Original Post — Direct link

A follow up from the previous post yesterday

Riot Scruffy Tweeted the preview changes for patch 10.18

10.18 Patch Preview with changes:

  • Guardian nerf added, this was overly dominant on pretty much every support

  • With Sett longer term we want to shift power away from tank into more AD builds. This should help him not to be as flexible in pro while being ok in soloq



Image version of the changes: https://i.imgur.com/E0GGf7a.jpg



>>> Systems <<<

Guardian Nerf

  • Shield amount: 90-250 (+25% AP) (+12% bonus HP) >>> 90-250 (+15% AP) (+9% bonus HP)


>>> Nerfs <<<

Sett

P

  • Second attack bonus damage: 5-90 (+15% tAD) >>> 5-90 (+50% bAD)

Q

  • Damage: 10-50 (+1-5% max HP) (+1% per 100 tAD) >>> 10-50 (+2-3.6% per 100 tAD)

Ashe

Base stats

  • AD: 61 >>> 59

Shen

P

  • Shield: 70-121 >>> 60-111

Galio

Q

  • Gust base damage: 80-220 >>> 70-210

Kog'Maw

Base stats

  • HP per lvl: 90 >>> 85

  • Armor per lvl: 3.5 >>> 3.25



>>> Buffs <<<

Ahri

Base stats

  • HP regen: 6.5 >>> 5.5

P

  • [REMOVED] Vastayan Grace

  • [MOVED] Essense Theft (from Q)

W

  • [NEW] Grants 40% movement speed decaying over 1.5 seconds

  • [NEW] Deals 200% damage to minions below 20% health

  • Cooldown: 9-5 >>> 10-6

  • Mana cost: 40 >>> 55

  • Targeting improved for low health minions


Kayle

Q

  • [REMOVED] Refunds mana on champion hit

W

  • Mana cost: 70-100 >>> 90-130

E

  • Cooldown: 8 >>> 8-6

  • Mana cost: 50-70 >>> 0

  • Missile speed: 2000 >>> 5000


Jarvan IV

Q

  • Base damage: 80-240 >>> 90-250

Rumble

Q

  • Total damage: 175-315 >>> 180-340

Miss Fortune

Base stats

  • Attack speed per lvl: 2.25 >>> 3%

  • Strut max movement speed: 50-90 >>> 55-95


Twitch

E

  • AP ratio per stack 20% >>> 33.3%

R

  • Damage falloff per unit hit: -10% down to minimum of 40% damage >>> -5% down to a minimum of 70% damage

Xin Zhao

W

  • Slash base damage: 30-70 >>> 40-80

  • Thrust damage: 30-170 (+75% AD) >>> 40-180 (+80% AD)

External link →
over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by ShapinCS

The twitch ult buff is huge

correction on twitch, the live mechanic is -20% of the previous hit (so 100%, 80%, 64% etc). In light of that, the buff has been changed to -10% total (so 100%, 90%, 80% etc)

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Ryuumoku

wait a minute, where are the Tahm Kench changes they talked x months ago ??

waiting for after worlds, like we said when we talked about them

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by TwistedPoro

Shen Shield: 70-121 >>> 60-111

Forget the nerfs, why is it 121 and 111 instead of just 120 and 110 lmao

keep talking and it'll be 111.1

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by turtle921

Alright boys. It's time to pull out the AP Twitch.

im ready.

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Arrozcomleite

I'm dumb can someone explain to me what this means pretty please?

live twitch R

First person hit takes (100 *.80 ) = 100% dmg, second person takes (100 *.81 ) = 80% dmg, 3rd person takes (100 *.82 ) = 64% dmg, and so on, down to a minimum of 40% dmg

New

First person hit takes (100 - 10 * 0) = 100% dmg, second person takes (100 - 10 * 1) = 90% dmg, 3rd person takes (100 - 10 * 2) = 80% dmg, and so on, down to a minimum of 60% dmg

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by CMcAwesome

Some formatting FYIs:
you need two spaces at the end of the line to get a line break
"live twitch R
First person..."

you need to backslash your asterisks since markdown uses asterisks to italicize + for the ^ exponents, if you wrap the 0 in brackets then the closing bracket afterwards won't be supertexted

i.e. to get this output:

(100 *.80) = 100%

You type this:

(100 \*.8^(0)) = 100%

ur a legend

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by SpiderAsa

Thoughts on Tahm jungle after rework?

Not a priority to support. Happy to have it. Haven't done much tuning yet due to how much of a shuffle pre-season is gonna be anyways, so we'll see afterwards if theres space

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by piiees

So if it's going to -10% total per stack, whats the floor of the damage going to be?

Is it still 70% (as listed with the 5% drop off, probs seems a bit high so wouldn't think it's that) or 40% like live (just scales down a different way and thus takes more penetrations to reach it) or will it be stopped at something like 60% (lowest value it can reach is on the 5th enemy hit, like how current version hits the floor on the 5th enemy) or some other value entirely?

Seems like a huge buff for twitch for his sort of ideal moments when the enemy team lines up for him, so excited to see how it plays out.

60%

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by FireDevil11

Can we get some QOL on twitch R where if they are max range and no one else is being hit they can't dodge basic attacks just by walking in a straight line ?

Other designers disagree, but I'm firmly of the opinion that Twitch R being able to miss enemies is important to the ability.

It both helps to mechanically separates his ult from normal attacks, and (more importantly) thematically fits. The ability is not called "Aim precisely and Shoot", it's called "Spray and Pray". When we tried renaming it once to Rat-atat-tat, players overwhelmingly preferred Spray and Pray - so the thematic is definitely important. Beyond that, Twitch himself has quotes like "Aim, then shoot. AIM, then shoot" and "Stand still! My eyes are on the side of my head!" - he's clearly not some super accurate sniper.

Considering as well that each ability has a limited power budget, I think spending that in other aspects of the ability (Damage, Duration, Range, etc) matches the champion much better than spending it to make it always hit.

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by asfdesgfef

excuse me but do you know why they buffed the ap ratio ? the only reason i can think is making rageblade feel better on him. was that it?

i buffed it for memes