RiotMeddler

RiotMeddler



16 Apr

Comment

Originally posted by Diligent_Deer6244

if it was on console I might try it

I can't play games with a touch screen on a phone or tablet, it's just a horrible experience imo

Totally understand, figured it was worth checking though as a potential reference point :)

Comment

Originally posted by coeranys

Hey, appreciate you engaging, although in their defense the people may be right and there may be limited utility in doing so in my case. I feel like frequently the things that I enjoy just aren't the things that League is targeting anymore. It could also be that I've just been playing too long, but here we go...

It feels like League is creating more ways to engage with a smaller number of people (I get in Arena you and a friend can hop on and you only need two, not five, so you can get your squad together easier) but I feel like that reduces some of the volatility that is required to keep the game balanced on a macro level and reduce the amount of a solved problem that it is. When you reduce the number of champs, it reduces the volatility, and you need to introduce it somewhere else otherwise it just becomes blackjack and you're playing the .5% favorability between the few meta comps.

However, increasing volatility through more different choices by other players fee...

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Detailed thoughts much appreciated!

Can definitely see how if you're looking for a larger team experience we haven't delivered so much novel there outside of updates to the core SR experience. How much of the draw for you of larger teams is that reduction in volatility versus other aspects of more team play focused modes? Team coordination, more specialization of roles etc etc

Comment

Originally posted by Diligent_Deer6244

(not original commenter)

I'm someone who never found arena very fun, mainly due to the teams being 2 players.

I really want summoner's rift, with bans, with the same acceleration as OFA and spellbook. Faster levelling, movement, etc. I just want quick fun league like aram but pick your champ with bans.

Noted. I'm curious if you've tried Wild Rift? I know it's a different platform, different content etc. Just interested as a reference point given the quicker games as a baseline and various changes made to support that


15 Apr

Comment

Originally posted by coeranys

I wish they would stop wasting time on stuff like this and make something fun.

Genuine question - what is it you’re looking for as fun? I can make some guesses but figure it’s better to ask 

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Originally posted by Spideraxe30

Hey Meddler do you guys have any concerns about the extended Arena run competing for engagement with the PvE mode, given it'll be out for an entire split, or are you guys taking that into account when evaluating both modes

We’ll keep an eye on it certainly, if Arena is to become permanent though it’ll need to show engagement either maintains through event modes or that its player base comes back after an event mode ends 

Comment

Originally posted by Guest_1300

Only one new map, interesting. Does this mean there will be duplicates of some maps? As I understand there would be up to 8 2v2s happening at once now and I think there are only 5 (?) arenas. Or are there more new arenas that they just didn't reveal?

Overall super cool changes, can't wait to try out this new arena, especially the new item system!

Each arena holds 4 people (2 teams of 2), so one of the five will be unused each time 


11 Apr

Comment

Originally posted by Sairal

Oh God, seeing Riot in front of your name is terrifying. For those who missed the ama five years ago, I met Norak very early in leagues life when he was a cheeky little Aussie kid. Now he's just a cheeky little Aussie dude.  To answer your question, Peter Jackson. 🍿

I'm sure I'm taking the bait here, but can't help it...

Peter Jackson, the film director, is your favourite Australian?


08 Apr

Comment

Originally posted by AobaSona

Aren't you worried that increasing the number of teams in a match is gonna negatively impact matchmaking?

That is a risk yeah. Arena matchmaking's really healthy early in a run, so if things like 16 players lead to a meaningfully better experience, and therefore more sustained engagement, that's worth the cost. It's certainly conceivable though that we could be wrong and it might turn out to not be worth the trade off. If so we'll have to adjust again for the future

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Originally posted by Brody0220

1420 weedmo patch inbound

You know what, let's buff Maokai for old times' sake

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Originally posted by AobaSona

With the Skarner update making the brackern unrelated to Hextech, will Camille and Seraphine's bios get updated? I know Riot isn't focused on universe and written lore so much anymore, but I feel like at least their biographies shouldn't be non canon... Maybe after Arcane s2 at least?

They'll get updated, not certain on exact timing

Comment

Originally posted by antiskylar1

Can a rioter confirm why Arena keeps being a temporary game mode?

For a mode to become permanent it needs to show sustained player engagement. Arena's first two runs had a lot of play early, then fell off a lot. Making it permanent with that diminishing engagement profile would lead to increasingly poor matchmaking (both time to get a match and skill discrepancies), which pushes players away and further exacerbates the issue. While some players would stick with it regardless you end up with a pretty small population making it hard to justify meaningful ongoing development for the mode, which makes things worse again.

We do think Arena's got a lot of potential though, hence the ongoing updates to it. Our goal is to try and give it the variety and appeal that it needs to be a long lasting mode. IF we can demonstrate that, we can then look at having it be permanent.

Comment

Originally posted by violue

some of these devs are distractingly expressive with their hands.

also I didn't know there was once a whole ass Star Guardian game mode and I am devastated to have missed it.

If I had the faintest idea what else to do with my hands I'd do it. My on camera options however seem to be "wooden", "flailing arms wildly" or "wooden and flailing arms wildly", so I'm working with what I've got

Comment

Originally posted by Gaviota43

Oof, hopefully I am not late this time. 🙏

In case any of you kind Riot people read me, I would like to ask if there are any plans to update the champion classes in the game's client, to provide more accurate information.

The class system has remained in its outdated state to this day, even though Riot has moved into the newer and more accurate class system proposed in 2017 (the one that has subclasses like Enchanter, Juggernaut, etc.) Having the new class system in the game's Collection and Store tabs would help a lot to reduce ambiguity.

Currently, we still have the old one with the more generic classes (Fighter, Support, Assassin, etc.) that very often confuse people (e.g. "why does a tank do so much damage?" when referring to juggernauts like Darius.)

No plans to do so. It's something we talked about a lot when initially mapping out the sub classes then deciding whether or not to make them public or just use them internally. Our conclusion was that for the more engaged players who want to dig into the details a lot it made sense to talk about the sub classes. For the more casual player though we felt the clarity of "Fighter, Mage, Assassin etc" was more useful than more detailed breakdown would be when it came to helping set initial expectations for a character. There are definitely some cases, juggernauts especially, where that doesn't hold up so well, it was a deliberate trade off though for what it's worth

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I'm just built different I guess

Comment

Originally posted by Evitinia

u/RiotMeddler Can you comment on the state of Vanguard as of right now, it seems to be sleeping and not being released anywhere?

Preparation's still underway for its rollout. We didn't have anything new to say this video, so didn't want to just rehash old news. Timeline has slipped from what we'd originally predicted, we're very much in the headspace of doing it well is much more important than doing it fast though for this

Comment

Originally posted by bz6

I remember there was a huge conversation around Cait's VU when it happened around the modernizing of her code resulting in the removal of mechanics that players used and got used to for A WHILE.

Lee Sin has a ton of skill expression. Is the team aware this time around not to mess about with the muscle memory and remove the seemingly everlasting skill expression of Lee?

/u/RiotMeddler

That's being worked on at the moment actually. Recent discussion with Rioters who play Lee Sin has included things like Flash and E interactions, which spells can be cast/started during others etc. Our starting point is that we want to make sure that anything that has become expected and currently supported gameplay gets preserved, even if not intended when Lee was first designed. There'll be a bit of bug fixing too though of course on some weird and definitely not intended interactions. Hopefully we'll get the distinction between the two right in each case, do give us feedback as soon as he hits PBE though on what feels correct and what feels off

Comment

Originally posted by Gorarog

is it this season that we have 3 splits? if yes when does the first one end?

It is. If you go to the Profile area in game and click Ranked you can see the remaining time in the split there too (currently says 36d, 14h, 36m for me for example)

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Originally posted by Gradeientt

u/RiotMeddler In the last dev update, it was mentioned by Phroxzon that you guys were going to talk a bit more about the MMR system. Why didn't you guys talk about it in this video? Were you guys working on matchmaking changes but ended up not going forward with it? I'm pretty sure it was teased in the beginning of the season that we were getting a new matchmaking system callled "True Skill 2" What happened to that?

Nothing currently ready to share to the best of my knowledge, will check with the team for potential inclusion in the next one though

Comment

Originally posted by N7-Dropout

I figured there’s definitely a reason for it - I just love that skin so any changes to it hurt haha.

Totally understand, hope a bit of context helps a little at least!

Comment

Originally posted by Spideraxe30

Could I also ask a more a League Studios related question, do you think we can expect greater alignment between art and narrative now that LoR, WR and PC League are under LS or are you guys still ramping up that pipeline, like would Shyvana's card arts in LoR and WR model be updated now that she's confirmed for a VGU and other things

Org structure shouldn't have much, if any, impact on how aligned art and narrative are across the games. Alignment like that's discussed regardless of where a game happens to live in our internal processes. The call that we discussed late last year to have everything be part of one shared Runeterra going forwards is the sort of thing that results in greater alignment on upcoming content, won't always mean we go back and retroactively change existing things necessarily though