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over 1 year ago - /u/phroxz0n - Direct link

Season start was filmed last year, so a few things have changed since then.

Top&JG excitement and select look good, esp for average play.

This resulted in some sadness for bot; the roles are still being balanced. 13.1 hits some of the anti-bot outliers (mundo, ramm, jak'sho) and we've started work on some satisfaction passes for ADC.

We're continuing to look at healing outliers post ravenous and tank changes. We have some small scope changes to GW in a few patches or so and are testing well (small component gives 40% is the main one)

Notes from the vid; we don't consider legendary rush an abuse case (BORK/Demonic/Sunfire) and we'll continue supporting non-mythic rush

AP item and mage satisfaction is on our radar, we've buffed a few outliers in 13.1 (Horizon, Seraphs), but other items/champs need more work

over 1 year ago - /u/phroxz0n - Direct link

Originally posted by bz6

Biggest positive is the emphasis and acknowledgment of the possibility of not buying a Mythic first or even at all really.

Re positional agency. I hope the goal isnt to homogenise power across the game. Would definitely make the game boring and less strategic. Class, champion, and role fantasy are awesome RPG elements to have in League. Different counter-play breakpoints within the early, mid, and late game flow of the game is important to emphasise these identities.

Any thoughts on Ability Haste creep? On Bruiser/Skirmishers being tankier than tanks?

Cheers /u/phroxz0n

We think a lot of that is from Jak'Sho, but our intent is to reduce poaching by some amount from fighter class (it's intended to be bought sometimes, but not always)