phroxz0n

phroxz0n



Yesterday

Comment

These answers aren't really correct. You can look at the the players at the top of the ladder and almost all of them will be roughly around +-20.

The reason they don't get higher is simply because they are winning just as much as they're losing (50 percent winrate), because they aren't maintaning a 65% WR when they're at rank 1. They might have been when facing master, gm but not at the top.

Part of this is also because if they are actually that good (eg. Say they are 4000 mmr when the other 9 players are closer to 3000), then the teams will be balanced such that each team has a 50% chance to win (ie. The 4000 mmr player will have the lower players on their team). If the player is good enough, they'll be able to maintain that higher winrate and start to push the boundary (similar to what srtty was doing last season on NA)

Another interesting case study would be if you were to put a soloq god like showmaker or canyon in a much weaker server, you'd see the lp ...

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08 Nov

Comment

There will be some updates in 14.23 including some adjustments to bounty accumulation in general and how bounties are tuned for losing team.


28 Oct

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We're talking more about rules and system still needs some tuning.

We just swapped over to the "objective bounty method of determining lead" when bounty is active and that still needs some tuning to move to the new system.

Give us a few patches of iteration and it should end up better than the old system, but we need the live exposure to find such edge cases and things that are off. (more understandable, clear and fair)


09 Oct

Comment

Can you pass your opgg, we recently made changes to make this better

Comment

I'd be interested to see your riot Id plus tag. If you were high master, placing in emerald 3 seems very low likelihood of occurring. I'd be interested to dig in further to see what's causing it


23 Sep

Comment

Originally posted by Pirate-rob

Skill Level Consistency Across Queues

They imply your ranked MMR will affect your normals MMR, I have to wonder if it goes both ways (or will they potentially even share MMR?) I doubt it but if it does then things will be quite funny

Match Balance:

Role-based matchmaking: the return

There are some cases that are just egregiously wrong, eg. a Challenger solo queue player should never be rated as a Silver in normals.

We need to find the right values for this though, because we know that different people approach different queues with different motivations and play habits.

eg. Many people play different roles, play more with friends, play "trolly champions" and we don't want to apply a broad brush across all of these different motivations. So this will take some time


21 Sep

Comment

Like someone said, it adds a lot of systemic debt to the system (similar to mana potions), because in order to nerf early laning of a champion we have to tune it around the existence of biscuits (for example, historically tuning mage mana costs, Gangplank, etc.)

We don't think the mana is adding enough to the game that that systemic debt/complexity is worth it, in addition to excessively pro + elite skewing certain champions.

It's a valid concern that some champions are mana constrained and will find it hard to operate; we'll investigate case by case and follow up accordingly.


07 Sep

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I'm not sure what the original poster is referring to, but as far as I'm aware we're not planning on making changes to Voice Chat for China server


08 Aug

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Originally posted by barub

Have they applied the 10 games requirement?

We had to back it out due to some issues but it will be back on in a few days


29 Jul

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Hi folks,

This accidentally got into non-ranked several queues where it's not meant to be. We're working on a fix, thanks for the patience.


18 Jun

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Skarner also does not exist as a jungle champion in China. He is only played Top Lane!


15 Jun

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A major goal this season was to make sure people's skill was closer to their visual ranks, which would help to make games feel more fair. So yeah, agree we hit inflation down a good amount

Comment

Can you pass me a riot Id and tag?


12 Jun

Comment

We have a Weibo account here https://weibo.com/7800109999

and you can see China performance info here https://101.qq.com/?ADTAG=cooperation.glzx.web#/hero-rank-5v5?tier=200&queue=420

It has mostly been technical and legal difficulties in getting the data and their pipelines in a usable form that devs can use.


06 Jun

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Fluid demotions has uncovered some deep systems stuff interacting in undesirable ways (due to some now invalid core assumptions about the behavior of lp) resulting in this behavior. We're investigating a fix, but it's a little more difficult than expected. Apologies


24 May

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Thanks for posting, apologies I've been preoccupied while on a work trip. Will post some further commentary on how the patch has landed hopefully tomorrow.


07 May

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Originally posted by TheExter

So basically, if you lose at 10 LP and lose 25 LP, you will move to 85 LP in the division below

But if you play a game at 98 LP and go up a tier you're placed at 1 LP because....?

You go up the same amount so 23LP in this case

Comment

Originally posted by Diligent_Deer6244

they finally did it, they removed demotion protection. only between divisions but it's a start

We do think demotion protection at tiers is reasonable to allow players to protect their ranks a bit, but it will be a bit less lenient than before after the adjustments we made over the course of the last split


24 Apr

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Originally posted by KatyaBelli

Almost definitely. I love the chaos, even if it means I occassionally have to turn off chat because my ally 'I must win' Renekton or Vayne gets a bit miffed with obsidian talons nashor tooth Renata Glasc.

Ngl I laughed at the Renata thing. This is definitely some peak cooking. Reminds me of playing with captain gameplay in Dev. Some absolutely cursed stuff