Will interface still have the toggle “always show advanced tooltips”? Can’t see a reason to remove such an option.
Will interface still have the toggle “always show advanced tooltips”? Can’t see a reason to remove such an option.
yeah, that toggle will still work
It would be nice if the advanced tooltip mentioned more specific things, like cast time, range, radius, angle, etc. I always need to go to the wiki to find that stuff.
We opted out of showing things that are already shown by the targeting indicator. Cast time is an interesting one, but in general players can intuit cast time after using the spell once or twice, and doesn't really need to be referenced in most cases.
I mean some champs don't even have advanced tooltips while some do
Part of this work will be making sure all champs have them.
Hey Meddler, please give us the option to keep advanced tooltips "on/off" (perhaps w a toggle option in the menu), for those of us who'd like to have as much info as possible at all times, and for those that don't care/want and can feel overwhelmed (like new players).
hat will be the case since that option is already in the game bjt o my a handful of Champs utilize it.
That setting already exists. Its in the Interface tab in options.
The tooltips standardization is extremely overdue. To give just one example, some spells have the base damage and the total scaling damage listed separately, some have just the scaling percentage, some add it all up, and to top it all off some list either or both in the AP green. I've been wanting them to use the advanced tooltips feature properly for a long time now. Also, please have the total damage in the shortened format.
(it should be clear what we mean when we say ability, versus spell, versus skill etc and isn’t always at present)
THere's a difference?
THere's a difference?
There is now. Skill = a champion's PQWER, Ability = a Skill, Summoner Spell, or active item. Spell is currently retired.
I hope they get the advanced Tooltips in soon. I really like that and it feels better than having to go to the wiki to check things all the time
Lillia will be the first as mentioned. After that we'll be aiming to ship tooltip updates to multiple champs per patch.
Morde is likely because of the way his ult works with maps, no clue about Ivern except maybe his passive but afaik he currently just kills them like every other champ
Yep, Morde ult and Ivern passive. We'll get them working there, lot of other things that have had to come first though (overhauling a map's a big job!) hence they won't be in patch 1 at least.
So is the event pass coming out on next patch?
Yes, Spirit Blossom kicks off next patch and will include an event pass.
While we're at this can I give a couple of suggestions?
Suggestion: Tooltips without shift should look like
deals 100 damage
instead ofdeals 50(+35)(+15) dmg
.Reasoning: Tooltips should give you information necessary for in-moment decisions like "should I all-in now, will I have enough damage" and game should provide this information in the most convenient manner. All ratios should go under an extended tooltip, because they are more relevant for planning an item build and not for moment-to-moment decisions.
Suggestion: Ratios should provide formula instead of result. Example: not
50(+35)(+15)
but50(+0.35bAD)(+0.15AP)
.Reasoning: Player should be able to estimate how much a spell benefits from various stats before buying an item to increase them.
Both of those suggestions are currently what I have slated.
whats the point of showing additional info if you don't show all potentially pertinent info? There's no reason to hide potentially useful info behind a veil IMO
The argument is that that information exists, just in visual form rather than a number. In order for "1200 range" to matter, you'd have to know what 1200 units means in relation to the rest of the map. The easiest way to show that is with a visual indicator.
On champions with skills that say "after a short delay" on some abilities can we get an actual time that the delay is. Pyke's Phantom Undertow for example, would be nice to get clarification on how long it takes for the phantom to follow
My current plan is "after a short delay" is used for things less than 0.5 seconds in the base tooltip. if its above 0.25s i'll specify in extended.
Range on abilities onegai. Missile (including dash) speeds!
Just curious, what do you want that information for in tooltips?
1st time buying pass is it still 1650rp? and next patch is 22th right?
Yes and yes.
Is it that the Morde ult needs to have its own new map to line up with the new NB map? Or is it that his ult could break certain events? Or both?
It's not a separate map, just some adjustments to his scripts so they also understand how to function on Nexus Blitz (he's already got scripting that accounts for SR versus ARAM for example)