar

  • Base HP regeneration reduced 7 >>> 6

  • [Q] Savagery critical strike conversion reduced 95% >>> 75%


Rek'Sai

  • [W-Burrowed] Unburrow damage reduced 55/70/85/100/115 >>> 50/65/80/95/110

  • [E-Unburrowed] Furious Bite damage adjusted 55/60/65/70/75 (+85% bAD) >>> 5/10/15/20/25 (+70% tAD)


Sion

  • Seemingly missing from the notes, possibly removed from patch.

>>> Champion Adjustments <<<

Naafiri

  • Released the hounds.

Yorick

  • Bug fixes to Life Steal interactions.

>>> System Buffs <<<

Axion Arc

  • Flux ultimate cooldown refund increased 20% >>> 5% (+40% Lethality)

Prowler's Claw

  • Lethality increased 15 >>> 18

Randuin's Omen

  • Critical Resilience critical strike damage reduction increased 20% >>> 25%

Spear of Shojin

  • Cost reduced 3400 >>> 3300
  • HP increased 300 >>> 350

Spirit Visage

  • Magic Resistance increased 50 >>> 60

Sterak's Gage

  • Cost reduced 3100 >>> 3000
  • HP increased 400 >>> 450

>>> System Adjustments <<<

Galeforce

  • Cloudburst cooldown increased 90 >>> 120 seconds

>>> System Adjustments <<<

Crest of Insight (Blue Buff)

  • Ability Haste adjusted 10 flat >>> 5-20 (based on level 1/6/11/16)

Ghost

  • Duration increased 10 >>> 14 seconds
  • Takedowns no longer extend duration

Infinity Edge

  • Critical Strike Damage increased 35% >>> 45%
  • AD reduced 70 >>> 65

Crest of Cinders (Red Buff)

  • True damage reduced 10-78 (based on level, linear) >>> 10 (levels 1-5) (then +5 per level) (75 at level 18)
  • Slow for melee reduced 10/15/20% (based on levels 1/6/11) >>> 5/10/15/20% (based on levels 1/6/11/16)

Statikk Shiv

  • Electroshock minion damage reduced 250-450 (based on levels 6-18) >>> 250-350 (based on levels 9-18)

Trinity Force

  • Attack Speed reduced 35% >>> 33%

  • Threefold Strike adjustments:

    • Number of stcaks reduced 5 >>> 3
    • Base AD per stack increased 4% >>> 6%

External link →
10 months ago - /u/PhreakRiot - Direct link

Small corrections:

  • Rell armor is -3, not -2
  • No jungle treat buff
  • Ghost is 15 seconds, not 14

Not sure about other changes. Might be a couple inaccuracies here and there.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by droppedmyravioli

How big is the IE buff idk numbers

Roughly neutral on 2 items, up to 3-4% auto attack DPS nearing full build.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by moody_P

thoughts on duskblade?

It's an item.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by GranRejit

Bah, still not worth at all

The item is not weak. It is appropriately powerful on its set of champions.

10 months ago - /u/phroxz0n - Direct link

Originally posted by HS_Cogito_Ergo_Sum

Uh, we have two different sets of changes for Rell on PBE.

There's the one u/phroxz0n put out, and these ones that are actually one the pbe.

Which one is the right one?

The ones I posted are the right ones

10 months ago - /u/PhreakRiot - Direct link

Originally posted by FennecFoxx

Are you going to hit Rells passive min base amount? 3 to 2% doesn't mean much if shes still always stealing 1.25 base.

She has this very same issue on PBE where her % was low but her min was high.

Hey, good call out, that's a complete oversight from me. New minimum is now also nerfed by about 1/3.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by Informal_Skin8500

Was the jungle treat buff moved to another patch or did you guys decided against going through with it?

We ultimately decided that jungle didn't need compensation (initial direction was to give them something back, not necessarily power neutral on whole, though).

Right now, the plan is to find a target for overall early jungle gank power and re-address next patch if we don't hit close to our mark.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by JTHousek1

I think you caught me in the middle of pulling the changes from the tweet, I usually throw the disclaimer at the top when I'm in the process of that. Regardless I did miss that the Rell armor nerf was bigger, so fixed that.

Thank you for looking it over! :D

Thanks for your service to the community! :)

10 months ago - /u/PhreakRiot - Direct link

Originally posted by Damurph01

Do you think it might just be “weak” or perceived to be due to the loss of Kraken and its mythic passive meaning theres a HUGE cut in attack speed? (without building dedicated attack speed items of course).

Like if you build 2-3 items (say like kraken, IE, and maybe bloodthirster or rapidfire cannon) pre and post adc mythic changes, you have a considerably lower amount of attack speed AFTER losing the kraken mythic passive.

Feels like IE is fine, but the people that build it just miss out on too many other stats like haste, attack speed, etc that you’d see on items like Navori and Galeforce, or even triforce for the likes of Draven and Ashe? When I initially saw the IE changes I just felt like damage wasn’t really what the item was lacking.

I wonder also if the feeling of IE might be better if there was more attack speed in non-mythic adc items. The only ones that really have considerable amounts of attack speed are phantom dancer and Runaans. I guess wits end too but that’s not something crit adcs always want to build.

Either way, I’m curious how IE’s presence will be with the triforce nerfs.

If people want attack speed they can build attack speed items. There are several.

You either have big hits or fast hits. You don’t get everything on two items. That’s how we got into this mess in the first place.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by WhistlingWolf234

I know you may not see this but what does (tAD) mean?

Total attack damage

10 months ago - /u/PhreakRiot - Direct link

Originally posted by JTHousek1

No problem! I just like looking over the changes and discussing with the community while backing it with statistics and helping others understand what they're looking at when I can.

It has been a bit more helpful now though that Twitter requires you to have an account, so I'm sure those without one appreciate it.

Oh, Statikk Shiv is +5% AS, btw.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by DAEORANGEMANBADDD

Funny how that doesn't seem to apply to other roles

What are bruisers sacrificing exactly when choosing their items? All bruiser items give relatively high AD and AH, a lot also give you high bonus HP

The only "sacrifice" bruisers get when it comes to their itemization is whenever they want to build DD or hexdrinker cause thankfully there isn't a bruiser item that gives both(if we dont count hullbreaker that is)

Fighters sacrifice 500 attack range by not being marksmen.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by JTHousek1

Ah! That was one that was on the PBE but wasn't on the tweet, added back in now.

It's not in the tweet cuz I goofed when copying over the changes from the official ticket to the thing we tweet. TY!