Original Post — Direct link
over 1 year ago - /u/PhreakRiot - Direct link

So this is a bug I learned about a couple days ago and related to one that I knew about in-dev.

Energize is weird. Something about how it's coded in the back-end has an odd set of bugs.

  • Until you basic attack to consume Energize at some point in the game, Energize triggered by fake attacks will consume the charge but not do anything.
  • New, related bug: After being ulted by Renata, a similar bug exists: Until you again trigger Energize with an auto-attack, your fake-attack Energize triggers retain the friendly fire flag.

So I want to fix this, of course, but it only ever exists on specific champions and only sometimes, and because the effect is mostly detrimental (Renata gets the gold), it's also fixed automatically by normal gameplay patterns.

But again, need to dig into underlying Energize tech to fix it. I'm 99% sure this bug exists in 13.9 and prior on Rapid Firecannon and Stormrazor on the same champions. The missing damage one certainly does.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by MrICopyYoSht

Veigar doing insane AP dmg on his autos with Shiv, Storm razor, and lich bane.

Veigar can already buy Lich Bane (and doesn't), Stormrazor is just bad Lich Bane, and Shiv is only actually good at 4th+ item.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by MrICopyYoSht

Err, I was talking about the meme Veigar build where he can do insane dmg with his autos thanks to his infinite scaling and the additional AP boosts on those items. Like people were doing more dmg via autos than his ult, and not to mention he can one shot towers.

Mages dealing more auto-attack damage by building attack damage items is an intended result of buying attack damage items.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by bz6

/u/PhreakRiot

Game feels insanely snowbally right now, especially with minions getting to lane faster. Shit is inflating the economy bad..

Minion spawn rate has not increased. Minion inflation is basically zero.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by bz6

hmm yeah I kinda meant that since there are more minions in lane earlier snowball is easier to maintain, due to people getting their items and gold faster.

That only matters on the second wave. Otherwise, waves still meet 30 seconds apart from each other.

You could argue the game has accelerated all of five seconds in total but I feel like you wouldn't make the post if that's what you meant.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Pyral

Is it because Katarina can shunpo to her own minions? same as Renata attacking her own team. Maybe it's just a bug with friend or foe type thing

Unlikely. Mystic Shot and Yasuo/Yone Q have the exact same interaction.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by refuzeiv

Renata did get experience and gold from the minions that I killed. I also did take damage as seen in the video.

There are other moments in the replay that I managed to snap up on now. There is one moment right after one team fight in which renata also used ult. I hop into a minion wave and it managed to damage both me and my friends champion.

Figured I give more context.

Thanks for replying to the thread Phreak

Yep that all works like I anticipate based on my knowledge of the bug. Once you auto to Shiv, it should have returned to normal.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Chris_Hemsworth

/u/PhreakRiot In case this helps:

I just went back and reviewed the game where the bug happened. The events went like this:

  • Renata R Hits majority of team, Ezreal dies while berserk.
  • Upon Respawning, Ezreal runs to bottom lane and pokes at wave using Q (Mystic Shot).
  • First Mystic Shot proc's Stattik shiv as normal
  • Second Mystic Shot is non-energized
  • Third Mystic Shot proc's Stattik Shiv as normal
  • Ezreal auto attacks a minion
  • Fourth Mystic Shot is non-energized
  • Fifth Mystic Shot hits enemy minion, Stattik Shiv bounces to allied minions.

What is odd is that it seemed to be only after I auto-attacked that the bug occurred, and not before. This is not what I expected based on your comment:

Triggering Energized via a special case on something that isn't a basic attack (e.g. Ezreal Q) makes it jump to allies because it was set up to do so by Renata R and hasn't been re-set since.

Clip Here:

https://youtu.be/3HyV7LYvF9A

Your first Q bounced to your own minion. At no point did you auto-attack to trigger Energize. Your experience perfectly matches my expectation.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Chris_Hemsworth

What? It's not an AA to trigger the energize, but the AA that triggers the next Q to bounce incorrectly.

  • First Q @ 19s (Bounces correctly to blue-side minions)
  • Second Q @ 22s (Non-energized)
  • Third Q @ 30s (Bounces correctly to blue-side minions)
  • Fourth Q + First AA @ 32s (Non-energized)
  • Fifth Q @ 42s (Bounces incorrectly to red-side minions)

Is that what you expect?

It matches my expectations of the bug. Was that not clear? I described the bug to you, you replied to my description that it didn't match your experience. You posted footage. I told you that the footage matches my description.