Original Post — Direct link

Odyssey and Star Guardian were fun as hell. And you could tell that a lot of love went into each event. The augment tree with Odyssey? Someone who KNOWS how to have fun definitely came up with that idea.

They made the game feel more alive and such. New gamemodes are definitely a tool to make the game feel fresh. Now, I understand that TFT is a "new gamemode" we got this year, but it isn't event specific and you can tell it's a money project and not a passion project, which hurts and feels bad.

Riot knows they can just release a battle pass every event instead of a new gamemode now at the moment. The passes are generating a lot of money and take a small fraction of the work unique gamemodes do. They're simply taking advantage of it. And spending that extra time making "Eternals" for us. That is not a good trade-off at f*cking all. They're just trying to milk it all more and more and some people don't give a sh*t.

And I'm hoping I'm not the only one, but I feel like Odyssey felt more "polished" and took more work than TFT. TFT seems rushed, uninspired, and is very broken. The quality of everything this season just seems off.

I played the hell out of the PvE gamemodes here. And I didn't get anywhere near the amount of glitches I've had in TFT.

Anyways, I do think battles passes/event passes are fine. But they are so low-effort. Having to buy $20 worth of RP for just a chance to grind some cosmetics everytime. They could easily justify adding in a temporary gamemode charging that price. Hell, many FULL games are only charging $20 or go on sale often for $20. And Riot's able to charge us that every month or so.

When Riot says that they "can't justify making these temporary modes anymore", It should really be impacting the community more than it is. The only thing they can't justify is spending some money from the disgustingly large war-chest that they have. They've been making more money than ever and are cutting back fun features more than ever. And being more greedy than ever.

And to people who say, "it's a feel game lmao, you can't complain"...Maybe you play for free bud, but ya wouldn't be able play it for free if other people didn't spend money on it for you, so you're welcome baby boy. The vast majority spend cash to play this game with all the features, so we all have a right to call out some bullsh*t.

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over 4 years ago - /u/RiotAether - Direct link

Originally posted by doughboy011

I'm just sad that they can't be bothered to have a rotating game mode. Or hell, even allow private matches to play the extra game modes. Just doesn't make sense to me.

Edit: /u/RiotAether Gave an answer to my comment! Be nice guys!

Suuuuuuuper late to the party, but hopefully this is still useful to folks.

First, one misconception I want to clear up: having a mode available only in customs doesn't reduce the work needed to make it available. The main work involved in bringing a mode back is making sure it still works with everything we've put in the game since its last run, including everything from champs, VGUs, functional changes to abilities, items, runes, skins, underlying code changes like how damage is recorded or how textures are loaded into game or how game results are recorded in match history, etc. Even if we were willing to let rotating game modes be crazy buggy for the sake of only turning them on for customs (we aren't btw), some bugs are bad enough that they can crash entire game servers, meaning hundreds of matches would crash—not just customs—so even then we wouldn't be able to avoid that preventative QA work if we want to bring a mode back for custom lobbies.

Re: OP's other point about events feeling like battle passes with nothing else to do... a lot of Rioters agree, and we've been having discussions about how to fix this for the future. Things won't stay 'battle pass or bust' forever.

over 4 years ago - /u/RiotAether - Direct link

Originally posted by LadyFaceless

Thanks for the answer. I do understand it for normal RGM which included all champs, but that is with gamemodes which only have a limited amount of champs like Dark Star, Invasion, Extraction or OVERCHARGED? How much work does these modes require?

Re: OP's other point about events feeling like battle passes with nothing else to do... a lot of Rioters agree, and we've been having discussions about how to fix this for the future. Things won't stay 'battle pass or bust' forever.

It is funny to see that kind of answer then we all know two more pass events are on the horizon. Everything this year has felt mostly like low-effort expect of TFT and even thaz brings the same problem - greedy monetization.

For the examples you cited, the unique systems in each mode create their own set of work in terms of champion interactions, and they'd potentially require more work than other modes in terms of underlying systems changes since I *believe* (not an engineer or QA) work done to make systems changes function for always-on modes isn't "inherited" to the same extent as modes that are closer to our always-on modes. For example, I'd immediately believe someone if they told me the damage system changes we made to update Death Recap broke the monsters in our PvE modes.

Re: battle passes, to make sure I'm not confusing anyone, we're not looking to remove battle passes (though we do want to improve them). The feedback we want to tackle is that recent events have felt like they were too much about the pass—or only about the pass—compared to older events. We want to add more things into our events to make them more engaging and exciting.

over 4 years ago - /u/RiotAether - Direct link

Originally posted by FrankTheBoxMonster

Would you be fine with the idea of the community being able to recreate and maintain these game modes on their own if Riot is unwilling to (ignoring the immense technical effort on Riot's part required to support that possibility within League)?

Unfortunately I think that'd require us giving much deeper access to our code than would be safe. I have no doubt there are a lot of great community devs who would be willing to partner with us on the work, but the risk of even something comparatively "benign" like scripters getting more insight into our systems would be massive, to say nothing of the worst case scenarios that could end up causing real-life harm to folks.