Hey all, Aldonall from LoLTheory.gg here! Welcome back to The Review, where I use tables and numbers to talk about what Riot's most recent balance patch actually affected, and by how much.
Patch 10.6, AKA the one where Wukong gets reworked. Some other stuff happened to, or so I'm told. Yaddah yaddah, here's a table:
Champion Changes:
Champion | Role | Change | WR 10.5 ⇒ WR 10.6 | PR 10.5 ⇒ PR 10.6 |
---|---|---|---|---|
Anivia | Middle | Buff | 50.48% ⇒ 49.70% | 2.55% ⇒ 2.84% |
Aphelios | Bottom | Nerf | 48.64% ⇘ 47.36% | 10.52% ⇓ 6.92% |
Darius | Top | Nerf | 52.47% ⇘ 50.04% | 10.97% ⇘ 9.47% |
Draven | Bottom | Buff | 50.10% ⇗ 51.39% | 3.85% ⇗ 5.11% |
Garen | Top | Nerf | 52.81% ⇘ 51.16% | 12.53% ⇘ 9.97% |
Garen | Middle | Nerf | 52.99% ⇒ 52.70% | 1.80% ⇒ 1.51% |
Hecarim | Jungle | Buff | 49.82% ⇒ 50.63% | 2.77% ⇗ 3.90% |
Kayn | Jungle | Buff | 47.39% ⇒ 48.17% | 6.30% ⇒ 5.96% |
Kindred | Jungle | Buff | 49.99% ⇒ 50.51% | 2.40% ⇗ 2.99% |
Morgana | Middle | Buff | 51.31% ⇒ 51.42% | 0.56% ⇒ 0.70% |
Morgana | Support | Buff | 47.54% ⇗ 49.11% | 7.33% ⇗ 8.40% |
Ryze | Top | Buff | 45.43% ⇒ 46.11% | 1.48% ⇒ 1.61% |
Ryze | Middle | Buff | 45.01% ⇒ 45.54% | 3.13% ⇒ 3.32% |
Senna | Top | Nerf | 54.49% ⇓ 49.78% | 1.99% ⇘ 1.21% |
Senna | Bottom | Nerf | 54.41% ⇓ 51.07% | 6.81% ⇓ 3.86% |
Senna | Support | Nerf | 51.54% ⇘ 49.37% | 11.15% ⇘ 8.55% |
Shaco | Jungle | Nerf | 53.00% ⇘ 51.76% | 5.94% ⇒ 5.52% |
Shaco | Support | Nerf | 50.63% ⇒ 51.24% | 1.26% ⇒ 1.20% |
Soraka | Support | Buff | 47.71% ⇒ 48.45% | 4.18% ⇒ 4.50% |
Twisted Fate | Middle | Buff | 49.78% ⇒ 49.63% | 4.28% ⇑ 6.15% |
Urgot | Top | Buff | 49.06% ⇒ 49.46% | 1.50% ⇗ 2.37% |
Veigar | Middle | Buff | 48.52% ⇗ 50.59% | 2.52% ⇗ 3.32% |
Wukong | Top | Rework | 50.77% ⇑ 54.04% | 0.37% ⇑ 8.07% |
Wukong | Jungle | Rework | 45.78% ⇑ 52.12% | 0.34% ⇑ 5.66% |
Wukong | Middle | Rework | 52.57% ⇒ 53.33% | 0.63% ⇗ 2.02% |
Xerath | Middle | Buff | 48.50% ⇒ 49.29% | 2.06% ⇗ 3.04% |
Xerath | Support | Buff | 47.91% ⇗ 49.15% | 1.44% ⇗ 2.07% |
Notes:
Aphelios: And another one. Further down he goes.
Darius: After Ornn's fall, Darius stepped up to help fill the void of oppressive champs in the top lane. He gets knocked down a couple pegs here.
Garen: See: Darius.
Senna: Riot targeted Support Senna, but it looks like Top actually took the biggest hit here, falling by 4.7%. That said, they did manage to knock down ADC Senna by ~3.5%, while Support Senna escapes relatively unscated (- ~2% WR).
Wukong: YES. It's about time. Is he overpowered? Yes. Did he deserve a hotfix nerf? Probably. Will I complain about it regardless? You bet your ass I will. These numbers are still a bit inflated, but at this point the post-hotfix sample dwarfs the pre-hotfix one, and Wukong is still above 52% in three roles. Wukong saw improvement in all roles, but Jungle was by far his biggest, spiking over 6% from last patch.
Teleport Changes:
Role | TP WR vs Others 10.5 ⇒ 10.6 | TP PR 10.5 ⇒ 10.6 |
---|---|---|
Top | 47.37% ⇗ 48.74% | 74.84% ⇒ 76.98% |
Middle | 48.72% ⇒ 49.00% | 25.60% ⇒ 25.57% |
TL;DR:
- In order to isolate the effects of this patch, we decided to only look at games where TP was run versus another summoner spell in the lane. This allows us to avoid having the effect diluted by TP vs. TP matchups, which will always have a 50% WR. Once that adjustment is made, we can see that TP is performing much better in the top lane versus other summoners than last patch.
Sources:
LoLTheory.gg