Originally posted by
Justalostdudeasking
I was referring to his words around 42 ish minutes, where he states that ADCs weren't weak before, but they buffed up them anyways for "feel good" reasons, via Item/Runes and ended up making the role overpowered.
Also i titled it with the items because that's more clear, as those 3 are the biggest Changes that made ADC stronger, with the Crit Changes and BT shield adjustment.
Obviously there other things in the patch, but not everyone here konows what 13.1b contains, unlike what BT/IE/Navori are and do.
So, I'm gonna disagree with him a bit here. And one of the things I want to get across here is that Riot game designers are not a monolith - we each have a different perspective on things, and that's a strength of the organization, not a weakness.
ADC was relatively a bit underpowered on 13.1a, in addition to having some systems design that was not optimized well to feel good. Since then we both buffed their items and nerfed one of the competing carry classes quite hard in mid-late game carry potential (Fighters), which is also a relative boost for ADCs, so a solid buff ended up landing them relatively somewhat overpowered.
Dragon changes will also have an impact, but that one's complicated - it's lane-to-lane balance and how snowbally the game gets at the same time.